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Everything posted by Due Regard
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When You Want to Run Solo, What Scrapper Do You Take?
Due Regard replied to 00Troy00's topic in Scrapper
Elec/ lacks solid ST damage. AS traded for the PBAoE 0-damage stun on Stalkers alleviates that. Still one of the two best AT's for it, though, due to damage scalar and the pseudo-pet status of Lightning Rod. Stealing this. -
Part of the issue there is Scrapper APP's suck, since Scrappers are so awesome out the gate... It really does come down to Body/Soul for min/max, or whatever for concept. Edit: Change to Soul/Body/Mu - just realized this was Broot forums.
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What are the most hybrid-y builds (apart from the Epic Archetypes)?
Due Regard replied to Gulbasaur's topic in Archetypes
A Blood Widow? Curious. The Widow version of a Huntsman... Build? -
Yet another, another Sentinel improvement thought...
Due Regard replied to Due Regard's topic in Suggestions & Feedback
As I'd not been following the Sentinel improvement ideas, I tossed it in the AT forum first, as it kinda came out of nowhere, to see validity, or if someone else had already brought it up. Thanks for moving it, especially considering the positive feedback. -
Haven't played Rad/* Scrapper yet... Too many alts.
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Doesn't Quills Crit? Being in a primary?
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1) Opportunity grants BOTH the Offensive and Defensive options. 2) Have Opportunity be triggered by EITHER of the T1 or T2 blasts. 3) Opportunity's bar depletes on activation, allowing you to build it WHILE under Opportunity. Benefits: "Perma"-Opportunity would help the damage gap for Sentinels VS other DPS classes. Limited by 30sec duration of Opportunity - need to keep fighting to keep it up. Not as binary as PermaDom, and accessible to most/all players/builds, as it is more a playstyle goal/requirement vs a build requirement. Opens build choice, as you don't need both T1/2, or need to choose one or the other for endgame builds. Simplifies gameplay - There's not a choice anymore, or getting the "wrong" buff because your first attack missed and your second was queued. Limitations: Still shorter range and lower target cap vs Blasters. Still only one Vulnerability target at a time per toon - Activating on a new target removes the old one if still up. Concerns: Active gameplay could potentially mean that you've a permanent +Dam, +EndRed, -DefTgt, -ResTgt buff at all times. Thoughts?
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Would some one be so kind and post a End game Rad/SS tank build.
Due Regard replied to GmcNation88's topic in Tanker
Rad - All SS - Rage, Footstomp, KO Blow Hasten Salt other powers to taste. -
| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;689;1378;HEX;| |78DA5593594F135114C7EFB483B55076CA525A4BB1EC746851DF352289010CA6896| |FA60EE5028D63DBCC9444BF85B8BCA98011232E6FAE5FC1B87C01E3F2E6869AF8A2| |0FA69ECEF95F1D9A34BF9EFF3DE79EFF3DF776EEFC54686969FAB0D09A8E5AA6E3E| |4B279DB2C97A51D386156566DD312F4A99F97C54245162BD20950185639B9396949| |699C5C2D589613F9A74EC9255974A4713C2F7347EC73259B3628952C235B9672B1D| |1FD395D585EA9148ACB21379A9566998266152C4ADB5929947B8E950B79235B31AD| |B3B46BB6B46AE5E64CA722ED0BDDE42249DFF59A1DAD665154EBC4455D888C2E7C6| |BE025A67E19BCC2DC7395B935E22D0E6BBCD8C1DCDB02CEF85DD6FFA1B418F127C7| |1BD45943B1AEBD6131F4167CC76C7A0F7E60468684F0AB8EFE8F2CB67C023F33DBB| |E805F991D3BCC4DEA58876251B7ED73C59B2406D48E813B7CB08E6D66E75DF01EB3| |FB3EF88019253B41B5633041C804452F890D4A6C80D84F6D1A216A8D632C46C0185| |53463D1D78C394630C728E6788B766855F36A7DCE478ABE60EE7B09BE025F83B473| |3B3D3FB7A85DA7F2215DF4ED01036090995EF3B9767CD4292C708070843DFA49EC5| |21EBB0EB2A7441A3CC0DCA2A41E35CC9E333CA484C9DCBF00E6C145665232E3E4B5| |17C5FEDE5A2F7A2DC9DF7C90E424D338C49D74EA1453766218D92046368891DDA6A| |4B8B2137FC86D061F31871E834FC0A7CC9167CC3EB2D3AF8AFBAF61F13A788339BA| |0E6E809B3833150F6084BE810CDB199F0431ADDAF31D56373A9CE2F7386E3053136| |09A2F2595E1F857488831ECAC8DE1E0462BB3930E6CA857666071025369A3C5B47A| |9769BCCBB8FEFF2F5C8DEA427DAA42B817AF8B594F06BD767631AF2B8D442DC9993| |BF5DECC148BDF7689C32C7EF7889A38059F09BEE21FBB16FBD8E70438334A8740E3| |EA69CACC28F3A63758F006F3DEE02F01D9C639| |-------------------------------------------------------------------|
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So, since I'm in a fantastic self-hate mood right now, here's my Main on Homecoming. Pylons are +10 minutes, 801.1 splats me on the first mob, and I've not even tried Trapdoor, since apparently I suck at building/playing this guy... Help? This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Penitentes: Level 50 Natural Scrapper Primary Power Set: Spines Secondary Power Set: Ice Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Lunge SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7) Level 1: Frozen Armor LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), ShlWal-ResDam/Re TP(9), Ksm-ToHit+(11), Rct-ResDam%(11) Level 2: Spine Burst OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dam/KB(15) Level 4: Hoarfrost Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21) Level 6: Build Up GssSynFr--Build%(A) Level 8: Impale SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(21), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Rchg/SlowProc(25) Level 10: Wet Ice EndRdx-I(A) Level 12: Chilling Embrace EndRdx-I(A) Level 14: Hasten RechRdx-I(A), RechRdx-I(27) Level 16: Glacial Armor LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29) Level 18: Quills SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(29), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(31), SprScrStr-Rchg/+Crit(31) Level 20: Energy Absorption GifoftheA-Def/EndRdx(A), GifoftheA-EndRdx/Rchg(33), GifoftheA-Def/EndRdx/Rchg(33), GifoftheA-Run+(33), EffAdp-EndMod/EndRdx(49) Level 22: Kick Acc-I(A) Level 24: Tough Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(34) Level 26: Ripper SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Rchg/+50% Crit(37) Level 28: Permafrost StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(37), GldArm-3defTpProc(37), Ags-Psi/Status(47) Level 30: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 32: Throw Spines SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(42) Level 35: Icicles SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 38: Icy Bastion Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(45), Ags-ResDam/EndRdx/Rchg(45) Level 41: Moonbeam Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(46) Level 44: Shadow Meld LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(47) Level 47: Combat Jumping LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 49: Assault EndRdx-I(A) Level 1: Critical Hit Level 1: Brawl Acc-I(A) Level 1: Sprint Clr-Stlth(A) Level 2: Rest Heal-I(A) Level 1: Swift Run-I(A) Level 1: Hurdle Jump-I(A) Level 1: Health NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(48) Level 1: Stamina EndMod-I(A), EndMod-I(48) Level 49: Quick Form Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------ ------------ Set Bonus Totals: 15% DamageBuff(Smashing) 15% DamageBuff(Lethal) 15% DamageBuff(Fire) 15% DamageBuff(Cold) 15% DamageBuff(Energy) 15% DamageBuff(Negative) 15% DamageBuff(Toxic) 15% DamageBuff(Psionic) 18.5% Defense(Smashing) 18.5% Defense(Lethal) 37.25% Defense(Fire) 37.25% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 16% Defense(Melee) 9.75% Defense(Ranged) 29.13% Defense(AoE) 1.8% Max End +15% Enhancement(Accuracy) 3.75% Enhancement(Max EnduranceDiscount) +76.25% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 271.1 HP (20.24%) HitPoints 15% JumpHeight 15% SpeedJumping 52.5% MezResist(Confused) 52.5% MezResist(Held) 52.5% MezResist(Immobilized) 52.5% MezResist(Sleep) 52.5% MezResist(Stunned) 52.5% MezResist(Terrorized) 200% MezResist(Teleport) (20% chance) 22% (0.37 End/sec) Recovery 78% (4.35 HP/sec) Regeneration 60% ResEffect(SpeedFlying) 60% ResEffect(RechargeTime) 60% ResEffect(SpeedRunning) 10.25% Resistance(Smashing) 37.25% Resistance(Fire) 37.25% Resistance(Cold) 8% Resistance(Energy) 8% Resistance(Negative) 8% Resistance(Toxic) 13% Resistance(Psionic) 10.25% Resistance(Lethal) 22.5% SpeedRunning 36% GlobalChanceMod PlayerCrit ------------ Set Bonuses: Superior Blistering Cold (Lunge) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), 10% Status Resistance 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Luck of the Gambler (Frozen Armor) 10% (0.56 HP/sec) Regeneration 15.06 HP (1.12%) HitPoints +7.5% Enhancement(RechargeTime) Shield Wall (Frozen Armor) 5% Resistance(All), 100% MezResist(Teleport) (20% chance) Reactive Defenses (Frozen Armor) 3% Resistance(All) Overwhelming Force (Spine Burst) 12% (0.67 HP/sec) Regeneration 3% DamageBuff(All) 20.08 HP (1.5%) HitPoints 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) Preventive Medicine (Hoarfrost) 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance 25.1 HP (1.87%) HitPoints 3% Resistance(Fire,Cold), 5% Status Resistance 3.75% Enhancement(EnduranceDiscount) +8.75% Enhancement(RechargeTime) GrantPower Preventive Medicine (when PreventiveMedicine) Superior Winter's Bite (Impale) 6% Resistance(Fire,Cold), 10% Status Resistance 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 5% Defense(Energy,Negative), 2.5% Defense(Ranged) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Luck of the Gambler (Glacial Armor) 10% (0.56 HP/sec) Regeneration 15.06 HP (1.12%) HitPoints +7.5% Enhancement(RechargeTime) Superior Scrapper's Strike (Quills) 40.16 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) +10% Enhancement(RechargeTime) 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge Gift of the Ancients (Energy Absorption) 2% (0.03 End/sec) Recovery 2.25% Resistance(Fire,Cold), 3.75% Status Resistance 1.8% Max End 7.5% SpeedRunning Aegis (Tough) 7.5% Movement Speed 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Superior Critical Strikes (Ripper) 4% (0.07 End/sec) Recovery +15% Enhancement(Accuracy) 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 4% DamageBuff(All) +10% Enhancement(RechargeTime) Steadfast Protection (Permafrost) 3% Defense(All) Unbreakable Guard (Permafrost) 100.4 HP (7.5%) HitPoints Gladiator's Armor (Permafrost) 3% Defense(All), 100% MezResist(Teleport) (20% chance) Aegis (Permafrost) 5% Resistance(Psionic) Luck of the Gambler (Weave) 10% (0.56 HP/sec) Regeneration 15.06 HP (1.12%) HitPoints +7.5% Enhancement(RechargeTime) Superior Frozen Blast (Throw Spines) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), 10% Status Resistance 4% (0.07 End/sec) Recovery 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Superior Avalanche (Icicles) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), 10% Status Resistance 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Aegis (Icy Bastion) 7.5% Movement Speed 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Apocalypse (Moonbeam) 16% (0.89 HP/sec) Regeneration 40.16 HP (3%) HitPoints 4% DamageBuff(All) +10% Enhancement(RechargeTime) Luck of the Gambler (Shadow Meld) 10% (0.56 HP/sec) Regeneration +7.5% Enhancement(RechargeTime) Luck of the Gambler (Combat Jumping) 10% (0.56 HP/sec) Regeneration +7.5% Enhancement(RechargeTime) Also, I don't know what format I should pull from Mids' to make it pretty...
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My fingers remembered before I did... Had to make the motion on the keyboard to figure out the keys. Don't feel bad.
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Ctrl+Tab is default for "TargetEnemyNearest", BTW...
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Pick powers, slot with enhancements, profit. You picked a melee secondary with a primary with a PBAoE and TAoE... Seems like a solid option at blapping. Also, try kitting one out yourself, you'll get better feedback, because then people will know what you're building for. Or, troll through these forums and mix match Rad/ and /Psi builds... I'm sure there's a few.
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F > Space > W if needed > #keys for attacks. I run Combat Jumping on most of my toons, and main melee. Follow into a jump usually gives me momentum to land next to them, even if they run. If not, a little "W" action finishes it. Edit: Regardless of AT, my toons end up in melee - Out of all the alts Legacy and Homecoming, I can think of only a few that didn't: AR/Nrg Blast, Ill/Emp Troller, Dark/Cold Corr (Legacy); Beam/EnA Sent (Homecoming)
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I forgot about this poast. Thank you. I missed it.
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Had an AR/Nrg on legacy... Boost Range + Cones/Snipes is giggle fodder... But, the whole time, you're AR.
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I would roll Mercs in an instant.
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Somone's military...
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O_O Humbled, and too tired to try now. Brought my main (Spines/Ice Scrap) into 801.0 at +4x8 ('cause everyone else is doing it). Spotted by the first mob... +Per!? Nice. Corner pull out of paranoia, only half, not bad... BU>Spine Burst>Jump out to Throw Spines... Dead. Holy shit. Nice. Ow.
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Hasten auto, dom 3:1 for Ctrl+1 for easy rehit.
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So, tossing in here, where/how do I find a good DPS calculator? Seems I've been using some crappy chains for my AV/GM attempts...
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Another +1 Spines/Ice - Amazing combo, and Chilling/Quills/Icicles acts as a half-taunt aura, thanks to lotsa of hate, debuffs, and stacking slows.
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Appreciated, forgot that HC got rid of the badge requirement to unlock her. This will also be done when I dig into it again, and/or work on the blue parallel. Busy with work and license renewal for EMS.
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SHIT! Thank you, editing. This is why I threw this out there. Crowd-sourced QC... I forget that Marshal is such a PITA with the dual req of 4th arc completed and running LRSF... Though, should be nicer with it available in Ouros.
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Got tired of jumping around zones and grabbing requirements by accolade, so put together a document for by zone. Will work on a hero one, eventually.