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About DoctorProteus

  • Birthday 02/26/1986
  1. I made Retro Sci-Fi Recluse, but alas, not only were Cape + Spider Backpack not an option, but I am unaware of a way to utilize the Crab-Spider backpack without being a sufficiently high level Arachnos Soldier.
  2. Not really a matter of preference, but one of efficiency and good design. Just because one person "prefers" having the kitchen in the attic but the pantry in the basement doesn't mean it's OK to design the house that way. Besides which, what you said about discovering things from earlier zones, you'll probably have out-levelled the content of that zone by the time you discover it. Remember, games are meant to be pleasant. People generally don't want to play games that frustrate, annoy or bore them by design.
  3. I am very much in favour of this. There is so much I want to say about my characters but there just isn't room, not to mention I also want to list my Main/Alts in the info panel of my characters. Please, please, please consider upgrading the number of allowed characters for character descriptions.
  4. I like the idea of recycling existing content for new results, and I suggested it a while back but for Power Pools, such as Martial Arts, Grenades and Side-Arm.
  5. Being sent somewhere from earlier in the game for one mission is fine. But when the entire arc is in another zone, that's just bad design. Villain/Red side arcs mostly take place in the zone the contact is in, sometimes with a mission or two involving a specific place that makes sense within the context of the setting, for example, it makes sense to go to Ghost Widow's tower on Mercy Island to face-off with Ghost Widow or retrieve something from her personal vaults. But the contact is in one zone, Independence Port for example, but they give you a contact arc which takes place entirely on Talos Island, there is a problem, and the player is just being made to jump through hoops pointlessly. The contacts in question and their arcs are very old, of course, they're just holdovers from the games beginnings when things were not as refined, but it would have been nice if they could have made things more efficient before the shut-down.
  6. I may be late in replying to this, but I actually think the story content is better on Villain side. it doesn't help that the Hero contacts often give the player story arcs that don't even happen in the zone the contact is in. Ultimately it's just due to remnants of the original game, which hasn't aged well compared to the more recent additions, including missions and general thought put into decision making.(like the lack thereof in deciding contacts would give out story arcs that take place in different zones entirely)
  7. I hope one day that The Rogue Isles/Red Side gets a big makeover to make it more aesthetically appealing, where holiday decoration will be warranted. It would probably make people want to play Villains and hang out in the Rogue Isles. I would recommend an overhaul of Mercy Island to give it a more central Atlas Park-like area around the Arachnos Administration building there, with the Lord Recluse globe statue from Recluses Victory in place of the Atlas Statue and the other four statues replaced with the ones of his four Lieutenants.
  8. Can we get the book shelves from The Spooky Mansion/Dr. Kane's House of Horror? They look really nice.
  9. I don't like having my time and efforts wasted. It's quite simple really. I don't expect this conversation to go beyond this.
  10. Having to restart again would probably turn me off the game for years.
  11. The devs of the game are the ones who mentioned it. I assume they intended to give them actual Clown related powers and attacks, like pies or something.
  12. They should do Clowns first, as the devs for CoH when it was live mentioned wanting to do Clown MM. 😎
  13. If you're going to be adding the extra Power Pools, I think you should allow for at least one additional Power Pool selection, and perhaps allow more wiggle-room with when powers in those power pools are available and in what order. For example, some players end up taking powers they don't need just to access the one they actually want. An example I will use is the Fighting power pool, which has two attacks in tier 1 and two toggles in tier 2, instead, there should be an attack and a defensive toggle in each tier. I suggest swapping Kick with the first toggle, so people after more defence/resistance are not forced to take an attack they don't need/want. This is just one example.
  14. I would also like to add a revamp of Villain/Red side. There must be a reason/s why Villain/Red side isn't as popular as Hero/Blue side. Particularly, I suspect it is because of how filthy and desolate it is. Most of the Rogue Isles is either literally burning rubble or covered in trash. The Rogue Isles should have been Gotham City to the Heroes Metropolis. So I suggest an overhaul over the visuals and physical content of the Rogue Isles, including cleaning up a lot of the mess, replacing most of the literal rubble with actual buildings with gothic architecture and in particular, make Grandville less hazardous. Grandville is just too damn hostile, and as always, filled with rubble, garbage and sewage water covering what little actual streets exist. Lord recluse is very bad at running cities. Might also want to remove all the unnecessary bits scattered around Grandville which make is more taxing on systems than other zones.
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