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Due Regard

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Everything posted by Due Regard

  1. With a buff to the Pri/Sec +Rech powers, of course? So that they aren't equaled by a pool power? ^_^
  2. 3 Lvl 53 SO's in Hasten is 3 x 38.295%: ED reduced to 97.23% from 114.88% 2 Lvl 50 IO's in Hasten is 2 x 42.4%: ED reduced to 83.32% from 84.8% 2 Lvl 50+5 IO's in Hasten is 2 x 53%: ED reduced to 95.9% from 106% 3 Lvl 50 IO's in Hasten is 3x53%: ED reduced to 99.08% from 127.2% For the cost of 10 boosters, you save a slot for elsewhere in a build, and lose 1.33% (SO's) or 2.18% (50 IO's) recharge in Hasten. Most builds will make that trade. Yes, that 3rd Lvl 50 Rech IO of 53% was nerfed down to 2.18%. Homecoming hasn't adjusted Enhancement Diversification. It's still there. Also, here's an adjustment to your build, Though, I think that Fighting and a Defense Epic (Ice/Scorp/Force) might be better for +Def stacking: This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Alternate Mightcross: Level 50 Mutation Blaster Primary Power Set: Electrical Blast Secondary Power Set: Devices Power Pool: Force of Will Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Lightning Bolt -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(3), Dcm-Dmg/Rchg:40(3), Dcm-Acc/Dmg/Rchg:40(5), Dcm-Build%:25(5) Level 1: Toxic Web Grenade -- IceMisTrmt-Dam/Rech:50(A), IceMisTrmt-Dam/Slow:50(48), IceMisTrmt-Acc/Dam/End:50(50), IceMisTrmt-Acc/Dam/End/Rech:50(50), IceMisTrmt-+ColdDmg:50(50) Level 2: Ball Lightning -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Acc/Dmg/Rchg:50(9), SprDfnBrr-Acc/Dmg/EndRdx:50(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(11), SprDfnBrr-Rchg/+Status Protect:50(11), Ann-ResDeb%:20(13) Level 4: Weaken Resolve -- Acc-I:50(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(46) Level 8: Charge Up -- RctRtc-Pcptn:20(A) Level 10: Targeting Drone -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(13), GssSynFr--ToHit/Rchg/EndRdx:50(15), GssSynFr--Rchg/EndRdx:50(15), GssSynFr--ToHit/EndRdx:50(17), GssSynFr--Build%:50(17) Level 12: Zapp -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(19), Apc-Acc/Rchg:50(19), Apc-Dmg/EndRdx:50(21), Apc-Dam%:50(21) Level 14: Project Will -- Acc-I:50(A) Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23) Level 18: Tesla Cage -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(23), Dvs-Dmg/Rchg:50(25), Dvs-Hold%:30(25), Thn-Acc/Dmg/EndRdx:50(27), Thn-Dmg/EndRdx/Rchg:50(27) Level 20: Field Operative -- LucoftheG-Def/Rchg+:50(A), PwrTrns-EndMod:50(29), PwrTrns-+Heal:20(31), PrfShf-End%:20(33), ShlWal-ResDam/Re TP:50(45), Rct-ResDam%:50(45) Level 22: Unleash Potential -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/Rchg:50(39), LucoftheG-Def/EndRdx/Rchg:50(40) Level 24: Assault -- EndRdx-I:50(A) Level 26: Voltaic Sentinel -- SlbAll-Dmg:50(A), SlbAll-Dmg/Rchg:50(29), SlbAll-Dmg/EndRdx:50(31), SlbAll-Build%:50(31) Level 28: Trip Mine -- Arm-Dmg:50(A), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(48), Arm-Dam%:50(48) Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), LucoftheG-Def/EndRdx:50(39) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(33), SprBlsWrt-Acc/Dmg/Rchg:50(34), SprBlsWrt-Acc/Dmg/EndRdx:50(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(34), SprBlsWrt-Rchg/Dmg%:50(37) Level 35: Bonfire -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(36), OvrFrc-Acc/Dmg/End:50(36), OvrFrc-Dmg/End/Rech:50(36), OvrFrc-Acc/Dmg/End/Rech:50(37), OvrFrc-Dam/KB:50(37) Level 38: Gun Drone -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(40), ExpRnf-Dmg/EndRdx:50(40), ExpRnf-Acc/Dmg/Rchg:50(42), ExpRnf-EndRdx/Dmg/Rchg:50(42), ExpRnf-+Res(Pets):50(42) Level 41: Fire Shield -- UnbGrd-Max HP%:20(A), UnbGrd-ResDam:50(43), StdPrt-ResDam/EndRdx:30(43), StdPrt-ResDam/Def+:30(43), GldArm-3defTpProc:50(45) Level 44: Melt Armor -- Acc-I:50(A) Level 47: Rise of the Phoenix -- Prv-Absorb%:25(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth:20(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I:50(A) Level 1: Health -- NmnCnv-Regen/Rcvry+:30(A), Mrc-Rcvry+:20(7) Level 1: Hurdle -- Jump-I:50(A) Level 1: Stamina -- PwrTrns-+Heal:20(A), PwrTrns-EndMod:50(7), PrfShf-End%:20(33) Level 1: Shocked Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;700;1400;HEX;| |78DA55935B4F135110C767BB5BA0A5057A81964B81A2486D4B5BF012E35D104C842| |644127D6C36ED529AACDDA6BB187D32311A3F022AA05141C0F89114F5C927048598| |F860EA74678E964DB6BF9CFF3933FB9FE99CECFDEB9E8585E9AB20792775D534731| |3F86B69D596EC92A55A25A30CF804AFE92895554B1BCC968A8B56BE6A9866336E0C| |F0E9DC2DB55CD40AA9295DCB5BD5525ED5294F48ECCF2F552A46D54ADD500B45CD3| |2C13F67187A6ADAA8E6B59CB190BB53D2758F2DCD6A6AA5542EBAEDC57C45D30AED| 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|22F61B4407F0A436F1E48A890D27EC4305DBE04C1CEB126EFF02E976C6C2| |-------------------------------------------------------------------|
  3. -1 Rech CP, +1 Heal/Rech DP. Also, updated Mids has D-Sync's.
  4. Most are. You just can't TELL them that.
  5. Attacks - Yup, didn't think to do attack chains, just took powers. Trimmed a little fat and actually checked possible chains. Shadow Bolt/Nova Bolt/Ebon Eye - Grabbed for attack chains (Human/Dwarf), potentially useable Lvl 2 power. See that was unnecessary, grabbed Snare for utility (torn between Acc/Dam or Acc/Mez for the slot). Also see how useless Nova Bolt is, and unneeded - the Cone/TAoE can be subbed into chains. I do appreciate the HC changes of the T1/2 blasts being options for the forms (especially since Eye is actually useful) Gravity Well - Ran out of slots, kept it for utility. Rejiggered it, and had to sort out purple choices - I split the ATO's, so I've only got room for 2xPurple 5 slots. Why Dam/Rech instead of Dam? Dam keeps me ED capped, and only loses 0.5 seconds of recharge with my bonuses (global+perma-Hasten). Stygian Circle - Chased 5% recharge here... Wasn't a good use of slots. Thanks. Quasar - Valid critique, and far more useful than Unchained Essence, due to lack of awkward targeting. Also didn't realize it recharges faster... Whoops - Legacy building mindset there. Unchain Essence - See above response. Also, never really liked cones, personally, so I shy away from them. I view Human as my utility form, got plenty of damage in Nova, so don't really want the additional attack. Dwarf Strike/Dwarf Drain - When I'm stuck in Dwarf due to mezzing enemies and no other option, I'd like to be waiting on powers/use fillers. Did manage to find slots to flesh out Drain, though. Passives and Globals: Forgot that Panacea needs to be in an active power, doh! PT:EndMod vs PF:% is a loss of 4.6 end per minute, or ~0.08eps. In exchange, I get 0.27hps regen. As I'm sitting at 3.29eps recovery (0-100 in ~34 seconds), I don't think I'm missing that - usual build goals are +2eps over toggle drain for sustainment, unless I have active +End tools. Since I'm going to be tri-forming, toggles aren't an issue unless stealthing. Experimentation was grabbed because it asks for 1 slot for 3 powers. I've a +Damage budget of 205% (most attacks are slotted to 95%+), and saturated Mire only gives 112.5%. Double Mire is possible, but Dwarf is 10 seconds vs 30 of Sunless. Good point on the Defensive aspect of Unleash Potential - if I'm just grabbing the first 2 as pre-req's, a small purple+ every 4 minutes will be better breathing room than a small red+ every 6. Have to steal a slot from Taunt (and 1.8 end), but that may be a better option. So, with all said and done, here's a revision: This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Calipax: Level 50 Technology Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Concealment Power Pool: Leaping Power Pool: Force of Will Hero Profile: Level 1: Ebon Eye -- SprKhlGrc-Acc/Dmg:50(A), SprKhlGrc-Acc/Dmg/Rchg:50(29), SprKhlGrc-Dmg/EndRdx/Rchg:50(29), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(31), SprKhlGrc-Rchg/FormBuff:50(31), Dcm-Build%:25(31) Level 1: Absorption -- StdPrt-ResDam/Def+:30(A) Level 2: Gravimetric Snare -- HO:Nucle(A) Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34) Level 6: Dark Nova -- GssSynFr--Build%:20(A), GssSynFr--ToHit/EndRdx:50(34), GssSynFr--ToHit:50(34) Level 8: Starless Step -- WntGif-ResSlow:10(A) Level 10: Weaken Resolve -- AnlWkn-Acc/DefDeb:50(A) Level 12: Sunless Mire -- SprEssTrn-Dmg/EndRdx/Rchg:50(A), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(36), SprEssTrn-Rchg/Global Heal:50(36), FuroftheG-Acc/End/Rech:50(36), FuroftheG-Acc/Dmg/End/Rech:50(37), FuroftheG-ResDeb%:10(37) Level 14: Shadow Cloak -- Ksm-ToHit+:10(A), ShlWal-ResDam/Re TP:10(37), Rct-ResDam%:20(39) Level 16: Project Will -- Acc-I:50(A) Level 18: Gravity Well -- Hct-Dmg:50(A), Hct-Acc/Dmg/Rchg:50(39), Hct-Acc/Rchg:50(39), Hct-Dmg/EndRdx:50(40), Hct-Dam%:50(40), UnbCns-Dam%:50(40) Level 20: Black Dwarf -- UnbGrd-Max HP%:20(A), UnbGrd-ResDam:50(42) Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx:50(A) Level 24: Unleash Potential -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/Rchg:50(42), LucoftheG-Def/EndRdx/Rchg:50(42) Level 26: Shadow Slip -- EndRdx-I:50(A) Level 28: Nebulous Form -- BlsoftheZ-ResKB:20(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+:50(A) Level 32: Dark Extraction -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(43), ExpRnf-Acc/Dmg/Rchg:50(43), ExpRnf-EndRdx/Dmg/Rchg:50(43), SlbAll-Dmg/EndRdx:50(45), SlbAll-Build%:50(45) Level 35: Quasar -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(46), OvrFrc-Dam/KB:10(48) Level 38: Eclipse -- ImpArm-ResDam/Rchg:40(A), ImpArm-EndRdx/Rchg:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48), ImpArm-ResPsi:15(50), GldArm-RechRes:50(50), GldArm-3defTpProc:50(50) Level 41: Stygian Return -- Prv-Absorb%:50(A) Level 44: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 47: Stealth -- LucoftheG-Def/Rchg+:50(A) Level 49: Infiltration -- LucoftheG-Def/Rchg+:50(A) Level 1: Dark Sustenance Level 1: Brawl -- Acc-I:50(A) Level 1: Sprint -- Clr-Stlth:15(A) Level 2: Rest -- Heal-I:50(A) Level 1: Swift -- Run-I:50(A) Level 1: Hurdle -- Jump-I:50(A) Level 1: Health -- NmnCnv-Regen/Rcvry+:30(A), Mrc-Rcvry+:20(33), Pnc-Heal/+End:10(33) Level 1: Stamina -- PwrTrns-+Heal:20(A), PwrTrns-EndMod:50(33) Level 1: Shadow Step -- Wrp-+Special:20(A) Level 10: Shadow Recall -- Acc-I:50(A) Level 6: Dark Nova Blast -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(3), OvrFrc-Dmg/End/Rech:50(3), OvrFrc-Acc/Dmg/End/Rech:10(5), Thn-Dmg/EndRdx:50(5) Level 6: Dark Nova Bolt -- HO:Nucle(A) Level 6: Dark Nova Detonation -- Bmbdmt-Dam:50(A), Bmbdmt-Dam/Rech:50(7), Bmbdmt-Acc/Dam/Rech:50(7), Bmbdmt-Acc/Dam/Rech/End:50(9), Bmbdmt-+FireDmg:30(9) Level 6: Dark Nova Emanation -- Bmbdmt-Dam:50(A), Bmbdmt-Dam/Rech:50(11), Bmbdmt-Acc/Dam/Rech:50(11), Bmbdmt-Acc/Dam/Rech/End:50(13), Bmbdmt-+FireDmg:30(13) Level 20: Black Dwarf Antagonize -- MckBrt-Taunt/Rng:50(A) Level 20: Black Dwarf Drain -- Hct-Dmg/Rchg:50(A), GldStr-Acc/Dmg:50(15), GldStr-Dam/End/Rech:50(15), GldStr-Acc/Dmg/End/Rech:50(17), HO:Golgi(17) Level 20: Black Dwarf Mire -- SprEssTrn-Acc/Dmg:50(A), SprEssTrn-Dmg/Rchg:50(19), SprEssTrn-Acc/Dmg/Rchg:50(19) Level 20: Black Dwarf Smite -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/EndRdx:50(21), CrsImp-Acc/Dmg/Rchg:50(21), CrsImp-Acc/Dmg/EndRdx:50(23), CrsImp-Dmg/EndRdx/Rchg:50(23) Level 20: Black Dwarf Step -- Jnt-EndRdx/Rng:50(A) Level 20: Black Dwarf Strike -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/EndRdx:50(25), CrsImp-Acc/Dmg/Rchg:50(25), CrsImp-Acc/Dmg/EndRdx:50(27), CrsImp-Dmg/EndRdx/Rchg:50(27) Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------ ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1690;791;1582;HEX;| |78DA6D945B4F134114C767B7B396965E281528770AF446A550E38317F00284C82D9| |288F264EA025BD8646D490B04A246A3C618134D7C373EF9A05FC2287E00BF00F1F2| |01501463E203A967E79C91ADB149FBDBF9CF3967FE7376A6339B63BE7C7EFC3C530| |2A3965E2EE7E6F55279455F32BC73C6E24AA1681597B7187CDCA3BA65AEEA9B6E78| |EE9431B94BF9BC51289B1B46E6CA8D85926EE546A0C65AC7DFF931E39FF90BEB259| |D79678B452B7379D5309642E271A2B06196CD05D332D7B67C429936F455B3B05C2F| |06E3C5D2A2912BE673F3A665B108381880EF3D9FED4BB17F2A1A7BE3622CCB59DB5| |BE23B64C736F13DF1398447385B17C9E25361AC09AAB47376DF47F56C5119027017| |EB861DBB48545C6940D6C3A2C40790A19107557BAD3216E62CFA4A156B455F221F4| 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|A0077597AD115DD39B8E61CCC3A077F009BDCD295| |-------------------------------------------------------------------|
  6. Regen and Strong in the same sentence? Nerf Regen.
  7. Quick Snipe is now based off of attacked/being attacked in the last 10 seconds. No longer need to hit a minimum ToHit threshold.
  8. Or, practitioner wasn't clear in their question. I get those responses all the time, and realize I have to reframe my query to my patients.
  9. Leveled her up on the wrong side (Villain) as a human only... The lack of mez pro has returned my desire to go to the MF'in WS Tri-Form, though... So, here we are! Critques or suggestions welcome. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Calipax: Level 50 Technology Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Concealment Power Pool: Leaping Power Pool: Experimentation Hero Profile: Level 1: Ebon Eye (A) Apocalypse - Damage: Level 50 (27) Apocalypse - Accuracy/Damage/Recharge: Level 50 (29) Apocalypse - Accuracy/Recharge: Level 50 (29) Apocalypse - Damage/Endurance: Level 50 (31) Apocalypse - Chance of Damage(Negative): Level 50 (31) Decimation - Chance of Build Up: Level 25 Level 1: Absorption (A) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 2: Shadow Bolt (A) Superior Kheldian's Grace - Accuracy/Damage: Level 50 (34) Superior Kheldian's Grace - Accuracy/Damage/Recharge: Level 50 (34) Superior Kheldian's Grace - Damage/Endurance/Recharge: Level 50 (34) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge: Level 50 (36) Superior Kheldian's Grace - Recharge/Form Empowerment: Level 50 Level 4: Hasten (A) Recharge Reduction IO: Level 50 (36) Recharge Reduction IO: Level 50 Level 6: Dark Nova (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 20 (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 (37) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50 Level 8: Starless Step (A) Winter's Gift - Slow Resistance (20%): Level 10 Level 10: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 12: Sunless Mire (A) Superior Essence Transfer - Damage/Endurance/RechargeTime: Level 50 (37) Superior Essence Transfer - Accuracy/Damage/Endurance/RechargeTime: Level 50 (37) Superior Essence Transfer - RechargeTime/Global Heal: Level 50 (39) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50 (39) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50 (39) Fury of the Gladiator - Chance for Res Debuff: Level 10 Level 14: Shadow Cloak (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (33) Shield Wall - +Res (Teleportation), +5% Res (All): Level 10 (40) Reactive Defenses - Scaling Resist Damage: Level 20 (40) Kismet - Accuracy +6%: Level 10 Level 16: Infiltration (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 18: Gravity Well (A) HamiO:Nucleolus Exposure Level 20: Black Dwarf (A) Unbreakable Guard - +Max HP: Level 20 (31) Unbreakable Guard - Resistance: Level 50 Level 22: Stygian Circle (A) Synapse's Shock - EndMod: Level 50 (40) Synapse's Shock - EndMod/Recharge: Level 50 (42) Synapse's Shock - Damage/Recharge/Accuracy: Level 50 (42) Synapse's Shock - Damage/Accuracy/Endurance: Level 50 (42) Synapse's Shock - EndMod/Increased Run Speed: Level 50 Level 24: Shadow Slip (A) Endurance Reduction IO: Level 50 Level 26: Unchain Essence (A) HamiO:Nucleolus Exposure Level 28: Nebulous Form (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10 Level 30: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 32: Dark Extraction (A) Expedient Reinforcement - Accuracy/Damage: Level 50 (43) Expedient Reinforcement - Damage/Endurance: Level 50 (43) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 (43) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50 (45) Soulbound Allegiance - Damage/Endurance: Level 50 (45) Soulbound Allegiance - Chance for Build Up: Level 50 Level 35: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 38: Eclipse (A) Impervium Armor - Resistance/Recharge: Level 40 (45) Impervium Armor - Endurance/Recharge: Level 40 (46) Impervium Armor - Resistance/Endurance/Recharge: Level 40 (46) Impervium Armor - Psionic Resistance: Level 15 (46) Gladiator's Armor - Recharge/Resist: Level 50 (48) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 41: Experimental Injection (A) Preventive Medicine - Chance for +Absorb: Level 20 Level 44: Toxic Dart (A) Accuracy IO: Level 50 Level 47: Adrenal Booster (A) Recharge Reduction IO: Level 50 (48) Recharge Reduction IO: Level 50 Level 49: Stygian Return (A) Panacea - +Hit Points/Endurance: Level 10 Level 1: Dark Sustenance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1692;794;1588;HEX;| |78DA6D93594F535110C7E7B6A794962E40A194AD94B5AC2D353E180537D0C82624A| |03E19BCC02D5C53DAA62D04A2C625C618A3DFC09898F8A05FC2287E0DA2F1D5C8A2| |18131F489D9E9923ADA149F3BB6796FFCC3967CED4C6A82B1EBF7C1E34CF4842CF6| |6E76FE899EC8ABE6438E78CC595642A915ADE04FCD947F48499D637ECF8DDA262E6| |A7E371239935D78DC8B5D5858C9E98BF881AB9E03FFFA8F19FFFC25A4607E74C2A9| |588CCA60D63A94A7E8E25D7CDACB96026CCDCA64B5A260D3D6D26976BE4E2D246DA| |C898AB4632A7E7CC541202D84314FF8F5CA07E791BF45B0062021A22C4A62873901| |88C315F627840C05A2159A364803AFC6A16F0D0A56C9017DA7BABCC68FDC0FCC8DC| |22B67F22B6E199585949B3F621620E68673E46451B69E62DB677D8830F33DF522F1| |D6F884F30C8AE7AB137A2AC438007651DDC0B386A3519F914232B3470CA2D574C08| |9299644E11BB86A9B1AEB3CC73A4B889C96E2E6375B36268829CE103ABEC2D7C087| |2EDC5F25E55DECBC1CF50A14A355A3584C08A77D0E8E348CDF7876482BFA8F65D74| |D6D2A1E645ED376A30FC9DD8B3C3DC65EE11B7FC7823AA765D2B48E37354AA57B5E| |BB9F63D34362A63E3B645B6EEC6D69B557A33B7FE02235BD4B0B4ECD3C1F7FE60FE| |641E10FB2F3247887E546C538A6DACF800153B35BCDD8262277E41D801FD5DC4813| |0B307E911307092CE237A8278B517A05B2976EFD0A14DA3B14F19FB1A68DFB3688C| |A8F18AF0584599F7B187413E5E186CA5AB0C09192D8DF92671F4480058B3303047C| |3EFB0C81667C4D1F083D641913BCEE2C80132EE9618BBC9B85764D4E03A3DA8D0B8| |2677B65FE2FC2DA431B44FD73D5ED262D0269D736874A81A0EEEDB2D409EB79C26D| |B361DA5E533F30B517CB5CA172E5E5392A790A4C6DE76856A968D31C789E5AF28D8| |5B52E1909D79A2B3E02A5023BA2C36B9CBCAE3925C9CE4E1240F2755729255143F9| |BDB34689509A22871FA6963D575441B39E94DF94E5146F56962CD19E6108FEE30B1| |AC4851F86ED16EA33A31B6C85C621A447B21495D82CF454AE5C729F95929C04A015| |66A60A5051C80182BE5F5E2C5CDE2C54CF1E22F5109D65C| |-------------------------------------------------------------------|
  10. This, this, this. 100% This. Freespec for all toons every 10 levels to 50, plus the forcespec for VEATS, and multiple builds... Try everything, see what YOU like, and then winnow the chaff from there. Good advice for any AT, not just VEAT's.
  11. Due Regard

    Ice/Ice/Soul

    Need Ice Mastery for Stalkers/Scrapper, please.
  12. I'm running an EndRed... global has it recharging in under 15 seconds, but that 10 End hit... oof.
  13. Hasten gets 2x50+5 commons. BU/Aim/etc get Gaussians %, and then a 50 End/Rech if I have the extra slots. Think I've got something in my Beam/EnA, so that Aim and Nuke are on about the same timer.
  14. Early levels, yes. Now, it's for when I get swarmed... Frozen Aura and auto-hit sleep is an AMAZING pause button. And with Regen's kit, Ice's controls, and AS's fear... wow. ATE end, but as I'm building it out, is very smooth (90% complete). Currently running through NW again through Ouros (Praetorian only lvl 50 goal), and at +2x2 I beat "Defend the Midnight Mansion" with only 1 death to the triple EB spawn... And was comfortable enough during the rest of the phases that I swept and cleared the map for exp.
  15. Me. All of my toons are build to kill stuff. Surviving doesn't earn exp.
  16. My Ice/Regen has turned out surprisingly well... I think Ice/ is a little bit of a sleeper set.
  17. This... Why ratchet up your difficulty before you can handle it? The AT's are designed for +0x1, anything above that is SUPPOSED to be challenging.
  18. My Beam/EnA went Nin for concept (Gundam) - and I literally only use SotW for shits and giggles, or posing. All my Beam attacks are better DPA. Would not object to balance/buffs/usability to Sentinel EPP's... Suspect it'll happen when HC does the Sentinel tweaking.
  19. Make a build, any build, copy your current build into Mids. You'll get infinitely better feedback.
  20. Defenders didn't have Fire before Powerset Proliferation...
  21. Remember, you'll be locked into the Crab backpack, even without powers that use the arms, if you take Crab powers (Fortification, Call Spiderlings).
  22. TW/Nin - Still a unique combo in the game... Kinda wondering if I'm doing it right or wrong, so tossing up to y'all. First, best place for +Crit Proc? Crushing is the shortest opener out of Momentum, but I also think maybe it should be in an AoE... Second, I'm a little over soft-cap, but sacrificed perma-Hasten and +HP in general. I'm not looking to make a Linea build, just one capable of doing at least +1x8. Third, trying a different PPP than the default of Body/Soul - I've got a buncha Scrappers, time to diversify! Fourth, currently 35 and in a previous, but close, version of this (Crit Proc and in Titan, slots otherwise match up). Therefore, I am leveling into it... This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Hakawaii: Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Crushing Blow -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(3), SprCrtStr-Acc/Dmg/Rchg:50(3), SprCrtStr-Dmg/EndRdx/Rchg:50(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(5), SprCrtStr-Rchg/+50% Crit:50(11) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(7), LucoftheG-Def/EndRdx:50(42) Level 2: Titan Sweep -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(7), OvrFrc-Dmg/End/Rech:50(9), OvrFrc-Acc/Dmg/End/Rech:50(9), OvrFrc-Dam/KB:50(11), FrcFdb-Rechg%:50(48) Level 4: Danger Sense -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(13), LucoftheG-Def/EndRdx:50(42) Level 6: Follow Through -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(13), Mk'Bit-Dmg/Rchg:50(15), Mk'Bit-Acc/EndRdx/Rchg:50(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(17), Mk'Bit-Dam%:50(43) Level 8: Build Momentum -- GssSynFr--Build%:50(A) Level 10: Kuji-In Rin -- UnbGrd-Rchg/ResDam:50(A), UnbGrd-EndRdx/Rchg:50(17), Lnch-+Special:50(46), Thrst-+Special:50(46) Level 12: Shinobi-Iri -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(19), LucoftheG-Def/EndRdx:50(43) Level 14: Kick -- Acc-I:50(A) Level 16: Seishinteki Kyoyo -- PreOptmz-EndMod/Rech:50(A), PreOptmz-EndMod/End/Rech:50(19) Level 18: Rend Armor -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(21), Mk'Bit-Dmg/Rchg:50(21), Mk'Bit-Acc/EndRdx/Rchg:50(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(23), Mk'Bit-Dam%:50(43) Level 20: Kuji-In Sha -- Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(25), Prv-Heal/Rchg:50(31), Prv-EndRdx/Rchg:50(37), Prv-Heal/EndRdx:50(37), Prv-Heal:50(37) Level 22: Tough -- StdPrt-ResDam/Def+:30(A), UnbGrd-ResDam:50(34), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36), UnbGrd-Max HP%:50(50) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), LucoftheG-Def/EndRdx:50(42) Level 26: Whirling Smash -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Acc/Dmg/Rchg:50(27), SprScrStr-Dmg/EndRdx/Rchg:50(27), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(29), SprScrStr-Rchg/+Crit:50(29), FuroftheG-ResDeb%:50(45) Level 28: Bo Ryaku -- GldArm-3defTpProc:50(A), ImpSki-Status:30(36), Ags-Psi/Status:50(48), UnbGrd-ResDam:50(50), UnbGrd-ResDam/EndRdx:50(50) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31) Level 32: Arc of Destruction -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(33), Obl-Dmg/Rchg:50(33), Obl-Acc/Dmg/Rchg:50(33), Obl-Acc/Dmg/EndRdx/Rchg:50(34), Obl-%Dam:50(34) Level 35: Water Spout -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(39), Ann-Acc/Dmg/Rchg:50(39), Ann-Acc/Dmg/EndRdx:50(39), Ann-Acc/Dmg/EndRdx/Rchg:50(40), Ann-ResDeb%:50(40) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(45), Rct-ResDam%:50(45) Level 41: Hibernate -- Pnc-Heal/+End:50(A) Level 44: Confront -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rng:50(48) Level 47: Assault -- EndRdx-I:50(A) Level 49: Kuji-In Retsu -- ShlWal-ResDam/Re TP:30(A) Level 1: Critical Hit Level 1: Brawl -- Acc-I:50(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- Heal-I:50(A) Level 1: Swift -- Run-I:50(A) Level 1: Hurdle -- Jump-I:50(A) Level 1: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(46) Level 1: Stamina -- PrfShf-End%:21(A), PwrTrns-EndMod:50(31), PwrTrns-+Heal:21(40) Level 1: Momentum Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;698;1396;HEX;| |78DA5D94EB4E135110C7CF76B79696966B69B9152C825C5A0A35F1B32622314A090| |9463F195CCA69BBD094A65B6F0FE047EF263E83AF62BCBC8011EF7794444189601D| |F63F471636697F9DD99933FF999D6DE6EA4430979B3C2EB4861345D3B6E766B315B| |35C96156FC6CC5B594157DD2973C9BC625A968F8C6E757F2E238B52A6CE5A55B334| 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  23. I've also been debating this combo for years. Started it as a Tank on Legacy about a month before the announcement, been thinking of it as a Brute on Homecoming... But, also now debating it as a Scrapper... Thoughts from any who've played any of the three?
  24. Also voted KM/Ice, need moar /Ice Scrappers.
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