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Grandpa, tell me about the old days...
UltraAlt replied to GastlyGibus's topic in General Discussion
No. Not to prove you wrong. And it wasn't that hard to look up the facts of when that went on. -
Grandpa, tell me about the old days...
UltraAlt replied to GastlyGibus's topic in General Discussion
"Issue 3 - A Council of War - Introduced a new zone, replaced the Nazi-themed 5th Column enemy group with The Council, added new giant monsters and zone events, added Peacebringers and Warshades, and added Ancillary Power Pools for characters above level 40. - January 4, 2005" - https://en.wikipedia.org/wiki/City_of_Heroes "The retirement of the 5th Column was somewhat controversial, as it was widely speculated by players that this was done to avoid issues with depicting Nazi propaganda in the European release of City of Heroes, although this was repeatedly denied by the developers. With the release of Issue 11, which included the 5th Column within certain Ouroboros missions, and Issues 12, 15 and 16, which included their more general return, it can be assumed that the speculation was incorrect. The Council coup d'etat of the 5th Column was seen ingame for only one day following the release of Issue 3. Groups of both 5th Column and Council troops spawned in every zone and fought each other to the death." - https://homecoming.wiki/wiki/Issue_3 -
One of the most important things to do when deciding on what ATO sets to get for your archetype is to go into the AH, look up the attuned ATOs (only kind, but that is where they are), and hover over them to look at the set bonus. There are sets that yield the most advantage if you slot 2, 3, or 4. If it is 2, you are lucky and can slot 3 sets of 2. If 3, then, of course, you could only slot them in 2 powers. ' The 4 one is odd. You could put all 6 in something, but, generally, that will mean that your accuracy isn't going to be as high as you might want it to be (I know it isn't high enough for me). This can also help you figure out buying parts of ATO sets at a time if that is what you need to do. Take a good look at the procs too. Most of the time the procs are very useful in the ATO sets, but sometimes, they just don't it with my character conception. Also, look at purchasing ATO's through Merits instead of influence if influence is an issue. If you are planning to be playing for the long haul and/or are having fun leveling instead of being power-leveled to 50, I really suggest spending at least a little time marketing in whatever mode in order to increase how much influence you have.
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Grandpa, tell me about the old days...
UltraAlt replied to GastlyGibus's topic in General Discussion
About the only reason I have gone to Perez Park was for Kraken hunts. My Magic Origin Arc character was sent there to do a door or two and some defeat X number of Y, but they weren't given any Hydra hunts. It's too bad, the whole area over there by that dock with the badge is located is pretty cool. Maybe it is time for some Hazard Zone contacts like the detectives. I don't care if they are all hunt X number of Y missions. It would give a reason to go to the hazard zones and could make up for the reduced street-sweeping xp. I have the feeling that the extra server work caused by street-sweeping isn't the kind of server-end issue that it used to be. -
Grandpa, tell me about the old days...
UltraAlt replied to GastlyGibus's topic in General Discussion
Haha. Yeah. The comic books. If I understand this correctly from all those years ago ... As the CoH comic books were part of the subscription ... it made the City of Heroes comic book the highest print-run comic book on the market while it was being released. But comic book retailers didn't want to admit that the high publishing number was "sales", because the high "sales" numbers were not going through the retail system as the rest of comic books. That isn't to say that it wasn't sold directly through retailers, but, if you would be interested in a City of Heroes comic book, you were probably already subscribing to the game. Mine are in my comic book collection. Not sure which box. -
Grandpa, tell me about the old days...
UltraAlt replied to GastlyGibus's topic in General Discussion
The Taxibots did a great service for us all back-in-the-day. Yep. Ding-ing in the City used to be something that was really a reason to get excited about. And that was an increasing excitement as the game when on. I agree that 14 (and 20) were a big deal back then. ` -
More than the other events, this event is for newer players and badgers. I have only run it this year because I have a friend that gets excited about all the holiday events and wants to turn them. Otherwise, I have no interest in the event. Sure, I'll help out someone if they need a villain or hero for the co-op event. Seeing as the majority of this Event content seems to be geared at duos, the Snaptooth (redundant/repeatable) mission seems out of place. I would think that this should go into the LFG system under Holiday events when it is accessible as it is really geared toward full team play or at least DJ Zero should advise to take in a full team (Does he already? I thought I read through it, but sometimes I just skim that stuff). I think it would be better placed under the Holiday even tab. I would move the Snaptooth mission to the LFG system under Holiday events (when it is accessible) as it is really geared toward full team play. The Valentine's day tips are just run-around/fed-ex missions. Tip missions where you join up with a NPC in a mission to help them rescue their related love interest NPC (even if they NPC you are help in is rejected after they rescue their love interest!), rescue Cupid from entrapment by the CoT, etc. would be much more welcome. Good one. Okay. How about tip missions to that take you to the more scenic or romantic places in the City? The isolated places way out on Talos with the waterfalls and nice views of the sunset? The RPG areas? Pocket D, Tiki Lounge, the newer RPG areas, ski lodge, etc. No badges, but the tip suggest you take a "friend", etc. to the location to enjoy the view. Granted that this isn't for everyone, but is in the spirit of the holiday ... ... and, yeah, weddings between characters used to actually happen in-game.
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Grandpa, tell me about the old days...
UltraAlt replied to GastlyGibus's topic in General Discussion
I remember running around looking for trees or other things to jump off of in order to get over those wall ... frustrating ... but good times! -
Grandpa, tell me about the old days...
UltraAlt replied to GastlyGibus's topic in General Discussion
The slower travel speeds made the game maps seem so much larger and grandiose. I used to love watching teams fly/run/jump by while I was street-sweeping somewhere. -
Grandpa, tell me about the old days...
UltraAlt replied to GastlyGibus's topic in General Discussion
Logging into the game stuck in the ice! I had a bunch of characters that I parked in water back then (before day jobs). [Yeah, I was parking characters certain places even before characters gain credit for it. I had a flying character that I alway parked in a chimney in Steel Canyon I think, so that I could go flying out of it when I zoned into the game. I parked plant themed characters in trees or bushes. parked near doors so that my character would walk out of the door when I zoned in.] -
Grandpa, tell me about the old days...
UltraAlt replied to GastlyGibus's topic in General Discussion
You are a Coh Veteran if you started playing before the sunset. Well, I wasn't there when the CoH launched, but I was in game for about about a week before Episode 2 dropped. I had probably last least 2 characters on every server at that point and 5 or 6 on some of them. Yeah, that was great. It was the https://homecoming.wiki/wiki/Rularuu_Invasion_Event_2004 Portals spawned all over the City and Rularuu were pouring out of them. I don't know what server I was on, but heroes quickly learned that destroying the portals stopped them from pouring and we were all over them. I don't think it was a 1/2 hour from when I logged into whatever server I was on that we had managed to shut down the portals at least to the zones that I could safely get to at the time - which probably wasn't any higher than Steel/Skyway. It was awesome. And then when Issue 3 dropped: "The Council coup d'etat of the 5th Column was seen ingame for only one day following the release of Issue 3. Groups of both 5th Column and Council troops spawned in every zone and fought each other to the death." - https://homecoming.wiki/wiki/Issue_3 And I took some of my street level characters to fight the massive mobs as they battled each other. Another glorious even. I think this still happens sometimes over the factory district of Atlas. Or maybe I just have flashbacks when I'm over that way... who can tell? But to be honest, before the invention system, it was super hard to slot enhancements and even level in some situations (mostly because of not having enough influence to slot enhancements). You know, I don't even know if there were goldfarm spammers before the invention system. I'm not even sure that really kicked into full spam mode until they started giving away the free 14-day passes (I can't even remember when that happened). Oh, but, yeah, off track. I had a empathy defender that was stuck in the mid-teens somewhere. The xp was divided up by who did the damage, so while I was keeping the team up and running, they were leveling and my squishy was struggling to have enough end to keep healing them. I can't tell you how much characters I watched out level that character and ... see yah...you're too low level for us.... that character didn't have enough influence to even half slot training enhances. I had to put a bunch of characters in the teens on the shelf at that time. I focused on my scrappers and some some tanks and they made headway. I was there in the CoV Beta. [Screenshots just before the shutdown of the CoV Beta] I made CoV characters to check it out, but, honestly, I purchased CoV to support the game ...well... kind of ... but mainly to get the extra character slots and access to supergroup bases. Of course, back then, you have to run around in supergroup mode and farm prestige to kept your base open (rent once a month! what?) and pay for base items. I remember running lots of door mission and street-sweeping teams were still a thing back then. I remember plenty of rampaging in Perez and the streets of Steel. Good times. It's hard to believe it was a full 2 years later when the invention system dropped. That was the real turning point for me, because then I could craft, and craft I did. And, suddenly, those characters that were left behind were making bank and slotting up was no longer an issue. I think they had changed the xp for being teamed up with other people by that point as well. You no longer had to do the arresting to get a decent share of xp. That was the big high point for me because I could make any kind of character I wanted to and they wouldn't be gimped. I was making level ones, trading salvage until I had enough to memorize a recipe and then they were trading crafted IOs on the market at level 1. Yeah, that was fun after the squishy suffering before that. And...I'll stop there ... because you know the story at that point. -
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My new character "routine" on entering the game
UltraAlt replied to DougGraves's topic in General Discussion
It's in the Alting. -
My new character "routine" on entering the game
UltraAlt replied to DougGraves's topic in General Discussion
well, before I log into the game I open up my CoH notepad file. When I first zone in with a new character, I have newer mode I'm doing now. I select none for the helper as well. People help when I ask on the /help channel, and, when people ask for help on the /help channel, I try to help. I open up the three stack tray, flip all the trays to the number I use in that spot. I load up my macros from the CoH notepad for; Heal insp, flip to tray 1, flip to tray 2, follow, gratz, thanks, woot, noparticles 1, noparticles 0, ah, and one passcode for one of my bases on that server I slot them all into their tray positions I get rid of the inherent sprint and prestige run. I run away from Atlas (holding the globe) and run over and into the Vanguard base to get the badge near the experimentation room. I head back to the P2W vendor I grab my new character consignment of loot from email. I get one of each of the P2W enhances. I put the smashing one in the farthest right slot of tray 7. I unlock team enhances. I get a P2W run and fly power. I usually get one of the P2W free attack powers. I get one or more of the mutation?, inner will?, or mystic fortune powers. I get all the P2W travel powers. I fill up on 8 hours of x2 XP booster. Usually get as many charges as I can of the prismatic taser and/or hand grenades. I slot all of this and the inherent throwing weapon. I head into City Hall. Get the two badges. I come out of City hall and use the P2W flight power to get the badge on top of the globe and then the one on City Hall. I fly down and get the badge in front of the contact near the base portal. I fly toward the badge over the antennae on the building near the war wall, but stop on at the Icon on the way to make some costumes, setup the stance SFX, maybe size change a costume slot or two, and set up my costume change macros. Then off to that badge I was on my way to. Then fly down the street to the last badge for the Atlas Tour Guide - unlocking the zone teleporter/fast travel. Fly over to the Pocket D van and head in for a visit to Null the Gull and grab the badge in there. Then I use my base password macro to go into the base portal and head back to Atlas. - minus the time at the Icon, this takes less than 10 minutes - Look for a DFB being recruited for, start recruiting for a DFB if there are enough characters on in the level range, run the lake and fight stuff for some levels, and/or, generally, do some stuff to get some levels to at least level 3. Head back to the base to use the contacts inside to level up and buy SO's for slotting. End up heading back to park at the base portal (I always try to get that Day Job first). Put some loot into the Market. Log. Flip alts, /altinvite the new character, and rank them up in the sg. When I come back to the character, which may not be right away or I may do this before logging off the first time. I go grab the badge on the helipad in Kings Row, go to the north end of steel and run down the street to get the badge under the statue, head to Talos and get the badge on the hill just off of the tram, and go to Peregrine to get the badge inside of the Portal Corps Building. So at this point, I can use the fast travel power to get to atlas, kings row, steel canyon, Talos, Peregrine Island, the Pocket D and my base. But I also have the P2W travel powers to get to my base, and they recharge faster; so I usually use them to get to my base - which has teleporters to all the zones ... which is why I don't alway bother to go run around and get the badges in the various zones immediately. Who knows how long it will be until I log in the character again; later the same day, tomorrow, next time I see people in the level range playing or recruiting for something, when I get the urge to play that character gain regardless, or when I haven't logged them in for like 30 or 40 days ... none can say. I know I can't because all these things apply across all my characters. -
I have to say, how hard is it to say he, she, or they based on not only what sex of character that the player picks but what pronoun they want to use? Sure, use "they" before the player picks, but once the player picks, the game should know what they picked and be able to respond accordingly. You don't even have to record a full track for each. Just edit the tracks and substitute the correct pronoun; do it in advance and make three tracks or simply add it in on the fly. The sound file for the pronoun would be tiny and it could be kept in memory at all times to get dumped into the dialog. I understand that it is a little more complicated with voice acting line manipulation, but the AE can recognize if you character is female or male and address them as such if you know how to program the AE dialog. You could do it day one of the AE. [The City of Heroes knows what "sex" your character. I'm not sure if it is limited to the first character slot pick ,or not. I haven't tested it that far. But I use this mechanic in my AE arcs.] I just don't understand why other games are so far behind on this. In DCUO, you are called a pink-skinned human male. Regardless of your characters sex - which the game should know. Regardless of the skin color, that you pick off of a palette. And, regardless of any kind of origin you might have for your character - which it could know. And since all times it references these things it is all in text dialog, there really is not reason that it can't insert in the player's picks for these kind of things.
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I'm a character conception player. If you have a character conception, I think it will be more likely to "click" and be fun to play. You can start with an archetype'/power set or start with a conception and find a power set that fits. In this case we are working from the archetype. So we have a control set primary and a ranged secondary. This is personal and it needs to fit something that you are interested in. What kinds of things do you want to manipulate and why? What kind of ranged attacks do you want to be able to do? Do I want to theme the character around the primary T9 pet power (if the set has one)? Who are you? Why are you a hero/villain? How did you become a hero/villain? Make that costume! Make a cool one in the character creator and once you are in-game immediately make a couple of costumes. I suggest one to be your IB (innocent bystander) costume. Once you have a theme and a character conception, stick to that vision. Don't start jumping into mids or mini-maxing. Try to pick powers as you go that fit that vision of the character. Pick mission paths as much as possible that fit your character conception. Target mystics if you are a mystic. Target street-level and gun-toting gangs if that is your thing. Want more monster encounters go after the Vazh and the lost. And maybe most importantly, try to team up with other players. Run task forces, but recruit team to join you on the kind of missions that fit your character conception. There is a very good chance that others will join you if you ask (be wary of the level 50s that may want to bulldoze your missions because that is what some of them will do). But, let's go back to the costumes for a minute. Here's my costume "cheat sheet": Every 10 levels you can go to a different Icon rep for an additional costume slot : level 20 steel, level 30 IP, level 40 founders You can get another costume slot with the four parts of Halloween salvage by turning them into a vendor in Croatoa. These parts are cheap, but, if you yell out in help, you probably can get someone to send you the parts. (I, for one, have tons of the stuff and have given the part away more than once when people asked) Costume macro variables name = name of your macro cce # = slot # first slot is 0, second is 1, etc ccemote = one of these below /macro name "cc #" This one simply changes your costume to the slot #. The change is instantaneous with no special effect. /macro name "cce # ccemote" This one changes to costume slot # but also has a costume change emote. name = name of your macro cce # = slot # first slot is 0, second is 1, etc ccemote = one of these below /macro IB "cce # ccemote$$goto_tray 9" /macro Super "cce # ccemote$$goto_tray 1" ccbackflip cchowl ccevillaugh ccspin ccnuke cclightning ccprestochango ccdrinkformula ccsmokebomb ccninjaleap CCDimensionShift ccfurburst ccsalute ccvanguardsigil cccast ccsuperserum ccenergymorph ccrapidboil ccfeatherburst ccfurspin ccoilstrike ccpressurerelease cciceblock ccstoneblock ccfireworks ccpureenergy ccnuke ccmurderofcrows ccconfettithrow ccgiftburst ccinnerwill cclightmagic ccrainbow ccfurburst So some examples: I want to make a werewolf character. I make the full wolf form in the creator. When I come out into the game, I go to the P2W and the icon. At the P2w I get beast run and athletic run. I get beast run for the first slot, I make slot 2 a more human character with a werewolf head and I'll use beast run for this one as well. Both of these will use my main attack trays. I'll also make a full human form in slot 3 that I will use athletic run with and have full human form. I'll set up tray 9 as my IB (innocent bystander/human form) tray and tray 1 as my main attack tray. I'm set up the two macros to go from the IB slot 2 costume to the wolfperson slot 1 costume. I'm going to make two buttons for the wolfperson change and one for the change back to IB form. And I'll make a third macro to change into full wolf form. All 3 of my form changes are going to go into a non-power tray. One of the ones that us is for the change to wolfperson form will be in the IB tray; I'll also have related non-superpower attacks in this tray - like brawl, the inherent throwing power, and some P2W stuff. Switching back to human, I want to get rid of all that excess fur, so I'll go with /macro IB "cce 2 ccfurburst$$goto_tray 9" I decide that I want to have to drink a potion to go into wereperson form so I'll go with /macro Were "cce 1 ccdrinkformula $$goto_tray 1" ... and, finally, I want to let out a wolf howl when I turn into full wolf form /macro Wolf "cce 0 cchowl" Now I can run around the city as a human and change into a wereperson or werewolf when I go into combat. It allows more "playing" the character which helps getting more attached to the character - which to me - makes a character more fun to play and worth sticking with, but I like creating characters and there is no telling when I'll get the idea or feeling to make a new character just because I enjoy making comic book characters.
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It used to take even longer to get travel powers. Honestly, at this point, I get a a free P2W run power and a P2W flight power (which costs inf) when I first make a character. Sometimes those are the only travel powers my characters have as they level up. You can also get upto a 2 hours charge on a raptor pack by parking in the Shadow Shard, getting the dayjob there, and letting the pack charge for about 4 days. You can also get a flight pack by doing Posi 2. You can also yell out in game for some loot to get a flight pack. They don't cost that much for many of us and some of us are willing to help out.
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Uh, my universal translator is saying that memes...
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I feel compelled to use the power sets that fit my character conception on the character I'm making. I have well over 100. I'm not sure what that means. A blaster has more range and does more damage than corruptors or sentinels. Armor sets work best on tankers. Melee sets work better on melee characters than they do on blasters because they have some kind of armor (defense or resistance). The ones that are on the character that I'm playing that day. This tends to be base on if I'm playing with a friend, working on the origin project, trying to get a taskforce going, or just playing a random character that I haven't played for a while.
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Bug/Not-Bug? Non-targetable Kings Row target draws MM henchmen Aggro
UltraAlt replied to tidge's topic in Bug Reports
Same kind of thing going on in Croatoa door missions.