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UltraAlt

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Everything posted by UltraAlt

  1. Thanks for providing it. It was not in my lexicon of known terms. I didn't know if it meant something specific to the person that was using the term. I'm not going to quit playing Homecoming if the 50's are still immune to the name release policy. I am, however, very solid on my stance and, hopefully, the DEVs will take that into consideration ... and that fact that others like you feel that 50's shouldn't be immune to the name release policy either.
  2. I agree. Again. I have no issue with the name release policy itself. I honestly don't care either way. However, if my characters have to be logged in every 365 days in order to keep the name (most of them not being level 50), then I think all level 50's should have to be logged in at least once year to keep that name. When people were paying a subscription for accounts I could understand some level of entitlement to a name of a character that a person leveled up to 50 ....before the AE was released. Once the AE was released, everyone that was around back then - especially when F2P was released, know how all the AE babies started showing up - showing quite clearly how easy it was to doorsit to 50 because it requires no knowledge or commitment to the game to doorsit to level 50. So, again, my stance is that if characters need to be active to retain their name up to level 49, that those characters above level 50 should not be immune to the same process. The purpose is to release names and, thus, someone that has level 50 characters are squatting/hoarding names just as much as much as a level 49 or below and should be treated the same. That is to say, they should have to log in to retain their name the same as everyone else. Simply put, the easy and fastest way to 50 is by AFK doorsit power-leveling. If a level 50 character is immune to the renaming process then AFK doorsit power-leveling is the easiest and fastest to gain that immunity. Any one that "really wants" a name is more likely to immediately AFK doorsit power-level to 50 once the system goes live. I do not believe that players deserve the immunity because they AFK doorsit power-leveled a character. Does that mean I believe that all 50's were power leveled? No. Does that mean that I think those that played their characters to level 50 should be punished? No. I don't think that requiring players to log in level 50 characters to retain that character name is any more of a punishment then making players log into their level 49 and below characters in order to achieve the same thing - name retention. But, also, yes. Based on your definition of "opportunity cost". It isn't worth me taking the time stating the same points over and over again to people that can't understand. I have defended my point, my stance, and my opinion.
  3. And I answered that for me. However, any player(s) that want a name release policy should be concerned about a someone hoarding names by having 300 level 50 ... because, currently, those 300 hoarded name would be immune to the name release policy simply because they are level 50. I'm even going to go out on the limb here (but it seems pretty strong), that the more level 50's someone has, the more likely it is that they are power-leveling them to 50 ... and the more likely that they are power-leveling them just to hoard names. [Someone that has a special name that they consider to be their own are going to take the time to log the character regardless] I don't understand your term "no opportunity cost".
  4. Yes. Some will cheat the system any way that they can. And this is exactly why there will be a rush to powerlevel characters to 50 in order to keep names if the name release policy allows 50's to keep their names without having to log in to the character ... ever.
  5. No. I don't have the numbers to prove it. And I doubt the DEVs keep track of how many characters made it to level 50 within 5 or so hours (I'm sure some less than that!) It is an assumption on my part. It would be nice if it could be confirmed that it is true. The rate that I see people asking for doorsitters and people asking for doorsiting positions, it seems pretty clear what is going on. I also see how people say that once they get their first 50 that they powerlevel the rest of their characters, so there is evidence of it going on. Thanks for this at least.
  6. I do if they don't have to log in to play their character once a year to keep their name, and I have to log my characters in once a year because I don't want to play the end-game. If it is a name release policy, make the 50's log in like everyone else.
  7. I think the costume creator is awesome. I mean really incredible even at the start, and it has been improving since then ... even on Homecoming. I can't say how grateful I am to be able to play a 3D MMORPG superhero game with CoH's level of complexity and detail. Strengths? The variety. Weaknesses? Sometimes I can't get parts of powers to be the colors that I want because of the available template of colors, but I find that to be a minor issue. Oh, and allowing players to make all white costumes and powers. I can't say how painful it is to my eyes to stare at a bunch of white on the screen. I use /macro fx0 "noparticles 1" and /macro fx1 "noparticles 0" to mitigate this issue as much as I can. Sometimes I have to leave teams/task forces because my eyes just can't handle it anymore. Just a little bit of blue in there cuts down the pain enough that I can tolerate it. Well the obvious! More customization! More costumes! Just more! more! (but this isn't really that needed, I don't use all the parts that we already have for us to use!) ...and, obviously, don't allow completely white color selection. I'm guessing between 5 minutes and about 30 minutes max (if I'm having problems finding a costume part or really tweaking the power customization). I doubt I ever spent and hour on a costume, but I'm guessing I may have taken up to 45 minutes (for one reason or another) on some costumes. Not any more. They are mostly on weekends. I'm not sure that I ever hosted one. I probably should. All the ones I have participated in have been fine. Won some, lost a lot more. Generally, cool costumes all around. I've seen them run by a single character and others run by supergroups with multiple judges. The length of time for formation has generally been (from announcements to start) about 30 minutes and usually a starting time is given with the location so you have plenty of time to get there. Actual judging time between about 10-20 minutes would be my guess ... based on the size of the turn out and the number of judges and if the judge(s) are reading bios or not. Declaring winners and passing out prizes usually less than 10 minutes. Rewards vary, but I'm there for the fun of showing of my costumes and to see what costumes other players want to show off. It's cool to see how other people figure out to use costume parts on their characters. You've probably seen at least one of my costumes in game unless you only play level 50 content.
  8. I think not. I think it makes it more clear why level 50's should not be immune to the renaming process. It used to be a badge of achievement to get to level 50, that is not longer the case. That is long gone. You can doorsit a character in the AE, go AFK in a couple of hours, and the character is level 50. If a character that has played 100s of hours and isn't level 50 is going to be open for renaming when the set days away have been reached, AFK power-leveling behavior should not reward a character by making them immune to renaming. If the system goes live, all characters should have to log in order to stop the renaming process. No characters should be immune simply because they are level 50.
  9. My confusion. I thought they were purples because it shows up as a purple set. I see that even though it is Purple in the Market that you can still slot it at level 7. Because it is purple in the Auction House, that always confuses me and then I forget about it the next time I see it purple.
  10. I stated why in the first post you responded to. To repeat the relevant parts "...But I will make my point again, why is a level 50 that hasn't been played for a year immune to being renamed?! It seems to be that it is only legacy reasons from the original game. My guess is - that at this point in Homecoming - most level 50's were power-leveled to 50. Level 50 isn't being earned by playing the game and leveling up. Level 50 status is being given to characters because they were inside of the door of a farming mission while the player is most likely afk or multiboxing while playing a 50 on another account to level up the "doorsitter".... There is no reason that a character power-leveled to 50 and left sitting for a year should be protected from renaming when a sub-50 character that put in more game time actually playing the game should be renamed after being left sitting for a year." "...I do not believe that someone that has a power-leveled 50 that hasn't played that character for a year feels that that character's name is important. In fact, by not logging that character in for that long, it is proving that they don't feel that the character is important enough to them to log them in simply to keep the name...." "...Additionally, making level 50's immune to renaming not only condones but promotes level 50 as the way to play CoH and, thus, promotes power-leveling to 50 to avoid "the hassle" of the actual game (eg non-end-game content)...." It was all in there if you read it. If it is activated, I would hope that level 50's would have to log in at least once every 365 days. If that is not the case, then I am against it being activated at all.
  11. I indicated that was "my input". In other words, "If level 50's are immune to the naming release policy, then - IN MY OPINION - no character names should be released."
  12. ... and that is all good and nothing wrong with that. Understandably and you clearly defined the definitions for each category in this contest. I'm assuming this is correct as well. I build theme bases that mostly have obvious/easy access to teleports and utility contacts in the first room outside of the entrance room and then the other rooms based on that theme that may not be easily/obviously accessible from that teleport/utility-contact (leveling/enhancement/insp/crafting) room. Storage items are no more than cosmetics to visitors so I personally see no reason to put them front-and-center in a base. I craft a supergroup like I build a character. A certain supergroup concept maybe the the start and then I build characters to populate the supergroup. I may have characters and then decide to build a supergroup and related base to support that theme. But, now, I'm meandering because I'm tried .... sorry ... Makes sense. And I think you did a good job of defining them in the post I relied to. My post wasn't about my confusion with your definitions (which is about as clear as they can be ... all considering the level of freedom we have) I am bit intrigued about how a base can show a story. I'm probably already doing it, but how others define this and/or "see" the story in a base is interesting to me. The Supergroup Registry is very limited. It would be nice to expand this, but I'm sure that there are far more bases than there were on live due the lack of need for prestige to build bases. I would be nice if there were some flags to click on the supergroup settings that would indicate; 1) category (with RP and Transport Hub/Utility checkboxes at least), 2) display passcode (on/off), ... ? A Supergroup search could show you all the bases flagged as RP with the passcode (if activate);all the bases flagged as both RP and Transport Hub/Utility with the passcode (if activate); etc. How many people would use it? I don't know. So maybe it is just a thought experiment. The end results seems to be the definitions are for contests only. Nothing wrong with that. You always do. You put your thoughts and time into it. I appreciate that.
  13. I think it is important at this point to go back to this: Level 1-5 characters will be flagged as inactive if they have not been played in the last 30 days. Level 6-49 characters will be flagged as inactive if they have not been played in the last 365 days. Level 50 characters will never be flagged as inactive. As it has been some time since the policy was first announced, in order to ensure that players have sufficient time to act on protecting names they actively intend to use, the system will go live in Page 4 in Warning Mode Only. This inactivity flag will be displayed in the character list to identify which characters have names that would be at risk, but while the system is in warning mode, no characters will be renamed, and no names can be lost. [NOTE: It is documented that some characters are being flagged with the warning incorrectly. The statement above does not indicate that incorrectly flagged characters will not be at risk. It only indicates that the system is in "warning mode" and no active renaming is going on.] At a later date to be announced, the system will be fully activated. After that point, players will be able to create new characters using any of the inactive names, which results in the inactive character being renamed. {NOTE: The above statement implies that, if the system was live, "inaccurately flagged" characters would be considered to be "inactive" when they were "inaccurately flagged" by the system, and could be renamed.] *** My Stance on the Renaming Policy *** I understand the want by some for the renaming policy. But I will make my point again, why is a level 50 that hasn't been played for a year immune to being renamed?! It seems to be that it is only legacy reasons from the original game. My guess is - that at this point in Homecoming - most level 50's were power-leveled to 50. Level 50 isn't being earned by playing the game and leveling up. Level 50 status is being given to characters because they were inside of the door of a farming mission while the player is most likely afk or multiboxing while playing a 50 on another account to level up the "doorsitter". There is no reason that a character power-leveled to 50 and left sitting for a year should be protected from renaming when a sub-50 character that put in more game time actually playing the game should be renamed after being left sitting for a year. I can agree with the level 1-5 monthly log in. I could even agree with a sub level 20 log in every 6 months. But I think if there is going to be a 365 day log in required for a level 21-49, then all level 50's should have to log in every 365 days as well. I'm and alt-jumper and I already go through my characters and make sure that they have logged in far less time than the current "standards" for the warning. Sure, I don't always "play" them when I log-in, but I'm taking time to protect what I think is important. I do not believe that someone that has a power-leveled 50 that hasn't played that character for a year feels that that character's name is important. In fact, by not logging that character in for that long, it is proving that they don't feel that the character is important enough to them to log them in simply to keep the name. Remember, it isn't deleting the character when they are "flagged inactive". It isn't even automatically removing the character name from the character when they are "flagged inactive" . It is only "flagging" the character as "inactive"; and, at that point, their name will only be genericize if another player on that server tries to name their character by that "inactive" character's name. Additionally, making level 50's immune to renaming not only condones but promotes level 50 as the way to play CoH and, thus, promotes power-leveling to 50 to avoid "the hassle" of the actual game (eg non-end-game content). Being a 50 doesn't mean that it used to mean. When/if the enforcement of the policy goes live because it is so important to "free-up names", then all characters should have to be logged in at least once a year to protect that character's name. Otherwise, my input is never activate the "renaming policy".
  14. @Easter Bunny (as not to be accidently left out of the loop) Should bases listed in the wiki be listed to conform with these 3 base types? Does a Utility base have no NPCs other than utility NPCs in it? Are there other specific definitions that we should be going with as a community? https://homecoming.wiki/wiki/Everlasting_Base_List lists base types and breaks the base listing down into these categories (each category having its own alphabetical order) as Commercial/Office, Commercial Retail, Dining, Entertainment and Night Life, ERP Focused, Government, Industrial, Mixed, Other/Misc, Residential, Rural/Wilderness, Transit Hub, and Unknown. Someone decided to go in and setup all those categories and sort the bases that were around at the time into the category that they felt that they should be in and not the category that someone may have originally posted their bases to. So, basically, RPG (Commercial/Office, Commercial Retail, Dining, Entertainment and Night Life, ERP Focused, Government, Industrial, Mixed, Other/Misc, Residential, and Rural/Wilderness) and Utility (Transit Hub and Unknown?) if I'm breaking those down into RPG and Utility properly. If they are multi-purpose, they appear to be mixed within the RPG and Utility. In comparison, https://homecoming.wiki/wiki/Torchbearer_Base_List (much shorter list) does not break down the base list into categories, but simply has a column for the category within the table. Each poster defines/list a category of their choosing with no defined restrictions. In general, the non-Everlasting listings use mainly 2 listing types; Transit Hub (Utility?) and Open (RPG?) The impact for classifications in this sense appears to be for contest purposes only at this point. Homecoming has been pretty free-form in regards to many aspects of the game. We haven't had Base Community Reps for long, so this is something that hasn't been discussed/defined clearly before.
  15. Correct. If an attuned enhancement is purple, a character can only slot them at level 50. Here is an example of what I was saying. Experienced Markman is a Purple set. You can only buy it attuned on the Market as a purple. (If you can buy it attuned on the Market as non-purple, please let me know. I don't see how to do it). That being said, I can buy an Experienced Marksman recipe as low as level 10, craft it (or purchase a crafted level 10 on the Market), slot it at level 10, and attune it. It doesn't make it a purple if attune it at level 10, but it is a Purple IO enhancement set, it is attuned, and it levels up to 50. You can have that attuned, non-purple Experienced Marksman from 10 to 50+, use an unslotter to take it out at level 50, sell it on the market, and buy the purple version. I haven't done testing to compare an attuned non-purple Experienced Marksman at level 50 to a purple Experienced Marksman so I have no idea if the results of their slotting are any different. If this doesn't clearly explain what I was saying in the post you replied to, please let me know.
  16. It's already been pointed out, but there may seem to be a reason to never buy an unattuned enhancement on the market, but there are some exceptions and those are purples. You can't slot attuned purples until level 50, and you can't buy non-purple attuned purples. That is to say if it is a purple, the only attuned that you can buy on the market is an attuned, but in those cases, you can buy an unattuned at a lower level and slot it for leveling - at which case - you can attune it and it will level up with you. These are rare cases. Some are going to take the stance of not bothering with things until a character is level 50. I really don't care about being level 50. The Journey to 50 is the game to me. I'm not an end-gamer. [Power-leveling has made having a level 50 character mundane. I understand some people just want to be as powerful as possible before they even play a character. That may be the only way that they can enjoy playing for one reason or another.] So, if you are enjoying (and not trying to rush to the end-game aka +50), yeah go ahead and attune a purple that you can slot as a non-attuned at a lower level. You can always use an unslotter when you get to 50, sell it, and then buy a purple. The trade off is that you get to use that/those enhancements while you level. All PVP IO's have set bonuses for PvE and PvP. PvPing in CoH when you aren't level 50 isn't a good idea even in lower level PvP zones, because, if your character is "on level" with a PVP zone, a level 50 will still have access to more powers than your character. But you don't have to go into a PvP zone and, when it comes down to it, characters rarely travel into PvP zones. When I have gone into a PvP zone in Homecoming, I have never run into an enemy player.
  17. Japanese manga artist Matsumoto Leiji dies https://www3.nhk.or.jp/nhkworld/en/news/20230220_43/ A Japanese author renowned for his cosmic epics has died. Matsumoto Leiji created "Galaxy Express 999 " and "Space Battleship Yamato" --- manga and anime that popularized the space genre. The smash-hit titles also made it to the silver screen, delighting audiences the world over. He earned prestigious honors from both the Japanese and French governments. Matsumoto's signature drawing style was characterized by his meticulous attention to detail. He relied on extensive research and his own family's history. Many of Matsumoto's works were influenced by stories his father told him about life as a pilot in the now-defunct Imperial Japanese Army. He said, "My father told me his eyes met those of an American pilot, who he thought might have family and children. But he had to be a devil and shoot down the enemy plane." Matsumoto was also known for his works of historical fiction. He said he spent half a century trying to depict the foolishness of war, stressing the importance of life. He said "My hope, dream or wish is that someday there will be no more war." Matsumoto died in a Tokyo hospital from heart failure. He was 85 years old. ---- Born: 1938, Kurume, Fukuoka, Japan Died: February 13, 2023
  18. I can't remember for sure but I think my 2nd 50 on live was a spikes/regen scrapper [First character I made in CoH based on a Champions character that had made for the so-called table-top or pen-and-paper RPG several years before the release of CoH]. (My first 50 was a katana/super reflexes scrapper [One the first 10 characters I made in CoH]). Back in those days it was hard to level up unless you were a damage dealer, It's always a matter of playing to a sets strengths and be weary of a sets weaknesses. And, if you are having fun playing the set.... I do suggest getting recall target. It helps alot with scrappers. Easier to pull a single target than the scrapper "confront" (the scrapper single target pull/agro power) because you can be out of sight when you use it. I haven't made a Psi scrapper on Homecoming yet. I know I had one on live, but I can't remember how it played.
  19. Yep. I see you started that thread.
  20. Well, one has the obvious Jack "the King" Kirby vibe, but aside from that ...yeah I can see it. I bought the game before I even had a computer that could run it. I was super excited. I spend hours reading the book in the box and planning out my heroes while I saved up money to buy the parts to build the computer to play the game. A great friend of mine for many a century... er... decade? ...helped me construct the computer. (I swear to the great Creator that I thought they were going to crack the memory boards in half when they were inserting them.) [I was ever so more careful when I was Frankenstein'ing my Amigas]. I remember getting in and making my first character. I ran around for a while and leveled some, but then it was time to exit the game. I couldn't figure you how to do it. There was no /save or /exit option! There was this "quit" option. I didn't want to "quit" the game! I wanted it to save my character and keep the game installed! Argh! [Help] Total Noob: How do I log out of the game? [Help] Super Something: Just type /quit. [Help] Total Noob: I don't want to quit, I just want to save my character and log out. [Help] Super Something: Just type /quit [Help] Helpful Defender: You don't have to worry. You can type /quit and it will save your character. You'll zone back in where you quit out of the game. [Help] Support Squishy: It's true. You'll be okay. Just type /quit or use the menu quit option. It will be okay. I was losing it. I was in a cold sweat. What happens if I'm wrong .... but then I did it. I quit. And when I logged back in. Everything was fine. My character was there. It save the progress! Amazing! And I promptly make about 6 or 8 characters that second play session.
  21. I only have a few of 50's, and I don't plan on making any more. I haven't seen the flag come up on any of my characters on the server(s) that I have 50(s) on.
  22. I play on all the servers. It has/is only happened/happening to me on Everlasting.
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