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Parabola

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Everything posted by Parabola

  1. Grav/traps troller? Maybe with quite a bit of the fighting pool (and a lot of imagination!).
  2. Interesting combo. I like the use of sprit ward on rocky to make him even more tanky. Would you mind sharing your build?
  3. This isn't that game, and that's precisely why we love it so much. This game emphasises other contributions; buffs, debuffs and controls, that wouldn't appear on these stats at all. Even if they could somehow be included it would still be a terrible idea for community cohesion. A player could have been statistically the highest contributor to a tf and still been the worst teammate; not following instruction, being rude, pulling too much aggro, running off alone, etc. I'd also much rather have people who are cracking jokes and chatting away in my team than seven efficient drones spamming powers to keep their averages up.
  4. No it absolutely isn't worth it in kick. As said above it has a horrible chance to proc and if that's all you are slotting it will miss often and do very little damage if it hits. It also comes with the disadvantage of making global recharge look much better than it is in mids if you forget to toggle it off. I consider boxing to be by far the better pick because there is less temptation to put it in my tray and try to use it. FF+rech procs in general can be very powerful tools though. They are best used in aoes where the chances of firing are greatly increased. If you are going to slot in a single target power it really needs to have a longish cooldown and preferably no recharge slotted alongside it.
  5. I'm quite amused by the idea of inverting the power order for primary and secondary power sets. Just how much of a massive nerf it would be in most cases. Imagine how badly a set would play if you only had access to your nuke at 1st level with no global recharge and precious little opportunity to slot recharge.
  6. It very much depends. Lots of dots is a good reason to go corruptor, bigger buff/debuff modifiers are a good reason to go defender. But I've recently made more corruptors than defenders purely because I prefer the corruptor ato's.
  7. When people talk about the game showing its age they are usually referring to the graphical fidelity not content like types of computer screen. A game set in the 80's could have bleeding edge representations of crt monitors and be completely up to date graphically. Personally I still think the graphics (as in fidelity) are fine, I don't find it important to have all the hdr, 4k stuff. It doesn't improve games as far as I'm concerned (actually far from it because time and money spent developing all that stuff seems to always come at the expense of the basics like gameplay ... But that's another argument). What I really love is the tone and feel of the game. The funny retro futuristic cars, the nonsense office layouts with old computers, all of it. If the Devs wanted to spruce it up with higher res versions of the existing assets then I wouldn't complain. Replacing those assets entirely with more modern versions? No. It wouldn't be coh anymore.
  8. It's difficult to know how to feel about that. Losing stings obviously. The ashes always were going to be the acid test of England's new mindset because of the overwhelming importance of beating the Aussies. Against other countries the average fan has been reasonably happy to accept the risks of playing hyper aggressive cricket but the English cricket supporters psyche is built around beating Australia. Or at least not losing and there's the rub. This was a game that would in all likelihood have been drawn 99 times out of 100 between other teams. In my opinion it is a credit to England's approach that they engineered a situation where either side could actually win the thing. My worry is that there is a fairly vocal section of England's support that don't see it like that. They see reckless decisions and a team now 1-0 down when it didn't need to be. It'll be very interesting to see how that tension plays out. In no way do I expect a change in approach, I just expect the griping about it to get very loud indeed. Of course that will all change if we hammer Oz in the next one. The only thing with a shorter memory than a sports fan is a sports journalist after all! The test itself was frankly murder. Days 3 and 4 were tense, day 5 was stomach knotting terror. It was almost a relief that I've been dealing with an emergency at work for the last couple of days! I'm not convinced I'm going to make it through this summer if they are all like that... I thought we played well. We were hampered by lots of things, Jimmy was oddly out of sorts, Mo injured (unsurprisingly not test match fit after being retired for a couple of years) and Ben really isn't fit to bowl much. It is pretty remarkable we took 18 wickets considering. I strongly suspect we'll have to reshuffle the bowling pack for the next one. And the missed chances really hurt us. I'm a huge Bairstow fan but three drops and a missed stumping doesn't look good whichever way you cut it. I don't see what they do though. If you bring in Foakes you have to drop someone and the only candidate would be Crawley, but then who opens? Also Johnny might not take losing the gloves well, I seem to remember his batting suffering the last time we did that, in the short term at least. So overall it was disappointing but it could easily have gone the other way. On to the next!
  9. As far as I'm concerned coh never was set in a real time period. It is a comic book version of recent past modernity and isn't meant to be viewed as an accurate representation of any given real world moment. Hence the anachronistic vehicles that grace the city and any number of other details that don't quite fit together. As said above: it's all part of the charm.
  10. Day 2 was overall disappointing for England. They won the morning session but mistakes cost them the other two and Oz will be very happy with their day. Oz clearly have a plan; keep England in the field and try to break our bowlers, and sadly I think it could well work... My question from day 1 still stands, are we going to take 20 wickets? On this pitch possibly not (particularly if we waste chances).
  11. Honestly the point of difference between brutes and tanks that I struggle to get past these days is aggro management. Brutes just aren't as sticky as tanks and the current mob ai being what it is has mobs peeling themselves off and running for the hills far too often. I actually really enjoy the way brutes play other than that, I certainly prefer them to scrappers for the most part. But every time I have to chase down a runner I'm thinking 'that wouldn't have happened on a tank'. I wish they would tone that down a bit...
  12. Well that was intense. Couple of moral victories for England with the first ball boundary and an aggressive declaration before the end. Oz came at us hard and took wickets whenever it really looked like we were going to get away from them. But it was heartening to see them going defensive so early. Brook was so unlucky, Crawley, Bairstow and particularly Root were class. Scoring at over 5 certainly answers the question whether we would change our game for the ashes. The big question still remains though, are we going to take 20 wickets?
  13. Ah it was me missing the jokes. Always a danger :).
  14. I think you've missed the joke here...
  15. I had a look at this combo and 'safe but where's the damage coming from' was my verdict. I like both sets but paired with other things. If you have a solid theme you want to use for the combo then elec/time corr and time/elec def both work very well.
  16. Glaucoma in the heroes right eye?
  17. I tend to slot with a full numina set as I'm generally chasing ranged defence on any character with drain psyche. As you say the recovery needs no help but more regen is always welcome. I just wish numina maxed out the recharge enhancement but it's not too bad. The trick though is making sure drain psyche can then hit without any accuracy slotting in it. In general blasters and dominators tend to be 'full set' builds for me so there are plenty of global accuracy bonuses around which helps. But I always back this up by taking tactics (and the kismet proc). Drain psyche means you can basically ignore the cost of running extra toggles so this works out well.
  18. /macro Marco powexec_location target powername? Or is that not what you're asking?
  19. I've become a bit jaded waiting for changes to procs (assuming changes are indeed coming). Depending on what these look like it could change the wider balance picture between some AT's and powersets so much that it almost seems not worth thinking about other balance concerns until this is resolved. I hate the feeling that the rug could be pulled out from under builds that I'm playing or planning.
  20. A Dev has posted recently that they are limited by the antiquated tool they have to use to make animations compatible with this game. I think I'm right in saying that they started out with the codebase but not the development tools and have been patching things together as best they can ever since. I'm sure they would love to offer alternative animations for everything, and it's certainly a popular request, but it's not desire that's the limiting factor.
  21. I'd go defender based on how well both sets take procs and I'd want the higher buff/debuff modifiers to open up extensive proc slotting. Also getting the cool trick arrow toys early is no bad thing.
  22. I've played a load of stone since the upgrades and I love it. It's such a versatile set doing a bit of everything and it builds really well with great variety. I agree with the 'no granite' stance - I have it on some builds as a mule but never use it. I am currently levelling: Tanks: Stone/Dark Stone/Fire Stone/Nrg Stone/Psi Stone/Rad (planned) Brutes: Savage/Stone Stone/Stone I may have a bit of a problem...
  23. Slows are all (I believe) coded in a way that prevents enhancement from affecting the -recharge effects. Take Time Crawl for example. In CoD the main bank of effects looks like this: The padlock symbol means that the effect ignores enhancement. So the only effect that is benefitting from enhancement here is the run speed/fly speed/jump speed debuff.
  24. Cricket is arcane, complex, steeped in history and culture, mad and wonderful. I honestly can't fault anyone who doesn't like it but if it gets under your skin it can become an obsession. There is just so much depth to the game, both tactically and narratively. The fact that it can go on for so long (six hours of play each day for five days) actually becomes its greatest strength; it ebbs and flows, narratives play out, tension builds and builds. I fell in love with the game one ashes summer when I was supposed to be revising for exams. Of course anything was better than actually working so I started watching this incomprehensible game and little by little I started to understand it and love it. This was back in the 90's when England were bad (but sowing the seeds of getting better) and the Aussies were absolutely world class. They mostly hammered us but it was the narrative of plucky resistance in the face of overwhelming odds that sucked me in as much as anything (very English I know!). In many ways watching it live might not be the best introduction to the sport. The tactical depth is insane and not immediately obvious. On TV they do a very good job of analysing and breaking it down and you can get a better picture of what's going on. But as I say, I know it's not going to be for everyone. I once tried to explain the game to a German housemate at uni (who sounded, and was built, a little like Arnie) and politely baffled is about as far as we got!
  25. This is all blurry for me (and I don't think it's my eyes!). From what I can see this looks a bit overboard on the buffs though. Turning everything into aoe isn't going to happen.
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