Jump to content
The Character Copy service for Beta is currently unavailable ×

Cinnder

Members
  • Posts

    498
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Cinnder

  1. Exploration badge tip mission (Mystic King): 'Frequent civilian reports on Circle of Thorns activity atop the roof of apartment buildings west of Architect Entertainment. Volume of reports pertaining to this location are cause for concern' should be 'Frequent civilian reports on Circle of Thorns activity atop the roofs of apartment buildings west of Architect Entertainment. Volume of reports pertaining to this location is cause for concern' Multiple apartment buildings in that area don't share a single roof. Volume is singular; prepositional phrase 'of reports pertaining to this location' doesn't affect the verb.
  2. The mish I was referring to is 'Investigate unsanctioned project' from Operative Grillo. But I should state for the record that I don't have a problem with the ambush. It's only 2 Malta, and characters of Mercy's level won't get debt if they're killed anyway.
  3. Observant Badge text: 'Vanguard only allows super-powered heroes and Vanguard officials into their compounds.' should be 'Vanguard allows only super-powered heroes and Vanguard officials into their compounds.' If they only allow them, that means they don't see them, hear them, speak to them, etc.
  4. There's a pop-up that appears when a character gets their first tip. It introduces the alignment system. Now that we have badge mish tips, some sort of update is needed -- either delaying the pop-up till alignment mishs become available (if that's possible) or changing the text to discuss badge mishs. E.g. I'm playing a lvl 4 character in AP, just got my first badge tip, and the pop-up talking about alignment mishs appeared when that particular game feature is still 16 levels away.
      • 2
      • Like
  5. I assume the OP is referring to the ongoing issue of mobs getting stuck in walls (especially if you have any KB powers) where they can target you but you can't target them, except with AoEs if you're lucky with their positioning. Had this happen this morning on the Foundations mish from Mu'Vorkan.
  6. There's a high level arc from Grillo that has you go back to Mercy and comes with a Malta ambush. Fun for the lowbies if you don't notice them.
  7. Are you defeating them by injecting them with Extremis from Iron Man 3? 🙂
  8. It's fine. He's just on his way to see the advertising firm of Mousebat, Follicle, Goosecreature, Ampersand, Spong, Wapcaplet, Looseliver, Vendetta & Prang.
  9. It may be related to the way the game sees vault doors as targets. You'll notice that the Next/Closest/Prev Target commands won't select a vault door, and you have to click on it to attack it yourself.
  10. Number Six, Part Three: The Last Top Dog, Reese dialogue if you have a history with him (Praetorian characters): 'I'm willing to share the spotlight for now if it means keeping Praetoria one last chance.' should be either 'I'm willing to share the spotlight for now if it means giving Praetoria one last chance.' or something like 'I'm willing to share the spotlight for now if it means keeping Praetoria alive.'
  11. Belladonna Vetrano, Part One: Secret Police, clue title: 'The Excalibur' should just be 'Excalibur' or something like 'The Legendary Sword'
  12. Auspice Avernus (exploration badge mission): 'What effects this must have on the minds of the devote who offer themselves, you dare not to imagine.' should be 'What effects this must have on the minds of the devoted who offer themselves, you dare not to imagine.' (Probably don't need the comma either.)
  13. I think this is it here: https://forums.homecomingservers.com/gameaccount/
  14. Max, The End of Vengeance, mish briefing: 'Whatever was left of their old, cold-blooded killer selves, are gone' should be 'Whatever was left of their old, cold-blooded killer selves is gone' Spurious comma and 'whatever' is singular.
  15. I can't argue with that. Your approach is admirably logical.
  16. I'd rather see the requirements for these starter missions changed than the spawn change rolled back. I was never a fan of the way these open world hunt missions with rapid respawn were implemented. Felt way too much like CoX was trying to be like other MMOs, when I always thought its strength was in its differences from the pack.
  17. Obviously not a high priority, but... When Operative Grillo sends high-level villains back to Mercy to fight powered-up snakes in 2 arcs, there are many bits of text in pop-ups and NPC dialogue that refer to the character having started out on Mercy. Given that we know from the blueside mediporter arc (among others) that NPCs can detect when a character started in Praetoria and alter their dialogue accordingly, it would be nice if these arcs could be similarly updated to change these references. (Not sure if this can be done for characters that started out on blueside)
  18. Vernon Von Grun, Gather components for Victor von Grun, mish briefing: 'The design and assembly of all the pieces of the apparatus I need is sadly beyond my skills.' should be 'The design and assembly of all the pieces of the apparatus I need are sadly beyond my skills.' [Design and assembly are...]
  19. Same here since the new update with Energy Blast's knockback now doing some knockup and lodging mobs in office ceilings.
  20. The Page so big they had to split it into two! Thanks for all the fixes, and especially the right-click on power tray options.
  21. Rats -- I had a feeling that would be the case. Ty anyway.
  22. While you're in there, any chance we could get a right-click Disable option for the pop-up power tray so folks don't have to speak to Null for this? Or is that a different part of the code?
  23. Just to confirm, I've been seeing this a lot in Grandville after selling Enhs to the merchant in the main square, and de-selecting the NPC re-enables TP as the devs have indicated.
  24. Scirocco, Speak with Diviner Maros, Maros conversation: 'I do not know where it is now, but I will know where it is in the future and when I learn it's location, I will be quite surprised. That is, until I remember that you know the location because I will remember where you found it in the future so that I can tell you know where to go. I will tell you where to find the Earthly half of our great project, deep within the lost vaults of the Mu.' It's difficult to be sure with the crazy way he speaks, but I'm pretty sure this should be 'I do not know where it is now, but I will know where it is in the future and when I learn it's location, I will be quite surprised. That is, until I remember that you know the location because I will remember where you found it in the future so that I can tell you now where to go. I will tell you where to find the Earthly half of our great project, deep within the lost vaults of the Mu.' Scirocco, Get info from Mu'Drakhan, mish briefing: 'Though the traitor's numbers are smaller than I had feared, their abduction of Eukrisal and their aims still make them a significant threat.' should be 'Though the traitors' numbers are smaller than I had feared, their abduction of Eukrisal and their aims still make them a significant threat.' He's talking about a group of traitors, not just one.
  25. Just want to say thank you to the devs for all their (volunteer) work. Although I view a lot of this update as being in the Fixin' What Ain't Broke category (esp travel power changes), I do appreciate the bug fixes and especially the toning down of the difficulty on the new arcs. I look fwd to trying those arcs again. The one thing I'm enjoying more than I expected is the exploration badge tip missions. There's a lot of good writing in there. I'm now playing a mini-game where I try to guess which badge it is from the mish description. 🙂
×
×
  • Create New...