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Everything posted by Due Regard
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Regardless of AT what are your favorite builds without Hasten
Due Regard replied to KaizenSoze's topic in Archetypes
With a buff to the Pri/Sec +Rech powers, of course? So that they aren't equaled by a pool power? ^_^ -
3 Lvl 53 SO's in Hasten is 3 x 38.295%: ED reduced to 97.23% from 114.88% 2 Lvl 50 IO's in Hasten is 2 x 42.4%: ED reduced to 83.32% from 84.8% 2 Lvl 50+5 IO's in Hasten is 2 x 53%: ED reduced to 95.9% from 106% 3 Lvl 50 IO's in Hasten is 3x53%: ED reduced to 99.08% from 127.2% For the cost of 10 boosters, you save a slot for elsewhere in a build, and lose 1.33% (SO's) or 2.18% (50 IO's) recharge in Hasten. Most builds will make that trade. Yes, that 3rd Lvl 50 Rech IO of 53% was nerfed down to 2.18%. Homecoming hasn't adjusted Enhancement Diversification. It's still there. Also, here's an adjustment to your build, Though, I think that Fighting and a Defense Epic (Ice/Scorp/Force) might be better for +Def stacking: This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Alternate Mightcross: Level 50 Mutation Blaster Primary Power Set: Electrical Blast Secondary Power Set: Devices Power Pool: Force of Will Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Lightning Bolt -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(3), Dcm-Dmg/Rchg:40(3), Dcm-Acc/Dmg/Rchg:40(5), Dcm-Build%:25(5) Level 1: Toxic Web Grenade -- IceMisTrmt-Dam/Rech:50(A), IceMisTrmt-Dam/Slow:50(48), IceMisTrmt-Acc/Dam/End:50(50), IceMisTrmt-Acc/Dam/End/Rech:50(50), IceMisTrmt-+ColdDmg:50(50) Level 2: Ball Lightning -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Acc/Dmg/Rchg:50(9), SprDfnBrr-Acc/Dmg/EndRdx:50(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(11), SprDfnBrr-Rchg/+Status Protect:50(11), Ann-ResDeb%:20(13) Level 4: Weaken Resolve -- Acc-I:50(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(46) Level 8: Charge Up -- RctRtc-Pcptn:20(A) Level 10: Targeting Drone -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(13), GssSynFr--ToHit/Rchg/EndRdx:50(15), GssSynFr--Rchg/EndRdx:50(15), GssSynFr--ToHit/EndRdx:50(17), GssSynFr--Build%:50(17) Level 12: Zapp -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(19), Apc-Acc/Rchg:50(19), Apc-Dmg/EndRdx:50(21), Apc-Dam%:50(21) Level 14: Project Will -- Acc-I:50(A) Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23) Level 18: Tesla Cage -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(23), Dvs-Dmg/Rchg:50(25), Dvs-Hold%:30(25), Thn-Acc/Dmg/EndRdx:50(27), Thn-Dmg/EndRdx/Rchg:50(27) Level 20: Field Operative -- LucoftheG-Def/Rchg+:50(A), PwrTrns-EndMod:50(29), PwrTrns-+Heal:20(31), PrfShf-End%:20(33), ShlWal-ResDam/Re TP:50(45), Rct-ResDam%:50(45) Level 22: Unleash Potential -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/Rchg:50(39), LucoftheG-Def/EndRdx/Rchg:50(40) Level 24: Assault -- EndRdx-I:50(A) Level 26: Voltaic Sentinel -- SlbAll-Dmg:50(A), SlbAll-Dmg/Rchg:50(29), SlbAll-Dmg/EndRdx:50(31), SlbAll-Build%:50(31) Level 28: Trip Mine -- Arm-Dmg:50(A), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(48), Arm-Dam%:50(48) Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), LucoftheG-Def/EndRdx:50(39) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(33), SprBlsWrt-Acc/Dmg/Rchg:50(34), SprBlsWrt-Acc/Dmg/EndRdx:50(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(34), SprBlsWrt-Rchg/Dmg%:50(37) Level 35: Bonfire -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(36), OvrFrc-Acc/Dmg/End:50(36), OvrFrc-Dmg/End/Rech:50(36), OvrFrc-Acc/Dmg/End/Rech:50(37), OvrFrc-Dam/KB:50(37) Level 38: Gun Drone -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(40), ExpRnf-Dmg/EndRdx:50(40), ExpRnf-Acc/Dmg/Rchg:50(42), ExpRnf-EndRdx/Dmg/Rchg:50(42), ExpRnf-+Res(Pets):50(42) Level 41: Fire Shield -- UnbGrd-Max HP%:20(A), UnbGrd-ResDam:50(43), StdPrt-ResDam/EndRdx:30(43), StdPrt-ResDam/Def+:30(43), GldArm-3defTpProc:50(45) Level 44: Melt Armor -- Acc-I:50(A) Level 47: Rise of the Phoenix -- Prv-Absorb%:25(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth:20(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I:50(A) Level 1: Health -- NmnCnv-Regen/Rcvry+:30(A), Mrc-Rcvry+:20(7) Level 1: Hurdle -- Jump-I:50(A) Level 1: Stamina -- PwrTrns-+Heal:20(A), PwrTrns-EndMod:50(7), PrfShf-End%:20(33) Level 1: Shocked Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;700;1400;HEX;| |78DA55935B4F135110C767BB5BA0A5057A81964B81A2486D4B5BF012E35D104C842| |644127D6C36ED529AACDDA6BB187D32311A3F022AA05141C0F89114F5C927048598| |F860EA74678E964DB6BF9CFF3933FB9FE99CECFDEB9E8585E9AB20792775D534731| |3F86B69D596EC92A55A25A30CF804AFE92895554B1BCC968A8B56BE6A9866336E0C| |F0E9DC2DB55CD40AA9295DCB5BD5525ED5294F48ECCF2F552A46D54ADD500B45CD3| |2C13F67187A6ADAA8E6B59CB190BB53D2758F2DCD6A6AA5542EBAEDC57C45D30AED| 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|22F61B4407F0A436F1E48A890D27EC4305DBE04C1CEB126EFF02E976C6C2| |-------------------------------------------------------------------|
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-1 Rech CP, +1 Heal/Rech DP. Also, updated Mids has D-Sync's.
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Most are. You just can't TELL them that.
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Attacks - Yup, didn't think to do attack chains, just took powers. Trimmed a little fat and actually checked possible chains. Shadow Bolt/Nova Bolt/Ebon Eye - Grabbed for attack chains (Human/Dwarf), potentially useable Lvl 2 power. See that was unnecessary, grabbed Snare for utility (torn between Acc/Dam or Acc/Mez for the slot). Also see how useless Nova Bolt is, and unneeded - the Cone/TAoE can be subbed into chains. I do appreciate the HC changes of the T1/2 blasts being options for the forms (especially since Eye is actually useful) Gravity Well - Ran out of slots, kept it for utility. Rejiggered it, and had to sort out purple choices - I split the ATO's, so I've only got room for 2xPurple 5 slots. Why Dam/Rech instead of Dam? Dam keeps me ED capped, and only loses 0.5 seconds of recharge with my bonuses (global+perma-Hasten). Stygian Circle - Chased 5% recharge here... Wasn't a good use of slots. Thanks. Quasar - Valid critique, and far more useful than Unchained Essence, due to lack of awkward targeting. Also didn't realize it recharges faster... Whoops - Legacy building mindset there. Unchain Essence - See above response. Also, never really liked cones, personally, so I shy away from them. I view Human as my utility form, got plenty of damage in Nova, so don't really want the additional attack. Dwarf Strike/Dwarf Drain - When I'm stuck in Dwarf due to mezzing enemies and no other option, I'd like to be waiting on powers/use fillers. Did manage to find slots to flesh out Drain, though. Passives and Globals: Forgot that Panacea needs to be in an active power, doh! PT:EndMod vs PF:% is a loss of 4.6 end per minute, or ~0.08eps. In exchange, I get 0.27hps regen. As I'm sitting at 3.29eps recovery (0-100 in ~34 seconds), I don't think I'm missing that - usual build goals are +2eps over toggle drain for sustainment, unless I have active +End tools. Since I'm going to be tri-forming, toggles aren't an issue unless stealthing. Experimentation was grabbed because it asks for 1 slot for 3 powers. I've a +Damage budget of 205% (most attacks are slotted to 95%+), and saturated Mire only gives 112.5%. Double Mire is possible, but Dwarf is 10 seconds vs 30 of Sunless. Good point on the Defensive aspect of Unleash Potential - if I'm just grabbing the first 2 as pre-req's, a small purple+ every 4 minutes will be better breathing room than a small red+ every 6. Have to steal a slot from Taunt (and 1.8 end), but that may be a better option. So, with all said and done, here's a revision: This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Calipax: Level 50 Technology Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Concealment Power Pool: Leaping Power Pool: Force of Will Hero Profile: Level 1: Ebon Eye -- SprKhlGrc-Acc/Dmg:50(A), SprKhlGrc-Acc/Dmg/Rchg:50(29), SprKhlGrc-Dmg/EndRdx/Rchg:50(29), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(31), SprKhlGrc-Rchg/FormBuff:50(31), Dcm-Build%:25(31) Level 1: Absorption -- StdPrt-ResDam/Def+:30(A) Level 2: Gravimetric Snare -- HO:Nucle(A) Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34) Level 6: Dark Nova -- GssSynFr--Build%:20(A), GssSynFr--ToHit/EndRdx:50(34), GssSynFr--ToHit:50(34) Level 8: Starless Step -- WntGif-ResSlow:10(A) Level 10: Weaken Resolve -- AnlWkn-Acc/DefDeb:50(A) Level 12: Sunless Mire -- SprEssTrn-Dmg/EndRdx/Rchg:50(A), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(36), SprEssTrn-Rchg/Global Heal:50(36), FuroftheG-Acc/End/Rech:50(36), FuroftheG-Acc/Dmg/End/Rech:50(37), FuroftheG-ResDeb%:10(37) Level 14: Shadow Cloak -- Ksm-ToHit+:10(A), ShlWal-ResDam/Re TP:10(37), Rct-ResDam%:20(39) Level 16: Project Will -- Acc-I:50(A) Level 18: Gravity Well -- Hct-Dmg:50(A), Hct-Acc/Dmg/Rchg:50(39), Hct-Acc/Rchg:50(39), Hct-Dmg/EndRdx:50(40), Hct-Dam%:50(40), UnbCns-Dam%:50(40) Level 20: Black Dwarf -- UnbGrd-Max HP%:20(A), UnbGrd-ResDam:50(42) Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx:50(A) Level 24: Unleash Potential -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/Rchg:50(42), LucoftheG-Def/EndRdx/Rchg:50(42) Level 26: Shadow Slip -- EndRdx-I:50(A) Level 28: Nebulous Form -- BlsoftheZ-ResKB:20(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+:50(A) Level 32: Dark Extraction -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(43), ExpRnf-Acc/Dmg/Rchg:50(43), ExpRnf-EndRdx/Dmg/Rchg:50(43), SlbAll-Dmg/EndRdx:50(45), SlbAll-Build%:50(45) Level 35: Quasar -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(46), OvrFrc-Dam/KB:10(48) Level 38: Eclipse -- ImpArm-ResDam/Rchg:40(A), ImpArm-EndRdx/Rchg:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48), ImpArm-ResPsi:15(50), GldArm-RechRes:50(50), GldArm-3defTpProc:50(50) Level 41: Stygian Return -- Prv-Absorb%:50(A) Level 44: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 47: Stealth -- LucoftheG-Def/Rchg+:50(A) Level 49: Infiltration -- LucoftheG-Def/Rchg+:50(A) Level 1: Dark Sustenance Level 1: Brawl -- Acc-I:50(A) Level 1: Sprint -- Clr-Stlth:15(A) Level 2: Rest -- Heal-I:50(A) Level 1: Swift -- Run-I:50(A) Level 1: Hurdle -- Jump-I:50(A) Level 1: Health -- NmnCnv-Regen/Rcvry+:30(A), Mrc-Rcvry+:20(33), Pnc-Heal/+End:10(33) Level 1: Stamina -- PwrTrns-+Heal:20(A), PwrTrns-EndMod:50(33) Level 1: Shadow Step -- Wrp-+Special:20(A) Level 10: Shadow Recall -- Acc-I:50(A) Level 6: Dark Nova Blast -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(3), OvrFrc-Dmg/End/Rech:50(3), OvrFrc-Acc/Dmg/End/Rech:10(5), Thn-Dmg/EndRdx:50(5) Level 6: Dark Nova Bolt -- HO:Nucle(A) Level 6: Dark Nova Detonation -- Bmbdmt-Dam:50(A), Bmbdmt-Dam/Rech:50(7), Bmbdmt-Acc/Dam/Rech:50(7), Bmbdmt-Acc/Dam/Rech/End:50(9), Bmbdmt-+FireDmg:30(9) Level 6: Dark Nova Emanation -- Bmbdmt-Dam:50(A), Bmbdmt-Dam/Rech:50(11), Bmbdmt-Acc/Dam/Rech:50(11), Bmbdmt-Acc/Dam/Rech/End:50(13), Bmbdmt-+FireDmg:30(13) Level 20: Black Dwarf Antagonize -- MckBrt-Taunt/Rng:50(A) Level 20: Black Dwarf Drain -- Hct-Dmg/Rchg:50(A), GldStr-Acc/Dmg:50(15), GldStr-Dam/End/Rech:50(15), GldStr-Acc/Dmg/End/Rech:50(17), HO:Golgi(17) Level 20: Black Dwarf Mire -- SprEssTrn-Acc/Dmg:50(A), SprEssTrn-Dmg/Rchg:50(19), SprEssTrn-Acc/Dmg/Rchg:50(19) Level 20: Black Dwarf Smite -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/EndRdx:50(21), CrsImp-Acc/Dmg/Rchg:50(21), CrsImp-Acc/Dmg/EndRdx:50(23), CrsImp-Dmg/EndRdx/Rchg:50(23) Level 20: Black Dwarf Step -- Jnt-EndRdx/Rng:50(A) Level 20: Black Dwarf Strike -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/EndRdx:50(25), CrsImp-Acc/Dmg/Rchg:50(25), CrsImp-Acc/Dmg/EndRdx:50(27), CrsImp-Dmg/EndRdx/Rchg:50(27) Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------ ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1690;791;1582;HEX;| |78DA6D945B4F134114C767B7B396965E281528770AF446A550E38317F00284C82D9| |288F264EA025BD8646D490B04A246A3C618134D7C373EF9A05FC2287E00BF00F1F2| |01501463E203A967E79C91ADB149FBDBF9CF3967FE7376A6339B63BE7C7EFC3C530| |2A3965E2EE7E6F55279455F32BC73C6E24AA1681597B7187CDCA3BA65AEEA9B6E78| |EE9431B94BF9BC51289B1B46E6CA8D85926EE546A0C65AC7DFF931E39FF90BEB259| |D79678B452B7379D5309642E271A2B06196CD05D332D7B67C429936F455B3B05C2F| |06E3C5D2A2912BE673F3A665B108381880EF3D9FED4BB17F2A1A7BE3622CCB59DB5| |BE23B64C736F13DF1398447385B17C9E25361AC09AAB47376DF47F56C5119027017| |EB861DBB48545C6940D6C3A2C40790A19107557BAD3216E62CFA4A156B455F221F4| 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|A0077597AD115DD39B8E61CCC3A077F009BDCD295| |-------------------------------------------------------------------|
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Energy Melee Attack Chains, ATOs and a Build for review
Due Regard replied to TungstenShark's topic in Scrapper
Regen and Strong in the same sentence? Nerf Regen. -
Quick Snipe is now based off of attacked/being attacked in the last 10 seconds. No longer need to hit a minimum ToHit threshold.
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Or, practitioner wasn't clear in their question. I get those responses all the time, and realize I have to reframe my query to my patients.
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Is there any reason to make a Spines/Stone Scrapper over a Brute?
Due Regard replied to jjolin01's topic in Scrapper
Runners die tired. -
Leveled her up on the wrong side (Villain) as a human only... The lack of mez pro has returned my desire to go to the MF'in WS Tri-Form, though... So, here we are! Critques or suggestions welcome. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Calipax: Level 50 Technology Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Concealment Power Pool: Leaping Power Pool: Experimentation Hero Profile: Level 1: Ebon Eye (A) Apocalypse - Damage: Level 50 (27) Apocalypse - Accuracy/Damage/Recharge: Level 50 (29) Apocalypse - Accuracy/Recharge: Level 50 (29) Apocalypse - Damage/Endurance: Level 50 (31) Apocalypse - Chance of Damage(Negative): Level 50 (31) Decimation - Chance of Build Up: Level 25 Level 1: Absorption (A) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 2: Shadow Bolt (A) Superior Kheldian's Grace - Accuracy/Damage: Level 50 (34) Superior Kheldian's Grace - Accuracy/Damage/Recharge: Level 50 (34) Superior Kheldian's Grace - Damage/Endurance/Recharge: Level 50 (34) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge: Level 50 (36) Superior Kheldian's Grace - Recharge/Form Empowerment: Level 50 Level 4: Hasten (A) Recharge Reduction IO: Level 50 (36) Recharge Reduction IO: Level 50 Level 6: Dark Nova (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 20 (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 (37) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50 Level 8: Starless Step (A) Winter's Gift - Slow Resistance (20%): Level 10 Level 10: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 12: Sunless Mire (A) Superior Essence Transfer - Damage/Endurance/RechargeTime: Level 50 (37) Superior Essence Transfer - Accuracy/Damage/Endurance/RechargeTime: Level 50 (37) Superior Essence Transfer - RechargeTime/Global Heal: Level 50 (39) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50 (39) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50 (39) Fury of the Gladiator - Chance for Res Debuff: Level 10 Level 14: Shadow Cloak (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (33) Shield Wall - +Res (Teleportation), +5% Res (All): Level 10 (40) Reactive Defenses - Scaling Resist Damage: Level 20 (40) Kismet - Accuracy +6%: Level 10 Level 16: Infiltration (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 18: Gravity Well (A) HamiO:Nucleolus Exposure Level 20: Black Dwarf (A) Unbreakable Guard - +Max HP: Level 20 (31) Unbreakable Guard - Resistance: Level 50 Level 22: Stygian Circle (A) Synapse's Shock - EndMod: Level 50 (40) Synapse's Shock - EndMod/Recharge: Level 50 (42) Synapse's Shock - Damage/Recharge/Accuracy: Level 50 (42) Synapse's Shock - Damage/Accuracy/Endurance: Level 50 (42) Synapse's Shock - EndMod/Increased Run Speed: Level 50 Level 24: Shadow Slip (A) Endurance Reduction IO: Level 50 Level 26: Unchain Essence (A) HamiO:Nucleolus Exposure Level 28: Nebulous Form (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10 Level 30: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 32: Dark Extraction (A) Expedient Reinforcement - Accuracy/Damage: Level 50 (43) Expedient Reinforcement - Damage/Endurance: Level 50 (43) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 (43) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50 (45) Soulbound Allegiance - Damage/Endurance: Level 50 (45) Soulbound Allegiance - Chance for Build Up: Level 50 Level 35: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 38: Eclipse (A) Impervium Armor - Resistance/Recharge: Level 40 (45) Impervium Armor - Endurance/Recharge: Level 40 (46) Impervium Armor - Resistance/Endurance/Recharge: Level 40 (46) Impervium Armor - Psionic Resistance: Level 15 (46) Gladiator's Armor - Recharge/Resist: Level 50 (48) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 41: Experimental Injection (A) Preventive Medicine - Chance for +Absorb: Level 20 Level 44: Toxic Dart (A) Accuracy IO: Level 50 Level 47: Adrenal Booster (A) Recharge Reduction IO: Level 50 (48) Recharge Reduction IO: Level 50 Level 49: Stygian Return (A) Panacea - +Hit Points/Endurance: Level 10 Level 1: Dark Sustenance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1692;794;1588;HEX;| |78DA6D93594F535110C7E7B6A794962E40A194AD94B5AC2D353E180537D0C82624A| |03E19BCC02D5C53DAA62D04A2C625C618A3DFC09898F8A05FC2287E0DA2F1D5C8A2| |18131F489D9E9923ADA149F3BB6796FFCC3967CED4C6A82B1EBF7C1E34CF4842CF6| |6E76FE899EC8ABE6438E78CC595642A915ADE04FCD947F48499D637ECF8DDA262E6| |A7E371239935D78DC8B5D5858C9E98BF881AB9E03FFFA8F19FFFC25A4607E74C2A9| |588CCA60D63A94A7E8E25D7CDACB96026CCDCA64B5A260D3D6D26976BE4E2D246DA| |C898AB4632A7E7CC541202D84314FF8F5CA07E791BF45B0062021A22C4A62873901| |88C315F627840C05A2159A364803AFC6A16F0D0A56C9017DA7BABCC68FDC0FCC8DC| |22B67F22B6E199585949B3F621620E68673E46451B69E62DB677D8830F33DF522F1| |D6F884F30C8AE7AB137A2AC438007651DDC0B386A3519F914232B3470CA2D574C08| |9299644E11BB86A9B1AEB3CC73A4B889C96E2E6375B36268829CE103ABEC2D7C087| |2EDC5F25E55DECBC1CF50A14A355A3584C08A77D0E8E348CDF7876482BFA8F65D74| |D6D2A1E645ED376A30FC9DD8B3C3DC65EE11B7FC7823AA765D2B48E37354AA57B5E| |BB9F63D34362A63E3B645B6EEC6D69B557A33B7FE02235BD4B0B4ECD3C1F7FE60FE| |641E10FB2F3247887E546C538A6DACF800153B35BCDD8262277E41D801FD5DC4813| |0B307E911307092CE237A8278B517A05B2976EFD0A14DA3B14F19FB1A68DFB3688C| |A8F18AF0584599F7B187413E5E186CA5AB0C09192D8DF92671F4480058B3303047C| |3EFB0C81667C4D1F083D641913BCEE2C80132EE9618BBC9B85764D4E03A3DA8D0B8| |2677B65FE2FC2DA431B44FD73D5ED262D0269D736874A81A0EEEDB2D409EB79C26D| |B361DA5E533F30B517CB5CA172E5E5392A790A4C6DE76856A968D31C789E5AF28D8| |5B52E1909D79A2B3E02A5023BA2C36B9CBCAE3925C9CE4E1240F2755729255143F9| |BDB34689509A22871FA6963D575441B39E94DF94E5146F56962CD19E6108FEE30B1| |AC4851F86ED16EA33A31B6C85C621A447B21495D82CF454AE5C729F95929C04A015| |66A60A5051C80182BE5F5E2C5CDE2C54CF1E22F5109D65C| |-------------------------------------------------------------------|
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Need Ice Mastery for Stalkers/Scrapper, please.
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I'm running an EndRed... global has it recharging in under 15 seconds, but that 10 End hit... oof.
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Hasten gets 2x50+5 commons. BU/Aim/etc get Gaussians %, and then a 50 End/Rech if I have the extra slots. Think I've got something in my Beam/EnA, so that Aim and Nuke are on about the same timer.
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Early levels, yes. Now, it's for when I get swarmed... Frozen Aura and auto-hit sleep is an AMAZING pause button. And with Regen's kit, Ice's controls, and AS's fear... wow. ATE end, but as I'm building it out, is very smooth (90% complete). Currently running through NW again through Ouros (Praetorian only lvl 50 goal), and at +2x2 I beat "Defend the Midnight Mansion" with only 1 death to the triple EB spawn... And was comfortable enough during the rest of the phases that I swept and cleared the map for exp.
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Me. All of my toons are build to kill stuff. Surviving doesn't earn exp.
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My Ice/Regen has turned out surprisingly well... I think Ice/ is a little bit of a sleeper set.
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This... Why ratchet up your difficulty before you can handle it? The AT's are designed for +0x1, anything above that is SUPPOSED to be challenging.
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My Beam/EnA went Nin for concept (Gundam) - and I literally only use SotW for shits and giggles, or posing. All my Beam attacks are better DPA. Would not object to balance/buffs/usability to Sentinel EPP's... Suspect it'll happen when HC does the Sentinel tweaking.
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Make a build, any build, copy your current build into Mids. You'll get infinitely better feedback.
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Defenders didn't have Fire before Powerset Proliferation...
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Remember, you'll be locked into the Crab backpack, even without powers that use the arms, if you take Crab powers (Fortification, Call Spiderlings).
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TW/Nin - Still a unique combo in the game... Kinda wondering if I'm doing it right or wrong, so tossing up to y'all. First, best place for +Crit Proc? Crushing is the shortest opener out of Momentum, but I also think maybe it should be in an AoE... Second, I'm a little over soft-cap, but sacrificed perma-Hasten and +HP in general. I'm not looking to make a Linea build, just one capable of doing at least +1x8. Third, trying a different PPP than the default of Body/Soul - I've got a buncha Scrappers, time to diversify! Fourth, currently 35 and in a previous, but close, version of this (Crit Proc and in Titan, slots otherwise match up). Therefore, I am leveling into it... This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Hakawaii: Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Crushing Blow -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(3), SprCrtStr-Acc/Dmg/Rchg:50(3), SprCrtStr-Dmg/EndRdx/Rchg:50(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(5), SprCrtStr-Rchg/+50% Crit:50(11) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(7), LucoftheG-Def/EndRdx:50(42) Level 2: Titan Sweep -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(7), OvrFrc-Dmg/End/Rech:50(9), OvrFrc-Acc/Dmg/End/Rech:50(9), OvrFrc-Dam/KB:50(11), FrcFdb-Rechg%:50(48) Level 4: Danger Sense -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(13), LucoftheG-Def/EndRdx:50(42) Level 6: Follow Through -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(13), Mk'Bit-Dmg/Rchg:50(15), Mk'Bit-Acc/EndRdx/Rchg:50(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(17), Mk'Bit-Dam%:50(43) Level 8: Build Momentum -- GssSynFr--Build%:50(A) Level 10: Kuji-In Rin -- UnbGrd-Rchg/ResDam:50(A), UnbGrd-EndRdx/Rchg:50(17), Lnch-+Special:50(46), Thrst-+Special:50(46) Level 12: Shinobi-Iri -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(19), LucoftheG-Def/EndRdx:50(43) Level 14: Kick -- Acc-I:50(A) Level 16: Seishinteki Kyoyo -- PreOptmz-EndMod/Rech:50(A), PreOptmz-EndMod/End/Rech:50(19) Level 18: Rend Armor -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(21), Mk'Bit-Dmg/Rchg:50(21), Mk'Bit-Acc/EndRdx/Rchg:50(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(23), Mk'Bit-Dam%:50(43) Level 20: Kuji-In Sha -- Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(25), Prv-Heal/Rchg:50(31), Prv-EndRdx/Rchg:50(37), Prv-Heal/EndRdx:50(37), Prv-Heal:50(37) Level 22: Tough -- StdPrt-ResDam/Def+:30(A), UnbGrd-ResDam:50(34), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36), UnbGrd-Max HP%:50(50) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), LucoftheG-Def/EndRdx:50(42) Level 26: Whirling Smash -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Acc/Dmg/Rchg:50(27), SprScrStr-Dmg/EndRdx/Rchg:50(27), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(29), SprScrStr-Rchg/+Crit:50(29), FuroftheG-ResDeb%:50(45) Level 28: Bo Ryaku -- GldArm-3defTpProc:50(A), ImpSki-Status:30(36), Ags-Psi/Status:50(48), UnbGrd-ResDam:50(50), UnbGrd-ResDam/EndRdx:50(50) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31) Level 32: Arc of Destruction -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(33), Obl-Dmg/Rchg:50(33), Obl-Acc/Dmg/Rchg:50(33), Obl-Acc/Dmg/EndRdx/Rchg:50(34), Obl-%Dam:50(34) Level 35: Water Spout -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(39), Ann-Acc/Dmg/Rchg:50(39), Ann-Acc/Dmg/EndRdx:50(39), Ann-Acc/Dmg/EndRdx/Rchg:50(40), Ann-ResDeb%:50(40) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(45), Rct-ResDam%:50(45) Level 41: Hibernate -- Pnc-Heal/+End:50(A) Level 44: Confront -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rng:50(48) Level 47: Assault -- EndRdx-I:50(A) Level 49: Kuji-In Retsu -- ShlWal-ResDam/Re TP:30(A) Level 1: Critical Hit Level 1: Brawl -- Acc-I:50(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- Heal-I:50(A) Level 1: Swift -- Run-I:50(A) Level 1: Hurdle -- Jump-I:50(A) Level 1: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(46) Level 1: Stamina -- PrfShf-End%:21(A), PwrTrns-EndMod:50(31), PwrTrns-+Heal:21(40) Level 1: Momentum Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;698;1396;HEX;| |78DA5D94EB4E135110C7CF76B79696966B69B9152C825C5A0A35F1B32622314A090| |9463F195CCA69BBD094A65B6F0FE047EF263E83AF62BCBC8011EF7794444189601D| |F63F471636697F9DD99933FF999D6DE6EA4430979B3C2EB4861345D3B6E766B315B| |35C96156FC6CC5B594157DD2973C9BC625A968F8C6E757F2E238B52A6CE5A55B334| 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I've also been debating this combo for years. Started it as a Tank on Legacy about a month before the announcement, been thinking of it as a Brute on Homecoming... But, also now debating it as a Scrapper... Thoughts from any who've played any of the three?
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Also voted KM/Ice, need moar /Ice Scrappers.