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UltraAlt

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Everything posted by UltraAlt

  1. There is a difference between a "team leader" and a "point man"/"point person". The "team leader" has the star. In general, I think they should be the one that recruited for that team. The "point man" is the character that starts the fights. It can be a tank diving in (and, hopefully, taunting) or whichever character is okay with taking the alpha for starting the fight. The "team leader" is going to remain consistent unless they log out, dc, or give up the star. The "point man" ... well ... someone is going to decide that they are the point man with no input from the group ("I'm the tank, chase me", etc.), the Team leader can assign someone to be point ("SuperWhateverPerson, please take point.", etc.), or the team can talk about it as a group. The "team leader" and the "point man" do not have to be the same character. The "team leader" has the boot; the "point person" does not. Most of the time, the "point man" seems to end up being the character/player that decides that they are going to do it - either because they are a tank or a brute, or they are a level 50 running on a sub-50 level team. I've seen plenty of successful team when players randomly take turns jumping in or blasting first to start combat. The "point man" definitely does not have to be a tank or a brute.
  2. /ignore for the win I would have stuck it out for the rest of the party myself, but, yeah, ....
  3. You can use the LFT window at the top of chat to solo queue for an ITF, and it will tp you Cimerora. The Wentworth day job has been changed: https://homecoming.wiki/wiki/Hero_Day_Job_Badges https://homecoming.wiki/wiki/Day_Trader_Badge Marketeer Auto: Brain Storm Bonus Due to your time spent working at the Consignment House, you will earn a Brain Storm Idea upon mission completion for as long as this power has time remaining. https://homecoming.wiki/wiki/Brain_Storm_Idea_Salvage Brain Storm Ideas can be converted into Invention Salvage at an invention table. 1 Brain Storm Idea gets one random common salvage, 5 a random uncommon salvage, and 20 a random rare salvage. Characters gain Brain Storm Ideas for completing missions while under the Marketeer day job buff. Log out at Wentworth's, Black Markets, the Trading House in Imperial City, or the Underground Trader in Underground Imperial to gain the Marketeer day job buff. You don't need to even go to the Wentworth's any more. Just use /ah The Wentworth Teleporter and Pocket D teleporters were both removed when the Long Range Teleporter was added. (EDIT: but you can still use the ones that were earned before the change)
  4. I wouldn't say it is random. It was part of a newer wave of content. I think they were planning on going that way with missions in the future or maybe just an experiment to see how well it was received. I don't clearly remember what was going on when that was released back-in-the-day, but I'm assume the "Who will die?" stuff was released around the same time. I don't know if any of that has voice-overs or not. I know it was after our loss of our beloved Galaxy City which was a fun alternative to level in.
  5. I'm not sure what this is all about
  6. Oh, come on! Contagious fear?! that would be awesome.
  7. Kind of more like "ow, a flea just bit me." and a lazy dive to the bottom to roll around in the mud and scrape it off. Do you think they should flee if they feel they are being beaten? Call for reinforcements?
  8. It's functioning the same way as running way from caltrops, ice patches, freezing rain, etc. The persistent damage is the trigger to run away from the source of the damage. I think it makes sense. Not all scrapper primaries have DoT. To some extent, thinning out the crowd so you have less to fight at one time is a benefit. Same goes with the scrapper challenge/confront/etc. (it is named different things in every scrapper primary - at least many of them) is a single target pull to allow a scrapper to draw enemies out of a crowd and defeat them one at a time. It is a matter of distance and LoS (Line of sight) - like any other pull, if others notice, they might respond. I know that many players seem to only want to use one tactic these days: Bull-in-the-china-shop aka steam-rolling - these aren't really tactics - they are just charging in and "Hulk smash." There is no attempt to take advantage of the terrain, dividing an enemy mob, or picking off the members of a mob that are most helpful for the opposing force.
  9. Only if the Seed of Hamidon in First Ward counts. https://homecoming.wiki/wiki/Giant_Monster
  10. Well, they are "sightings" and not necessarily kills, but I understand that you have plink her with something to get credit. More GM-scaled minions running around, or the GM's actually fighting each other?
  11. "You" is relative. Not all characters are going to have DoT damage. Enemies running from fire attacks make sense. They will try to flee from standing on caltrops and "rain" attacks as well. I don't think the code to be changed so that enemies will standing and fight on caltrops. Seems kind of silly to make that kind of change to me. Aside from the DoT... 10 seconds does give the chance for 3 maybe 4 attacks (depending on animation time). Not all attacks do 2 damage types. I agree that most procs that would be added to a power would be for different damage type. That seems it would rarely get to 10 ticks of damage in 10 seconds, but far more likely for some sets than others. When it comes down to it, if an enemy runs away while I'm taking out their friends, then they are one less incoming damage attack that I have to deal with.
  12. So if you are using "ticks of damage" to equate to "1 attack of a single damage type" then is unlikely that someone soloing is going to cause 10 ticks of damage with a few seconds - even with dual or multi-damage type attacks as most attacks take over 2 seconds. This would point towards why I'm experiencing this. My characters are generally fighting enemies that are always above my character's level. ... and, when soloing, they obviously outnumber my character until there is only one left. Which leads back to the OP situation. Based on your information they are fighting against enemies that are at least one level below them (dif set to -1 or stale missions), able to do 10 ticks of damage in a "few" sections by themselves, and have killed 1 (one) enemy. This seems to be a non-standard situation to me.
  13. For my mystic based melee characters I use the Arcane Bold (https://homecoming.wiki/wiki/Sorcery#Arcane_Bolt) I use the ranged Force of Will on the Jedi or Cosmic-based melee characters. I don't always take a ranged attack on my melee characters. It depends on character conception. Yeah, I don't know. But I wouldn't think they would run as soon as they got 10 ticks of damage. That doesn't make sense. They should at least stick around as long as the agro holds from taking the damage.
  14. I'm really glad that you took time to lead this. You brought up interesting things for discussion. In most cases, people just posted their input and didn't get into any back-and-forth about things. I think that is a plus. We all come at the game from different angles and different levels of experience. This gave people a place to just provide their viewpoint on the topic. There seem to be more than one "league" of kaiju. I think there are two "leagues" that I'll call "King Kong" and "Godzilla" I'm using these terms for this reason. King Kong originally was supposed to be like 40 foot tall, but they modeling they used in the original movie he was really only like 18-24 foot tall. Godzilla was 164 feet tall (50 meters). "King Kong" is a team-sized GM. "Godzilla" is a league sized GM. There is a place for both. Most GMs are "King Kong" rated. Hami is definitely "Godzilla" rated. I think Lusca is kind of in-between when Incarnates are involved. I would say that the "Godzilla" rated ones are lacking, but there really doesn't seem much interest in battling the baby hami in First Ward (maybe the rewards aren't good enough?) I like the variation of the appearance of the different "King Kong" level ones. When it comes down to it, the fighting seems to be all the same. No really different tactic is obvious to me to be more or less effective against one "King Kong" level GM versus another one. I love a good monster hunt going from zone to zone trying to track them down and fight them. I don't know where all of them can spawn, so I'm usually joining teams where someone seems to know what is going on versus trying to lead one. I'll have to think about this one and get back to you. (Are there any zones other than Atlas, the Hollows, and Striga that are missing AVs?) Okay, so maybe I'll still be getting back to you, but ... Atlas: I would put it in Argosy Industrial Park as that is so under used at this point. Since 5th Column are back in the game, I would lead towards making the GM a 5th Column Robot. It could run around the factory area defeating the non-5th Column in the area until it is destroyed. I would give it mostly lethal and smashing attacks with maybe some energy mixed in. "King Kong" rating. The Hollows: I would go with a giant Minions of Igneous down in Grendel's Gulch (which is also under used). I would give this one smashing and fire attacks with some lethal or toxic mixed in. "King Kong" rating. Striga: What if PCs didn't stop the Giant Robot - better known as "The Mech Man" - from being completed, and it rose out of its volcanic construction site to terrorize Paragon City?! Sure. The hero event starts off in Striga, but then it travels into the City proper (if not defeated in a set amount of time)? Next striding into Talos before heading for Peregrine island? A new mechanic, but still. I would figure this one would get the "Godzilla" rating (just because that is the whole point of a giant robot built to destroy Paragon City ... it could have been stopped by a team/task force, but now that it's built it will take a league to defeat it). And so, here is the asked one, what is your favorite GM to fight? My favorite GM to fight was always the ones controlled by the DEVs. Those were some of the most epic battles ever. Heck, even when they were just attacking Paragon with Rogue Isle AVs, it was awesome. I remember one massive DEV-controlled GM battle on top of city hall in Atlas Park. Epic.
  15. I don't know what I'm doing differently. I don't experience may runners when I'm playing any melee character. I have more than 1 katana/super reflexes scrapper because I play on multiple servers (I try not to do the same combo more than once a server. So many to try!) I'm not sure if this is directed at me, and what you are saying seems to be confusing. Damage, of course, causes an amount of threat. Taunts (Tank/brute AoE threat) and Scrapper Taunt (for lack of a better term for the single target Taunts that are all given different names) cause a longer duration threat than damage does (as far as can tell). It seems to run: (for initially causing the highest agro) Huge Amounts of damage>Tanker Taunt>Brute Taunt>Scrapper single-target Taunt>most damage (for retaining agro over time) Tanker Taunt>Brute Taunt>ETA/VETAs>Scrapper single-target Taunt>ongoing damage The Threat enhancement can increase the duration. Powers that can slot a threat enhancement probably have a longer built in taunt duration than powers that can not slot a threat enhancement. You seem to be implying that after the threat duration wears off (threat causing the target to move into melee range and not use ranged attacks outside of melee range) that they will flee. Perhaps, I have my AoEs and cones mixes in enough in my rotation that I'm able to keep threat on all the targets in a groups that I'm fighting. I generally don't go higher than x2 when I'm soloing.
  16. Do you ever wonder why the neckline on the logo spells "MOM"?
  17. Seriously, when soloing, I haven't had to chase "half a dozen enemies that run away from you in every fight". I don't see that all. What are you doing to make them run away from you? (I'm guessing playing at 50+ set at +4, x8 which is not normal gameplay.) Oh, I see Evasion has a taunt built into it. Thanks for pointing out which power so I didn't have to dig around to find it. At any rate, you can get the presence: provoke power and use that when they try to get away. You should also have your single target taunt to draw one back to you as well. Instead of the taunt aura, you get extra defenses. I'm fine with that. If you are soloing and don't like how the scrapper plays, switch to a brute or a tank. It seems to be what you want anyway.
  18. Best way to avoid this kind of backlash is just to use the ingame reporting system via Menu>Support This kind of behavior might best fall under "Exploits and Cheating". Most of the time, the stuff that I run into falls under "Harassment and Conduct" or, at least, I'm assuming Code of Conduct stuff falls under this one. Make sure that you include what server you are on. adding the global was a plus. Also, I have seen the GM say to make sure to copy the name versus retyping it as some people switch characters that look like others like lowercase L and upper case i. If you need to do a more detailed report, start it that way and then come to the forums. You'll find your reports under the "Support" tab at the top. You add more info there, including screenshots and links to videos. And I agree, the behavior does seem strange. They maybe pricing their purchase below what the average bid is in the auction house and trying to pull a large quantity out of circulation for some market manipulation. It is odd that someone would be doing this through chat (especially announcing that they want to purchase such a large market manipulating number), but that is the only way to circumvent the Market, and I don't think anyone uses the in-game trade or auction house channels. Market PvP is much better when you aren't announcing the hand you're playing for everyone to see.
  19. Decent article. Only kind of scratches the surface of the Halloween event ... especially on Homecoming ... but it is what I would expect out of a gaming article.
  20. If you want a AoE taunt, use the https://homecoming.wiki/wiki/Presence : https://homecoming.wiki/wiki/Presence#Provoke Super Reflexes is based around avoiding attacks and not drawing them to you. It was one of the original power sets in CoH. I think all the scrapper primaries have a power to pull a single target and all (or most of them) have AoE and/or Cone powers to draw agro even if they don't have a threat component. I like Super Reflexes the way that it was designed. The scrapper archetype isn't built to be an agro magnet - that was intentionally limited to tanks up on release of the game and then given to brutes so villains would have an agro magnet in their archetype picks.. If you look a the scrapper AoE powers that have a taunt component, they are usually doing more of something else and are generally too weak to hold the agro if a blaster is AoE-ing or cone-attacking things. Scrapper taunt is nowhere near as powerful as a tank. Brute taunt isn't as powerful as a tanks, but they still have a more powerful innate taunt than scrappers. Tanks can have super reflexes at this point, but even they don't get a taunt aura, but, then again, the whole point of super reflexes is not to get hit in the first place ... so why are you trying to attract agro? That being said, unless you are just end gaming and trying to draw excessive numbers, the tanker taunt with a recharge in it does enough threat to hold the agro on most mobs continually.
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