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Everything posted by Rylas
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Any chances of adding new costume/character parts or...
Rylas replied to Grimm001's topic in General Discussion
If we're just talking costume pieces, I don't see why they can't just add any and all player created pieces they consider acceptable (i.e. not adult rated). -
Any chances of adding new costume/character parts or...
Rylas replied to Grimm001's topic in General Discussion
Could this be something that's crowd sourced? Provide the frame work for people to create skins, and let the community submit new pieces for consideration? -
Not surprising. At those levels, with Brutes lower multiplier on damage, it's gonna be hard seeing the higher damage without a lot of buffs. And since those levels make it difficult to take on large groups to ramp up the Fury, that's another reason early levels won't see a lot of difference. I played Tanks a lot before CoV. Then became a Brute player. Then eventually did both. You'll notice the damage difference by 30. But either way, you're gonna have a good time.
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Agreed. Fortitude does way more on your Alpha than it will on your squishies who are dealing damage and control. Additionally, you don't need to worry about handing out Clear Mind to tankers/brutes/scrappers past the very early levels. They have built in powers in their sets for mez resist. Unless confuse is being used on them, it's a waste of your time in which you could be dealing damage or handing out other needed buffs.
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Voted. For sure Fan Creations would be great to see. Might have to start illustrating my characters if they add it. Also, having a Market forum would be a good place to discuss the current drop rates and methods in place for curbing inflation. With the smaller population, I wonder if some of these things might need more tweaking, but would prefer to see what number crunchers would have to say.
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I'm pretty sure it never was. I think proliferation still left some powersets out of some ATs specifically to push people into trying different ATs. SS was never a Scrapper option, like Ice Armor was never an Option for Brutes. I'd recommend going the Brute route. You get SS, and can achieve Tanker levels of survival with IOs. If it's /Inv, I don't think it would take too much to hit at least the S/L def soft cap, and you could put in a fair amount of recharge to really up the damage output.
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That's a pretty fun concept. I might recommend one of the ally buffs should give the ally the ability to land crits. Thematically, it fits; the odds of landing just the right hit are increased. It would make it an incredibly unique set. It probably shouldn't be the same crit chance as Scrappers, but something slightly less often as that.
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Can't put together a build since I'm at work, but I can recommend aiming for defense and then recharge. Specifically, smash/lethal defense. /Bio has a good mix of defense, resistance and heal/regen. If you can soft cap S/L, you'll be pretty tough. Add what recharge you can manage and you'll have your heal/regen powers up more often to shore up the occasional burst damage that gets through. If you're bad at putting together builds, try using this handy link for finding sets for the bonuses you're chasing.
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Thanks! I take it I can use that to report bugs and not just player behavior.
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So back during double XP weekend with many of the server drops and disconnects, I foolishly tried creating a character during all the instability. When I clicked to enter the game after creating the character, I was booted to the log-in and was told I lost connection. Once I was back in, the name of the character showed up in the character selection screen, but the character doesn't show up, and isn't able to be played. I wouldn't mind so much since we have a ludicrous amount of slots, but I need the name back and this non-character seems to have locked it. Any way to fix that?
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Sounds like your IO build would be the main issue then. The one I had was softcapped for S/L and plenty of recharge, and was able to do way more than +1. But hey, we may just have play styles that work better for our preferred powersets. *shrug*
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Multi-boxing; A general question kinda thing...
Rylas replied to BitLoadr's topic in General Discussion
Pretty much this. I multi-boxed pre-sunset, but won't bother doing it here due to the limited resources of the servers. -
Back during I24 Beta, I tested out a Staff/Bio brute and had a couple of /WP brutes on live. Both a solid powersets, but I think /Bio ended up being more fun to play. First, the Adaptation modes can bring a lot of variability in the early levels, so you can change your game play up based on solo'ing or teaming. It reaches admirable levels of rec/reg, but provides two damaging powers as well as two debuffs. On SO builds, the two will perform roughly equally, but my experience with IO'ing /Bio on Beta seemed to put /Bio at a much higher performance. Other may have a different experience, but once IOs are part of the equation, it's difficult for me not to say /Bio pulls ahead.
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Not necessarily so. Look at Super Strength. As a set alone, it's AoE damage output isn't phenomenal, making it mostly a single target monster. Throw in perma-hasten and now you're reducing larger mob sizes while making use of the single target damage for bosses. That requires more than just spamming a couple of powers. Another good example would be sets that have end recovery powers but also have a high rate of end consumption. Because long recharge powers benefit more from high recharge numbers, a player can keep using all their attacks more frequently, while recovering the end cost at an even fast rate. Better players go beyond single-power spam play. When you and your character have sat down and talked about all the responsibilities of taking things to the next step, then it's appropriate.
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Your idea....
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Homecoming Server Update: Character Shard Transfers!
Rylas replied to GM Tempest's topic in Announcements
You guys just keep doing amazing work! Just another reason why CoH has such an avid and devoted community. Thanks for hearing our wishes and making them come true! -
*cough* Hoarfrost *cough* But I would agree that DM pairs excellently with Ice Armor. Two heals, two end recovery powers, and plenty of -To Hit debuff to beef up your defense.
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Probably something I wasn't paying attention to when putting the build together. Not even sure if you cancel do that.
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I'm currently getting familiar with Rad Armor on a tank. So far it's been a lot of fun, I'm sure SS/Rad will be great! Both rad melee and rad armor were well done. How long does it take to get purples? I have now idea these days. That build was the culmination of lots of years of game play and tinkering. It was just the last iteration of an evolution that picked up and changed out purples along the way. It's a fresh market so supply could be difficult there. There's always hero merits. Just depends on the time you have to invest I suppose.
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Has anyone figured out a way to keybind the Attributes Monitor? As well as bringing it up with specific attributes to display?
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Sorry for the delay. Here you go. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Durahell : Level 50 Technology Brute Primary Power Set: Super Strength Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Punch (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge Level 1: Charged Armor (A) Reactive Armor - Resistance/Endurance (7) Reactive Armor - Resistance/Recharge (7) Reactive Armor - Resistance/Endurance/Recharge (9) Reactive Armor - Resistance (23) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Haymaker (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (11) Kinetic Combat - Damage/Recharge (11) Kinetic Combat - Damage/Endurance/Recharge (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 4: Conductive Shield (A) Reactive Armor - Resistance/Endurance (5) Reactive Armor - Resistance (15) Reactive Armor - Resistance/Recharge (15) Reactive Armor - Resistance/Endurance/Recharge Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 8: Knockout Blow (A) Kinetic Combat - Accuracy/Damage (17) Kinetic Combat - Damage/Endurance/Recharge (19) Kinetic Combat - Damage/Endurance (19) Kinetic Combat - Damage/Recharge (21) Basilisk's Gaze - Accuracy/Recharge (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 10: Static Shield (A) Reactive Armor - Resistance/Endurance (13) Reactive Armor - Resistance/Recharge (23) Reactive Armor - Resistance/Endurance/Recharge (25) Reactive Armor - Resistance Level 12: Taunt (A) Perfect Zinger - Taunt (17) Perfect Zinger - Taunt/Recharge (27) Perfect Zinger - Taunt/Recharge/Range (27) Perfect Zinger - Accuracy/Recharge (34) Perfect Zinger - Taunt/Range (34) Perfect Zinger - Chance for Psi Damage Level 14: Lightning Field (A) Armageddon - Chance for Fire Damage (29) Armageddon - Accuracy/Recharge (31) Armageddon - Damage/Endurance (31) Armageddon - Damage/Recharge (31) Armageddon - Accuracy/Damage/Recharge Level 16: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 18: Rage (A) Recharge Reduction IO (33) Rectified Reticle - Increased Perception Level 20: Grounded (A) Steadfast Protection - Resistance/+Def 3% Level 22: Boxing (A) Kinetic Combat - Accuracy/Damage (34) Kinetic Combat - Damage/Endurance (36) Kinetic Combat - Damage/Recharge (36) Kinetic Combat - Damage/Endurance/Recharge Level 24: Tough (A) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance/Recharge (37) Reactive Armor - Resistance/Endurance/Recharge (37) Reactive Armor - Resistance Level 26: Weave (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense Level 28: Energize (A) Panacea - Heal/Endurance (37) Panacea - Endurance/Recharge (39) Panacea - Heal/Endurance/Recharge (39) Panacea - Hea/Recharge (39) Panacea - Heal Level 30: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 32: Foot Stomp (A) Superior Brute's Fury - Damage/Recharge (40) Superior Brute's Fury - Accuracy/Damage/Recharge (40) Superior Brute's Fury - Damage/Endurance/RechargeTime (42) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (42) Superior Brute's Fury - Accuracy/Damage Level 35: Char (A) Unbreakable Constraint - Chance for Smashing Damage (43) Unbreakable Constraint - Hold/Recharge (43) Unbreakable Constraint - Accuracy/Hold/Recharge (43) Unbreakable Constraint - Accuracy/Recharge (45) Unbreakable Constraint - Endurance/Hold Level 38: Power Sink (A) Performance Shifter - EndMod/Recharge (45) Performance Shifter - EndMod/Accuracy/Recharge (45) Performance Shifter - Accuracy/Recharge Level 41: Fire Blast (A) Apocalypse - Damage (46) Apocalypse - Damage/Recharge (46) Apocalypse - Accuracy/Damage/Recharge (48) Apocalypse - Accuracy/Recharge (48) Apocalypse - Damage/Endurance Level 44: Fire Ball (A) Ragnarok - Damage (48) Ragnarok - Damage/Recharge (50) Ragnarok - Accuracy/Damage/Recharge (50) Ragnarok - Accuracy/Recharge (50) Ragnarok - Damage/Endurance Level 47: Stealth (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 49: Lightning Reflexes (A) Run Speed IO Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance (46) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO Level 1: Brawl (A) Kinetic Combat - Accuracy/Damage (29) Kinetic Combat - Damage/Recharge (33) Kinetic Combat - Damage/Endurance (42) Kinetic Combat - Damage/Endurance/Recharge Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------ [edit] This puts him at the defense cap for S/L, running perma-hasten (167.5% recharge), and a fair amount of accuracy bonus.
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They've said the only way they can do this right now is by hand. Which I assume means having to re-create your character on their side with all the powers, influence, recipes and items that character has. And then maybe deleting the original. Sounds like a lot of work on their part. Maybe they could offer a one time move (1 max) within a certain time frame for those who started on the first 2 servers who would like to help balance the load by moving. But even that could be time consuming for them.
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That I'd like, i've always wanted to see an "Elemental" mage type having a mix of fire, ice, water, earth etc Also can't remember who said it wasn't but Sent is 100% a score creation. Even that could get overpowered. Sticking with the Tank example, opening up power selection across the tier levels you could have this: Tier 1: [bio] Hardened Carapace – +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Regen Tier 2: [Elec] Lightning Field – PBAoE DoT(Energy), Foe -End Tier 3: [bio] Environmental Modification – Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic) Tier 4: [stone] Mud Pots – PBAoE, DoT(Fire), Foe Immobilize, -SPD Tier 5: [Rad] Radiation Therapy – PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP Tier 6: [bio] DNA Siphon – Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End Tier 7: [inv] Invincibility – Toggle: PBAoE, Foe Taunt, Self +DEF(All DMG but Psionics), +To Hit Tier 8: [shield] Shield Charge – PBAoE, Superior DMG(Smash), Foe Knockdown Tier 9: [bio] Parasitic Aura – PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge So not only would I have some enviable survival in defense and some resistance, but I'd have 6 PBAoEs to melt through most mobs groups while debuffing them in multiple ways (as they buffed me in return). It would be overkill. And it only took me 10 minutes to look through the power sets to come up with this. I'm sure someone could make something even crazier.