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UltraAlt

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Everything posted by UltraAlt

  1. You could mix in some flip emotes with the attacks as well. flip Just make a macro and put them in you try and use them between power executions /macro flip "e flip"
  2. So here I am with my level 28 character talking to Laura Brunetti (level 25-29 Magic contact) who sends me on a mission to street fight ... ".... The Banished Pantheon are a plague on the city, and Dark Astoria is one of the places they've hit hardest. Be careful, and take the fight back to them." Okay, so maybe there are some Banished Pantheon that I could possibly fight in Dark Astoria ... I mean she's sending me there. So I go and and look around, and .... level 51. Okay?! And per the Paragon Wiki says Dark Astoria is a Co-op Hazard Zone (50-54). Doesn't seem that's going to be likely. I guess I'll have to hunt them down elsewhere.
  3. It's not the "Red" side. It's the "Villain" side. "Red" side is a way to try to make it seem like it isn't villainy. I feel that they would make a lot more headway if people stopped calling it "Red" side. 2-3%, but that is 2-3% more than Praetorian. They are villainous. You aren't going to be asked if you want to break someone's legs on the hero side. I do like the seagulls or whatever they are flying around. Could use some sharks in the water though.... To be honest, nothing. It would make more sense as a villain if you could join a villain faction and run around with a crew and leader of that faction .... until ... of course... you have the mission where you nix the faction leader and take over control of the faction. Being a member of a faction would mean that the other factions would be out to get you especially the Arachnos! Longbow would be more likely to come after you if you were running around with the faction crew in the open world .... you and the crew would be out terrorizing the locals on the street, of course! Faction powers would work like the Patron powers, except you could call up minions from your faction to help you outside of PVP zones and maybe a more standard Patron type power or two. The lower level faction members would be uncontrollable and attack anything that comes into their area or perception. The higher level one would have basic attack (attack targets on sight) or defend (stay with the spawning character and do nothing until they or the spawning character are attacked) settings. Back on live, I just played villains because I paid for the expansion ... in order to get access to hero side bases. Now, I play rogues mostly on the hero side and go to the villain side just to run some papers so that my friends and mine can run a bunch of mayhem missions back-to-back for a special change of pace night. None of my characters are "villain" alignment for more than the first 15 minutes outside of the character creator. I have 146 or so characters at this point. Roughly 11 of them are rogue split between Everlasting and Torchbearer. I only have a supervillain group on one server; the other rogues sneak into other bases by picking the lock or kicking in the base portal.
  4. Honestly, I'm glad that there are Base Community Reps now. My following comment is no way a jab having Community Reps for any portion of the community. I'm against elitism on any level. For this reason, I have to back way from everything related to the so-called "base community". I don't think the intention is to aim the base building community toward elitism, but this appears to be the end result. And I'm sorry that I feel that way. I like to build bases, but any of my bases would be judged as "poor" in far as this contest would judge them even though each has its own flavor and supplies what anyone would need out of base for practical purposes. I like the info that has been presented both in the forums and in videos in regard to base building. A base that serves its purpose and provides flavor for a supergroup is a good base. It doesn't have to be in a contest to be a good base. It doesn't have to lose in a contest to be merely a good base. I know it is worthless even entering a base contest here. What's the point? It has been made clear that the base building contest is for the elite. Other players should just understand that they are subadequate and bow out. So I will leave the base community to the base elite because it is for those elite base builders. I don't play the endgame either for much the same reason. And again, honestly, I'm glad that there are Base Community Reps now. Dacy has been doing a great job. I don't have to agree with everything or anything because I see how much Dacy puts into it. And that is why I have supported Dacy's base-related activities in the past. I don't see many posts by Easter Bunny or - at least - they do not stand out for me.
  5. To me, this assumes that the player is playing the end-game and not the game (leveling content). While leveling, especially at the lower levels, defense debuff can go a long way to help you or your teammates. To me, it seems to work best in ranged AoEs and cones.
  6. As the game changes, there are - at some points - IO set categories that are removed from powers. Most notability that I can remember recently is some of the mastermind powers. When a category of IO sets are removed from a power, any IO enhancements of that set are already slotted no longer give benefit to the power. I'm not sure about the set and power you are talking about in particular. I would do a search for the power name in the patch notes forum.
  7. Well, you can purchase them for influence in the auction house. You can buy them with Merits at a merit vendor. You can use a catalyst to attune a non-attuned IO. You can try to find someone to trade one with you, but this seems to be the most time consuming method.
  8. Martial arts, storm, and electrical are all going to be possible options for me. I don't think I'll be making a storm blast sentinel. I think it is more likely that I will be creating a defender and/or corruptor.
  9. If you wanted to you could break it into 2's forgo the extra control percentages and make it a damage increase of 7.5% + a chance for + damage 3 times per minute. It's a matter of how you play and at what level. I don't run at level 50 so no purples for me. (well I am kind of looking forward to slotting a contagious confusion at some point.) I honestly don't use Domination until I'm in a fight and I'm about to run out of endurance.
  10. I like the Dominator ATO sets. https://homecoming.wiki/wiki/Dominating_Grasp What's not to like about Fiery orb in a multi target attack? (I can't say that I've seen more than 2 spawn at one time) Break it in sets of 2's and you get improves the duration of your Immobilize effects by 18%. improves the duration of your Sleep effects by 18%. improves the duration of your Fear effects by 9.9%. improves the duration of your Confuse effects by 9%. improves the duration of your Hold effects by 9%. improves the duration of your Stun effects by 9%. https://homecoming.wiki/wiki/Ascendency_of_the_Dominator https://homecoming.wiki/wiki/Ascendency_of_the_Dominator:_Recharge/Chance_for_%2BDamage up to 3 times a minute Break it into sets of 3's and you get improves the Damage of all your powers by 5%. improves the duration of your Immobilize effects by 12%. improves the duration of your Sleep effects by 12%. improves the duration of your Fear effects by 6.6%. improves the duration of your Confuse effects by 6%. improves the duration of your Hold effects by 6%. improves the duration of your Stun effects by 6%. So slotting both sets by those set number per power yields improves the Damage of all your powers by 5%. improves the duration of your Immobilize effects by 30%. improves the duration of your Sleep effects by 30%. improves the duration of your Fear effects by 13.2%. improves the duration of your Confuse effects by 15%. improves the duration of your Hold effects by 15%. improves the duration of your Stun effects by 15%. seems okay to me, but I'm not playing the end-game.
  11. Yes. It does seem that the "reactionary crowd" corrupts a lot of words. Often times to have the opposite meaning intentionally.
  12. wow. No idea. I try to play as many different archetypes and power sets and variations of power customizations that come to mind. I really just enjoy all of it. I'm at a loss. Because they are all so cool. The game is so much fun for me to play. Yeah, no idea. The problem with animations to me come down to the default color picks or colors players pick for powers over having issues with any animations. Animation time, recharge time, and damage done per execution of each animation is a factor for the number-cruncher/mini-maxers/cookie-cuttered but I'm good with the game as provided to us. It would be power customizations. I would start with individual weapons or items options - which aren't related to the animation. (a good bazooka looking weapon for the Lhttps://homecoming.wiki/wiki/Munitions_Mastery#LRM_Rocket, large wrenches and screwdrivers for dual weapons, and other stuff for various weapon sets) It would be cool to do nunchaku animations for maces (weapon pick would lock in the animation options for this weapon selection as the current animations wouldn't make sense with the nunchaku) Magician wand and staff animations for blast and control sets (would cause redraw time, but probably would be okay to switch between no weapon/staff/wand dependant upon power used) Shuriken/Ninja animation option for archery. (would cause redraw time, but, again, I think it would be okay to switch between bow/shuriken SFX dependant upon power used. thing like the pool of oil and webbing would use the grenade throwing animation) For water sets, animations that roll along the ground and then rise up in a wave just before hitting the target would be cool, but probably too difficult to make look decent. I would really like to see some kind of stretching/elastic power but fear that would mean a whole new archetype to handle correctly as it would require short/medium range attacks (can't see more than 10-15 feet at the most) but not a much range as any of the current ranged power sets.
  13. Dictionary Definitions from Oxford Languages · Learn more white knight noun a person or thing that comes to someone's aid. a person or company making an acceptable counteroffer for a company facing a hostile takeover bid. "the company was sold off to a white knight to fend off a hostile raider"
  14. I generally get https://homecoming.wiki/wiki/Rapid_Response_Member_Badge set up to get the Rapid Response Portal first. It takes a while to get the Patroller part, but you at least get Teleport to Base while you wait. Then I go for https://homecoming.wiki/wiki/Physician_Badge to get the Revive Ally. It is character based what I go next, but I usually always get https://homecoming.wiki/wiki/D.U.S.T._Ranger_Badge Dust Ranger (Auto: Self +Dmg (All), +ToHit, +Range) Here are some of the other ones that I feel useful based on my character conception. https://homecoming.wiki/wiki/Alchemist_Badge https://homecoming.wiki/wiki/Archaeologist_Badge https://homecoming.wiki/wiki/Gladiator_Badge https://homecoming.wiki/wiki/Scientist_Badge https://homecoming.wiki/wiki/Socialite_Badge https://homecoming.wiki/wiki/Traveler_Badge ( or just https://homecoming.wiki/wiki/Dimensional_Explorer_Badge)
  15. I don't think that they have to necessarily strong to use them. I could see adding more for some SFX standpoint. Like I wouldn't mind being able to carry a P2W katana when I'm not playing a set that offers katana attacks. It could be the same power as Gabriel's hammer with a different animation (and damage type?).
  16. Level 30 Blaster Storm/Martial arts Ran a police mission +2/1 solo. Pathetically easy. Fought a Purple Boss and a red LT CoT. Sniped the purple with Direct strike, dropped Category 5 and Storm cell just in front of the two opponents, and started using Gust, Hailstones, and CloudBurst ... not even sure how many of those last three powers I used in the cycle before the purple was down. Ran another purple boss and red LT CoT almost immediately. DIdn't have Category 5 recharged yet, but, of course (now), Storm Cell was already ready to go. I still think I ended up defeating the purple before or by the time that cycle (Direct Strike, gust, hailstone, and Cloudburst) with one Ki Push in the mix. Just not a challenge and I'm used to Purples still being a bit challenging at level 30. Seems overpowered to me.
  17. I start off all my characters with at least 200 million. That's for some of the P2W stuff and to start their own market share. I use SO's, ATOs, Universal Damage IOs, Winter IOs, and attuned set IO's only at this point. I slot SO's starting at level 3. I start slotting the others as soon as I have the slots and the level. By the time I get to the level and have the slots, the character has enough to by their own or pull out gear out of one of my bases, transported by email, or pulled out of my stock of stuff from card packs. I don't even bother selling them. I generally have better use of my auction house space. And, I don't play the end-game. And that is where the boosters are going to be used. Embrace you altitis. No need to grind when you can have fun making a new character and find a different path to level up before the funneling intensifies. Yes. Thanks for your influence and for buying my products on the market. But mostly for the influence for buying my products. Cast a wider net. How did they used to say it? ... oh ... I think it was .. don't put all your eggs in one basket.
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