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UltraAlt

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Everything posted by UltraAlt

  1. It does seem to be for you. We will see how many other people have that issue. As indicated, I don't have that issue. The sg that my friend made has 3 bins for orange salvage, 2 for yellow, and 1 for special salvage. I checked the log. No salvage has gone in or come out of the salvage bins in the whole history list that goes back to September year before last. Maybe you have a large supergroup with many players. Maybe more salvage does go in-and-out of your sg base. How much of that rare salvage is of a type that is likely to never be used? How many of each type of rare salvage are you saving? When was the last time that someone took more than say 5 of a single type of orange salvage? These may seem to be picky questions, but they are about what storage space is really needed versus what is just stuff being squirreled away unnecessarily. The wiki still says 10, so I went with that. Thanks for the info. I actually only have 7 ... I think. 1 on Indominible, Reunions, and Everlasting (but only 1 on Everlasting because I haven't bothered making more - I should really make at least 2 or 3 more for theme consideration.) 2 on Excelsior (honestly, setup two themed groups with 10 characters each, but rarely game over there) 4 on Torchbearer. Honestly, I only made 1 solely for storage in mind. I created one with crafting recipes only in mind (including like 5 themed characters). That concept quickly fell through - more or less - due to my current enhancement crafting, selling, and buying practices - even in regard to the SG members in that SG. At some point, the conversation has to come up to the Ebil Marketeers. There are those that manipulate the market and make great wealth and don't give back to the community. Though I never have given back to the community to the level that you have, I do give back in my own way through various methods. Nonetheless, we are both market pvper's, supergroup proliferators, and community philanthropist in our own rights.
  2. you mean like https://homecoming.wiki/wiki/Inherent_Powers#Jump_Pack https://homecoming.wiki/wiki/Steampunk_Pack#Steam_Jump_Travel_Power that you can buy from the START vendor?
  3. Gratz! Sound like time to make another SG base. You can make a SG base per character. Making a "storage only" base doesn't take any time. Add a big room, dump the storage in. You don't even need to decorate it if you don't want to (all my bases are themed and decked out to the limited level of my ability in base-crafting) Trick is you can hold a supergroup base with a single character and use /invitealt to move characters around from one base to another one with that one character holding the base. You can even hand the base off to a level 1 mule once a level 10+ has created the supergroup. When I started playing on Homecoming I joined a friend's supergroup. The storage filled and then I reached the point that I felt that I needed to make another supergroup. I have ended up making 4 additional bases on the same server as my friend's sg base. They aren't all full, but they have a good deal of stuff squirreled away. And then it came to the point, that I had made enough on the market, that it made more sense to give a little back to the community by selling my salvage dirt cheap and buying the salvage I need for above market price. I generally don't bother digging through storage bins for stuff (well, other than the Lords of Winter enhances) when I need an enhancement; I'll pay the price I expect others to pay for the enhancement (if that character isn't crafting them). I have at least one base per server, and you can move characters across from server to server to move enhances and salvage around if that is really what you want to do. You just have to keep one character in each supergroup to to the /invitealt.
  4. The one with a team. That is a great mission and there are many players that love to run that one. Seems a waste to me to solo it.
  5. I would see it as a hair cape with a high hair collar and a hairstyle that would run down to be part of the high hair collar and/or hair cape.
  6. Sound like fun to me. When I team with friends from RL, we do a lot of mission arcs. It has seemed like many really don't like hunts and they are liberally thrown into many contacts' missions lists outside of the newer content (Night Ward and First Ward are pretty hunt-less if I recall correctly) I definitely find tactics other than "steamrolling" (I prefer to call it "bull in a china shop" tactics) more enjoyable. Myself, I like higher difficulty versus mob size. Generally, if the team can take it, I move it up to +2 as soon as possible in game content (I don't run end-game content if I can help it). If I'm soloing, I might put it on +2 if the character can handle it. When teaming, I generally leave the x# at x1 but will sometimes put it a x2. Generally, there are more players looking for a team than those willing to lead a teams, so if you recruit and keep recruiting while running a contact mission team generally you will get people to join you regardless or level range. This is always dependant upon which server you are on and the current population. I haven't recruited for a generic contact mission team for a long time. I like running on bigger teams so when I recruit, I'm generally trying to get a task force going. Seems like a lot of feedback from Indomitable for weekend work. I don't think I've ever managed to get on any team over there other than an DFB, but I can't game on the weekends due to my work schedule.
  7. If you are just trying to get a general count for a server as a whole: https://forums.homecomingservers.com/status/ Yeah. I've been running into that a lot after I sort by level and I'm trying to check specific level ranges to see if there are enough characters around that level that might be interested in teaming up. Depending on the server that could be over 4 searches to toggle through the different level sorting.
  8. Never take off the mask.
  9. I'm just replying based upon the fact that the thread is named "In light of the success of Striga going co-op".
  10. Based on previous conversations about other issues, I'm making the assumption that you are well on the long side of the snipe range, that you are not targeting other snipers, and you don't think it is lag related. Also I guess it should be ask if you are running it solo or if someone else might be alerting the enemies of danger.
  11. Are you okay with the two form change powers having "no form change" power customization options? Myself, I think that would only lead to trouble and support tickets, but as long as it is just a power customization option, I'm neither for or against it.
  12. On before the Sunset, I had an Angel of Death character based on a Champions RPG (pen & paper/tabletop) character. This Angel was a Dark/Dark Defender. The only Angel I have at this point is an Electric/Electric Defender. But it looks like you are going more for the damage side and are avoiding the ... Of course, a corruptor would dish out more damage than a defender, but then an Angel as a corruptor somehow really fit unless they are fallen one.
  13. It is unclear if you simply intend to power-level to 50 and then "build" your character or if you are planning to play the leveling content. Other build factors would also include if you intend to play end-game content only or if you are going to exemplar down to run content. There are plenty of power sets where the power choices are different if you are getting them as you level or if you are just getting them all at once once power-leveled to level 50. As far as I can tell, this is especially true for Stone Armor.
  14. It's much a "team" when players are only looking out for #1 or when one more players don't really care about the rest of the team. The frequency of this behavior seems to increase based on the level of the character that other players are playing. 50's are the most likely not to care about what the rest of team is doing or where they are. And, if it is a task force, they are only running it for the merits.
  15. If I've made a character and don't intend them to get any travel power from a travel pool, the Shadow Shard is one of the Day Job my characters get. Not because I don't have enough influence to get them some kind of flight from the START vendor that they can use in combat, but just because it's there to gain for free. But I fully understand that other people play differently. Seems like the DEVs tried to makes sure that characters had a way to get a flight power to augment if not replace the geyser system. Use Team Transport Power (I posted "Team Teleport" in error. It wasn't want I intended. They are both "TT". I corrected the other post.) to get everyone on the team to a mission. Use Mission Teleport to teleport yourself to a mission. Once you are at the destination, you are the the someone on the team that can use Assemble Team to get the rest of the team there. Two ways - per character - to get the entire team to a mission in the Shadow Shard quickly. If the fastest character can get there first and has Teleport Target, they can teleport the rest of the team to the mission as long as they have slotted enough range in Teleport Target.
  16. I don't believe that they need to make it co-op. Rogues can get there. If the "red side" DEV feels like they want to create villain content there. I'm sure they will. From my point of view, it will not be a useful addition to a majority of the player base.
  17. You know they put a day job with perks specifically so that characters didn't have to deal with the geyser at all. I remember having to respec a character to get flight just so I could do the Shadow Shard content. After that they added a day job. https://homecoming.wiki/wiki/Dimensional_Explorer_Badge The day job was added well before the Sunset. You can even use the day job power along with the geysers to avoid falling. Also, we have Team Transport Power, Mission Transporter, Assemble the Team, and https://homecoming.wiki/wiki/Teleportation#Teleport_Target. If you are running with a team, it should be relatively quick to get around especially if you are willing to spend some inf and possibly share some inf with others so that they can get at least 3 of those powers (obviously, one would require a power pick). It seems to me that there are plenty of methods to get around there.
  18. I'm wondering in what way it is a success as well. As far as I know, there are no "co-op" missions in Striga like there are in First Ward and Night Ward. Striga now has villian access, villain, missions, and a villain strike force. I just ran the Striga arcs on a hero team and we weren't sent to any of the villain contacts ... because they are "villian" contacts and not "co-op" contacts. Maybe heroes can join a team lead by villians and run their villain missions? I have no idea. I have never seen this go on myself. So, yeah, I'm back to.... There really is no reason to create or change zones into co-op zones since there is an alignment system for those that really want do the content content that being a true hero or true villain wouldn't allow. That's why the alignment system was added in the first place. I don't know about other people, but I don't play Praetorian content because it is a morally-gray dystopian environment. I may not know how other people feel about it, but there aren't many that make characters over there for a reason. Even less characters are made in Praetoria than villian characters. I say, don't ruin the HERO gaming experience simply to satisfy less than 25% of the player base.
  19. There is a good percentage of the community that only play level 50's. There is no leveling up. There is zoning into the game and getting power-leveled to 50 before anything else happens. There is only the end-built or multiple level 50 builds. I made a couple of 50's after repeated peer pressure from a friend. They hit 50 by leveling up. I have no intent of leveling up any other characters to level 50. I enjoy the leveling process and will be level-locking/turning off XP at level 49 or below on all my characters. I'm a character conception player, so I'm not "creating" any builds. I don't use mids. I level up my character based on character conception and do my best to only pick powers that fit within that character conception. I rarely /respec. I'm not trying to mini-max or cookie-cutter in anyway. Each character is unique. I like exploring the game mechanics. Limiting my choices to what people consider to be the "best" would narrow that exploration significantly.
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