Jump to content

darkgob

Members
  • Posts

    76
  • Joined

  • Last visited

Everything posted by darkgob

  1. Counter data point: MSRs are actually smoother for me on the 64-bit client, although I don't think I've had any crashes during a MSR on either client (maybe once on the 32-bit client? would have been before the zone cap fix). I haven't observed this phenomenon on ship raids either (not in such large numbers anyway), although it's entirely possible most of the people on those raids were just on the 32-bit client. Could be a server-specific thing* (Excelsior for me) or could be a hardware-specific thing? This is what I'm running on if you want to compare model/numbers/manufacturer: CPU: AMD Ryzen 5 1600 6-core 3.2 GHz RAM: 8 GB DDR4 2400 Graphics: Radeon RX 580, 8GB DDR5 *It shouldn't be since we're talking about the client, but who knows.
  2. This is probably not the case since you said you tried all missions in the first two level tiers, but it's worth mentioning -- Accomplishment badge Flashback missions (Spelunker, Plague Stopper, et al.) don't count towards the Ouroboros badges.
  3. Teamed with a few other folks to take down Lusca & Tentacles tonight but none of us got the Devilfish badge. Also my petition got a form letter as a response that was clearly intended to be for the Weekly Strike Target ("you can only receive the reward once per week"), but that's not a problem with the game code... 🙄
  4. OR fill up the zone to capacity, then head to KR2. 😉 Well that sucks.
  5. Has anyone seen the Paladin recently? I know I defeated him on another character because they have the badge, which I think happened relatively early on in Homecoming. But now I just cannot find him at all. Supposedly the new zone event is on a timer to respawn 20 minutes after the Paladin's last defeat, but I just spent 40 minutes at High Park in King's Row and there's no sign of him. The first 20 minutes was interrupted by a Deadly Apocalypse, so I stopped my timer at 17 minutes and waited it out until the Banners finally cleared. After another 3 minutes there was no Paladin, so I restarted the timer. After another 20 minutes (this time uninterrupted) still no Paladin. And now, zombies. I did notice something odd, spawns of Clockwork triplets engaged in some sort of electricity animation on certain objects in High Park (including, perplexingly, the concrete north wall of the zone), and I found in a thread from this summer someone speculating if maybe the Paladin event worked similarly to the Council War Walker event in Boomtown. But after defeating 30 of these triplets (90 Clockwork total, as well as some that weren't in triplets; definitely more than 100 in all) nothing happened. So what's the deal -- is the Paladin event broken?
  6. Looks great! Would be nice to have a bulk add feature on the search page, so you can just check every badge in the search results with a single click. In terms of the badges themselves: You have Trusting and Arriviste as the same badge like they were on live -- my understanding is that they have been split into two separate badges now that are alignment-dependent in order to earn them. Haven't confirmed this myself though. The second level range on the Ouroborous badges says 15-19, but the spreadsheet says 16-19 (which I assume is correct since the first range is 1-15). AE badges are all under Achievements (AE category is empty on search).
  7. Ah, I see where you got the name from now, was wondering. Hero Corps Recruit in Steel is called Hero Corps Reject on villains.
  8. Just gonna dump 'em here as I find 'em: Exploration - Atlas Park: The villain badge name is Hero Corps Infiltrator, not Hero Corps Reject.
  9. Just noticed the requirements for Master of Dilemma Diabolique mention Gate Crasher instead of Spinebreaker.
  10. You made a copy. No changes to the original are going to carry over to your copy. It's a copy. That's how copies work. It's a copy. My big question is -- how *do* I port my badges over as the spreadsheet is updated over time?
  11. So when I was playing my Bots/Dark on live, I was eventually able to solo a couple GMs (and this was pre-Incarnate) -- Adamastor, Babbage. I also soloed Johnny Sonata and Lord Recluse as AVs, but with some moderate/heavy cheating (nukes/Shivans/whatever the hell else I could find in the case of Recluse). Since Homecoming, I've found myself able to solo a number of AVs/Heroes and a couple redside GMs (again, all before unlocking the Alpha Slot), without even resorting to shenanigans as I did with Lord Recluse in the Beforetimes. Today I had a little trouble finding a team for Renault, and I had just read someone in a global channel saying they had to solo it in order to get it done. I thought "well hell, that's a damn idea, huh?" I'm a little embarrassed that I ended up with the Settings UI in the screenshot* but I was just too pumped to think about it when I was doing the screenshot. (Yes, there's a pantload of big inspirations in my tray -- but I don't think I even used any of them!) *Especially since I initially tried to bind the wrong function, then while trying to remove the bind ended up binding it to my Right Mouse Button... Thoughts: I forgot about Barracuda in the penultimate mission until she spawned. Not a problem but took me a bit by surprise, especially since she ran right out of frame in her cutscene before it even ended. I got to the final room and you can see my reaction in the screenshot. Totally forgot about those obnoxious tornadoes. They weren't too much of an issue but again, wasn't expecting it. Calystix was the most irritating part -- no surprises there, I remember he was a real jogger on live. The Eye was...not a big problem, honestly, but did take longer than Calystix (felt that way anyway). My Bots spent a majority of the fight clipped entirely inside the Eye's model because the game allows that to happen. Also, the Eye does almost purely Psionic Damage, and I'm a Bots Mastermind, so...yeah. 🙂 Can't believe I just barely didn't level off this -- after 200k XP from Calystix and the Eye each, plus arc completion XP. Fortunately after I cleared the Coralax ambushes and the rest of the room I was just barely able to level to Veteran Level 8. A nice way to cap it off. So anyway yeah that's my bragfest.
  12. Some of the defeat badge counts were adjusted downward for Homecoming, the badge text was just never updated.
  13. Level 19 might be too low for it to happen, but I know later Mayhems have what is colloquially known as the Longbow Eagle Death Squad stationed high up in the air above the bank. Flying up too close to them en route to the bank can aggro them and they will follow you into the bank and they will ruin your day if you're not prepared for them. But like I said, I'm not sure they spawn in those lower-level Mayhems, and they're just Longbow Eagles, none of the other mobs you mentioned. My other thought is that you were moving too fast for the periodic regular Longbow ambushes to catch up with you until you got inside the bank. If you did certain side missions first (arson, prison break, smash & grab) those can also have SWAT/PPD ambushes after they're complete. Once you got inside the bank you naturally slowed down to fight the mobs there, giving the ambushes ample time to catch up. Another possibility: your difficulty level was cranked up beyond x4 (the normal difficulty for a 4-person team) and you didn't realize it. If the problem of too many enemies was global to the entire mission (too many outside, too many inside, too many per ambush) then this is almost certainly what happened, possibly with moving faster than the ambushes being an exacerbating factor. If your difficulty isn't cranked up, but the mission belonged to one of your two non-lowbie teammates and they had their difficulty cranked up, that might also explain it (I forget if it scales to the mission owner difficulty or the team leader difficulty -- assuming that was you).
  14. Is BV meant to not be targetable at all when you first meet them in Praetor Sinclair's second mission? Part of me vaguely remembers that being a thing from live but I might also be making that up, I don't recall. The wiki doesn't say anything about it which seems weird if it's working as intended. Defeating the Resistance ambushes ended the mission so I assume defeating BV was not a mission requirement, but usually in these cases you can actually fight the named boss and get them down to like 1/10 HP before they teleport away or something. Even cone damage did nothing -- no dodge, no miss, no untouchable status, just nothing.
  15. Have you actually played this game?
  16. Not sure what this has to do with what you quoted... 🤔
  17. TOs were stale content within the first year of the game's life (in other words: bad design). When I started playing in 2005, I remember being told very early on not to even bother with them because they worth more being sold to a vendor so you could afford DOs at level 12. There was no DFB, no XP boosters, no low-level shortcuts that caused you to blow past the level range of TOs -- they just mathematically didn't matter. Now, having said that, I don't know that I would necessarily say that anything drastic needs to be done with them, especially given how poorly programmed the original game was. It's really hard to imagine that they aren't somehow weirdly baked into the game at such a low level that removal (without breaking anything!) would be difficult if not impossible. They're a harmless little artifact of what the game was once, in some ways a reminder of how far we've come.
  18. Can't you use Incarnate Rewards to unlock account-level unlock vouchers for other characters to unlock Incarnate slots? (Might be conflating with Star Trek Online, but I definitely remember Alpha Slot vouchers were a thing.) The unique Incarnate merits (Empyrean et al.) can be converted into regular Reward Merits...there are other things you can do with these rewards. That said I do agree that none of this should be happening until after Ramiel's arc is run...but that's my recollection of my first Homecoming Incarnate last week, so I don't really recognize what you're describing. But if I'm wrong about that (entirely possible), it might be a technical consequence of expanding the rewards to non-Incarnate content. Even just having a different narrative for each origin takes additional work -- especially maintaining that narrative in a consistent way going forward. What they ended up doing is effectively the same thing anyway -- yes, it's tied in with Greco-Roman mythology, but even before Incarnates the devs had started using Handwavium to explain how all powers ultimately come from the same source, regardless of origin. (Stop looking at me like that, Mr. Wayne and Mr. Castle. You too, Mr. Sinclair.) Given that origins were more complex and had more of an impact during the initial design of the game before they were simplified, it's not too surprising that there was little interest in maintaining separate Incarnate narrative paths for each origin. They also removed the separate origin story arcs in the redesign of Atlas Park. I would also submit that they *did* actually go to some effort to decouple Incarnates from the mythology-based lore that gives Marcus Cole and Stefan Richter their powers. The Well they encountered was just one of many, which just happened to take the form of the mythological Well. Player Incarnates are tapping into something else entirely, something beyond Greco-Roman myth, indeed something that seems to be from another dimension entirely. (MISTERS WAYNE, CASTLE, AND SINCLAIR: IF YOU KEEP MAKING THAT EXPRESSION YOUR FACE IS GOING TO FREEZE THAT WAY) Also want to respond to something specifically: ...Have you even played this game? We've had this since day 1. There is literally a villain group called the Freakshow whose bosses wear/are massive cybernetic suits of armor (lol on Rhino being a "real threat" though). There's even an entire meta-joke about how Nemesis is responsible for everything that happens (something a friend and I also joked about regarding the Kingpin in Spider-Man: TAS since he pretty much *was* behind everything). The entire premise for the game world's recent history is a massive alien invasion which is later followed by a second invasion in-game. Task Forces are the grander scale you're looking for, and you can encounter this as early as Posi 1 with the fight against the Shadow Simulacrum in City Hall. The unfortunate truth is that you can't really provide power increases to Natural-origin characters on par with what we get in Incarnates while remaining faithful to their narrative -- they don't scale in the same way ("peak human physical performance...but more so"). For the other origins, there are plenty of ways to explain how the Well has enhanced your abilities, which may very well include a secondary mutation, the Eye of Agamotto, enhanced performance of cybernetic components, whatever -- that's your story to tell though, not the devs.
  19. In order to get credit towards defeat badges (any of them), you or your team (if you're not solo) must contribute a sufficient amount of the damage to each enemy in order for it to be added to your total. If you were solo during the invasion, that would explain why you have no progress on Heavies -- your damage contribution may have been significantly dwarfed by that of a team fighting alongside you. For this reason you should always try to make sure you're teaming up with people for these events.
  20. Should Flames of Prometheus (Accolade) be on this? (It already is, I'm asking if it should stay or be removed.) It bothers me leaving it unchecked on my incarnate badger since he doesn't have it anymore. Does the game actually count it as a badge for the badge total in your profile? If not then I think it should be removed from the tracker. Or maybe leave it in place to avoid future confusion ("Hey, I have an Accolade called Flames of Prometheus that's not on the tracker, can you add it?") but don't count it towards the Accolade subtotal or the grand total, maybe put an explanation of what the actual deal with it is.
  21. I have f.lux set to disable any time CoH is in focus (so it re-enables if I tab out, then re-disables when I tab back in). No issues with it, but I might not have Microsoft's latest and greatest system-breaking "features" yet.
  22. Binary Tree (Bots/Nature MM) Came up with it probably a few months before shutdown was announced, never really got around to making it (or I did but never played it). I think I have it at around level 10 on Excelsior now...at some point I'll probably get back to leveling it, it's just in competition with 40 other alts...
×
×
  • Create New...