I've been working on this build. It's not over the top defensive like most Tanker builds, but the mix of resists, defense and regen makes it very sturdy. And fun!
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer
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InvSS: Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Leaping Ancillary Pool: Energy Mastery
Hero Profile: Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33) Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(11), Acc-I(11) Level 2: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(13), Acc-I(13) Level 4: Fly -- Flight-I(A) Level 6: Air Superiority -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(15), Acc-I(15) Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-EndRdx/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(36), ImpArm-ResPsi(36) Level 10: Taunt -- Taunt-I(A) Level 12: Dull Pain -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(48), RechRdx-I(48) Level 14: Afterburner -- Rct-ResDam%(A) Level 16: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResPsi(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(34), ImpSki-Status(34), Ags-Psi/Status(34) Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(37), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37) Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(23), SprGntFis-Rchg/+Absorb(25) Level 22: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(50) Level 24: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResPsi(50) Level 26: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43), ShlWal-Def(43) Level 28: Rage -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(29), AdjTrg-EndRdx/Rchg(31), AdjTrg-Rchg(48), RechRdx-I(50) Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(46) Level 32: Unstoppable -- ImpArm-ResPsi(A) Level 35: Focused Accuracy -- RctRtc-Pcptn(A) Level 38: Foot Stomp -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40) Level 41: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(42), Mrc-Rcvry+(42), RgnTss-Regen+(42) Level 44: Laser Beam Eyes -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(45), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dam/KB(46) Level 47: Super Jump -- WntGif-ResSlow(A) Level 49: Hand Clap -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(17), Heal-I(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(40) ------------