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Rylas

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Everything posted by Rylas

  1. Perhaps you're new to the game, but you can sell drops you've picked up while soloing (which there should be plenty of if you've been solo) on the market. You can also take the merits you've earned from completing story arcs to purchase high value salvage or recipes that you can also sell at the market. Make a profit, turn around and by some XP bonuses. It's quite doable.
  2. You can also purchase XP boosters. I understand if you have an opinion about it, but if you're by yourself, you're solo. That's just a fact. Doesn't matter if you're playing a mission set for 2 people or 8. No one's helping you, so you're solo. It's not "pretending" you have three toons, it' just spawning that many mobs for you to defeat by yourself. You're the first person I've seen that seems to be able to play through all the arcs and not out-level them because you're XP is apparently too low. There are many here who would love to know your secret. Unless I'm not following what you wrote. Well, I get that you disagree. But the options to solve your problem are out there. If you refuse to use them, hey, you do you. But I don't think that approach will prove persuasive for what you're asking.
  3. That has been my experience playing solo at all. My Rad/Bio brute solo'd some of his 30's and now some of his 40's and gaining XP at a quick pace hasn't been an issue. What kind of character are you playing? Have you pushed difficulty settings up to increase mob counts? I can barely finish a set of radio missions on the Hero side before I'm gaining a level when I'm solo, and that was at +1/x3 in my 30s. With everything that's available for boosting XP, I don't think the game needs anymore handouts in that area.
  4. Please tell me they made fake badges for years 9–14.
  5. Rylas

    Psionic Melee

    Duly noted. I think I'll test it out and see how it feels.
  6. Rylas

    Untouchable Tank

    I would second Ice/DM as a great route for never getting touched. Ice Armor comes with really great defense numbers. Grab Combat Jumping and Weave from the pool powers, hit ten targets with Energy Absorption, and you're getting pretty darn close to the defense cap on Smash, Lethal, Energy and Dark Energy. That's a huge % of attacks in the game you're going to avoid. With barely much investment in IOs, you can stay at the cap all the time. The -ToHit then provides even more mitigation for those few attacks that you won't have defense for. And hey, if get in a pinch, there's always Hibernate, which makes you literally untouchable. But I would take Icicles. That's just my preference.
  7. A precursory look tells me the specific one I remember isn't in there, but this will answer the current question I have as well as many others regarding cycling through combat attributes. So... THANK YOU!!
  8. I wouldn't mind giving Tanker Tuesday a solid go. Questions: Are we confirmed for Excelsior as *the* place? Is there an SG to join for this? Is there a global channel for Tanker Tuesday? Edit: Oh yeah, and what time zone? And is there a Discord channel?
  9. I can only speak for myself, but when I'm using Pine's, I start first with what powers I want from my power sets. Selecting those in the best order I can for leveling experience. Then I move on to what bonuses I want to aim at most to achieve the goals for that character. Do I want to cap S/L defense? Work on shoring up resist numbers where possible? Go for perma-hasten? You get the point. Then I pull up this trusty source to help me figure out how to best achieve those bonuses I need. So if I need to find sets for +Endurance I click on that page and see what sets give me the best bonuses for the least amount of investment. After that, it's a matter of seeing if I've sacrificed enhancement values in a power too much and seeing if my slot placement is worth the squeeze. It's not an in depth guide, but I've made some super fun builds (for me — and who else should you be making it for than yourself?) using that method.
  10. My apologies for confusing you with OP. That's what happens when I multitask work and the forums. My bad. Don't take me pointing out the absurdity of wanting a whole server without AE as taking things personally. I'm just point out the absurdity. It also doesn't really work with the concept of "letting people play how they like" seeing as how you can choose not to use the AE in the way that offends you. It doesn't require dedicating limited resources to make you happier for something you can just not choose to do.
  11. Two things. One, I'm still extremely skeptical of what you saw. Two, since they were standing in front of you and magically leveling up (not training up), then how can you be sure where there XP was come from, be it from AE or from some other PL technique?
  12. Because they've already halved AE xp, which has reduced a ton of the chatter I was seeing for AE during 2xXP weekend. What's more, people should be able to play how they want. There's a sizeable community of PVPers and End Game content players who don't care about the leveling experience of 1–50. As someone that has years of the game under his belt, I can understand the desire to skip that process as quickly as possible. Here's an idea. The code for running a server of your own is out there. Prove your poorly supported assumption and run one the way you think so many people want. No offense, but your polls (while a small sample) aren't showing a lot of support for your complaints. The insanely fast response on donations this month would suggest that people are quite happy with the way things are running right now. And currently, you seem to be the only one making this big of a stink for it. I can understand that people farming and PLing puts a stick in your craw and don't judge you for having that sentiment. Those things were here before, and they'll be around in some form or another forever. You're reasoning for why that should be fun-policed out of existence isn't convincing. You'd need to show good evidence for how that's borking the game before you're going to win any minds over.
  13. Let's at least wait and see if it does that. And should the market get wonky, let's make sure we know this is the reason why before acting.
  14. Thanks for assuming my, or generally anybody's, reasons for voting "NO". But I can assure you, it's not because I want to abuse the system. AE farms tend to be boring as hell, so no thanks. But if that's what someone else wants to do I don't currently see an issue with it. Perhaps you should try not holding the position that those who disagree with you have ill intent or are of bad character.
  15. I think they've disabled the level pact mechanic for now because of the issues it causes. I know I've seen in mentioned at least a couple of times in GM posts.
  16. So, you're saying you were sitting around in Central Square (Atlas Park, I presume???) and a bunch of characters, with similar names, suddenly gained levels while just standing there (as in, the leveling animation triggered) for absolutely no reason at all? I have to say, if I understand you correctly, that would be quite the feat. I'm not aware of any mechanic in the game that allows for people to gain XP from AE farming while outside of the AE map in which the XP is earned. I'm not sure I can quite believe that. Also, I'm not sure how people getting PL'd in AE ruins my leveling experience. Maybe they could have have a negative impact on the market, but I don't see why I have to enjoy my game play less because they leveled differently.
  17. I thought one of the expressed reasons for halving xp from AE was that farming maps being built put a huge stress on the servers. Unless that could be fixed, I don't see anything happening with AE xp. That said, was the point of AE in its conception that people could make personalized xp farms, or so they could create their own content/stories? Given that the game is built on the concept of role-playing, I'm not convinced xp farming was the hope the developers had in mind.
  18. I remember seeing a great guide for managing the windows in CoH for best screen management. Things like binds for increasing and decreasing the map window as needed. Or binds for returning your window settings to certain sizes. Somehow I lost the bookmark for that guide. Would anyone happen to have it?
  19. This topic showed up recently in both the Tanker and Brute forums, and so it's opened up an old wound for me. I'd like to be clear, I'm not looking to dig my heels in on this. I'm willing to be convinced some kind of nerf might have been needed, but I'm skeptical that the one implemented was fair. That said, I'll do my best to plead my case. The common argument I hear is that Energy Melee (EM) was overpowered. Specifically, with its two extreme damage single target attacks, Total Focus (TF) and Energy Transfer (ET). My experience playing the set to 50 on a tank (I'm aware this is anecdotal) was that while killing bosses was much easier for the set, killing whole groups wasn't. This was before the introduction of IOs, and after ED. While EM was known for being a monster in single target damage, I don't remember it being all the rave that Fire/SS tankers were. It's only AoE attack was a weak one by comparison to other melee sets. This, coupled with its self-damage in ET were what brought balance to the set. I want to be open minded, so I can be convinced that perhaps a change to the damage from these two powers needed adjusting. But the animation changes completely changed the whole feel of the set into something that seemed antithetical to its theme; being energetic. Sadly, I don't have numbers for how the set used to be. Neither am I the best at number crunching. So any and all information that can be provided would be welcomed. I'm curious if there are some out there that think EM was treated unfairly, and what thoughts are out there for how it could be better managed. Enlighten me. Educate me. Please.
  20. How is it harder to build a base with everything unlocked? Having all the resources made available is the exact opposite of something being made harder to do. I think with the fact that this game is not likely to have the same population size as it did before, forming SGs that are big enough to earn the level of prestige needed to build bigger bases would be a constant demand that would hinder all other earned aspects of the game. No thanks.
  21. Rylas

    Energy Melee

    This leads me to ask; was the nerf too heavy handed? If the tier 2 power is truly the highest DPA of the set, that seems broken. While it's monster performance in single target damage was the highest, I don't feel that made the set overpowered. Running solo with an Ice/EM tank, I wasn't cruising through crowds of mobs as quickly as a Fire/SS tank would. The strange thing about it, is that EM (from what I remember, so correct me if I'm wrong), wasn't more popular in use than high AoE performing sets. Sure, you could kill a boss faster, but you weren't killing everyone else along with the boss. Does anyone have hard number evidence that EM needed the nerf to begin with? How it compared to other melee sets? I'm open to the argument that ET and TF might/i] needed their numbers reduced to some extent, but I remain skeptical the nerf that took place was necessary. Please, if anyone's got the argument, enlighten me.
  22. You guys are just being a bunch of Trolls.
  23. Is this also an issue of thematic fit? Super Strength doesn't exactly sound like something scrappy. I mean, if that's even something to really consider at this point. I truly don't know.
  24. That's a well thought out suggestion. I might suggest that Nova attacks be given knockdown instead, seeing as most of the time the attacks would be coming from the air. But that's me being a little literal on phsyics. Solid post.
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