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UltraAlt

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Everything posted by UltraAlt

  1. Really? I haven't experienced that in Homecoming. Anti-Kheldian forces have been greatly nerfed. But, I have only made one, and they primarily fight in human form. They only transform into squid mode when there is a taunting tank around or there is that need for the last bit of DPS to take down enemies once the anti-Kheldians in the group are down.
  2. Not me. Some people use knockback better than others, but I've never been annoyed by it. Speculative. But given the level 50 heavy population and my experienced general mentality of level 50s, I will agree that it is more likely that in level 50 content that many players have been beaten down by pier pressure that knockback is bad and should not be used ... unless the proc is used to turn to knockdown ... Here's a hint. If you can use that slot better for something else, then you aren't getting that power at all or you are putting something else in that power to make it stronger. Personally, I would put another knockback enhancement in it before slotting a knockback to knockdown, because, at this point, if I have a power with knockback I'm already putting at least one knockback enhancement in it. If I used builds, I would make my second on a large team build, but the difference would be that it was mostly AoEs versus single target attacks. Removing knockback would never be a consideration. Anyone that is against knockback is either melee or doesn't know how to use knockback properly. And, honestly, the melee that don't like it don't like chasing enemies because someone doesn't know how to use it, or it's just a knee-jerk response to hate knockback. Instead of asking the group to hold up of a second and explain how to use knockback effectively, the melee player (who seriously is always the one most likely to lack patience) starts berating someone for the horrendous sin of using a power with knockback. These are, however, that same players that only know how to play the game one way and everyone else is ruining the game by not supporting their playstyle. Anyone that hates knockback should make a blaster with ?/Martial arts; slot 2 accs, 1 knockback, 1 recharge, and Blistering Cold: Recharge/Chance for Hold (https://homecoming.wiki/wiki/Blistering_Cold:_Recharge/Chance_for_Hold), put it on autofire and figure out how to knock enemies into a wall. First off, when you use this, enemies are going to go flying and will have good in-air hang time. It is as good as a hold. With one recharge in it and the recharge from the Blistering Cold proc, it's going to be recharged before the enemy can stand up again. With the Blistering Cold proc, you have a chance of holding the enemy as well in a block of ice. If you don't aim the enemy at a wall, you have time to get off 2 or 3 shots before they can get back up. If you aim them at a wall and close on them in order to hit them with Ki push again, you can hit them with at least one shot before they get back up to be knocked back by the next Ki push. Knockback doesn't work against AVs and some boss, but the Ki Push slotted like that is going to knockback any other enemy a majority of the time. If you can't see the fun in knockback at that point or see how it can be useful to the team, then knockback is not for you. I let some players pier pressure me into putting the knockback to knockdown proc in a stormy when I started playing again (really didn't do anything with the power that was not melee friendly even during that encounter with the impatient melee player ... mind you, just one player on the team complained), but once I made a ?/martial arts blaster ...all those knockback to knockdown procs were pulled out of my characters. This isn't to say that players shouldn't use the knockback to knockdown procs. Please use them. Buy extras for when you may need them. They are available on the market for a very reasonable price. Thanks for your influence.
  3. I agree that there are some procs that I do not use simply because of the visual fx of it. I see no real reason that you shouldn't be able turn it off in PvE .... other than it possibly be a pain or time time consuming to make the changes .... and/or the DEVs have things they are more interested in doing and/or already working on.
  4. I will not divulge my secrets. Never take off your mask. I'm sure they would get much more frustrated if someone stole their game account or, even worse, their bank accounts or stock portfolios. Increased password length, upper and lower characters, numbers, and special characters mixed are always suggested along with a different password for every account/website. I think I heard someone say "no pain, no gain" If you think your password is a pain to type in then you are most likely gaining a greater degree of security. And something like "an ounce of prevention is worth a pound of cure". I'm sure there are more that are relevant. To me, all of this is obvious, but so is using decent anti-virus and having a functional firewall (or 2)
  5. There was a bot-invasion, forum-spamming attack. The extra layer of protection for out game accounts was really just a side-effect or special effect ... I guess you could color customise it if you really wanted to.
  6. Yes. I build 4-5 mission story arc most of the time. I believe all the ones that are currently "published" are 4-5 mission arcs. Yes. Many of the arcs that I create are all custom NPCs and critters. I think all the ones that currently have published are all custom created NPCs and critters. I'm assuming that would be "creative outlet" as my arcs are non-canon. I'm not sure what this is asking, but I think all of them(?) I write-up the critter info. I write up the clues. If there is a blank, I'm filling it in. I utilise the text replacement and variables. Colorize text to make important words stand out for those glossing over the text. Yes. The NPCs tend to RP with the players. Some extra RP NPC flavor is thrown into some missions as an Easter Egg - that is to say, they aren't required to complete the mission, but they are in there if the player happens to stumble upon them. Without mission forking options (either player picked or routed by success/defeat), there isn't much more RP available. I built one mission arc that was specific to another players character and character that I intentionally made as a support character to that specific other player's character. So I guess that means, the RP part to me would really mean that the content is made/tailored for a specific supergroup or characters to be involved with and really aren't RP if you aren't part of that "group" of characters/supergroup. I try to build mine so that the average player is challenged. A well more difficult a lower level mission arc on +0/x0. A little less difficult than most tips +1/x?. Honestly, not much any more. Farming pretty much destroyed the AE for me. It was to be for designing creative missions for each other to play. Farming missions take attention away from actual story content not just because people want to farm but because they fill up the AE with farming missions clouding it and obscuring actual creative missions. I was really excited about it when it came out because it is very powerful game tool. It is very sad to me how farming ruined it pretty much as soon as it was released on live. I always keep my mask on. The missions are in there. People shouldn't have to dig through farming missions to find them, nor should I have to advertise them in order to get people to play them.
  7. I'm no longer participating in this thread.
  8. You are one of the Base Community Reps. I think you would get more participants if the next base building contest has category divisions for all inside bases, but you make the calls. I made a suggestion. If you want people to make suggestions, maybe respond to the suggestions rather backing someone that nitpicking with some making a suggestion. In what way is making separate categories for inside and outside base and/or a mixture of the two taking away from a base contest? I don't see it as any different than having separate categories for item counts. If these 2 or three categories were options in the contest you indicated then those same bases would have won in the respective inside, mix, and outside categories. I'm not sure how this is taking away from anything or causing contention other than poster questioning me on why thought it was a good idea arguing with me. I said how I felt about the situation. There are those that are going to agree and disagree with me. It's a matter of how inclusive and how exclusive that base contest is going to be. If people think the bar is too high, they aren't even going to try. That being said I love to check out the bases in the base contests. And I'll bow out of this thread.
  9. You asked why I made a suggestion. I answered. You did not like my answer to you questioning my suggestion. You are arguing with my opinion with your opinion. I didn't ask for your opinion. You asked for mine. I made a suggestion. The Community Leaders can think about it. They are the ones that will make the decision.
  10. I'll also add to this ... "Eye color can also affect your susceptibility to snow blindness; people with lighter-colored eyes are more vulnerable to photokeratitis, as well as to certain types of melanoma that can also result from sun exposure. Because 54 percent of Americans have light-colored eyes, this is a significant public health issue." - the internet And, yes, I have suffered from snow blindness before and the pain is different. Both are different than when I get a sunburn inside my eyes. And, yeah, if I'm not careful, I get a sunburn inside of my eyes.
  11. I think that there are probably more base builders that don't build outside of the base than do and obviously someone that builds outside of a base is building a more "impressive" base to many base viewers/tourists.
  12. I get the email notifications on support tickets. I don't get email notifications on anything else. I'm guessing you turned off the email notifications for support tickets somehow if you aren't getting them.
  13. Yes I guess I'm asking for more attention to be drawn to that function. I'm going to cop to the fact that I expected there to be some sort of notification and I don't usually come to the boards with the intent on following up something I submitted with a /petition in-game. mmm... yeah...and the rest of that same post by me end with ... .... so....
  14. I would make at least 1 category that is for bases that don't build "outside"/"on top" of the base.
  15. But seriously, I tint mine with a little blue and that goes a long way to save me eye pain. But I'm not just talking about ice/snow powers. I'm talking about characters where everything is white. And, yes, I have run into this. Character is totally white. All their powers are totally white. A big huge blob of white causing me so much eye pain that I have to leave teams. even a little gray is better than blindingly white. Snow blindness is a real thing. But before I go ... I would suggest not eating the yellow snow ....
  16. @twozerofoxtrot up at the top Browse - Activity - Account - FAQ - Support - Server Status - More If you click on that "Support" button, it shows all your support tickets and you can reply or amend to them there. If it is still an issue, post to that ticket thread and that should reactivate it. But I do understand where you are going with it, and that makes some sense to me because all the GM addressing the issue needs to do thumbs up or whatever when they want more information or when closing a ticket.
  17. Using words in password makes them less safe.
  18. UltraAlt

    Wolverine?

    Wolverine is a Timber Wolf clone.
  19. I'm getting into this late, but, yeah, avoid the higher population servers. The higher the population the worse the behavior. It was true on live and it is true now. The most egregious will be on the most populated server. The RP'ers generally flock to the 2nd most populated server (and with them come the ERPers). Torchbearer tends to be pretty mellow ... especially these days when there seems to be an exodus to the more populated servers. I've never seen any lewd behavior on Reunion. Don't use any special channels. I would pull the /general channel. /help, /lfg, /broadcast, /team, and /supergroup (and maybe /local) are all you really need to play the game. If you are going to be the only one gaming with your children then team is really the only chat channel you need to be able to see. The tabs are easy enough to edit and remove channels.
  20. cave de novo foro usuario qui tendunt ad conflictum incitandum
  21. remove all entirely white color options from all costume, costume customization, and ice powers.
  22. Some of us have more catalysts than we know what to do with/bother to sell.
  23. Makes sense to me. Maybe I should have thought of that before leveling up my Christmas Elf character(s).
  24. The hurt is imposing a penalty on those that are below level 50 by making them log in all their characters. I will and always have logged in all my characters before a year passes. At this point, I go through every week and check to see which characters heading on 60 days (really 40 days at this point) and logging them in at least just for the log in . I have at least 141 characters at this point. I think I have made at least 1 or two more since last updating my spreadsheet. I'm not parking any characters at level 1. The lowest level characters I have are at level 14 at this point. If I go to join a team with people I don't know, I try to figure out the genre of the team leader by their name and try to match that to the character that I'm picking to play in the team. Sometimes I'm pairing up a character with someone that is less of an alt-jumper than I am. So I play the same character with them over long periods of time. Otherwise, I'm just like ... oh, I haven't played that character for a long time .. or I want to play x type of character. What isn't addressed here about the policy is why level 50's will be able to be sat on a shelf, forgotten about, and are immune to being renamed, when those characters below level 50 have to be logged in in order to retain names. You indicate it is a matter of playstyles. My playstyle precludes 50's. The few 50's I have are the least played characters that I have. There is no reason that those characters should be immune to being renamed when my sub 50's are not. And here you clearly have stated why 50's are nothing special these days. Which is pretty much my point as to why 50's shouldn't be immune to the renaming process. There seems to be no reason that characters over 50 should be immune other than legacy reasons in the renaming policy at this point. Because 50's are no longer something "special" then I feel that they should not be immune to the system. In addition to that, if we are concerned about name campers, the name campers will simply camp names by AE-afk-doorsitting to 50. They will do it multiboxing with 8x and filling teams with the characters names they want to hoard/squad. The people that want to hoard/squad will be protected by making 50's immune to the renaming process. Players that actually are playing their characters that aren't level 50 will be punished because the name hoarders. (not me. I'll be login in my characters regardless because I care about them ... even the 50's that are way back on the back burner)
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