Jump to content

THEDarkTyger

Members
  • Posts

    418
  • Joined

  • Last visited

Everything posted by THEDarkTyger

  1. First one looks like a fantastic budget build. I hadn't even looked into the new endmod IOs yet, those are gonna have to make an addition to more of my builds. Other one's good for when I can get a good savings up. Though, I'm curious, tough, is KB protection a problem for a Ninjutsu build? Can't say I've ever run into a situation where I've had a problem with KB without using the IOs to boost protection...
  2. Ah, that got it. Thank you very much-o.
  3. Never can manage to get the data blocks to open. 😞 Tried 2 different versions of Mids' and Pines.
  4. Mid range on price? Although I can eventually farm up enough for a purple heavy set, I don't want to be crippled until I do. Combos are good. Weaken seems skippable. Empower looks overall good. Either/or/both on Attack Vitals and Sweep. Looking to using Shinobi-Iri+Sprint+Ninja Run as my "travel power", but could slot in flight if there's room.
  5. No bites? Is it people hate DB or just that it doesn't pair well with Ninjutsu?
  6. Seems hard to dig up any DB builds with anything but WP. I'm in love with Ninjutsu, though. Anyone got a good build for that?
  7. Can't emphasize this enough. It's pretty easy to get this slotted up to near Superspeed levels, plus you get the advantage of a jump height and control boost. Grab a jump pack off the P2W vendor for those jumps you need a lot of height on and you're all set.
  8. What would they have had to rework if they'd done it in the first place?
  9. I didn't say it wasn't doable. I said it required a lot more than just 6 recharge reductions in the one power. These IO sets are a MUCH bigger inf investment than just 6 recharge SOs. Especially when we're talking purple sets.
  10. Requires shooting specifically for max recharge, though. Which is a lot more complicated than just throwing 6 recharge reducers into Hasten. So I'd say, overall, it balanced things out well.
  11. And it was a thing you've been able to do since launch. In face, it's HARDER now than it was early in Live.
  12. I don't think this terrible of a suggestion deserves a soft reply. F-off with this.
  13. I honestly don't think any powers should be restricted by side. Hell, open up content completely. Let people be heroes or villains via RP, not content locking game mechanics.
  14. Okay, so why shouldn't the epic pools be similarly restricted then? But these arcs are a shining example of making things harder for villain characters. The patron pools were meant to be the villain answer to Epic Pools blue side. Why lock them behind mission arcs at all? Honestly? Keep the missions and the associated badges, but unlock the pools. As I said above...don't get rid of the arcs and badges. Just don't lock the pools behind them. It'd be throwing villains a bone as much as heroes.
  15. I'm not against it, but I also don't think this is necessary.
  16. Not a big deal, but I like to tap F to follow a target in order to close into melee range. Problem is, when combined with hovering, it stops just short of closing that distance. I know, just tap W to close the gap. It's not a big deal, just a minor annoyance. Why would it stop short? I don't see any purpose for that... Doesn't stop short if you're on the ground, why is it different when hovering?
  17. It means no such thing. If you don't want to take it, don't take it. This isn't a competition. You are allowed to play non min/maxed characters.
  18. To nitpick here: They have a specific goal to cover running costs that they need. They take donations until they reach that goal then shut them down. This is to avoid running a profit on the game, which they feel helps their odds in negotiating to make the server legit. The usually meet this goal in under a day, once or twice in under an hour. It has taken longer before, though.
  19. What fiddling? Add a second slot with recharge, set it to auto, and forget it. And you can have it perma pretty early that way too. You're talking like you're having to jump through hoops to get it there like with getting perma hasten. That's simply not the case. Not like I'm saying you need to invest heavily in it. Just not almost completely ignore it... The tradeoff between the click protections and the toggles is a lower overall end cost.
  20. Because you have to spend one extra slot for pretty strong status resist? You're missing out on some powerful sets that way. Which is odd given you have builds in your sig with no status protection inherent.
  21. Same applies to other clicky status protect powers. With just one recharge, there's going to be at least a few seconds gap between wearing off and firing.
×
×
  • Create New...