The Character Copy service for Beta is currently unavailable
×
-
Posts
809 -
Joined
-
Last visited
Everything posted by Rylas
-
Meh, you're welcome to the "best" one I have on file, but I kind of consider it trash now. Lots of recharge, but not crazy about the slotting. Can't even honestly remember if this I ended up doing this build. Defense bonuses could have been better too. /shrug | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1427;683;1366;HEX;| |78DA65944D6F125114862FF45260A02DD82F6A4B0B146869610A6D357E25C6B4D53| |4161D6DB70629BD028A030E2C64E90FD08D2B377EC4C4A5FFC36F5D19FD2B5AF1CC| |BCA74D1326C073E79DFB9E73EEB977283EDE0CBEBFF6E4B27005371AE576BBB4573| |61F284BDB53959AD96C34AB5D41976F77C3C8ADAEE5F35EBA89604A6953DD53665B| |E9DB1555BA623D6C5A53FCA0A81A4AE95BA6B2AA5DDC84B7CD9AB294D9D18F0641A| |3D96CE857EB1D53B5DB9A73B3DB52EA00FA8E2AB7EA663580498D7AB5D6096FB5EA| |15DDE85AAA542CB73BCAEA46A896147D3FF8E9C76597D99342D260410AB7171CF41| |15352F83CC48414DA38E8D3045F3D8F30498B92A709CA1638F8080C5A60284AD30B| |527CA27C2EE413AE7778F691B401AE61E02672C81B9CEB3AE736C0E122F8993C1E8| |EE3890BE4A4067B59F32E424B90E687E6F62F430BDAA4F50D33BF50AC00E6B80259| |D4199A446DF3E41FC25AC5500E7E2F69239C672409ED1BC508F31AC2DCBF533EA64| |41FC7B88F63477DA438A31C673486385F29CE3834CFF85FB7336FE20FB307C60EC1| |F97FCC386AD6685F2651AB9CBC0B2D5266EE830B15E601F89DF24DB93427DFD473B| |7A39DB60BB03906C69F919E263E053301E841B24D73BEE973F0CE9C675E00672F82| |B94BE03079A2EC89BE713B6B9E7DCB7C05C65F22CFC26B62448A1F54E31C7BE678F| |F637C1E623B6092CF4986CFCF08E549B02761AFD5EE93029315E63E98ADF19E6B78| |276C4F4A414B739FD2DCB7F47D70A90EFE1C1062913D8B06D698D903976E316F838| |55DF0177996D9B39C8596CD3175EED70AB300FE268FCE1E7D15DACA1A739D7986F3| |9C0527E87CE5F95CE70F71BE0ABCB733F2F81DA60F5D62A74F3124FF35D8EFAAA36| |4E4F1BF45CF1FA2B7164F7B86E6B89CF19D13E3FD13E317E1E3F8BDA5BE5CF93EA5| |D0A7ACF529EB7DCA7F70F9D68A| |-------------------------------------------------------------------|
-
Devil's advocate: Back during live the upfront fee was less problematic with the established economy of the game and the larger player base. But for new players today, there's a disadvantage they face. With all the advice we hand out for how to start making money for new players, the one thing they can't do is list a rare salvage for 1 million influence if they can't pay the fee. Then they have to list for lower and are at the mercy of low ball bids waiting for such situations. Granted, they can still make some profit, but the fee does put them at higher risk.
-
Awesome build and color palette. Well done!
-
Love it!
-
Look, I find furries just as weird as the next guy, but I don't think they're so bad as to be set on fire. Let's just keep it to throwing small rocks at them, ok?
-
I had an Ice/EM tank on live that I loved. The nerfs really ruined the feel of it. I've been through nerfs before and not been upset, but these were a bit heavy handed. I hope they revisit the changes to something more reasonable and less slow. That said, EM and Ice go well, but their synergy wasn't overly phenomenal, other than being two really good power sets. I wouldn't delete your Ice/EM if you're enjoying it though. At worst, just make another Ice/? and play both! :)
-
Almost aggressively formal, one might say.
-
I'm not sure if you thought my response wasn't being an explanation or not (certainly wasn't meant to be toxic), so I'll try expanding it further. In terms of being realistic, the current aggro cap seems about as much as one can hope for without becoming more unrealistic. Tanks and Brutes (and well funded Scrappers) are just too durable, even with 17 people trying to kill them. Why would so many foes keep trying to kill one unkillable person while other heroes/villains are doing way more to kill said foes? But we're also talking about a game, so perhaps I should add a game focused reason as well. While I can't speak to developer intent with any real authority, I would consider it safe to say that they probably don't think anyone should be sitting around with zero challenge in the role their AT is meant for. Raising the aggro cap would make the tanking job way too easy. And that, in turn, makes other people's jobs unchallenged. With a 17 aggro cap, I can't just sit on my haunches and ignore what my team mates are doing or what's happening to them. I can't have just one strategy for when the fecal matter hits the rotating blades. Do I let the controller handle some of the mob control while I keep a wayward group off the squishies? Do I need to start crowd hopping to buy team members some time, while the healers/buffers mend them up before jumping back? Do I egotistically play god and make some tough calls and decide who's gonna die so others can live? The current limit provides a strong challenge for large group tanking. What's a hero without a challenge?
-
People really need to tread carefully when talking about what's realistic in a game with super powers. How realistic is it for a map's worth of enemies that keep trying to kill a tank that won't die while other players actively try to kill them? The whole concept of unquestionable aggro is completely unrealistic to begin with. Imagine having the stupidity to keep punching someone who you can't hurt while someone else is setting you on fire. Are you telling me you'd realistically keep punching away in futility?
-
Sure, here you go, pick your poison: *swoon* #hearteyesemoji
-
Any chance you could work up one with ?
-
Sentinel opposite: The Instigator (new AT idea)
Rylas replied to davpa's topic in Suggestions & Feedback
Considering you can start any AT on any side these days, it doesn't really make sense to look at Sentinels as either hero or villain. All the more reason to not try to confine ourselves trying to make its "opposite" but instead focus on creating all-new original ATs. -
Pretty much this. You don't need two EndRdx in your toggles. Toggles cost so little to begin with that you won't see much end recovery from 2 slotting them. In fact, you'd probably see way more endurance not even slotting EndRdx at all in toggles and 2 slotting all your attacks for it.
-
Lookin' so pretty and STRONG.
-
Oh man, I would have turned up for it, but it's nearly impossible to know when and where this is taking place. Yes, I know it's on Tuesday's on Excelsior, but that's a little vague. Reposting my previous questions:
-
Seriously, with the 2xXP from the P2W vendor, how much more do we really need? At some point, you have to realize that you'll always want faster as you adjust to the rate of XP gain you've become accustomed to.
-
Oh. My. God. I did the same thing way, way back in the day! With a very similar call out phrase! Am I you? Are you me?
-
A coupple of idea's ingame currency and MM's class
Rylas replied to GenLoco's topic in Suggestions & Feedback
This has been an issue with the game for a long, long time. The good news is that with the invention system it's pretty easy to get some cash. If you've completed any story arcs then you probably have some reward merits. If you go to a merit vendor you can trade merits for Enhancement Converters (3 converters per merit). Those sell for about 180K-200K each at the moment so selling a few merits worth of Converters should set you up. At this point, there should be a stickied thread titled "Read here before you make an influence suggestion because you think the market costs too much." And the opening comment needs to say "YOU'RE WRONG" followed by something like this. -
Suggestion: IO for turning Rage into a toggle
Rylas replied to sutasafaia's topic in Suggestions & Feedback
Not that I know diddly about programming or coding, let alone, for this specific game, but I would imagine that to be a nightmare to accomplish. You're talking about changing a lot of things based on an IO being slotted in a power. From how it activates to how it functions. Also, I'm just not a fan of the idea. It doesn't seem all that necessary. If double Rage is something you find to be difficult to manage, and you're ok with a power trade off, then why not just keep it to single Rage? I'm all for playing how you prefer to play, but making big changes in the game so you can do it when other options already exist seems like overkill. But toggled Rage for scrappers so they can get it proliferated would be worth taking a look at. It seems like a lot of people have been asking for SS Scrappers, so why not? -
There's really no "upvoting" for posts. Which I consider a good thing. I would hate for good ideas to be dismissed or buried because they weren't popular enough to stay visible. But you can "give influence" (located under the user icon to the left of their post) as a way of showing appreciation. It's a bette system in my opinion. Which is just about as valid/invalid as any other.
-
In order of synergy (please note, this is opinion based): Dark Melee, for the -acc debuffs and the double up of healing and endurance recovery Stone Melee, for all the knockdown (including 2 AoE ones). This puts a big slow down on attacks, which is pretty advantageous for Ice/. Super Strength, for the same reason as Stone, just a little less abundant. Ice Melee, for all the crowd control. But it's Ice Armor, which is a really great set (maybe even underrated with all the new sets out there now), and it's going to do well with nearly anything you pair with it.
-
Any reason why just those two sets? I feel like there are a few you could adjust the colors for and still fit the theme you're mimicking. If you're open to brutes, there's; Savage Melee, Kinetic Melee, Energy Melee (might be a little brighter than you're looking for), and Super Strength.
-
Sentinel opposite: The Instigator (new AT idea)
Rylas replied to davpa's topic in Suggestions & Feedback
I think it would just have to depend from set to set and how they're themed. For example, you could turn static field from Electric Control into an aura, but with a lower max target cap; but take a power like Jolting Chain and make it a melee attack (think Chain Induction from Elec Melee with a KD effect). But I would be wary of KB powers only because we're talking about a melee range AT. -
Sentinel opposite: The Instigator (new AT idea)
Rylas replied to davpa's topic in Suggestions & Feedback
The thing to keep in mind is balance. As defense/control, the player would be pretty durable. I figured slightly higher control damage makes soloing bearable, but reduce the duration numbers to keep things spicy. As for an inherent, I'm not sure how balanced more damage or more defense would be. Maybe it's something that helps with endurance costs? -
I have a Rad/ tank that doesn't seem to have trouble keeping aggro, and a /Bio brute that also keeps mobs PO'd. To OP; I would second the recommendation for some taunt enhancements in your aura and making sure you have Taunt from your secondary. Other than that, you should be good.