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Parabola

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Everything posted by Parabola

  1. Ah it was me missing the jokes. Always a danger :).
  2. I think you've missed the joke here...
  3. I had a look at this combo and 'safe but where's the damage coming from' was my verdict. I like both sets but paired with other things. If you have a solid theme you want to use for the combo then elec/time corr and time/elec def both work very well.
  4. Glaucoma in the heroes right eye?
  5. I tend to slot with a full numina set as I'm generally chasing ranged defence on any character with drain psyche. As you say the recovery needs no help but more regen is always welcome. I just wish numina maxed out the recharge enhancement but it's not too bad. The trick though is making sure drain psyche can then hit without any accuracy slotting in it. In general blasters and dominators tend to be 'full set' builds for me so there are plenty of global accuracy bonuses around which helps. But I always back this up by taking tactics (and the kismet proc). Drain psyche means you can basically ignore the cost of running extra toggles so this works out well.
  6. /macro Marco powexec_location target powername? Or is that not what you're asking?
  7. I've become a bit jaded waiting for changes to procs (assuming changes are indeed coming). Depending on what these look like it could change the wider balance picture between some AT's and powersets so much that it almost seems not worth thinking about other balance concerns until this is resolved. I hate the feeling that the rug could be pulled out from under builds that I'm playing or planning.
  8. A Dev has posted recently that they are limited by the antiquated tool they have to use to make animations compatible with this game. I think I'm right in saying that they started out with the codebase but not the development tools and have been patching things together as best they can ever since. I'm sure they would love to offer alternative animations for everything, and it's certainly a popular request, but it's not desire that's the limiting factor.
  9. I'd go defender based on how well both sets take procs and I'd want the higher buff/debuff modifiers to open up extensive proc slotting. Also getting the cool trick arrow toys early is no bad thing.
  10. I've played a load of stone since the upgrades and I love it. It's such a versatile set doing a bit of everything and it builds really well with great variety. I agree with the 'no granite' stance - I have it on some builds as a mule but never use it. I am currently levelling: Tanks: Stone/Dark Stone/Fire Stone/Nrg Stone/Psi Stone/Rad (planned) Brutes: Savage/Stone Stone/Stone I may have a bit of a problem...
  11. Slows are all (I believe) coded in a way that prevents enhancement from affecting the -recharge effects. Take Time Crawl for example. In CoD the main bank of effects looks like this: The padlock symbol means that the effect ignores enhancement. So the only effect that is benefitting from enhancement here is the run speed/fly speed/jump speed debuff.
  12. Cricket is arcane, complex, steeped in history and culture, mad and wonderful. I honestly can't fault anyone who doesn't like it but if it gets under your skin it can become an obsession. There is just so much depth to the game, both tactically and narratively. The fact that it can go on for so long (six hours of play each day for five days) actually becomes its greatest strength; it ebbs and flows, narratives play out, tension builds and builds. I fell in love with the game one ashes summer when I was supposed to be revising for exams. Of course anything was better than actually working so I started watching this incomprehensible game and little by little I started to understand it and love it. This was back in the 90's when England were bad (but sowing the seeds of getting better) and the Aussies were absolutely world class. They mostly hammered us but it was the narrative of plucky resistance in the face of overwhelming odds that sucked me in as much as anything (very English I know!). In many ways watching it live might not be the best introduction to the sport. The tactical depth is insane and not immediately obvious. On TV they do a very good job of analysing and breaking it down and you can get a better picture of what's going on. But as I say, I know it's not going to be for everyone. I once tried to explain the game to a German housemate at uni (who sounded, and was built, a little like Arnie) and politely baffled is about as far as we got!
  13. This is all blurry for me (and I don't think it's my eyes!). From what I can see this looks a bit overboard on the buffs though. Turning everything into aoe isn't going to happen.
  14. I've not played a huge amount of storm blast yet but so far my one disappointment has been that the slow in storm cell doesn't seem to amount to much. If it was better at keeping the enemy within itself it would improve the feel of the set no end imo.
  15. The best thing about the hundred is that they brought the woman's game in on the same footing. Not sure they needed to decimalise the format to do it though. T20 isn't exactly too long or too complicated. But in general I agree with the principal of bringing in the kids and the money, I just hope test cricket doesn't die out. We'd lose something really special. Yeah I can see mo feeling really at home in this set-up if he fancies another crack at it. I'm not following to know how he's going for his county though? Or there are a few other options. Whoever it is the Aussies are likely to come after them and I can see us really needing an end tied down while we carefully manage some slightly fragile pacemen from the other. It'll be interesting whoever they pick. The way it's looking stokes should only bring himself on if we're absolutely desperate...
  16. It is indeed 🙂. Test cricket is anyway, the short format stuff I can take or leave. The IPL in particular is unwatchable nonsense, it's 95% marketing, 5% actual sport. God I sound old! Can't wait for the ashes. It'll be interesting to see what the Aussies make of bazball. England scoring basically unlimited runs at ludicrous pace isn't easy to counter. And hopefully Jimmy will be fit enough to play most of the series. Shame about Leech, it does allow us to crowbar yet another decent bat in down the order though.
  17. Invulnerability works pretty well as a light armour. Lots of shiny FX with rainbow highlights. Colour dull pain bright white and you're all set.
  18. But why? No-one is going to buy that lotg at 12m so the existing fee is already a total waste of inf for the seller. I could totally get alongside having some better (and less buggy) recent sale information from the market interface though.
  19. Those measures are already in place. If someone has listed something at an insane price they have paid a fee to do it and (here's the important bit) you can just not buy it. It's that simple. The way to not pay over the odds for things is to not pay over the odds for things. Source it another way. Buy something else and convert it. Buy the recipe and craft it (attuning if desired). There are costs involved in converters etc but if the stock is priced so outrageously it will be worth it. It's actually very difficult to manipulate the market because of the above. When people have tried it they have mostly lost inf as others have simply increased supply to undercut them leaving them with stock they can't sell. There are a couple of areas where items are less fungible such as winter IOs and these are expensive but they are also effectively capped by the fixed cost of the packs.
  20. Doesn't exist on this market. The market is actually in a very healthy place, particularly compared to the live market. It may look a bit daunting if you are just starting out but it has been proved over and over again that it is perfectly possible to start out with nothing and easily become wealthy. See the various guides on the subject and the market forum for more info. Your suggestions wouldn't have the effect you think they would or the result you desire. Limiting volume of sales would just drive prices higher as people would be incentivised to maximize their profit on fewer units and supply would collapse. We already pay posting fees and anyone wildly overvaluing their stock is simply wasting inf, nobody is going to buy at well over market value. Ultimately remember that we are all both suppliers and customers on the market. It has been cleverly set up to incentivise its use and it has checks and balances already built in. It is fairly self regulating and has been surprisingly stable over the life of homecoming even as some players have become richer and richer. If anything certain items like lotg pieces have actually come down in price which shows just how well the balances are working given the capital sloshing around. Learn to use the market - it's working fine.
  21. Take one slot from physical perfection and six slot dull pain with preventative medicine. Then take the other three slots from physical perfection and place them elsewhere in your build - it's fine with just a performance shifter proc in the base slot. From the screenshot above I'd beef up weave and add a guassian's proc to build up.
  22. I start with function but unless I can also make the form work the character is ultimately doomed. Luckily I also enjoy the challenge of taking disparate elements and forging a theme out of them. Very few of my characters have matching powersets, in many cases the most thematic pairings have surprisingly little mechanical synergy.
  23. Something I generally do is take a screenshot of my power trays before I start a respec. Even following fairly universal layouts across my alts I've had the odd one not feel quite right after a respec when I haven't got the power trays back to where they were. Good guide, well written with lots of useful info. Fyi the last video is greyed out for a UK viewer.
  24. Quite. I've never understood the rationale for the incarnate shifts as a whole ('hey let's give our players cool new powers to use and completely hobble the opposition at the same time... Everyone will feel doubly super'). I certainly can't understand why the alpha shift has been allowed to apply in regular content. In my opinion it is nothing but detrimental to the game. The situation we now have is a bit like that in games like Skyrim where the world levels with you so where you once fought wolves you now fight bears, but they've added a system where once you get the 'ultimate sword of bear killing' the world is forcibly deleveled and you only face wolves again. It's stupid.
  25. Years ago I suggested something similar. Buffs to enemies that scaled to the number of players in the team (rather than the x setting). This was before hard mode appeared on the scene and I still prefer my solution. It didn't go down very well with the masses if I remember correctly though! I wanted to link it to buffs to the drop rates of recipes and salvage when in larger teams to close the gap with how lucrative it is to solo against hordes of mooks.
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