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High_Beam

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Everything posted by High_Beam

  1. Good information @Uun.
  2. First Burst of Speed. No. It is like a flash teleport (no flash though just lines) that drops you in the center of the target ring you assign. I use a macro that allows me to make a targeted enemy the center of the ring, that's how I can fire the three quick bumps of damage. You never leave the ground. I never really pay attention to the Absorb function on reaction time to be honest, for me its the Recovery bonus and the -Rech impact on enemies which btw will draw aggro so beware but it is a must have power (IMO). But I don't think its dependent of the mobs around you because I don't see numerics or stacks in the icons. As for money metal Hail of Bullets, for me its always up at every spawn and sometimes twice depending on the team composition (i.e. not enough damage dealers). Now I run a Fire/Fire Sentinel and Inferno is also up at every spawn so its a push with regards to that. From a pure Damage standpoint, fire is more damage (and less resisted damage type) but Inferno doesn't give you any sort of enemy survivor mitigation option like HoB (or some of the other T9 Blasters like Sonic or Dark). Then again dead enemies is the best form of mitigation. The question there would be the fit thematically for you.
  3. What new baddies? I have rea that like 4 times and am missing any new bad guys compared to last year.
  4. True that. Radiation secondary on one of my DP's allows me to lock bosses quite solidly.
  5. I have Mercs, Demons, Zombies and Thugs and yes, my biggest pet peeve is how effing slow they are. I was on the Thugs yesterday, just running down the road in Founders Falls with Sprint and Athletic Run (no SS or Fly). Stopped and prepared to hit a mob but saw the indications that they weren't close (they were not receiving leadership buffs). Turned back and they were essentially a mile away, but not enough to leapfrog spawn. And I was wearing three inch Stiletto combat boots! WTF Boys! Zombies are supposed to be slow and shambling but they decided to break Romero Canon there and made them fast enough to run the freaking Marine Corps Marathon but still not fast enough to catch someone who does not follow Rule #1. Second of course is pathing hang. Of course they get caught on every stairway, gantry, catwalk, door jamb, or freaking bush. Where is my Arsonist? Oh the is still trying to figure out how to jump down to the ground floor from the shelf of crates he jumped on. Sorry boss, was just making sure there wasn't a Hellion hiding inside a box. "You are killing me Tara!"
  6. I love DP, have a total of six (6), three of which are Blasters and personally I have found the extra damage negligible between the three but because of Cryo's ability to hold LTs and can be stacked fast for bosses, I always keep mine on Chiller Rounds, unless its zombie killing time, then cure them with fire.
  7. Look. I am not an expert but here is what I have run (no farm): 50 DP/MC Blaster - Di DI Guns - Still play a lot because super fun - Blapper/Ranger 50 DP/Rad Blaster - Runeslinger - Still Play A Lot - Primary Badge Hunter - Ranger/Blapper 50 DP/Nin Blaster - Two Gun Trixie - Still Play to work incarnates up - Blapper 50 DP/Inv Sentinel - Trinity Six - Just dinged 50 - Blapper 50 DP/Kin Corruptor - Boom Boom Britta - Recently dinged 50 working incarnates. Blapper/Ranger 38 Time/DP Defender - Mender Oakley - Stopped playing - Face Planter Now DP is not the most damage delivering though there are many ways to push those numbers up. But I feel DP is one of the best powers to learn Blapping with because you are indeed forces to rely on your secondaries more and there are a few bonuses to using them in close. Want to Joust (target, run, jump over and activate then land away) but with DP that's not the main technique I use. Here is my attack chain in the Blasters, and Sentinel (regardless of Secondary). My definitions: A Blapper/Ranger is one who leads with melee then backs out to range, a Ranger/Blapper is one who relies on range but is able to mix it up in melee. A Blapper is melee and more melee All defenses on. Target biggest enemy. Drop into Mob (burst of speed, combat teleport or just jump in) - Hail of Bullets, always lead with hail of bullets because you get a temp buff to positional Defense when its activated which means survivors may not successfully hit back, then Melee PBAoE (if you have it), then big single target strike, then jump out (or BoS or CT if you didn't burn the three shots) then Empty Clips (Cone) and Bullet Rain (AoE) with Procs in them. Usually not much left and from there you can range all day long or ways the short time for the lead chain to recharge (which really doesn't take long) and do it again. As for Boss Lock, Switching to Ice Rounds gives you a Mag 3 Hold with Suppressive Fire, delivers sizable damage and if you have your recharge working well, can stack to lock a Boss relatively quick. DP/Kin Corr is more crazy fast and dangerous Blapper because you jump in, Fulcrum Shift then run the attack chain above so you can take a few hits. Sentinel is less fun (but still fun) because you are just soft tanking and not Blapping (IMO) A lot of people don't like running the same power set and I am actually one of those except DP because I get so much different play from that same Primary. But I think MC is best for what you are looking for WRT Blapping. You get in you mix it up and you jump out and shoot the joint up further. MC is glorious for Blapping because of all of the mitigation tools and the sneaky damage dealing bonuses. Take Burst of Speed, its like Combat Teleport in that its a short shot that you can use to flash into the middle of a mob but also delivers a "slam" of damage to your enemy (yes you take a little but its tiny really) but the best part is, you can actually bump a second time and still save the third shot to get out but why. Macro bind the location placement to the target and you can three tap the hits in seconds, then Hail, then Dragon's Tail to knock them off their feet then use Eagle's Claw on the target and then press and hold your backwards movement key while the animation is going which allows you to actually flip back coming out of the attack animation without needing the BoS and you've cleared the mob (You'll quickly learn the timing). Then cone and AoE. Plus with Reaction time running you are getting recovery and absorption while tagging the mob you jumped into with -Rech and -Slow. Then there's Inner Will that can act as a Heal but also it an instant MEZ clear power like Rune of Protection. And there's Throw Sand. Not as useful as it used to be when you could slot Accurate ToHit Debuffs in there and slot Cloud Senses Negative Energy Damage in it but still useful. Obviously other primaries are well suited due to similarity. Dark Blast would probably be awesome because of the ToHit Debuff coming from the Alpha, though its cones are slow casters. Sonic has the disorient component which is a survivor mitigation tool after the alpha. Fire doesn't offer any post alpha mitigation and the rest are more full range types or just too damn slow on the other powers (Rad, Psychic) Ninja Training has similar Mechanics but no BoS so you would use Combat Teleport to get that same effect but no damage on the bump. Shinobi has a Defense component and a stealth component and a chance to Critical which I don't bank on. The Click regen/recovery is okay. The Placate power is useful if your sequence doesnt take enough out. Blinding Powder is better than Throw Sand from MC because it confuses minions. But Lotus Drops vs Dragon's Tail is equal. However Golden Dragonfly is godly! Glorious damage numbers. But IMO Ninja Training really is suited more towards full on in the melee play and you stipulated in and out mix.
  8. I take Combat Jumping on almost every toon regardless of AT but especially with Blasters, Corruptors and Controllers because of the immob protection and the ability to slot several good things, Especially a Karma KB protection. Super great at low level and never stops being useful. Even if you aren't trying to eek out a small extra defense percentage its useful. Now that's not saying Hover doesn't have those same secondary benefits but CJ doesn't impede with your normal play. Also, as has been said by others, are you going to hover blast/control. And that isn't even factoring the small amount of powers that require you to be on the ground to use (Seismic, earth). Funny enough, with the exception of my hover blasters, I take Fly as my travel power but always take CJ and almost never Super Jump. Bleah.
  9. And that will probably be when the trouble really starts. Jinx.
  10. Okay all joking secured for the moment. The lower body work renders it down to a "landing strip of hair" that can be colored while the rest of the area is whatever skin tone you have. The breasts are similar in that there are darker areolas that do not change well with skin tone and there is a slight degree of color you can select in the center that I imagine could be altered to render the illusion of a nipple (which there isn't otherwise). If you have darker skin tones selected you will not really see the benefit of the areola and thus makes it just like when you choose a skin tight smooth top and skin tone to a hue that looks like skin. It works on my plant/nature dome because her skin is green-ish and brown. Runeslinger is a bookish magic gun girl so she is a little pale so again, when skinny dipping in Platinum Lake it works.
  11. I don't do hard mode because I am not interested. I don't have a problem with those that do. I think every Task Force/Strike Force/Trial should have the option though, it seems like a simple way to slightly refresh old content. Obviously I would prefer a content refresh or a revamp on Tasks Forces but hey, a Beam can dream.
  12. But its a fairly well groomed landing strip and Areola color does seem to blend well. At least that's what I have been told 🙂 That is effing funny. I am using that the next time my spouse wears that one wretched bathrobe.
  13. Or interrupt Reduction. Because it sucks when sniper blast is interr . . . . oh wait.
  14. Shaggy - Because not only is he Mister Boombastic but he's truly fantastic.
  15. After the Symphony sound mod I have been trying out the various mods (all of them) to see if any catch my eye or ear. I saw the Eden costume nude mod as a separate item. I had two characters where the concept of being au natural might work; my plant/earth dom because NATURE and my truly liberated Runeslinger as an alternative to her bathing suit (all of my toons have slot six set for bathing suit, its an old Babes of War habit). Since only I (or anyone else who has the mod installed) would see the nude I wasn't sweating it. But its good that the OP was putting this information out and that the clarifications have followed. Now to be fair, someone should have a nude swinging bat mod made.
  16. Oh I know, but it still seems way too far back still. My chief would have kicked my ass if I let that freaking monitor sit like that on the Zenith 286's the Navy bought in 88'.
  17. Dippen ze vatten
  18. I have a SG The Girls of Nukem High that has organized field trips on Sunday where we do stuff as a SG. We have a Base with things and stuff. Many of the members are very active and thus I have them in my global so when we aren't doing cute girls in short skirts stuff we are running together. Furthermore, several core members have created other SGs that are themed, a Cat one and a Pirate one and a few others. I participate in the first two where there are specific days of the week set for them (Cats on SAT, Pirates on Tuesday) that way people can still play their way and solo or pug or roll with other friends and then also get a SG fun day in. Those do not have bases of note except the pirates which aaaarrrrgh awesome. Also we are friends with several other SGs so coalition fun is often had. Finally I have my Solo SG which bears the name of the SG I was in on Live (The Babes of War) where I put all of my other alts that aren't in these themed SGs (specific costumes and size requirements, I don't always want to be short and cute or cat and cute). That base is built out to provide me storage and services. It is not for recruiting.
  19. Plus so many faces from other Cameron movies. I mean its got Vasquez, Hudson and Bishop in it.
  20. Near Dark is awesome!
  21. Sea Legs 🙂
  22. This aint Eve Online. 🙂
  23. I have a Broadsword/Willpower Scrapper named Shellback Sara. You can stretch the pirate looking female bit with a lot of the Gunslinger and steampunk pieces and tattoos. I will screen shot an edit when I get home.
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