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High_Beam

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Everything posted by High_Beam

  1. Yeah I meant Tom. See I grew up watching it on PBS and when Tom regenerated into Davidson, I moved and the Doctor kind of fell off the radar. I would catch the ones later in spurts but never consistent like I did T Baker. I honestly didn't even realize the show had been resurrected until one night I was called into troubleshoot a system and the watch stander were watching BBC America and there was Ecc, being told he would make a good Dalek and was in.
  2. True but still, kind of a dick move.
  3. For me the modern Doctor Who runs are good but after Capaldi it has not been as good (Jodie tried but the stories were not good). Granted my top three (1 to 3) are Baker, Eccleston and Capaldi. I keep giving it my eye time thought becuase its different so once Tennent is gone again, I look forward to the Fifteenth.
  4. My Head Canon for CoH encompasses 6 completed books each between 680-730 pages in length plus an 80% complete book 7 and story plotting out to a finale with the tenth. While I stay close to the acknowledged canon I get into deep dives of certain groups magic, incarnates, the Crey, Hero Corps, tying realistic sensibilities to a lot of superhero shtick, fleshing out the second Rikti War, deep work in the Shadow shard and a bunch of other stuff (including the Coming Storm). All of it is built around the Munitions Mistress and her evolution/redemption. Seriously, just the aspect of Federal Law regulating specific power sets that comprise true threats to national security resulting in automatic incarceration and execution on discovery is like a whole chapter. Want a little taste. Rebecca Foss (founder of Hero Corps) is the brains behind a plot to create a utopian world ruled by metahumans, at the expense of normal human beings . She partnered with a specific woman who took over a specific corporation who developed artificial metahuman cloning. This explains why the Freedom Phalanx was so vehemently opposed to their establishment. There are further ramifications down the line relating to the Battalion.
  5. Desperately searching for Tomahawk missile launch codes.
  6. Billy Dee Williams was set up as Harvey Dent in the first two Batman pictures then when it was time to make Two Face, they recast him with Tommy Lee Jones. I still have bitterness over that BS.
  7. Villains don't get to have nice things 🙂
  8. To me and my alts it always feels like the Hallowed are the last to drop.
  9. Damage really doesn't factor in for me because I make toons around themes, or crazy ideas. I do have a bunch that are probably classified as low damage but I have never really noticed for the most part except the ones that aren't supposed to be damage dealers.
  10. Yeah I am a big fan . . . love when a non-jazz band does a big horn sound. The bands sound was a key factor in my broadening of my music listening tastes. Only a Lad
  11. That Poison Guide was super detailed and informative and I am now partially blind. Curse you Poison.
  12. Oingo Boingo music playing in the background as I smash . . . I mean greet cordially @Snarky and his many clones.
  13. I am going with the episode of Star Blazers (aka Space Battleship Yamato) where the Wave motion Gun is used to destroy the Floating Continent. Those are clearly Gamilon craft and we are the PoV of Derek Wildstar before he pulls goggles down and fires.
  14. If I could get my name back (High Beam) I would recreate her and it would be her because of all of the memories from live. Otherwise it would be Di Di Guns, My DP/MC Blaster which was my first HC 50 and my first ever Blapper and as a whole fun as hell. Not a damn thing I would change about her build.
  15. Movement - 3 - I am good enough at getting around and know the shortcuts but sometimes three hop simple obstacles and get hooked on bushes. Fight positioning is good. Cones hit baby! Leading task forces/raids - 1 - Yeah, I tried and don't have the patience for people who wont listen to simple instructions. Conversely not a lot of experience. Character builds - 3 - Between Mids and Test server, I am pretty good but definitely not god-like. No Purples but my tanks are solid and my Blasters fun. Badging - 4 - It was all I did back on live and wrote guides for the SG, a few gaps on the HC material but getting there. Lost the OCD though. Key Binds - 1 - I use a few KB or Macro but not much else, I really don't feel hamstrung by not doing so. In-game knowledge - 4 Between play and reading all of the wikis and the books and other material I have a pretty deep understanding of the game and lore.
  16. Hover Blasting - Great if you wear skirts. You are everyone's friend then 🙂. Now That's an Air Show! - Save slots by not having to slot KB-KD Converters so teams wont auto-kick you. - Hours of fun watching War Wolves try to path to pummel you. But I have a couple of hover blasters, one specifically built for that role.
  17. Good information @Uun.
  18. First Burst of Speed. No. It is like a flash teleport (no flash though just lines) that drops you in the center of the target ring you assign. I use a macro that allows me to make a targeted enemy the center of the ring, that's how I can fire the three quick bumps of damage. You never leave the ground. I never really pay attention to the Absorb function on reaction time to be honest, for me its the Recovery bonus and the -Rech impact on enemies which btw will draw aggro so beware but it is a must have power (IMO). But I don't think its dependent of the mobs around you because I don't see numerics or stacks in the icons. As for money metal Hail of Bullets, for me its always up at every spawn and sometimes twice depending on the team composition (i.e. not enough damage dealers). Now I run a Fire/Fire Sentinel and Inferno is also up at every spawn so its a push with regards to that. From a pure Damage standpoint, fire is more damage (and less resisted damage type) but Inferno doesn't give you any sort of enemy survivor mitigation option like HoB (or some of the other T9 Blasters like Sonic or Dark). Then again dead enemies is the best form of mitigation. The question there would be the fit thematically for you.
  19. What new baddies? I have rea that like 4 times and am missing any new bad guys compared to last year.
  20. True that. Radiation secondary on one of my DP's allows me to lock bosses quite solidly.
  21. I have Mercs, Demons, Zombies and Thugs and yes, my biggest pet peeve is how effing slow they are. I was on the Thugs yesterday, just running down the road in Founders Falls with Sprint and Athletic Run (no SS or Fly). Stopped and prepared to hit a mob but saw the indications that they weren't close (they were not receiving leadership buffs). Turned back and they were essentially a mile away, but not enough to leapfrog spawn. And I was wearing three inch Stiletto combat boots! WTF Boys! Zombies are supposed to be slow and shambling but they decided to break Romero Canon there and made them fast enough to run the freaking Marine Corps Marathon but still not fast enough to catch someone who does not follow Rule #1. Second of course is pathing hang. Of course they get caught on every stairway, gantry, catwalk, door jamb, or freaking bush. Where is my Arsonist? Oh the is still trying to figure out how to jump down to the ground floor from the shelf of crates he jumped on. Sorry boss, was just making sure there wasn't a Hellion hiding inside a box. "You are killing me Tara!"
  22. I love DP, have a total of six (6), three of which are Blasters and personally I have found the extra damage negligible between the three but because of Cryo's ability to hold LTs and can be stacked fast for bosses, I always keep mine on Chiller Rounds, unless its zombie killing time, then cure them with fire.
  23. Look. I am not an expert but here is what I have run (no farm): 50 DP/MC Blaster - Di DI Guns - Still play a lot because super fun - Blapper/Ranger 50 DP/Rad Blaster - Runeslinger - Still Play A Lot - Primary Badge Hunter - Ranger/Blapper 50 DP/Nin Blaster - Two Gun Trixie - Still Play to work incarnates up - Blapper 50 DP/Inv Sentinel - Trinity Six - Just dinged 50 - Blapper 50 DP/Kin Corruptor - Boom Boom Britta - Recently dinged 50 working incarnates. Blapper/Ranger 38 Time/DP Defender - Mender Oakley - Stopped playing - Face Planter Now DP is not the most damage delivering though there are many ways to push those numbers up. But I feel DP is one of the best powers to learn Blapping with because you are indeed forces to rely on your secondaries more and there are a few bonuses to using them in close. Want to Joust (target, run, jump over and activate then land away) but with DP that's not the main technique I use. Here is my attack chain in the Blasters, and Sentinel (regardless of Secondary). My definitions: A Blapper/Ranger is one who leads with melee then backs out to range, a Ranger/Blapper is one who relies on range but is able to mix it up in melee. A Blapper is melee and more melee All defenses on. Target biggest enemy. Drop into Mob (burst of speed, combat teleport or just jump in) - Hail of Bullets, always lead with hail of bullets because you get a temp buff to positional Defense when its activated which means survivors may not successfully hit back, then Melee PBAoE (if you have it), then big single target strike, then jump out (or BoS or CT if you didn't burn the three shots) then Empty Clips (Cone) and Bullet Rain (AoE) with Procs in them. Usually not much left and from there you can range all day long or ways the short time for the lead chain to recharge (which really doesn't take long) and do it again. As for Boss Lock, Switching to Ice Rounds gives you a Mag 3 Hold with Suppressive Fire, delivers sizable damage and if you have your recharge working well, can stack to lock a Boss relatively quick. DP/Kin Corr is more crazy fast and dangerous Blapper because you jump in, Fulcrum Shift then run the attack chain above so you can take a few hits. Sentinel is less fun (but still fun) because you are just soft tanking and not Blapping (IMO) A lot of people don't like running the same power set and I am actually one of those except DP because I get so much different play from that same Primary. But I think MC is best for what you are looking for WRT Blapping. You get in you mix it up and you jump out and shoot the joint up further. MC is glorious for Blapping because of all of the mitigation tools and the sneaky damage dealing bonuses. Take Burst of Speed, its like Combat Teleport in that its a short shot that you can use to flash into the middle of a mob but also delivers a "slam" of damage to your enemy (yes you take a little but its tiny really) but the best part is, you can actually bump a second time and still save the third shot to get out but why. Macro bind the location placement to the target and you can three tap the hits in seconds, then Hail, then Dragon's Tail to knock them off their feet then use Eagle's Claw on the target and then press and hold your backwards movement key while the animation is going which allows you to actually flip back coming out of the attack animation without needing the BoS and you've cleared the mob (You'll quickly learn the timing). Then cone and AoE. Plus with Reaction time running you are getting recovery and absorption while tagging the mob you jumped into with -Rech and -Slow. Then there's Inner Will that can act as a Heal but also it an instant MEZ clear power like Rune of Protection. And there's Throw Sand. Not as useful as it used to be when you could slot Accurate ToHit Debuffs in there and slot Cloud Senses Negative Energy Damage in it but still useful. Obviously other primaries are well suited due to similarity. Dark Blast would probably be awesome because of the ToHit Debuff coming from the Alpha, though its cones are slow casters. Sonic has the disorient component which is a survivor mitigation tool after the alpha. Fire doesn't offer any post alpha mitigation and the rest are more full range types or just too damn slow on the other powers (Rad, Psychic) Ninja Training has similar Mechanics but no BoS so you would use Combat Teleport to get that same effect but no damage on the bump. Shinobi has a Defense component and a stealth component and a chance to Critical which I don't bank on. The Click regen/recovery is okay. The Placate power is useful if your sequence doesnt take enough out. Blinding Powder is better than Throw Sand from MC because it confuses minions. But Lotus Drops vs Dragon's Tail is equal. However Golden Dragonfly is godly! Glorious damage numbers. But IMO Ninja Training really is suited more towards full on in the melee play and you stipulated in and out mix.
  24. I take Combat Jumping on almost every toon regardless of AT but especially with Blasters, Corruptors and Controllers because of the immob protection and the ability to slot several good things, Especially a Karma KB protection. Super great at low level and never stops being useful. Even if you aren't trying to eek out a small extra defense percentage its useful. Now that's not saying Hover doesn't have those same secondary benefits but CJ doesn't impede with your normal play. Also, as has been said by others, are you going to hover blast/control. And that isn't even factoring the small amount of powers that require you to be on the ground to use (Seismic, earth). Funny enough, with the exception of my hover blasters, I take Fly as my travel power but always take CJ and almost never Super Jump. Bleah.
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