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UltraAlt

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Everything posted by UltraAlt

  1. I commented that they probably already have been. I would be something that I would like as well, but a suggestion is just a suggestion. The DEVs decide what they want to work on. I responded to both your posts as they seemed to be more of an attack against whoever than anything else. I'm glad that you are having a good day. I need to take a nap. I'm getting tired. I didn't comment on those, but I see that @Herotu did. I missed that you had been replying to them instead of the OP. More tired than I thought. Been pushing myself too much it seems. My bad in not seeing that you were responding to @Herotu and not @DanaDark
  2. I turn mine off at 49. I have characters making bank as soon as they are created.
  3. I think it has been already. it's been requested now by @DanaDark if not before (and I'm pretty sure it already has been and I replied to that thread as well) This seems easier to to implement then creating the blitz travel/sprint-mode animation as the flight pose emotes already exist. Player picks a flight pose emote to use when they are flying the same way that they pick a travel/sprint mode option in the tailor currently. Possibly have the option to have it on when in hover or only when flight is on. Either way have it activate when the character moves like the current flight/hover animation already does. It's always up to the DEVs what they are going to do. Players should always feel free to make suggestions. Demanding that the DEVs do something is out-of-line from my point of view. A request or idea isn't a demand; they are suggestions. No. That is why there is a Suggestion and Feedback subforum. I've seen you use it before. I hope your day gets better.
  4. I would have to say that Ice and Dual pistols have been my go-to's as of late. I also like Energy and assault rifle, but I'm a character conception player so I've ended up making more ice and dual pistol. Of course, there is Storm Blast - which I feel is a bit OP. I've built 3 recently because they are the FOTM. 2 for teaming with my usual teammates and one for use with PUGing. 2 character conceptions spawning off the same basic character with different power sets (one moving off of Ice Blast to Storm Blast and one moving from Water Blast and Electrical Blast to Storm Blast) 1 new character conception that I had a basic idea of what I wanted to do powerwise, but didn't have a solid character conception until some randomizing and tweaking in the character creator (as per usually, I had a fleshed-out version of the character and bio done before leaving the character creator and entering THE CITY). I have fun with Archery, but they tend to get looked down on by teams. Not really, but as indicated above ... I think that archery is looked down upon by teams. Maybe it is just a gut feeling that I have. I have fun playing archers just as much as any other blast set. I just enjoy playing the game in general. Power sets and powers really don't make a huge amount of difference to me. I jump characters quite a bit, but I guess a favorite blast mix of late is one where I can have ? Blast and martial arts. I have a lot of fun using ki push to soft hold enemies and or pin them to a wall and alternate blasts on them between autofire ki pushes. I really like the bullet-time animation on ki push as well. I'm unsure if you are talking about new power sets or power customization. I'm thinking a squirt gun would just be a power customization for water blast; shoulder mounted mini-guns for dual pistols and, possibly, assault rifle. I've posted it before, but I would like to see a shuriken power customization for archery. Blazing arrow substitutes in the Molotov cocktail from the thug mastermind minions. Explosive arrow to a hand grenade. Stunning shot to ninja smoke bomb. A pistol power customization for beam rifle would be cool. Wands and staffs have often been brought up for blast power customization. I can't argue with either of those for the mystically inclined. I could see power customization for ice, fire, and sonic with a pistol or rifle. So ... this lead me to think about chest blasts. I mean, we have some eye beam attacks, but no chest blasts like ... ... but quickly that turned into looking for the blast set for ... GIANT ROBOTS!!! No lie, I've been a giant robot fan since before Transformers made it big States-side. So there are a bunch of stuff that would be fun for giant robots, but I know we are sticking more to Western side comics for the most part ... ... but back to Mazinger Z as a set option.... I'm not expecting the City of Jack Kirby Giants were these giant mecha would fit in, but just human sized versions. That Microman/Micronauts could fit in. (Yes, The Microman action figures fit inside of the Kaiju costumes for Megalon and Jet Jaguar!) The rocket fists are cool and would just reappear on the character when the power was recharged - versus flying around and reattaching which is cool as Thor's hammer returning to Thor after he throws it.... Smaller multi-fire arm-stump rockets... Chest blast Rust Hurricane aka Atomic Hurricane I can understand bypassing the Mazinger crotch rocket ... ... not to be confused with rockets that Aphrodite A carries (which should be bypassed as well... ... ah, well, it is not to be, but still, even so ...... I think they are fine. I hear some complaints about the range for sentinels, but they have armor to make up for the loss of range, and there are enhancement sets that can increase range. thanks for leading these discussions.
  5. I apologize. I see nowhere in your initial post that your intent was to create a character for the end-game only. If you had indicated that you were considered with a end-game character, I wouldn't have bothered replying. What you call "low levels" is the actual game. I think you answered your own question for use of scourge in the end-game.
  6. Reducing an enemy's defense increases your chance of hitting them. I like being able to land my attacks when I use them. Why waste endurance? The one that best fits your character conception. The corruptor secondaries aren't crafted to do damage, so you're going to get little use out of scourge out of any corruptor secondary. Defender force fields are stronger than corruptor force fields (at the same time, Defender attacks are weaker than Corruptor attacks). Either way, the force field set powers are largely for your allies. As you level up you will get some that will protect you to some extent as well, but the ones that you can cast on your teammates are much more powerful.
  7. Titan weapon as a rune sword. So, obviously, the https://homecoming.wiki/wiki/Sorcery pool. I would suggest a Dark Armor/Titan Weapon Tank. Why a tank instead of a scrapper? More "magical" protection. Elric often summons elementals for protection.
  8. I don't know how much they charge but @Easter Bunny seems to have helped on a good number of bases. @Dacy helps with bases from time to time. It's probably time to make a thumbtacked post in the Base Construction sub-forum for those offering/looking for base building help. I have no idea how much inf they would charge
  9. Well, your suggestion is up to you. What finds its way into the game is up to the Devs.
  10. https://homecoming.wiki/wiki/Supergroup https://homecoming.wiki/wiki/Supergroup_Base https://forums.homecomingservers.com/forum/30-base-construction/
  11. Reminds me of when I finally let some people at the company I was working for talk me into playing WoW. My only MMO experience (outside of text MMO) was City of Heroes. Of course, I made a character of each archetype to start with because, you know, that's how I play. I want to see what they game has to offer. After making all the characters, I saw a contact and looked around. I looked around at all the tightly packed mobs. I was like, what is all this about, these groups should be attacking one another if they are that close together. So I felt somewhat lame. I have seen how purse snatchers can slow down new players from getting to a mission because they feel like they should defeat anyone committing street crimes. I can understand and respect that, However, in WoW, it was fighting bugs and animals at the start - if I remember correctly - so I was like ...well ... time to explore. I could easily dodge the groups of enemies. So I travelled, I'm pretty sure, less that the distance between Ms Liberty and the Freedom Corps building. There was a waterfall that went down into a forest. Looked much cooler that the closely packed mobs in the flat area at the start so I travelled down. I don't remember for sure how high the enemies were, but they were at least level 20 and killed my character immediately. That was really my first big reason that I stopped playing WoW really quickly. Mobs packed so close together (which was silly to me) and the level increasing so quickly over a short range, but, looking back, that was understandable based on how closely packed the enemies were at at the start of a character's existence in the world. However, for a level 5 to wander into Night Ward? I guess... Someone could give you access to a base and you decide to wander around and explore ... the way that I did ... just to check stuff out. But, just in case, if you are a new player .... go where contacts send you or a teammate tells you to meet up for a missions. Make sure to use your tab to target around to make sure no enemies are too close to you when you move. You can move through most zones at level 1 successfully if you keep an eye on where enemies are and dodge around them. Back before the Sunset, it was fun sometimes to run from Atlas to Portal Corps in Peregrine Island at level 1. That is taking the roads through zones (and war walls) instead of the tram through to the ferry to take you to Peregrine. I even took part in a "Naked Noob" race where there was maybe 10 or so of us at level 1 that had as little clothing as we could have on and raced as a group through the streets along that same path. So there is a time and a place for this. I just hope that this player has already managed to get their character out of Night Ward.
  12. I think Katana and dual blades are the most fun, but I also like martial arts and street justice. I've had fun with spines as well. I think I've tried all the melee primaries at this point. For some reason kinetics seems awkward to me. I don't know why exactly. Oh, it's the getting up close and personal part. I'm a fan of melee in the real world so that translates in to THE CITY as well. Oddly enough, I don't tend to play melee characters. Team composition. well ... ... I would like to see some wrenches (maybe the ones from mace) and a giant flat-head screwdriver for dual blades. well, there is the always the legendary whips power set. I wouldn't mind seeing a nunchaku melee power set for scrappers, but I know it would be a pain to animate. The first character that I ever made in CoH was a spines regen scrapper and that is the first character I made again on Homecoming. In general, I'm fine with how melee characters play. I tend to play scrappers>tankers>stalkers>brutes. oh, almost forgot ...
  13. I certainly hope they have escaped by now.
  14. Agreed. That is why the above confused me. But I see where my confusion started. This is only referring to the safe guard/mayhem contacts and not the ouroboros contacts. Yeah, that's why I went with the "active contact level" idea. It would set the level that contacts would see you as being and, therefore, give you missions if you are within their level-band for providing missions. Of course, the exploit would be turning it off once you have talked to a contact and run greyed out missions, but I would only think that would be abused to get badges or perhaps temp powers. I don't think either of those abused of the system will "make or break" anything. The main intent seems to be able to run missions and enjoy the content at a level that makes them fun to play and be able to recruit other players to join in the fun. I have fun fighting large mobs that are above my level. Trying to figure out how to break some away from the group ... but that's when I'm solo. Hunt missions when on a team are a bit annoying. I think that is why there was a big move toward scanner/paper mission teams.
  15. Welcome home! Hit up Yomo for some loot! ... if you haven't already.
  16. How would that work in regard to getting missions from contacts? (in this example, the hollows) huh, I ran an Oro tonight (well from the base crystal thing), and I didn't think to check what level I was outside of missions....
  17. I haven't used either for a while. Do those contacts exemplar you down to the level of the zone in which the Mayhem or Safeguard occur?
  18. And you want them as stone statues or with full color costumes?
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