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Due Regard

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Everything posted by Due Regard

  1. Due to the current patching while looking at the rewards, they've unlocked the badges for all. This means that the personal mission at the VERY end of Mr G's arc (new Praetorian content, Redside - Lvl 50 24.14) would be the quickest, as it is literally ONLY dialogue. Can confirm it works to unlock the new badges, hadn't tried for older badges on an alt.
  2. I rolled Ill/Dark for my wrong-side project... Great fun leveling up through red content, toys constantly unlocking. Gonna have to compare my build to yours... I think I see some tricks that I like there.
  3. Double poasted - Someone can prune this, if possible.
  4. As a Kat/Regen Scrap Main from legacy... I want Sent Regen for ALL AT's. And I've a Beam/Nrg (Gundam) and Dark/SR (Fae) at 50, both are amazing and fun. The Beam is IO'd and soft-capped shenanigans. The Dark is just lightly IO'd, but still very useful (haven't made an expensive build for him, yet). However, I keep making grabby hands at Sentinel Regen... May roll an Elec/Regen (haven't ever played an Elec/ Blast to 50 yet).
  5. How about swapping Stone Skin and Brimstone? Fire Pro low, auto power at level 35.
  6. 5 Alignment Tips/Day. Forget if you could do the alignment mission day 2 or not... Public Fame may be earned by characters for completing Alignment Missions. Each Alignment Mission completed will award one point of Public Fame corresponding to the mission's alignment. Whenever a point of Public Fame is earned, a character will also be awarded a corresponding Alignment Point. Characters may only possess a maximum of five points of Public Fame at any time, and each point will expire 20 hours of real time after being earned. If a character currently has five points of Public Fame and completes another Alignment Tip Mission, no additional Public Fame is awarded and no Alignment Points are earned.
  7. Assassin's X - Full length. So amazing, I love all of them.
  8. Went through all my alts, liquidated any TO's I found (tricky, as I've a habit of selling stuff frequently, owing to running with 2x EXP all the time)... Results below. Also, were you just keeping it to 20 as the upper end (as I found 21/22 TO's on one toon)? JACKPOT!!!! Whelp, that was a fun exercise to catch! 152 million, with 4 toons having winning items! Shame I can't play anymore, as I've listed all the TO's I have, and I won't get anymore. Thank you!
  9. Interesting... Time to pull out archived toons.
  10. Welcome to the joys of MMO's... Change is the only constant. Also, that slotting will STILL have you at the "fastest I could go" for flight, as you've literally lost NOTHING to flyspeed in the patch. AB now allows you to go even faster, Tails, but only 1/3rd of the time.
  11. Is it really fake, if it never existed in the first place?
  12. Bitdefender, my anti-viral. Yeah, nothing against HC... but I don't tend to whitelist rando files. Would rather have them investigate why it's flagging, and if false, submit it themselves to Bitdefender.
  13. Also jumping onto the hype/request train to keep /TA's ranges at 80', to match Arch blasts. The set is a ranged support set, let us leave it as such on the ranged powers. Increase End/Recharges if needed, to "pay" for the extra 30'.
  14. Homecoming: City of Heroes Error Could not load launcher bootstrap package. This may indiciate an Internet connectivity issue. So, managed to install and launch just fine on my laptop. However, multiple attempts on my desktop yield the same issue/error message, and a failed install. Solutions? More details on the error... found out I had different anti-virals on the two computers... Desktop keeps kicking up this error: We blocked this dangerous page for your protection: http://cdn.homecomingservers.com/hc/launcher/2744/win32/launchercli.exe.xz Accessed by: launcher.exe Threat name: Gen:Variant.Fugrafa.6013 Dangerous pages attempt to install software that can harm the device, gather personal information or operate without your consent. So... thoughts, @Number Six?
  15. Thirding "Vertigo", while it seems close to "stun/dizzy", I think we can still keep the Hold mechanic aspect... And it seems a better fit in-lore for all types of entities, as robots/ghosts/fluffies/etc pro'ly don't care about head pains.
  16. A villain DEV!?!?!?!?!? HELLS YEAH!!!!!!!!!
  17. Many of the blaster secondaries are not performing at the level the developers would like. Some are underperforming (Darkness, Ninja, Icy). Others are... "Balance, as all things must be."
  18. Wow... that's a lot of Critical feelings to air out. Are you sure you want to start that Scrap of a discussion on the boards? ^_^
  19. Quoting for emphasis. To you it aligns. And that's great, but that is also your opinion. Praetoria was specifically supposed to be morally grey - without clear cut heroes or villains. In fact, it is possible to maintain any of the 4 factions through the first 20 levels, take the portal to Primal, and be either a Hero or Villain. You're not locked in. I felt a finer point on it was less Hero vs Villain in Praetoria, and more Law vs Chaos - Responsibility and Warden are the Law side - stronger code of conduct, restrictions in place, but still trying to effect their will. Crusader and Power are Chaos - whatever happens, happens... If it works to their goals, then sure! This is from me playing through all 4 factions paths on Legacy, so please forgive errors from 8 years of fog. I'll be playing through them again, natively, when HC makes those upcoming SO changes, and will revise my impressions as needed then.
  20. As a red main (started blue, love red more), I'd like to answer a few of your points. TLDR - give Redside a try again? Mercy was revamped, and is much smoother for a native lowbie. GV does suck w/o flight... however, base TP makes that very smooth, since most mission doors can be better accessed off the central corridor. Nerva (Caleb zone) has the same issues as IP (huge size) and Perez Park (unmapped forest maze with no holes to jump/fly through). I'll agree with you on Nerva, but I'd argue the ferry system and fewer zones overall makes redside easier to navigate than blue. Mission layouts are much more forgiving, too... as there's only 7 zones to blue's 18, you run around in zone more, and through zones less. Granted, I tend to slot at least a Stealth IO in every toon, but between Ninja/Beast Run + Jump Pack, the only zones I've issues in movement are the 4 SS, and sometimes high doors in GV. So, I've been doing an experiment - I've rolled each AT on the "wrong" side, and been playing through content (missions, TF's, etc). Either the redside AT's are stronger (doubtful, AT's are fairly balanced) or redside has harder mobs (more believable - they have more varied damage types, more status effects and at lower levels. This is actually highlighted even more in Praetoria. Gold side mobs are harder at level than blue or red groups... With the exception of Vanguard - they're sucky for everyone). My leveling experience has been much easier on blueside with the red AT's. (note, Stalkers on Blue are hilarious! Content was NOT designed for players to be sneaky) Agreed, Red AT's are much more self-contained. I've noticed an interesting trend on that, both Legacy and Live... While Blue teams tend to pick and choose, recruiting AT's or even powersets, commonly requiring minimum levels for non-TF content - I don't see the same thing Red. Might be the more self-sufficiency, might be the different attitude of being a villain, might be the "holy crap, I don't have to solo!" effect... but most red teams I see recruiting don't have a requirement other than don't leech. Long since eliminated when they merged markets back on Legacy. The issues there was the paucity of both population and resources... Younger faction, less players, less overall stuff moving around. Fortunately, with the market/currency mergers, that issue is totally gone. My Inf is Inf, blue, red, or gold. Anyhow, yes, I'd love for more content for redside, and a larger draw for people. Would also love more selfish missions/arcs, vs being evil for someone else's benefit. Lastly, can we get TF's to match the FPR's ranges? No 10-15, and no 30-35!
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