Jump to content
The Character Copy service for Beta is currently unavailable ×

UltraAlt

Members
  • Posts

    4432
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by UltraAlt

  1. I ask and then quit if the leeching is acceptable to the team leader. It may very well be one of their alts that isn't even on /follow for some reason.
  2. Well, can't really speed run an SBB 15-50 in the lfg, but wiki says 15-29 Heck. There have been plenty of times when I was on a tf that turned out to be a speed run that we could barely get in the door before someone stealthed the mission to completion. The "kill alls" are there to stop the speed runs. All good, enjoy your coffee. Sounds good. Maybe I should go get some myself.
  3. not everyone. Not everyone by a long shot.
  4. Can you clarify this more?
  5. Not all players, just the players that want to take advantage of other people or a game's systems. Every player playing City of Heroes isn't doing that. I know because I'm one of them, and I have teamed with plenty of other players that aren't trying to do that ... but, of course, I'm not just playing level 50's or trying to get to level 50 as quickly as possible. I'm not even planning on a leveling a character to level 50 ever again - I plan to level lock them (no xp) at level 49 or below. I myself have always been annoyed when someone joins a team and then stands at the door and says "oh, my breakfast/lunch/dinner is ready. I'll be back" They knew they didn't have time to game, and they were intentionally not saying anything until they entered the mission. Some players are just okay with the leaching going on. Some people find a sense of superiority by allowing leaching and/or actively intentionally power-leveling characters. This brings the sense to some players that it is fine to be AFK power-leveled or to join teams that they really can't help on. That being said, most of the time recruitment messages aren't clear. You almost always will end up on a speed task force if you don't ask in advance and, even then, it will often turn into a speed taskforce. Clearly defining what going to happen or expected from/for a team and/or minimum level accepted for team membership when sending an /LFG message goes a long way.
  6. I can't argue with that dark/dark is an end hog.
  7. I'm trying one because people have been commenting on it. I have a stalker with kinetic that I haven't really noticed and issue with but I haven't run that character that much. I made a kin/elec scrapper. I usually can fight mobs at +2/1 or2 but that has really been an issue. I've rolled it back to +1/1 for the next round. I'm still in the lower levels so I don't know if it improves a some point or not. As indicated, still trying to figure out how to tactically use the set without going out-of-character to use teleport target to narrow down the numbers. It seems to rely heavily on knockdown and disorient so I'm trying to buff those as I level. As per normal, I always put 2 accuracy enhances in any attack power. I'm hitting fine, but it doesn't appear that I'm disorienting or knocking down as much as I should seeing as the set relies upon it.
  8. There are set enhancements (https://homecoming.wiki/wiki/Blessing_of_the_Zephyr:_Knockback_Reduction_(4_points), https://homecoming.wiki/wiki/Karma:_Knockback_Protection, https://homecoming.wiki/wiki/Steadfast_Protection:_Knockback_Protection) and other set bonuses that help mitigate knockback as well.
  9. They were specifically designed to be vertical intentionally. I agree, and if superspeed wasn't restricted to horizontal surfaces it wouldn't be nearly as a bad. Even jumping to get to where you want to go is more difficult in the Isles than it is in the rest of the game ... especially in Grandville. (But I would be remiss to not to point out the Shadow Shard)
  10. I think this is intentional obfuscation of the original post. I'm against power-leveling and farming, but players do that. I accept that is how they enjoy playing the game. The point of the OP is that power-leveling is bad for new players because it deprives them of the learning process of actually playing the game and throws them directly into the end-game. And what can we do to promote first time players to play through the leveling process versus coming into the game and requesting to be power-leveled to 50. The thing is that you don't have to understand everything the game has to offer in order to play it and enjoy playing it. There is a lot of added content to keep players busy doing things once they have the handle on the basics. Yes. The L337s do behave that way and they are level 50's. So why throw a new player into a group of players that behave that way? No. Influence isn't as big of an issue for a character leveling up through the game as it is for a character that has been power-leveled to level 50. A player that has been power-leveled to level 50 feels that they don't have to work for anything. They don't have to work to be able to level, so they shouldn't have to work to gain influence. Gimme gimme gimme. Yeah. whatever. I'm still playing City of Heroes because I enjoy the challenges and not because the game is giving me [insert goal here] for no effort on my part. So maybe you should take time to create tutorial videos for the things that you think are so "raw experimental learning". No, duh. Everyone plays City of Heroes differently. We all approach it with our own point of view. Sometimes those goals/methods/etc. align more closely with another player. Sometime players with different goals/methods/etc are thrown into the same team/environment. You're there now. I'm sorry but anyone is helping on the /help channel because of their ego or agenda. It can be because they want to be a font of knowledge or it can be that they just want to be helpful/altruistic. It isn't being egoless. If you think you can answer a question, you obviously think you know more than the person asking the question ... unless you are a troll and then you are just being a troll. We all have our own handicaps whether we want to admit to them or not. A new player that is power-leveled to 50 does miss the leveling experience, exposure to the CITY, a learning experience that prepares them to use powers as they progress, and gradual exposure to the different things that the game world has to offer. Players that only make one character, only play one archetype, only play with the same players, only use mids to build a character, never build a base, etc. are missing out on a massive amount of gaming experience that is available to them. The players that come and go are many in a F2P environment. The players that stay are ones that enjoy playing the game for whatever personal reason or addiction. I think that players that come to the City to experience what the City has to offer instead of trying to beat the game are going to be around longer.
  11. And things were done by the DEVs to limit and/or remove this kind of behavior by adding timers on some missions and limiting the amount of enemies that a character can taunt. Those DEV actions were done before the AE was released. The DEVs said that they would ban accounts that posted farming missions in the AE. Then they caved once it was clear how many accounts where being banned and the backlash for banning accounts - after they had warned players that it would happen. The DEVs or GMs even actively when back and removed posts that delineated the abuse of the AE that would cause account bans after the DEVs caved on the abuse of the AE. Even now, we see how the sidekick/mentor relationship has changed in order to stop power-leveling through that mechanism. It isn't like the DEVs didn't understand that power-leveling was bad for the game. There are simply too many players that would rather power-level to 50 than to explore the game through the leveling process. What percentage of players are there that only play by power-leveling to 50 and only actually playing characters once they reach level 50? I have no idea. What I do know is that players that bypass the leveling experience have bypassed the actual game to go directly to the end-game. The part of the game that was added once the full game had been release to keep players that had reached level 50 - that didn't want to play the game any more - subscribing to the game. The fact that the game allowed a player to make so many more characters than other games goes to show how much the DEVs believed that players would want to replay the game experience differently by picking a different archetype and/or origin. Of course, even before City of Villains was released, they realized how few players would play the villain content and didn't even bother adding the origin system into the contact selection on the villains side - the DEVs were already in funneling mode trying to concentrate players into a limited amount of content in order to increase the number of players wanting to play that content. The DEVs removed Galaxy City. The DEVs removed heroes from being sent directly to their origin contacts to start getting missions. I think all of us that had been subscribers for years know what kind of change happened with the free passes were released and again when F2P came to the CITY. I don't think that anyone that was playing back then didn't know about the AE babies that came out of the AE in Atlas as 50's and thought that Atlas city was the entire game environment. There are other long running MMOs where the game really sucks if you are a low level player. He fun is in the dungeons (or whatever) and it is only fun if you can team with other players - and no one wants to run the lower level content. I said it in my other post. That can happen here as well, but there are plenty of long term players that only play content under level 50. Some of them post here in the forums. The main problem with new players being power leveled is that they haven't learned how to play the game. If they had played the game and leveled up to 50, then they would have learned at least some of what the game has to offer. City of Heroes has a vast amount of activities and most of it can be experienced while playing the game. It is an entirely different experience to be leveling up and run into enemies that seem unbeatable and then eventually level up enough to "show them who's boss" versus being power-leveled to 50 and no understand how to slot enhancements or even where to get enhancements from (just to mention the most overly obvious things that someone that had played the tutorial and leveled up a character through playing the game would know long before getting to level 5. How many times do I have to hear about level 50's with NO enhancements slotted?!).
  12. Not to mention getting knocked up and down and all around.
  13. Farming and powerleveling are horrible for new players. Welcome to the AE babies that think that the game isn't worth playing until the end-game because they have run into so many MMOs where there is no one to game with at lower levels. (many times it turns out that way here as well, unfortunately ... because there is more content during leveling than there is in the end-game unless you take the level-down hit so it isn't like you are playing it at 50 at that point anyway) And that is a good thing to tell them in the help channel. "A level 50 character isn't required to enjoy the game." "Playing the game while leveling up is a great way to learn how to play the game. I would suggest making a new character. Look for teams recruiting on the /lfg channel. Or post your level and say you are looking for a team in /lfg." "I would suggest new character and learn how to play the game by leveling up. Play the tutorial. Try to find mission teams at your level if possible. Once you have learned enough about the game, you can go back to working on your 50." I agree. Yeah. I think that is pretty sad myself. They are stealing a new player's enjoyment of the game. Most of those players are the ones that ONLY play level 50's, and can't understand why anyone would enjoy the lower levels. DISCLAIMER: I have 3 level 50's that I leveled to level 50. I have not plans on EVER making another 50 and have been turning off the XP on any character that reaches level 49. I love leveling in this game. When I get the DING, it means something to me. And there are many players that only play level 50 that will be very harsh to players that don't know how to play their level 50 character. This is more true on the most populous server than any of the others. And I can kind of bet that someone that comes to the game new and immediately finds a way to power-levels to 50, most likely will have done it on the most populous server. Also, historically, is seems - across games - that the players with what I consider to be bad attitudes flock to the most populous server, but they might just stand out more because the percentage means a greater number of players that behave that way. Problems is, that the person you reference may very well have come into the game and gone directly to /lfg and asked to be power leveled (in one wording or another). I haven't gone looking on the internet, but I'm assuming because of the whole AE babies thing (even before the Sunset) that someone is advertising somewhere that new players should do that - and/or - they brought that behavior with them from another MMO. I have a great disdain for farmers and the corruption they caused to the AE. That being said, I salute the farmer that said that to a new player. I'm bad about recruiting for DFBs, but I really don't like Hashberry's (or whatever) arc, and I HATE Twin Shot's arc ... it's horrible. I would suggest starting characters with their Origin arcs like we did before the funneling (forcing players into narrow window of content to increase the population running that content) started. Those arcs are really good about taking you around the City to see what is going on and to learn about different villain groups based on your origin. That being said, I know that Origin makes no difference on the villain or Praetorian side. By running DFB or two, it usually levels up a character enough to go to the Hollows or run a Posi 1. The problem is that many people don't recruit for the lower levels. And pretty much we know that if you recruit for a low level team, then people will join you. And, that in itself, can be a problem when a level 50 joins the team and ruins everyone else's fun - which I have seen happen far too often to be frankly honest. I know its ruined my fun. You want other players to pull their weight, but it is no fun when someone says in essence "Here, hold my beer." and turns you into a door sitter in your own mission by steam rolling it. A good way is when you see low level players looking for a team, that you switch to a low level and join them. "What missions do you have? Let's run one of your missions. If you don't have one, then pick a contact and let's go talk to them and see what they have going on." I can't say that I'm always in a position to do that, but I do try to put in my "community service" time as able.
  14. The Legendary Purple Pajamas sees crimes happening while he's sleeping and has no time to change clothes! He rushes immediately to stop the evil doers before their victims fall before their nefarious plans!
  15. Best shot is to mix in some power pool or START powers. Fighting will add some more classic fighting animations with chance for knockdown/stun. Jump kick from leaping also does knockdown. Personally, I like mixing in the Sorcery pool with Dark Melee - the Arcane Bolt gives you a ranged attack and it charges up for additional damage in addition to having a chance for knock down. I also pretty much always mix dark melee with dark armor. Taunt them and fear them. Lots of fun for me at least.
  16. I really don't understand what the insistence is in trying to lure players to the dark side. I think all of us understand that there are far few players that want to play villains than want to play heroes. I agree completely that part of that is based on the low population of players playing villain content. And I do mean "villian". "red" and "red side" are just terms to try to obfuscate the fact that it is "villain" content. I'm not buying the "oh, it's just because the background is red" story. I never did. "red" is also fewer characters that "villian". "hero" and "blue" have the same number of characters. Players never have to indicate if they are playing hero content because the majority of players are playing hero content. So, yes, it is understood that villian and Praetorian teams that are recruiting should announce that they are recruiting for villian or Praetorian content. One thing that players acknowledge is that new players have no idea what all the abbreviations mean. They may figure it out over time being exposed to it or have it explained to them, but they aren't going to inherently know what "blue", "red", and "gold" refer to let alone all the abbreviations for task forces, strike forces, trials, events, etc. I mean it isn't like we are playing using 30 baud modems at this point. But then again, there are many that don't want inexperienced players on their teams, so there is that. Unless you add hero content to the villain side, it is still all villain content on the villian side. How about some feedback on how great the "red" content is in Striga Island? This was an attempt at making Striga a co-op zone. How's that working out? If only one villain zone was going to become a co-op zone, which zone should it be and why? What hero missions and contacts would need to be setup in the zone or would it just be left with villain content that all characters would have access to? Why would a hero want to break people's legs and destroy property? It's been pretty clear almost from release that "red side is the dead side". None of this is to say that I don't play on the villain side from time to time ... well, very rarely. I don't think I have any characters that are villains, but a good handful for my 100+ characters are rogues. I mostly run newspaper missions when I play a villian in order to get the mayhem missions. That is to say, the mayhem missions are the most enjoyable villain content as far as I am concerned. I did a good bit of PvPing as a villain but PvP is pretty much broken on multiple levels.
  17. which server is your character playing on? I'm assuming you aren't loading things into email and then pulling them down to the same character in rapid succession. are you quickly transferring large numbers of items through email from one character or another? Is it across servers? That is to say are you loading 10 or more items into email, switching characters, and downloading those 10 or more items in as rapid succession as you can? are you moving things through email between different accounts/globals that are both logged in on the same time? More information would be good to help try to track down what is goin on. I move a lot of stuff around, but not usually in rapid succession and I haven't seen this error before.
  18. Yes, you. But I'm not into farming so I don't know anything about that. I'm not sure how to farm a GM away. There are definitely some GMs that I've never seen post in the forums. But then I haven't looked at the list of GMs very often. But maybe you are talking about the Kaiju (I don't see @GM Kaiju post that often). Or maybe Giant Monsters in the game. I do like going on giant monster hunts where a team or league goes around fighting one Giant Monster after another across multiple zones. I haven't gotten tired of doing one of those yet. Of all the Giant Monsters, Lusca is probably my least favorite fight. I would rather be chanting for the Great Sleeper to awaken and watch the heroes being sacrificed to Lusca as they try to defeat the Thing that Should not Be.
  19. Impossible! Not in the Homecoming forums! oh, wait, what day is this....
  20. Who said it was set in the Marvel Universe? I was replying to "Seems weird to have them in a comic book universe." in reference to Jedi and Sith. They have been in comic books and not just those produced by Marvel. When I was a kid, I thought they were great fun. That was a long time ago and comics have changed drastically since then. I agree the the art was often subpar, but there were some decent artist in there from time-to-time - they mostly did one-shot appearances as I recall. I really liked the Bill Mantlo issue even though it was far and beyond one of the issues way out of the norms for a Star Wars "Universe" story.
  21. The lightsaber colors changed quite a bit in the comic. Sometimes from issue to issue. Oh, maybe you don't know the half of it. The first - I think - six issues of the Marvel Comic covered the first movie, and the comic continued taking its own path. Then the next movie came out ... six or so issues of that movie and major course correction .... and the same with the next movie. The series was long gone before Star Wars episode 1 came out. I'm pretty sure I remember it going on for years after the original trilogy ended. It strayed way far and wide. I don't think Lucas bothered to provide any creative influence on it at all. You should try tracking down the original version of the first Star Wars novel. Some crazy wordings in that thing. If I recall correctly, Darth Vader was called "Dark Father" more than once, but I could have sworn that "Starkiller" was on there instead of "Skywalker". I can track down that at one point it was going to be called "The Star Wars: From The Adventures of Luke Starkiller", but I can't find an image of the book cover with "Starkiller" on it. Lucas probably tracked them all down and gave them the Fahrenheit 451 treatment. Not a Jedi, just another character with a beam sword. They are all over the place in anime.
  22. Unfortunately, Ice Armor isn't the only way to access Hibernate. https://homecoming.wiki/wiki/Hibernate I am assuming you already know that, but adding it to be clear for others. I will admit, that I was one of those ... back in the day ... before the Sunset ... I had a ninja character that could stay https://homecoming.wiki/wiki/Concealment#Phase_Shift ed for a very long time. Add invisibility, and you could stealth directly through most mobs. ... err, wait ... wrong picture ... I do understand that you are talking just about Hibernate. But here is the thing, the NoPhase was put onto all powers that allow you to "phase" yourself. I'm assuming it may have been added to all enemies that could "phase" themselves as well. It was probably easier to do it as a blanket pass due to the how the programing of "phasing" was built into the game. (A DEV would really have to be the one to comment to make this clear). If that is true, then Hibernate isn't going to change in regard to the NoPhase limitation put on "phasing". So I wouldn't get too excited about it getting changed back. Just be glad that some of the enemies that can "phase" can't re-"phase" as soon as the power recharges and they have enough end to run it again. @Yomo Kimyata has a good point as well in regard to using it as a safe way to taunt foes, but I will add that the same thing can be done if at tank taunts a mob, a controler immobiles a mob, a tank runs around a nearby corner ... and pops out of hiding just long enough to re-taunt as their taunt recharges.
×
×
  • Create New...