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Everything posted by Icecomet
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I have noticed (not sure it's a bug or design) but when I reply to an e-mail to a friend and I send in game influence. If I reply again, it automatically re-populates that field with the same amount of currency previously sent. I was trying to send a lil bit of influence and some recipes to a friend and didn't notice until the 4th send that I had sent 150M 4 times, along with 1 recipe each time. Fortunately, it was a good enough friend that they did send me back the additional 450M that I didn't intend to send, but I do think this should be looked at whenever you have time. I do know there are likely more pressing bugs in game to handle, but if sent to a less scrupulous person that extra influence would have been gone and I doubt there'd be anything I could have done about it. Thanks for reading. Icecomet
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Hello Devs. After some careful and concentrated study/testing about how this power operates, I believe (as was explained to me by Bopper) that the range of this ability for endurance calculation needs to be set to 0 as it's affecting the "chance for" procs for the endurance based IO's that go into it. While it is an ability that has an AoE component to it (slowing mobs and deflecting attacks), that AoE has nothing to do with the endurance recovery that the ability generates. As I've done testing with Power Transfer in stamina vs frigid protection, I get an extremely poor proc rate with the "chance to heal self" from power transfer solely based upon the range the toggle power has. Whereas if I equip this IO into stamina, I get a proc rate average that is exactly on par with what I'd expect. Can you please look into correcting (at least from my perspective) how this power calculates the endurance regeneration based upon the equipped IO's in that calculation? If you have any questions, let me know. Icecomet 50 Blaster - Everlasting
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Yes, you can view the original image here: https://ibb.co/FKnPftY Icecomet
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Hello. I am using Power Transfer on my blaster and I am only using 1, however, it is not triggering 3PPM, it has triggered 4 times in 20 minutes (see attached log that I captured). If you require any other data or information, please let me know. Icecomet
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Hello. As I've achieved 50 with my dual pistols blaster, I chose the Munitions Mastery Epic Pool. This pool includes "LRM Rocket" power. When I activate the the power, my character performs the animation, however she's NOT holding anything. I went to the Icon shop and when I selected the "weapons" subsection, it was automatically at +20000 influence charge. I selected the rifle of my choice for the LRM Rocket and after exiting, one of my dual pistols no longer shows up when I use my attacks. So I went back into the tailor and adjusted my dual pistols and now my rifle no longer shows up. I've tinkered with this about a dozen times with different weapon combinations and it's either one or the other won't display, I can't get them all to display how they should. If you require any other information, let me know. Icecomet
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Devs, I do hope you've seen this and will look into it by either adding the ability to have additional anchored bars or prevent "game return" from closing unattached power bars... Cheers! Icecomet
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Contacts and the Outleveling Issue
Icecomet replied to Emperor Cole's topic in Suggestions & Feedback
I completely agree with this suggestion. I was talking about it on Discord just yesterday. Once you have a contact in your contacts list, you should be able to finish an arc/storyline that contact has, so what if you don't get xp for finishing it later? That's the same as turning off your XP gain, the mission is gray, ok, so what? Some of us like to finish our storylines, it's not about the xp or rewards. The reward are completely finished contacts that then go to your inactive tab because you actually finished the stories. This hurts nobody, this hurts nothing. It's just a simple matter of telling your contacts NOT to check your level once you've received them as a contact! Icecomet -
Hello everybody! I'd like to request that we implement the ability to have additional "anchored" power bar trays. I'd like to see the ability to have at least 5. Reason I am asking is I like to use the "Game Return" option when I have multiple windows and dialog boxes all open at once and using this ability closes any non-anchored power trays too, which is decidedly inconvenient. I know the ability for this already exists in code because I get it every time I get the devolution from secondary mutagen multiple times per day. You can see the additional anchored power bar in this example from yesterday: You can clearly see that 4th bar is anchored to the other 3, so, having the ability to just expand this to more than 3 (again, to at least 5 which is what I personally use, though more wouldn't be bad in case others want more). As an alternative though, of course, you could just change the "Game Return" option to NOT close power bars (and maybe change it to not close the map window or whatever is open that is anchored to the mission dialog box). Is this something we can get implemented, please? I do appreciate the consideration for either option! Regards, Icecomet
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Hasten: Make it Inherent, or get rid of it?
Icecomet replied to Abysmalyxia's topic in Suggestions & Feedback
Well, with my suggestion, it could easily be worked into ANY build that wants it without them having to lock themselves out of other pools that they have interest in. Simple, get the powers you want a-la-carte and go have fun. Go. Hunt. Kill Skuls. Icecomet -
Hasten: Make it Inherent, or get rid of it?
Icecomet replied to Abysmalyxia's topic in Suggestions & Feedback
Actually, in my opinion, there are a LOT of trap powers, like, who tf ever wants boxing? Nobody! But you take it as a rite of passage to get the tough and weave. Personally, I'd like to see one of the following: 1. All the pools unlocked so you can get whatever you want from the pools without the investment in a bunch of powers that nobody wants or needs (i.e. boxing as mentioned above). OR 2. And I like this one the best, make one massive "pool" of all the power pools (excluding the ancillary/epic pools) and make it so you can take whatever you want, but are limited to, for example, 10 total powers from the pool. Obviously, the total number in option #2 could be debated, but this isn't the time for it. Just saying, I'd enjoy being able to take fly, acrobatics, tough, weave and phase shift (as examples) in that order without any other pre-reqs. I mean, wow, the fun you could have with character concept development and how you want to enjoy the game. I mean, I am assuming that I am not the only person that plays this game purely because its one of the best MMO's ever invented and because its incredibly fun, right? I mean, let's have fun with it and remove all these silly restrictions stopping us from having fun. It's not a timesink for cash MMO anymore people, let's have fun in ways never imagined back when we played in live. I mean, I just can't see why we want to keep ourselves so restricted now that its not being run by a money grabbing corporation. It's like the MMO companies have everybody so brainwashed into believing that they need to be screwed over that they cannot imagine anything different. Icecomet -
Hasten: Make it Inherent, or get rid of it?
Icecomet replied to Abysmalyxia's topic in Suggestions & Feedback
Ok, I guess you missed the point I was making meaning its the only power you want from that pool, sheesh. -
Hasten: Make it Inherent, or get rid of it?
Icecomet replied to Abysmalyxia's topic in Suggestions & Feedback
Little does the poster realize that anybody that does taken hasten is making a power pool sacrifice by giving up an entire pool selection for 1 power. I take hasten on my caster types, sure, but this will then preclude me from taking other things I'd REALLY like to have instead, like leadership, medicine or fighting. Most of my toons take Flight, Concealment and Leaping for what should seem to be the obvious choices I make with those pools and then of course, hasten. This is a choice and a sacrafice that must be made. Heck, I don't like that I have to choose 3rd power in flight just to attain the flight speed that I think flight should have in the first place, but that's another story for another time... 😄 Lastly, the thread creator needs to learn about respec, since it almost feels like they didn't choose this power and now feel they are somehow at a disadvantage without it... (and just for the record, I do have many toons without hasten and they do function fine). Icecomet -
Empathy 2.0: A Suggested Revamp of an Old Classic
Icecomet replied to EmptyStar's topic in Suggestions & Feedback
I'd just be happy when I play a support toon that I didn't have to rebuff everybody every 60-120 seconds, I mean, seriously, what's wrong with making the buffs from buff classes last 15 minutes or more? Just don't allow the buffs to persist when you zone, that's all. When I play my kinetics, its a constant refresh of speed boost and density. It gets really old just refreshing buffs all the time. While I realize that this, as a general topic should probably have it's own thread, with the aforementioned buffs above, giving a LONG duration would be grand and really make these classes more enjoyable as a whole. Just my 2 influence... Icecomet -
Mids' Reborn Unofficial (MRBU)
Icecomet replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
Ahh, ok, so I am setup for a hero initially and it's showing me the pools from both sides, ok, that makes sense then. I guess I hadn't keyed into the fact that it was showing me the villain side ones that weren't options for me on the hero side. Totally my bad, please excuse my overlooking that minor detail... Again, my thanks for the input and your time to explain that to me... Regards, Icecomet- 293 replies
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Mids' Reborn Unofficial (MRBU)
Icecomet replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
Hello everybody, I want to start with a big thanks to the team for giving us the updates to continue to use the system to make and verify our builds before we put it into production via a respec or something. That said, I did read through this topic and if I missed it, I will apologize, but, one of the things I noticed is that when doing some of my builds (for a defender as an example), I am seeing a whole lot of ancillary/epic pool choices that aren't valid choices in game for that archetype which of course is causing me some hassle when I get to that level only to find I can't use my build as designed before character creation. Is this something that is known and/or being worked on? I do appreciate any updates or insights you have... Kind regards, Icecomet- 293 replies
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Ahh, ok, I never noticed because I've never played a toon that has or uses stun/disorient (i.e. I never played tankers and such)... Would still, for the sake of consistency, like to see this updated to reflect the nomenclatures of the game! Cheers! P.S. I spent an eternity in EverQuest and only cancelled my membership 4 months ago... (Veeshan server is where I originated)
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Hello! My OCD bothers me about these IO's that are called "Snare" when it fact, they are SLOW IO's. Everything in the description talks about slow, not snare. Even the IO set's use the words slow. How about we rename these invention IO's to Slow because I still get confused when I search auction house for slow and get no results and then I remember I have to use snare. Just a minor thing, but thought I'd mention it... Icecomet
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Please consider my character origin story: "Origin: Icecomet" (Arc ID 24805 at AE) Thanks! P.S. Not sure if AE is global to all shards, but this was created on Everlasting!
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Scrapper Regeneration -> Instant Healing
Icecomet replied to Icecomet's topic in Suggestions & Feedback
So sorry for creating a duplicate thread. I did a search and after 2 pages of results, I figured there wasn't a topic and I created a new one. While I am not naive enough to think I am the only one that'd suggest this, however anything older than 2 pages could be just about anywhere (if at all) in the results. Again, my apologies for starting a topic about something I care about. Icecomet -
Scrapper Regeneration -> Instant Healing
Icecomet replied to Icecomet's topic in Suggestions & Feedback
Why would anybody want to see anything nerfed? We all want to feel heroic and super in our builds. I am not sure where some people proceed from this belief that something is overpowered. The gaming companies really have people brainwashed into this model that they employ. We have the power to make the changes that WE want to see. This is just another change that would right a very old wrong of the game. Icecomet -
Scrapper Regeneration -> Instant Healing
Icecomet replied to Icecomet's topic in Suggestions & Feedback
Why not put it back to how it used to be? Why the delay interval? Why any of that garbage? The power was fine the way it was originally. While I do appreciate the feedback and support on the topic, I will have to disagree with your approach to changes, which would require some real code work for the devs. I think just ultimately making it a toggle the way it was meant to be is the real answer, but in the short term cutting the base recharge time in half is a step in the right direction. Thanks again for your thoughts and insights, I do appreciate you taking the time on this topic!! Icecomet -
Hello again everybody. I would like to submit as a suggestion/request that we change instant healing back to a toggle as it was in the the beginning? The change to a click, and a VERY long cool down click has basically killed this secondary for scrappers. So it begs the question why have a secondary powerset that is unused and considered worthless? I used to play a spines/regen back in live before they changed instant healing from a toggle to a click and it was an incredibly fun class to play. Even as a short term fix, how about cutting the cool down timer in half so the power at least has some use again? Ultimately, the goal would be to get it back to a toggle though, the way it was meant to be!! Thanks for the consideration, I'd love to resurrect my scrapper in her original form... Cheers! Icecomet
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Again, I don't see an issue with returning it to the way it was, it is a pool available to EVERYBODY and it requires a 3 power investment to get. I am fine with making it so others in phase shift could attack you or just leaving it as an "only affecting self" power like it was originally. Thanks all for the input, this is something i am passionate about though... Icecomet
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Yes, maybe that was it, I seem to remember I could also shift and then I was able to attack Carnies? Such a small part of my blasters life, I just can't seem to remember that minor nuance... 😞 Anyway, thanks gang for the support, again, my own personal desires would be to see a lot of the major nerfs that we suffered throughout the NCSoft lifecycle be rolled back as it was intended. I have some other suggestions I'll be putting up in time, just have to do my homework on them first... Cheers, Icecomet
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Hello everybody. I would like to see phase shift rolled back to how it was originally, without a 30 second timeout. Nobody liked this change when it was introduced and I still don't like it and now that we (i.e. the public) have dominion over the game, I'd really like to see this change. I personally see no detriments to this change, not even in PvP because while you are invulnerable (as long as you have endurance), you can't attack anybody or anything else, so, I don't see any issues for PvP and it is a public power pool, so EVERYBODY has access to it if they are willing to invest in this line of powers. On a side note, maybe it'd be a neat change where 2 people in phase shift could fight? I seem to remember this was possible or something, but that part of my memory is foggy so I won't swear to it... This is something I am very passionate about and have been since the change was made way back in I6 (iirc). Thanks for taking the suggestion and I really do appreciate everything you guys are doing to keep CoH alive and well! Best regards, Icecomet