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Everything posted by Faultline
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Oil Slick is internally called Gymnastics for ... some reason. Don't ask me. If a power called Gymnastics (display name) is not in the powers tray, the code looks for powers that have an internal name Gymnastics and finds Oil Slick. https://cod.uberguy.net/html/power.html?power=blaster_support.tactical_arrow.gymnastics Added to the issue tracker. No idea on the Fire Shield one, I'll look tomorrow after work.
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If you are looking at the task manager while the game is on the foreground (that is, run the game as a window, have Task Manager next to it and then click on the game) it really should show you the priority changing to Above Normal. It will always show Below Normal when it's not the foreground task. If you are 100% certain that Task Manager shows Below Normal while the game is your foreground window, the next step is to use something like Autohotkey to determine what is the foreground task. But I can't think of anything that would do that outside of gaming overlays or something else that wants to draw on top of the active window.
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You type it in the chat window. If you want to add it to the client parameters, use a dash: -priorityboost 1 Once again though: in the Task Manager (with the avanced view on, with extra tabs) go to the Details tab, then edit the columns to add a Priority column there. You wil most likely see that the game runs on Normal priority (or Above Normal, with priority boost) as long as it's the foreground window.
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Not sure when the GMs plan to run the shard event, but adding a manual trigger like the other invasions have is on my to-do list. The plan is to trigger an invasion after completion of the final mission in SSA2. Bit of an issue is that this invasion isn't set to use different triggers in hero and villain side, so it may trigger on a hero zone when the villain SSA2 is completed or vice versa; that needs to be addressed.
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This is most likely not true, unless you have a program in your computer messing with proces priority or taking focus away from COH yet somehow letting you control it -- gaming overlay maybe? COH sets itself to Below Normal when it's not the foreground application, so whenever you check Task Manager, it will of course be with COH in the background and appear as Below Normal. If you go to the Details tab and add a Priority column there, then swap to COH, you will see it switch to Normal whenever it has focus, and Below Normal when it doesn't. You can use the slash command /priorityboost 1 to make COH run at Above Normal while it has focus, but again, as soon as it is put in the foreground it will drop back to Below Normal.
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resolved Pumpkin King and Giant Killer badges can be cheated via Architect
Faultline replied to Chuckledunk's topic in Bug Reports
This should have been fixed on yesterday's patch. Enjoy your Bug Hunter! -
Homecoming's 2nd Anniversary - Echo Plaza, Festivities & The Future
Faultline replied to Jimmy's topic in Announcements
This has been fixed now, LRT should now work fine. -
I just changed the manifests to use https instead of http, see if that solves the issue for you. It is not ideal for downloads that don't need to be secured because the https handshake makes the download start slower, but it'll help if you have anything in the route that is intercepting unencrypted http and messing with it.
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Both links point to the same place and are working; do you have a firewall/antivirus that may be blocking Island Rum?
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issue 27 Patch Notes for April 27th, 2021
Faultline replied to Jimmy's topic in Patch Notes Discussion
That's been there forever. It's only on Tights though, so maybe that's why you didn't see it before? -
issue 27 [Beta] Patch Notes for April 25th, 2021
Faultline replied to Jimmy's topic in [Open Beta] Patch Notes
Different thing; that is done via granting or revoking a temporary power. May change in the future but not page 2. -
resolved After Transfer, Accolades Not Working
Faultline replied to ReindeerEmu's topic in Bug Reports
I still have no idea why you didn't receive the Long Range Teleporter power alongside the badge, but at least I have a fix for not being able to purchase/claim it from P2W. It will be live on Tuesday. -
issue 27 [Beta] Patch Notes for April 25th, 2021
Faultline replied to Jimmy's topic in [Open Beta] Patch Notes
Please don't make this thread about Kinetic Melee - we're trying to get eyes on all the bugfixes on the patch in order to publish it to live on Tuesday, and discussion on Kinetic Melee is not helpful. The critter Flight AI tweaks, Spirit Ward FX and power changes that aren't just a simple number change are the priority. -
resolved After Transfer, Accolades Not Working
Faultline replied to ReindeerEmu's topic in Bug Reports
Confirmed the problem with Long Range Teleporter; no idea why yet. But Task Force Commander is not bugged; you are missing the Manticore TF. -
resolved After Transfer, Accolades Not Working
Faultline replied to ReindeerEmu's topic in Bug Reports
That... is very bizarre. I'll take a look ASAP. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Faultline replied to Jimmy's topic in [Open Beta] Patch Notes
Not going to happen, an Arena vendor would not match the lore of the zone. With the addition of a PVP Helicopter connecting all the zones on top of the hospital, the vendor you need is one loading screen away. The Siren's Call vendors are part of the zone minigame and will not be permanently unlocked. This is not an issue, this is a minor inconvenience at best, in line with having to go to a trainer to train. Telling other players that they're wrong when in fact they are not is also poor form. Just because you don't like something, it doesn't mean it's wrong and needs changing. I made the accolade additions to the Siren's Call vendors, and for a time I toyed with unlocking them, but decided against it in order to preserve the minigame of the zone. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Faultline replied to Jimmy's topic in [Open Beta] Patch Notes
Go to another zone. 100% availabilty at all times. Or run one of the missions in the zone, that are now available up to level 50 - they all reward accolades for free, 100% of the time. The Siren's Call power vendors don't have 100% availability, and that was a conscious choice. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Faultline replied to Jimmy's topic in [Open Beta] Patch Notes
The Siren's Call vendor locking when your side (hero or villain) doesn't own the zone is working as intended, and has been since Issue 6. 🖐 🎤 -
issue 27 [Beta] Patch Notes for April 24th, 2021
Faultline replied to Jimmy's topic in [Open Beta] Patch Notes
I think the patch notes made things more confusing here. I did the renames with a specific framing in mind: * Sprints take Sprints sets. * Run powers take Running sets. * Jump powers take Leaping sets. * Celerity slots in powers that take Running or Sprints sets. * Unbounded Leap slots in powers that take Leaping or Sprints sets. This would be like creating a new set and giving it the "Flight and Defense" category, it just means it can be slotted in Fly and also in Fortitude. Don't think of them as two new categories, think as a single new category (Sprints) with these sets slotting on either one. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Faultline replied to Jimmy's topic in [Open Beta] Patch Notes
No, this is explicitly to cater to people who used the old Invisibility power to intentionally set themselves to OAS so they can walk through enemies without damage auras affecting them and drawing aggro. -
We already have some of COH rewritten into cross-platform C that will build on anything, but it's an ongoing, low priority process. Porting the client to ARM specifically is not going to make the game run on Android; while COH uses OpenGL, it uses a rather ancient version of it that no mobile phone that I know of supports. If there's an OpenGL guru who wants to tackle rewriting the rendering pipeline into modern OpenGL, definitely get in touch. Even if it doesn't immediately result in an Android client, it's an important step to get there, and it will benefit the desktop client as well.
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issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Faultline replied to Jimmy's topic in Patch Notes Discussion
I hear you; this was meant to address issues with the mobs re-spawning on top of players that were not ready for them (they ignored spawn distance range unlike other street mobs in the game) but it looks like we need a better solution. There's a cave area in particular where mobs would respawn in the front while players were making their way to the back. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Faultline replied to Jimmy's topic in Patch Notes Discussion
While that is what it is currently doing on Live, that is not working as intended and will be addressed on the next patch. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Faultline replied to Jimmy's topic in Patch Notes Discussion
Do remember that henchmen summons still have long recharges in PVP maps.