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EnjoyTheJourney

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Everything posted by EnjoyTheJourney

  1. Thank you all for the feedback. It has been very helpful. Based on feedback, I revised the build I had earlier by a fair amount, with the following goals in mind: Perma phants, mez protection (indomitable will), and hasten A lot of recharge to have tornado, lightning storm, and freezing rain up often. Also helpful for blind and spectral wounds. Strong defenses (for a controller), meaning softcap ranged defense, decent resistances, good -recharge debuff resistance, and a solid self-heal available after taking a hard hit or two A decent performer even when exemp'd to fairly low levels (ie: for Posi 1, Yin, etc) Reasonably good damage Multiple options for relatively safely taking alpha The build below meets all of these goals. Notes ... - There is one edit that I just can't be bothered to completely redo everything for, which is that the empty slot in weave would be put into hasten and filled with a level 50 IO. If I'm having endurance problems when exempd then I might instead put that slot into freezing rain so I can put in an end red, as it's a pretty expensive cast and it will be cast often. - Phants, spectral terror, freezing rain, and even tornado all make for decent ways to open up a fight and take alpha, especially with capped ranged defense backed up with solid smash / lethal damage resists and a good self heal. - I just won't summon phantasm, by default, when running on teams unless I check with teammates first. It's not a major loss of DPS on a large team anyways. Plus, not having phantasm around gives me more latitude to move around invisibly and position where I'd like to be, without waking up mobs. Also, the extra global recharge and ranged defense from the set bonuses attached to IOs slotted into phantasm are lynchpins for the build goals stated earlier. - To maximize tornado it seems best to frankenslot it, rather than focus on set bonuses. - a 35% reduction in -recharge debuffs seems quite decent. - 10 points of knockback protection will hopefully be enough in most situations. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Wizard of Mist: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Medicine Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Acc/Rchg(3), UnbCns-EndRdx/Hold(3), UnbCns-Hold/Rchg(5), UnbCns-Dam%(5), GldNet-Dam%(7) Level 1: Gale -- Empty(A) Level 2: Spectral Wounds -- Apc-Acc/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Dmg(9), Apc-Dmg/EndRdx(9), Apc-Dam%(11), GldJvl-Dam%(50) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(11), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(13), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(15) Level 6: Aid Other -- Heal-I(A) Level 8: Superior Invisibility -- LucoftheG-Rchg+(A) Level 10: Steamy Mist -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(25), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(42) Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17) Level 14: Aid Self -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(45) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Phantom Army -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Dmg/Rchg(19), SlbAll-Acc/Rchg(19), SlbAll-Dmg/EndRdx(21), SlbAll-Build%(21), RechRdx-I(23) Level 20: Hasten -- RechRdx-I(A) Level 22: Combat Jumping -- LucoftheG-Rchg+(A), WntGif-ResSlow(23) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(37) Level 28: Tough -- GldArm-ResDam(A), GldArm-End/Res(29), GldArm-Res/Rech/End(29) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), ShlWal-ResDam/Re TP(31), Empty(46) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34) Level 35: Tornado -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(36), OvrFrc-Dmg/End/Rech(36), CaltoArm-EndRdx/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), RechRdx-I(37) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40) Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(46) Level 44: Mind Over Body -- GldArm-ResDam(A), GldArm-End/Res(45), GldArm-Res/Rech/End(45), GldArm-3defTpProc(46) Level 47: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), FrcFdb-Rechg%(50) Level 49: Group Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 50: Musculature Radial Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Support Radial Embodiment ------------
  2. The back and forth has given me a lot of think about, and also quite a few questions. Thank you all for your thoughts. Over the weekend I'll put together another build, based on the feedback received thus far.
  3. Proc-fu is my weakest powerset when it comes to character planning. Thus, the following may be waaayyy off in how things are slotted. A few other notes follow, to help make more sense of the build. Incidentally, the "empty slots" in the build are slots that I'm not sure how to best use. Superior Winter's Gift provides the final bonus needed to reach the ranged defense softcap. Superior Winter's Gift also provides some resistance to -recharge, which along with -recovery are two key debuffs that could be quite problematic. Phants and hasten should all be perma in most situations (unless exemp'd quite low), with very few FF procs needed, I believe. Indomitable will should also be perma or very close to it. A total of 10 knockback protection would hopefully be adequate for most situations. For Tornado I opted for trying to increase both damage and recharge, while also getting some reduction in endurance cost. Frankenslotting, rather than going for set bonuses, seems to work for that power. I'm not certain it's the best path though, as there are much better min/maxers out there than me. I'm kind of torn between Musculature Radial and Intuition Radial for alpha; each has its pros and cons for this build. As for Phantasm, I can just not summon it on teams if knockback is a concern; in most teams it would add little to damage anyways. So, instead I opted to get a bit more ranged defense by slotting the sixth Expedient Reinforcement IO into Phantasm. Budget-wise, I should be able to afford everything within a few more weeks or a month, depending on how much time I get to spend in-game. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Wizard of MIst: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Medicine Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- UnbCns-Hold(A), UnbCns-Acc/Hold/Rchg(3), UnbCns-Acc/Rchg(3), UnbCns-Dam%(5), UnbCns-EndRdx/Hold(5), GldNet-Dam%(7) Level 1: Gale -- FrcFdb-Rechg%(A) Level 2: Spectral Wounds -- Apc-Dmg(A), Empty(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(19), Apc-Dam%(21), Apc-Dmg/EndRdx(21) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(11) Level 6: Aid Other -- Prv-Absorb%(A) Level 8: Superior Invisibility -- LucoftheG-Rchg+(A) Level 10: Steamy Mist -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(23), UnbGrd-ResDam(23), UnbGrd-Max HP%(25), UnbGrd-ResDam/EndRdx(25), StdPrt-ResDam/Def+(33) Level 12: Super Jump -- BlsoftheZ-ResKB(A) Level 14: Aid Self -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/+End(15), Pnc-Heal(17), Pnc-Heal/EndRedux/Rchg(17), IntRdx-I(19) Level 16: Freezing Rain -- AchHee-ResDeb%(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-Dmg/EndRdx(36), RechRdx-I(36) Level 20: Hasten -- RechRdx-I(A), Empty(46) Level 22: Combat Jumping -- LucoftheG-Rchg+(A) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Rchg/Dmg%(33) Level 28: Tough -- GldArm-Res/Rech/End(A), GldArm-End/Res(29), GldArm-ResDam(29) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), ShlWal-ResDam/Re TP(31) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(43) Level 35: Tornado -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(36), SlbAll-Build%(37), CaltoArm-EndRdx/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37), RechRdx-I(40) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40) Level 41: Indomitable Will -- RechRdx-I(A), Empty(43) Level 44: Mind Over Body -- GldArm-Res/Rech/End(A), GldArm-ResDam(45), GldArm-End/Res(45), GldArm-3defTpProc(45), GldArm-RechEnd(46), GldArm-RechRes(46) Level 47: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(50), FrcFdb-Rechg%(50) Level 49: Group Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Diamagnetic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Support Radial Embodiment Level 50: Musculature Radial Paragon ------------ Data Chunk: http://www.cohplanner.com/mids/download.php?uc=1528&c=695&a=1390&f=HEX&dc=78DA6594CB6E12611886FF8141A4A52D2D505A5BCAA9B59C4AA145B726F66423249826BA512981814E42990668A2EE5CF41ABA54A3F668BC0317265E80BA76D30BA854AD0B57F875BEB765122621CFCCFB1DFF9781ECB345FBC795977784E458A8161A8DFC82566BD6B56A55A95BB2858A5A1474F53F525F14EA25BF56F667571B4D2B49A14EDE654962B55ADD6EA85AED52F01972EE6E97CB89B5A656DFCCAF6D6F6E6A35B556117D398DCAB24A492DAA35C5AE3F6594C216C57AF487B52D452971D6B25AD96852C0B5B4A51613B98B396A319F2D349A4AFDF9086D14A3CF6B49E06A5BC4A24988942C4CCBE00A535E05EF31AF2D99859896C57AA756881D8EBD224D423F29CE9ABD4D97B027F8696896E94A8149E61B2A33A3D2FC18939E30AF3F05F3CC9E75B0C0F492C1166C623935EBDA5BEA678566754BBA5624D8249E61BBD0BCB2185EE6FCE173E6C83FF02FD3EFE13C0F35EB45BFDE1F3CD7475A1F76EE1BE7FC7E2F18603AFCA08F3934267496A8ED00FA0D7CA67E4E59BC276D10FD065B267D6EE08C67057E837F98A15F608CFB056917279F4D72429BD19D1FA6889B23C20D274CA47930DDA367ED516014B347F778D71BFBE00173E2109E1C81C74C33751BE309A6B1246BE329709629538E17395E6C31E100EF73CE3E3DFAB083AFC5E78BE0FC119C37021FA2F0217ACEAC506D10B5C11DF62E74C27D27173867F284F549D44EC3A70DAA9D42ED14DEE49B0732F3103C624E1F831F985F694418BE87D12FAA3BFA8D2231BC6D31B812871B71B8139F63CECC8369E67742021B25E678A3D979300DDE66A66E81D8FC1DCD4CE2BB4DC2E971D9F05BD5B7F3769476B42B9AEC52525DCA7C9792EE5232170ADE3D61E3FD72F2D57F8490F42C9BE3EAB7DF3EEDA1282AA419F6B365D41EF2897E1AB530E79D19B55D9EF6C94960ADFDC0DDB9DF35E8A3AECEFD9760E73E63C8F90F27570038
  4. Thank you for posting! Your build is quite interesting. I can see that with water spout you'll have lots of whirly things going around doing damage. On reflection, I like the "support" hybrid incarnate significantly better than control; a defense buff would really help out for the build I'm putting together, along with the other goodies offered by control. I also team a *lot*, so team support is something I'm happy to do. Since a T3 isn't that expensive to replace I'll work on switching to support, as a priority. Also, intuition is an excellent pick for the alpha slot, as long as your recharge allows phants to be perma; once I get phants perma without incarnates I'd like to switch to an intuition radial alpha slot, as per your build. I'm not certain I understand why HO: micro(A) are slotted in prestige movement powers.
  5. I switched the build around to fit in a couple more purple sets. I'm also thinking of getting an extra 2 slots in aid self, putting Numina's in it, and putting the Panacea proc into health. Not sure from where I'd pull the slots from, though. A key change from the build above is that Psi tornado replaces mental blast for AOE + another place to put a force feedback +recharge proc. I opted for the Agility Core Paragon over Agility Radial. I thought the end mod boost from Core would be crucial to keep as high as possible. But, I regret the loss of movement speed and, at least so far I'm finding that with ageless end is essentially never a problem (at least so far). ^ As before feedback would be most welcome and appreciated. ^ I was initially confused about the difference between Agility Core and Agility Radial in an earlier incarnation of this post. The edits here remove that (at least that) source of confusion. Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Medicine Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(3), UbrkCons-Hold/Rchg(5), UbrkCons-Dam%(5), GladNet-Dam%(7) Level 1: Gale -- Empty(A) Level 2: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(11), Apoc-Dam%(11) Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(15), CoPers-Conf%(17) Level 6: Aid Other -- Heal-I(A) Level 8: Superior Invisibility -- LkGmblr-Rchg+(A) Level 10: Steamy Mist -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def(21), LkGmblr-Rchg+(21) Level 12: Super Jump -- Zephyr-ResKB(A) Level 14: Aid Self -- Heal-I(A), Heal-I(23), EndRdx-I(23), RechRdx-I(25) Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(25), EndRdx-I(27), Achilles-ResDeb%(27) Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(29), ExRmnt-Dmg/EndRdx(29), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-EndRdx/Dmg/Rchg(31), RechRdx-I(31) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 22: Combat Jumping -- LkGmblr-Rchg+(A) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SWotController-EndRdx/Rchg(33), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SWotController-Rchg/Dmg%(34) Level 28: Tough -- GA-ResDam(A), GA-Res/Rech/End(36), GA-End/Res(36) Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(37) Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(37), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-+Res(Pets)(39) Level 35: Tornado -- FrcFbk-Rechg%(A), RechRdx-I(40), BldM'dt-Dmg(40), BldM'dt-Dmg/EndRdx(40), ExRmnt-EndRdx/Dmg/Rchg(42), Empty(42) Level 38: Lightning Storm -- OvForce-Acc/Dmg/End(A), OvForce-Dmg/End/Rech(42), OvForce-Acc/Dmg/End/Rech(43), OvForce-Dam/KB(43), OvForce-End/Rech(43), OvForce-Acc/Dmg(45) Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(45) Level 44: Mind Over Body -- GA-Res/Rech/End(A), GA-ResDam(45), GA-End/Res(46), GA-3defTpProc(46) Level 47: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), FrcFbk-Rechg%(50) Level 49: Group Invisibility -- LkGmblr-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Numna-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46), P'Shift-End%(50) Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Control Core Embodiment ------------
  6. My ill / storm is on a limited budget, but is coming together OK. Phants are perma when incarnates are in the picture, as is indomitable will. Up to 3 lightning storms can be out at a time, as well as several tornadoes. For defenses there is the fighting pool, aid self, mind over body, indomitable will and currently very close to 37% ranged defense (that will be in the 40s quite soon). I have no doubt, though, that there are a number of rookie mistakes here and that the build can be further improved. So, I'm hoping for some suggestions from those with more experience than me. Because Mids has a couple of "holes", slightly more information is needed. Specifically, lightning storm and tornado both have the sudden acceleration "knockback to knockdown" IOs and sprint has the "stealth" IO in it. Also, I'm planning on replacing the aid self IOs with Panacea IOs (including the proc) and the Mental blast IOs with Superior Winter's Gift. Finally, guidance about what T4 incarnates to take would be most helpful and appreciated. Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Medicine Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- OvForce-Acc/Dmg(A), OvForce-End/Rech(3), OvForce-Acc/Dmg/End(3), OvForce-Dmg/End/Rech(5), OvForce-Acc/Dmg/End/Rech(5), OvForce-Dam/KB(7) Level 1: Gale -- Empty(A) Level 2: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(11), Apoc-Dam%(11) Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(15), CoPers-Conf%(17) Level 6: Aid Other -- Heal-I(A) Level 8: Superior Invisibility -- LkGmblr-Rchg+(A) Level 10: Steamy Mist -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(17), Aegis-ResDam/EndRdx(19), LkGmblr-Def(19), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(21) Level 12: Super Jump -- Zephyr-ResKB(A) Level 14: Aid Self -- Heal-I(A), Heal-I(23), EndRdx-I(23), RechRdx-I(25) Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(25), EndRdx-I(27), Achilles-ResDeb%(27) Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(29), ExRmnt-Dmg/EndRdx(29), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-EndRdx/Dmg/Rchg(31), RechRdx-I(31) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 22: Combat Jumping -- LkGmblr-Rchg+(A) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SWotController-EndRdx/Rchg(33), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SWotController-Rchg/Dmg%(34) Level 28: Tough -- GA-ResDam(A), GA-Res/Rech/End(36), GA-End/Res(36) Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(37) Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(37), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-+Res(Pets)(39) Level 35: Tornado -- FrcFbk-Rechg%(A), RechRdx-I(40), BldM'dt-Dmg(40), BldM'dt-Dmg/EndRdx(40), ExRmnt-EndRdx/Dmg/Rchg(42), Empty(42) Level 38: Lightning Storm -- FrcFbk-Rechg%(A), Dev'n-Acc/Dmg(42), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Empty(45) Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(45) Level 44: Mind Over Body -- GA-Res/Rech/End(A), GA-ResDam(45), GA-End/Res(46), GA-3defTpProc(46) Level 47: Mental Blast -- Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), EndRdx-I(50), RechRdx-I(50) Level 49: Group Invisibility -- LkGmblr-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Numna-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46), P'Shift-End%(50) Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Control Core Embodiment ------------
  7. Postscript ... I ran a summer blockbuster last night with my illusion / traps and found that the way FFG follows your character around sometimes creates challenges. My character kept getting hit for big damage and had a few hospital trips because staying close enough to have FFG protect teammates in melee range with the AVs sometimes kept my character in harm's way (no matter where I placed him relative to some of the AVs). Then I ran a Synapse last night with my illusion / time character and found the freedom to operate from range made playing her more enjoyable, as well as safer. I liked the concept of the illusion / traps character even more than my illusion / time character. But, I'm finding illusion / time mechanically easier to play and ultimately more enjoyable. FWIW, YMMV, and all the usual caveats apply. My thanks again for the feedback.
  8. Thank you for clarifying. I've got two lowbie illusion controllers; 1 is time manipulation and the other is traps . I'll ponder a bit more. But, I think the possibility of power boosting farsight and the relative ease with which perma phants can be obtained will lead me toward picking time over traps.
  9. I could of course be wrong. But, I suspect that either power boost won't affect traps summons because they're considered pets or it will affect them for the duration for which they exist. My main interest is in boosting FFG for better personal / team defense. Even if affected nothing else for the duration for which it was summoned I'd be happy with that. My best guess, though, is that time manipulation looks very appealing when compared to traps in part because power boosted farsight can be made perma.
  10. I'm wondering if power boost will affect the numbers associated with the traps controller secondary. For example, does power boost affect ... 1. The defense provided by force field generator 2. The regen from triage beacon 3. The debuffs of acic mortar ... etc Thank you in advance for clarifying!
  11. Guardian was where I started as well. I started out in a group with somebody named Sailboat as an officer of that SG. The odds that you're him seem low, but if you are then you might remember that my D2 characters' resistances were usually pretty low. :)
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