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THEDarkTyger

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Everything posted by THEDarkTyger

  1. You know that argument works against what Vyx said, too, right?
  2. And I'm being so "rude" because you're trying to flip the table and make the normal players look like the greedy ones and play up the flippers as somehow being heroes and victims of those evil, evil plebs just trying to play the game normally and not have to spend hours a day farming or manipulating the market themselves just to keep up...
  3. The market determines the "fair" price. If stuff isn't moving at the higher price, that's not a "fair" price. And, no, if the manipulation was "driving the prices down" it'd be a rapid crash. Instead we see SPIKES and then gradual declines. That indicates the exact opposite of the problem you're claiming. Also, lower prices benefit more than just the guys dumping at low prices. It's good for the buyers too. Consistent patterns show that you're trying to push off the problem as "normal" and normal as the problem... Running them repeatedly to make inf IS farming. Hugely inefficient farming and nowhere near enough to meet the inflation flippers are creating, yet again. It's a laughable "solution" to the problem of not having enough inf, as it's actually barely better than just soloing story arcs. I'm not talking making a couple million. I'm talking about prices getting jacked up to where you need HUNDREDS OF MILLIONS. That is a direct result of flippers. Again, if making inf was as trivial as you're trying to lie it into being, then why do people feel the need to build fire farm alts and stand around in AE missions all day to fund their builds? Why aren't they "just playing content" to do it? Why are some feeling the need to manipulate the market to make inf? Oh, yeah. Because it's not that trivial unless you set out with the specific goal of making inf above all else. If it was so easy to make inf just by playing the game normally, every AE wouldn't be packed with fire farmers all day every day.
  4. So "easy" to make money that some people feel they have to manipulate the AH to do it, amirite! 🙄
  5. Supply and demand. If it's not moving at what people list it at, then it's not worth what they're listing it at. You know that there are laws against that IRL when it's too blatant, right? But, hey, screw the customers, eh? Now, there are also laws against big companies getting together to sell certain vital goods below cost to drive small businesses out of business, but that doesn't apply here. No matter what you sell your drops at, it's all profit. That would be "farming"... Just not AE farming. And that's nowhere near efficient enough to keep up with the inflation the flippers are creating.
  6. Again, most players don't have dozens of hours a week to spend farming inf. So it's not easy to make money for them. And the guy selling at half market value is LOSING money... 🙄 If the item is moving instantly at 500k as opposed to 1mil, guess what? 1mil isn't the market value! Even if the bids he wins are 1mil bids, everything else is listed HIGHER and not moving because they've listed too high. That's how the market works.
  7. How do you figure anyone's making money by pushing the prices DOWN?! WTF kind of warped logic leads you there? Why? Because you say so? It's clear if you watch the market that's not the "natural" range for the prices. It tends to jump up there every few days and slowly creep back down. That makes it plainly obvious that there's price manipulation going on. ....because most people don't have dozens of hours a week to spend just inf farming just to be able to craft basic recipes?
  8. Don't see how you logic out that absurd conclusion. If the floor is higher, the ceiling tends to rise in sync. Either way, though, the "floor" is only higher because the flippers are artificially raising it, which only benefits them. And it's only really higher for non-flippers.
  9. Either you think we're stupid or you don't know what flipping is. Flippers are why we CAN'T buy cheaper...
  10. It's not meant to be a mainline attack power for your entire character's life. It's a freebie power to give you a boost at early levels.
  11. How would experimentation be mutant? It's far more science-y.
  12. The clicks are what baffle me. Even if it's several people buying low and selling high to push prices up, they're buying up a LOT of salvage at 10 per whack. How does anyone have the patience for that? I'd almost suspect botting....
  13. I have not seen any difference in the salvage drop rates since 2/15 and none of the patch notes or dev posts mention any such nerf
  14. Honestly, it was very much so. But it got over-corrected IMO.
  15. Really? I still regularly buy it for 2-5k.
  16. So...their pet customization, what? Requires using one of my costume slots per pet? No thanks. That's just awful.
  17. I grew up in Alabama ( Huntsville ). I'm not really into sportball, but when you live in AL, picking no team is worse than picking the "wrong" team. 🤣
  18. 2004. CoH released just a few months before World of Warcraft launched. But, yeah, I jumped into the open beta thinking I'd just amuse myself with it for a few days. Wound up buying it as soon as I could after launch. Only gaps in my playing during Live were when money was too short to pay for it. And I jumped at the chance as soon as I learned of the private servers going public. Welcome home. Oh, and ROLL TIDE!!!!
  19. Been a running joke from day 1 that the architects in Paragon City are really supervillains.
  20. Well, I mean, throwing the gun is the most powerful thing you can do with it. Remember, the bullets bounce off Superman, but even he dodges the thrown gun.
  21. Be shocked if this hasn't been requested. But, c'mon. We have the assets necessary thanks to the demon MM set. Give us whip melee. 😉
  22. May have thrown the wrong LotG's in... Edit: I did. Fixed.
  23. Alright. Told ya I suck. How bad is this? XD Not great on recharge boosts, but S/L defense is pretty good. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Mouse: Level 50 Mutation Mastermind Primary Power Set: Thugs Secondary Power Set: Thermal Radiation Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Call Thugs (A) Superior Mark of Supremacy - Damage (3) Superior Mark of Supremacy - Damage/Endurance (3) Superior Mark of Supremacy - Accuracy/Damage (5) Superior Mark of Supremacy - Accuracy/Endurance (5) Superior Mark of Supremacy - Accuracy/Damage/Endurance (7) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 1: Warmth (A) Panacea - +Hit Points/Endurance (7) Panacea - Heal (9) Panacea - Heal/Endurance/Recharge (9) Panacea - Hea/Recharge Level 2: Fire Shield (A) Gladiator's Armor - Recharge/Resist (11) Gladiator's Armor - Recharge/Endurance (11) Gladiator's Armor - TP Protection +3% Def (All) (13) Gladiator's Armor - End/Resist (13) Gladiator's Armor - Resistance/Rech/End (15) Gladiator's Armor - Resistance Level 4: Cauterize (A) Numina's Convalesence - +Regeneration/+Recovery (15) Numina's Convalesence - Heal (17) Numina's Convalesence - Heal/Endurance/Recharge (17) Numina's Convalesence - Heal/Recharge (19) Numina's Convalesence - Endurance/Recharge (19) Numina's Convalesence - Heal/Endurance Level 6: Equip Thugs (A) Endurance Reduction IO Level 8: Combat Jumping (A) Luck of the Gambler - Endurance/Recharge (21) Luck of the Gambler - Defense (21) Luck of the Gambler - Defense/Endurance Level 10: Plasma Shield (A) Unbreakable Guard - +Max HP (23) Unbreakable Guard - Resistance/Endurance/RechargeTime (23) Unbreakable Guard - RechargeTime/Resistance (25) Unbreakable Guard - Endurance/RechargeTime (25) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - Resistance Level 12: Call Enforcer (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (27) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (29) Superior Command of the Mastermind - Damage/Endurance/Recharge (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge (31) Superior Command of the Mastermind - Damage/Endurance (31) Superior Command of the Mastermind - Accuracy/Damage Level 14: Maneuvers (A) Luck of the Gambler - Defense/Recharge (31) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Endurance/Recharge Level 16: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 18: Gang War (A) Expedient Reinforcement - Resist Bonus Aura for Pets (34) Expedient Reinforcement - Endurance/Damage/Recharge (46) Expedient Reinforcement - Accuracy/Damage/Recharge (46) Expedient Reinforcement - Damage/Endurance (48) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Accuracy/Recharge Level 20: Thaw (A) Steadfast Protection - Resistance/+Def 3% (34) Steadfast Protection - Knockback Protection Level 22: Kick (A) Accuracy IO Level 24: Tough (A) Impervious Skin - Status Resistance (34) Impervious Skin - Resistance/Endurance/Recharge (36) Impervious Skin - Endurance/Recharge (50) Impervious Skin - Resistance/Recharge (50) Impervious Skin - Resistance/Endurance Level 26: Call Bruiser (A) Sovereign Right - Resistance Bonus (36) Sovereign Right - Accuracy (36) Sovereign Right - Accuracy/Damage/Endurance (37) Sovereign Right - Accuracy/Endurance (37) Sovereign Right - Damage/Endurance (37) Sovereign Right - Accuracy/Damage Level 28: Forge (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (40) Gaussian's Synchronized Fire-Control - To Hit Buff Level 30: Weave (A) Red Fortune - Endurance (40) Red Fortune - Defense (42) Red Fortune - Defense/Endurance/Recharge (42) Red Fortune - Endurance/Recharge (48) Red Fortune - Defense/Recharge (50) Red Fortune - Defense/Endurance Level 32: Upgrade Equipment (A) Endurance Reduction IO Level 35: Scorpion Shield (A) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Shield Wall - Defense (43) Shield Wall - Defense/Endurance (43) Shield Wall - Defense/Endurance/Recharge Level 38: Tactics (A) Adjusted Targeting - Recharge (43) Adjusted Targeting - To Hit Buff/Endurance (45) Adjusted Targeting - Endurance/Recharge (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge (45) Adjusted Targeting - To Hit Buff/Recharge (46) Adjusted Targeting - To Hit Buff Level 41: Melt Armor (A) Analyze Weakness - Chance for +ToHit Level 44: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 47: Assault (A) Endurance Reduction IO Level 49: Heat Exhaustion (A) Accuracy IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed IO Level 1: Supremacy Level 2: Rest | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1483;671;1342;HEX;| |78DA6594D94F5A4114C6E7C2A5288280A8A88082D6BA5584EA7B932E365A49AC5BD| |B27732357BD89021148DAC7FE157DEBBEBEF4B9E992AE56ED6BDFFA3FB4EE5D9EEC| |29DFA7927003F9CD7C73CE9C6F66EEDCD48D0BEE17976E9D559AEFFC9291CFCFA68| |C7CC15C59B632E9AA54B16014AC6C46C9E348658B79D329ADE071C4EC647179399B| |894F2D1617F2B132FD5C717E5E54E9194BB31346DA2ACDE31FC98864660AF1C3867| |B3C9B5D8A8F9946CECA2C780F3B697325BF68E55CA5FE64CE34D39E5273D85A582C| |4860F862CE9A8B97954B1973268DDF6C128B9DF2FFE4507C0E1C6A4A572AA92BDB3| |43903EA57C96BE089EBE02B8FA469A55CBB8AD9311605ABDAC856F0B587A152471B| |82E61A24CF80EE2499006B07C037926B471D877D46C3D834E89B2227C1BA09F20AB| |82AEBC3120F9423A64A5AA39C8F139ACD592771115DD5D723BEDE07BE959AD5F45B| |FD173E1AFF90BFC1A65FE43ED8B207AE49C11AE6D66C706C1D0CAF915FC0D655F23| |3E817631EE4DA3D7E7869A5B728BD450360BBC47A11AB79FBB0B628B92E1EFCF4E0| |DFB395B4D82ED8BF436E83035BE426F84E0C04B0DF5A2088FD89358136A9D9C0FD6| |C68412DBB6841C4EBC108E3C36047084CB690CDE086F86BA6BFE67DCCD3B147EE82| |2777C86D720B7C2FFE42CC0D3D87E753CFC8A7E413B0EB31F908D4C56B84EF52C48| |B7DECAA057B3CA41B1CA801932EF0AB786EE3DADBF82EBD94636BE71D68BF8C33EC| |19057B87C91130E0C49DFB5FBBF321FCF43E004FDF27EF9177794677C08FB2E66ED| |451DDDFA00565BE3EFAE9FB0EAD4EB438B5383D7E90DC04B504CF2CAC1FDD7BF9C9| |A37A2B94448592AC50062B94A10A65AC5CE947FDD4B17630AE1F7D1B9456CAA8F6C| |98DE7E80F978C72E51AB337CBB5516974E9EA67B9D68DB8AD72ED3676E81FD47AEA| |1D| |-------------------------------------------------------------------|
  24. That would be the Going Rogue expansion. In fact, that was the whole selling point of the expansion. You could swap sides. Or you could make any AT "gold side", then go to hero or rogue from there. Then when Freedom launched, you could create any as either side from the start.
  25. Yeah, I'm thinking anyone who says BM is a bad set doesn't know how to play the set. XD
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