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Cobalt Arachne

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Cobalt Arachne last won the day on August 29 2024

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About Cobalt Arachne

  • Birthday 03/29/1991

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  1. I did try this, using the conventions in other categories that allows condensing sub-masks into the sub-menu, but it doesn't seem to work with the Chest torso category, if the primary texture isn't the same, it won't condense. Since the Awakened bodies use different primary textures for each option, they don't condense.
  2. Fixed an issue with Repulsion Bomb's Excelsion FX missing, will be fixed next build.
  3. The player version looks a little different, it doesn't have the solid band that makes it very visible, rather the hexagons are used as negative space instead. See the original post, it has a picture of what the player Excelsion fields look like.
  4. I'll check... But I want to say the hair on them are something weird, like a chest detail; Will verify though!
  5. No, but I don't want to change that part because it's a unifying visual element I like; If they all are very distinctly different colors they stop feeling like a uniformed unit of the same force. I liked the suggestion somebody made for arm band coloration, so that's what I went with.
  6. So! I'm thinking the following visuals for the most dangerous/high priority members of the Blackwing crew? The Phantoms have had their purple-ness bulked up and given green eyes to make them stand out. Then Medics, Phantoms, Ballistiers, Commanders, Coordinators, and Neutralizers will have distinct shoulder pad coloration to differentiate them more easily. Take a look below, let me know if we're feeling like this is enough to make them feel more distinct for Build 3. 🙂
  7. All Focused Feedback threads have been updated with Build 2's changes. Thanks everyone for all your testing!
  8. This Page? Unfortunately, I've only mapped out as far that it's worth looking into (Freakshow arms exist on all three body types, there's arm-less torsos for players already, etc) Next Page! I've already added looking into it to my to-do list... I need to investigate the existing NPC arms, confirm there's no compatibility issues with how the Freakshow arms might attach to player models when brought over to their sequencers, playerize them to take tinting color, and add them to the costume menu. Be aware, the player Freakshow arms would likely appear under the Robotic Arms options, and would work similarly to the new Awakened Torso. In that when you have Freakshow arms selected, you can not use any shoulder pads at all on them. It might also require a new category of double Robotic Arms that locks you into a glove choice, similar to the other option available. For the single-armed Freakshow option, you'd only be able to use Asymmetrical Shoulder Pads on the arm that is not a Freakshow arm. This all being, 'It seems doable in my head and I see no obvious issues for implementing it.', but since this is City of Heroes, something could be unexpected spaghetti and throw my idea out. TLDR; I'm aware of the demand for Freakshow arms, and will be looking into them for next Page, but that's not a promise until I've guaranteed they work. 🙂
  9. Yes they were added, just missed on the notes; I've added a line about them in Build 2.
  10. Are there existing female PPD officer models? If there are, I can certainly look into adding them for next Page's Aether goodies.
  11. Hmm... It's not hard to tweak them. Which specific Blackwing enemies do you feel currently warrant immediate identification due to their threat level but currently don't have an outfit that makes it easy to do so? The PEACE Phantom LT is the only one that immediately comes to mind... The bosses and medic should be easier to tell apart. Otherwise, the single PEACE Engineer per spawn who looks like all the other minions was specifically designed to require ID'ing them before you pull, so their drone summon can be interrupted (works the exact same way as Sky Raider Engineers).
  12. Mistakenly on the patch notes; That preset had issues and had to be shelved. Just fixed the notes.
  13. Been made aware of a bug with the Remote Bomb/Temporal Bomb fix... I will look into it.
  14. I'll look into proliferating the Excelsion theme out to every single power in Force Fields, shouldn't be that much extra work. 🙂
  15. I can reverse lookup that string's ID and adjust it to mention both places.
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