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Everything posted by UltraAlt
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PSA if you store items in the auction house
UltraAlt replied to AboveTheChemist's topic in The Market
If I'm understanding correctly, you may have been using a game mod that wasn't developed by the Homecoming team that changed your cursor size that has been known to cause such an issue. I consider installing a mod, using it, and getting an error to be caused by the user and, therefore, user error. I don't know for sure if you were using a mod to increase your pointer size or not, but, based on what other people have said, that could cause the issue you are indicating. That is to say, you are clicking where you don't think you are clicking and/or clicking multiple things at the same time due to the cursor size. -
Wentworths Assigned Sell Amount to Wrong Item After Confirmation Popup
UltraAlt replied to LondonRook's topic in Bug Reports
This seems to be lag related. -
PSA if you store items in the auction house
UltraAlt replied to AboveTheChemist's topic in The Market
There is no chance of this happening. Things will only get posted if you click on them to post them. Be careful when you putting things up for sale if you are using the /ah for storage - which I don't recommend. -
The AH bugs out and charges me fees that I never agreed to
UltraAlt replied to tanglin's topic in Help & Support
I do a huge about of AE trading. I have never seen what you say has occurred happen. I have accidentally posted something for the wrong price. Far too many times than I would like to to admit to. I can promise you that it was user error. We all make mistakes. Try to be more cautious next time. It's easy to misclick when you are tired or rushing. -
Difficulty of adding new models, costume parts, and textures.
UltraAlt replied to Rigged's topic in General Discussion
I can see upgrading textures on costumes, but the faces are pretty much only going to take much scrutiny in close up RP. That is to say, a majority of the player base will be zipping around a majority of the time not looking at other players or their own face. Knowing what programs can be used to adapt and create costume parts (and faces) could be very useful to the community. -
So imagine our Devs decided to go for CoH 2...
UltraAlt replied to Scarlet Shocker's topic in General Discussion
It would fall flat on its face unless people could port over their all their characters, and there was a promise that there would be no microtransactions. -
I would have to say Striga and Steel Canyon. But I also like the Kings Row, the Hollows, and Croatoa. Shadow Shard and Independence port (mainly because of travel issues). I really like the volcano on Striga and that that there is a Giant ROBOT inside of it. I like a mix of terrain type in a zone, but I'm also fine with the more inner city like zones of King Row, Skyway, and Bricks. The concept of "alternate time period" zones like Cimerora is interesting to me. I would have liked to have seen/to see other "alternate time period" zones. Wild west would be cool, middle ages with castes and such, ... and that missing zone that it looked like they would be adding for an techno eastern city (but maybe that was what was used for Going Rouge instead?) Yes. A fog bank moving through the city would probably be the easiest to pull off. There are already fog critters and they could just move in a pack across the city the same way that the ghost ship does. I would also only spawn that at night like the ghost ship. All the zones have day/night cycles as far as I know (other than the Shadow Shard). I don't know about the snow or rain. Both would be cool to see, but I think this would be a lot of work to implement. the fog is all ground level. The rain and snow would both require clouds - that don't necessarily have to be at the zone ceiling, but I wouldn't think too much farther down than that. (partially because flying up through a cloud bank into the area above it would be kind of cool. I would start with the western (wild west) and middle ages/fantasy w/castles zone. Though thinking about it, a Steampunk zone would be cool as well. I know that there was a real push for a space station with outer space, but I'm not sure how well that works in with the rest of the game. Well, the western one would have a city with a saloon, of course, a sheriff's office, doc's place, hotels and some shops. Outside of that main area would be some hilly desert areas, some farm lands with related forest. with some ranch houses out in the areas outside of town. Maybe a river. some railroad tracks (with maybe a train that moves through the like the monorail). Roving groups of bandits. interactive wildlife (bears, wolves, coyotes, cougars, cows, sheep, buffalo). non-interactive wildlife (fish in the river, birds flying in formation or circling). A native settlement. Possibly leaning a bit into the steampunk angle in some "neighborhoods". This would be alternate time stream/period like Cimerora. So dealing with some hinge/pivot point in history with some group traveling back in time to try to disrupt the the time period/alter the timeline. So this could lean more for natural but would have some the tech and science thrown in some "neighborhoods" The Middle Ages/fantasy one with castles would probably easier to make. Castles, of course, both on flat and more mountainous terrain. maybe a lake and a river. plenty of forests, some farm lands. Maybe section of underground caverns that are actual part of the zone and not an instance. Wandering bands of bandits. interactive wildlife (bears, wolves, coyotes, cougars, cows, sheep, dragons). non-interactive wildlife (fish in the river, birds flying in formation or circling, dragons circling over head.) different levels of tree heights like stacked Perez forest areas with more than one tier with some forest mazes on multiple levels. Of course, elves, dwarves, orcs, goblins, and whatnot (like the other kind of trolls). This would be alternate time stream/period like Cimerora as well. So dealing with some hinge/pivot point in history with some group traveling back in time to try to disrupt the the time period/alter the timeline. This would be more natural dealing with magic and mutation.
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Luckly, I avoid most of that, but I have been known to speed boost other characters.
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Most underrated power sets in game
UltraAlt replied to Scarlet Shocker's topic in General Discussion
I agree. I don't like that the Provoke is the only "pull" in the set now. I like a single target versus a multi-target on any characters but a tank and tanks already have taunt. I like a pacify but I don't use it as much as I should/could. When I take the pool, I usually get both fears. I have only taken the self-rez on one character so far. -
👍 The Repeat Offenders sort of had a way around that. They had multiple themed supergroups that ran at a set night of the week for a set time period. If there was a time that you wanted to run every night, you might be able to find people that play during that time period that would team-up with you in a recurring basis. I'm guilty for some DFB and Yin and other task forces. I don't PI radio or AE Farm. I am somewhat hesitant about recruiting for mission teams as sometimes they turn into hunts. But you are correct there, the "handful of people regularly putting team together" tend to be the same people doing it because other people aren't stepping up to lead. I lead DFBs for 3 reasons : 1) I like playing at level 8+ better than I do getting to level 8. 2) a good number of low level characters are standing around looking for something to do and/or asking for DFBs but don't want to lead 3) I'm against farming, so I can help provide content that players can team on at a low level and participate in, then I'm getting them to a level that they might learn to enjoy leveling with their character at that point as they have some powers to work with + hopefully getting them open to teaming in general. Your example of Yin previously is really no more rewarding at that level than Posi 1 or Pos 2. However, I do think that they take about the correct length of time for a task force and that is part of my consideration. All three take about 30-45 minutes to run. I'm not doing speed runs. If I know something is speed run, I don't join. I'll even quit some if I found out that I'm on a speed run, and it wasn't announced as being one. I'm not concerned about the merits. I like having fun with a PuG because the variables are always changing. Nope. I enjoy a PuG and, if other people enjoy a DFB, then I have no problem helping provide a fun experience for a group of players. I tend to run/lead the DFBs with sub-20 level characters. Sometimes I'll take a higher level bubbler in to help the team survive the vazh boss badge part. Sometimes if I'm playing a character that is a higher level, I'll switch down to a lower level character that I haven't played for a while to help fill a DFB tha someone is recruiting for. When I get to 8, I try to get a Posi 1 going or join one, content that fits my character conception, or helping out on a DFB if someone has the call out. By the time I get done with a Posi 2, I'm trying to get a Posi 2 going or join one, content that fits my character conception, or helping out on a DFB if someone has the call out. By the time I get to 20, I'm looking to lead a Yin or join one, content that fits my character conception, or helping out on a DFB if someone has the call out. after that, it's a mix and match of what is out there because I'm constantly switching alts/servers and making new characters. In the end, I really don't care to much if my level is capped. As for the 50's that run lower level content, I personally would rather not have most of them on teams or to run with them. I've run into too many 50's with behavior that I just don't find enjoyable to deal with for one reason or another. Okay, so I log in with character A for whatever reason. I get to the point that I'm looking for a team and nothing has popped up in /lfg I look through the characters online on the server. I see there are enough people that will probably run a DFB. I switch up to one of my lowest level characters on the server and recruit for it. Next check out the 8+ range for Pos 1. Then for Posi 2. Then for Yin. Most of the time there isn't enough characters free from level 30-40 to try to form anything at those levels. That is to say, they appear to be already on a team. That team may or may not recruit. If none of that pans out, I figure out missions to run (I have some sol projects) or alt-jump to log characters on the server before switching up servers. I have a couple of 50's parked. I don't intend to level any other characters past 49 at this point. I'll turn off the xp on any character that gets to that level (except maybe for one, because I want to slot a contagious confusion proc)
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The powerset you'd love, but you know will never be implemented
UltraAlt replied to SteelR4t's topic in General Discussion
but essentially the same powers? -
The powerset you'd love, but you know will never be implemented
UltraAlt replied to SteelR4t's topic in General Discussion
yeah. Both of these could be simply power customizations -
I can only speak from my own feelings and what I have observed. The game is City of Heroes. City of Villains was added to City of Heroes. Even though it was technically listed as a separate game originally, you couldn't have a base in City of Heroes unless you bought and installed City of Villains along with it. Also City of Villains gave you additional character slots for CoH. CoV was a way to try to get more money out of the players. Was it to explore villainy? Yeah, sort of, but they knew they had to give something to the heroes to get them to buy it and maybe play it. CoH hadn't been released 20 years ago, let alone CoV, but I guess that's just a fudge on the timing. It is true that you couldn't play the villain archetypes as heroes until 5 years after City of Villains was released when City of Heroes: Going Rogue was released and the alignment system was added to the City of Heroes. By that point, City of Villains had been merged into City of Heroes and City of Heroes: Good and Evil edition had been released and everyone that had City of Heroes or City of Villains that did not have the other were grandfathered in to the other game. From my point of view, the merger of the two games and the alignment system were added because there were alway far, far fewer villain characters than there were hero characters. Even back then, people that were playing villain characters were complaining about having no one to team with. I played CoV for a while because I bought it. I randomly played villains at other times because was in the RO (Repeat Offenders Global supergroup that had multiple supergroups - maybe even across multiple servers... I can't remember that much for sure at this point) or a friend wanted to run villains for the night. I think I had one villian make it to level 50 before I stopped subscribing almost exactly a year before the sunset. Honestly, I never really enjoyed City of Villains for multiple reasons, but I didn't dislike it as much as Going Rogue/Praetorian content. I purchased City of Heroes in order to play superheroes. If I was designing one, I would start having morality tracking from the get go. Do what you want, but other people and other "groups" in the game will react to you based on your behavior. Even if you start as a hero, if you behave in a villainous manner, you become known "in the City" as a villain. It depends upon the game environment, and the way that Homecoming is now, you can go change your alignment as soon as your character zones into the game for the first time if you want to. But your point was taken by Going Rogue. You don't choose your alignment until you get to level 14 or something, so that option is there if you want it. Go Rogue. nothing like that from my standpoint.
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Yes. If you mean that the DEVs should double the XP (boosted or not) for simply playing villain content, then I agree with that statement. If you meant that you didn't word it so it meant that, so again, I agree. There is no reason that the DEVs should reward villains simply for playing villain content. I haven't checked recently, but Planetside 2 still does this as far as I know. You get a percentage increase of XP based on the percentage imbalance to the other sides. it isn't a cut-and-dry double xp boost if your faction has less than 33% of the population on that continent. Also, there is no need for faction-balance in City of Heroes. It isn't Heroes vs Villains vs Praetorians PVP where you want a relatively equal number of players battling against each other. If you want to go for some kind of PVP reward bonus in PVP zones for actively fighting in a PVP zone, I wouldn't support that either because multiboxing is allowed. There is no reason for force players to play one side or the other. The incentive used to be the archetypes that you had access to, but we know that many players simply got around that once the alignment system was introduced by making a villain and then moving them along the alignment spectrum to some degree or another to be able to have a character with a villain archetype on the hero side. I think Homecoming was correct in simply opening up all the archetypes to all characters during character creation. Being a villian is "good" makes no sense. It is one of the arguments that villains players have been using since before the Sunset. If being a villain is so "good", then it wouldn't be villainy would it? "a character whose evil actions or motives are important to the plot." - google it. Villains are by definition "evil" Calling it the "red" side - instead of what it is (villain) - is intentional obfuscation of that fact, imo.
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I didn't indicate you did. I was suggesting that you recruit for the alternate low-level content that you suggested. I often join low-level teams if I see there is recruitment for them. I'm not on all the time or on all the servers at the same time, but some "uptake" would be better than "no uptake". Since leveling is faster in the DFB, I'm assuming running around in the zones is generally less desirable to many players. I haven't run in Kings Row or the Hollows for a while now for my own reasons. But I will say that I do not enjoy the TwinShot or Hasherby (sp?) arcs. If I want to level up, I'll run the lake and then do a DFB or two before continuing on with content. I do wish the game would grant you access to your origin contacts through the contact system as you leveled - rather than being cut-off from that group of missions simply because you didn't get the next origin contact as you out-leveled the first one. But I do think you are hitting part of the issue here. Players at level 1 are looking to get at least a couple of levels under their belts before they go to the Hollows or King Row, and that is generally to level 8 - at which point, I'm trying to get on a Posi 1 team for a good number of my characters. In regard to running teams, I understand. To some extent, I go out of my way to run teams because I want to support the community. I'm not saying that to imply you should have any sense of obligation and fully understand that you are trying to "escape to fantasy" by playing the game. At the same time, I can't see the point about complaining about people that are recruiting for teams simply because they aren't recruiting for the kind of content that you would like to play. Well, I don't think that is true. During the times that I play with my sg and associates, I don't recruit. [One of the players takes frequent and spontaneous bathroom breaks and I don't feel morally-correct/proper-gamesmanship (I know, sort of misuse of the word) recruiting others into that situation when I'm against power-leveling, doorsitting, and farming.] I know when I'm recruiting, I'm looking at who is online and seeing what content that I think I can get a team together and run. Sometimes that is based on what I feel "the need" for the server is (sub-50 and generally sub-35). Often times that is DFB. When I see people calling out for a DFB, but not recruiting for it - or - I see that there are 10-15 characters sub-8 not in missions, I'll recruit for a DFB. Then I go up the levels seeing what kind of team I can get together. I will admit, that in most cases these days, that is a task force.
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Well, one way to stop that is run low level teams for the content you want to play and use /lfg to recruit for it. It won't be just recruiting for DFB in /lfg if you do that.
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Villains have had access to P2W XP boosters the whole time that I have been playing on Homecoming. My villains use x2XP buffs from the get go. I see you repeating this and it makes no sense to me. And, seriously, most players are here to play City of "Heroes" and not to play villains.
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No. I keep mine open at the width of the chat window and about square shaped in the upper left hand corner. It doesn't make sense to me to play with the map closed.
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The villain side has had access to x2 XP boosters since there has been free P2W access to it. I'm unsure what you are talking about.
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I'm just trying to figure out exactly what you mean by a "do over". You don't seem to give clear details about what you mean by the term. I guess your reply means I really shouldn't care, so I'll take that advice.