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Biff Pow

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Everything posted by Biff Pow

  1. Earlier power availability is cool- makes leveling up more interesting with more options available but still the same number of enhancement slots.
  2. Not having to worry the Psi Resist IOs has made slotting pretty straightforward:
  3. The mindset was money. One path was free content (I think shards) and the other premium paid content (threads). Something like that, it's been a long time, but that's why there's two systems.
  4. Getting that Prismatic Aether drop for the "Save Atlas Park" arc is some nice free money that will pay for SOs for a long time. I wonder what their price will settle at.
  5. Buffing Invulnerability was hilarious but I'll take it. I was able to drop all my Psi Resist IOs and still end up with higher numbers than before.
  6. Because it gets a ton of use for the first 40 levels.
  7. I'm team "slot your attacks early" to counteract the enemies' rising health. Especially now that we can use SOs so early, they make a big difference. (And I also throw in some useful IOs, here's an example of my Tank at level 15:)
  8. I'm a big fan of knockdown as mitigation. If a set doesn't have kb/kd, I'll add it where possible with IOs (Avalanche, Kinetic Combat, etc.) It also just gives attacks a more powerful feel, more "super".
  9. Maybe the "Chance for Knockdown " IOs (Kinetic Combat, Avalanche, Ragnarok) could be changed to Chance for Knockdown/KB to KD like Overwhelming Force.
  10. Can we call it the Aggrorithm?
  11. I'd just like to see Damage enhancement worked into more sets, so you don't (for example) have to choose between a set that adds Damage or a set that increases Hold duration. There should be a set that does both.
  12. Oops, I meant the Total Focus (and Thunder Strike) animation. It has Super Strength feel to it.
  13. My Super Strength for Scrappers: Punch Haymaker Smash (cone attack, Energy Transfer animation) Build Up KO Blow (or different name, should be weaker version) Confront Handclap Hurl Footstomp
  14. It helps starting characters buy and upgrade SOs early.
  15. Tier 9 Whip attack could be just shooting a pistol instead
  16. Then sell your Uncommon Salvage. Easy money.
  17. If you really want to add more AoE damage to Super Strength- instead of Handclap I'd make Hurl a Ranged AoE, just because it looks weird throwing a big rock into a crowd and only hitting one guy.
  18. Super Strength's secret weapon is Rage's +ToHit. I get annoyed whiffing at Nemesis Lts. on my other characters.
  19. It should be there. It's just a small bonus, but I find it helps enough that I generally only use FA against Arachnos.
  20. Assault Hybrid gives a passive +10% damage. Split the Might of the Tanker IOs into three pairs and that's another +12%. Four purples in Laser Eyes Beams gives another +4%. Not saying this is ideal but it all starts to add up and make a noticeable difference.
  21. What's funny is they made Willpower a better Wolverine set by adding Heightened Senses.
  22. Willpower was the Regen rework.
  23. Looking for underground mission doors in Brickstown.
  24. With Invulnerability, all five Resist powers are available by level 12, and now that we can use SOs early they give you some good resist numbers. Put the +Def IOs in the passives for an extra defensive boost. Honestly though, since this game began one of the best early defense powers for me has been Air Superiority. It reliably keeps Bosses off their feet so a lot less damage is incoming.
  25. My suggestion is just to create a separate "Might Melee" set that doesn't have Rage and can be ported to Scrappers/Stalkers. No changes to Super Strength so no one can complain (but they would anyway.)
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