Jump to content

killigraphy

Members
  • Posts

    107
  • Joined

  • Last visited

Everything posted by killigraphy

  1. You simply missed my post/point from earlier in the thread....to keep it simple. If you're spamming (which I mentioned) and or forcing toggles, etc. Even then you can YT of MM's not running out of end fully slotted with IO sets. On my Demons/Thermal I'm never running out of end Read carefully next time or YT some runs/builds. Don't quote me if you aren't gonna take the time to read.
  2. At this point, I would suggest you guys look up some MM videos, and realize that their end is only dropping because they're either attacking or summoning Pets that die. My point however, was that the end bar barely moves if all you're doing is commanding pets and healing from time to time. Coupled with how fast end game radio missions go and even BAF....your end doesn't see much movement unless you're forcing it to, with the use of toggles and everything mentioned.
  3. Move the goal post all you want...but the truth is....even with just normal IO's, your end is going nowhere depending on sets....which is my point. In general however, unslotted, yes, you will run out of end if you're intensive with your secondary powers. Do I have to post vids from YT on here? There's plenty of people who record solo content, and that endurance bar goes nowhere. So yes...Unslotted, your end is gonna drain (if you're blasting/healing away) Slotted...its more than fine and standing still.
  4. With STJ you're going to have to take every power (due to the finishers) which look good but can be a bit taxing on the powers. EM is very strong single target, with total focus being the dream. Between the two, STJ is more aesthetically pleasing.
  5. Its been established, Demons wins over everything.... Secondary wise, Thermal has two debuffs, shields, a rez, and two heals. I really want to say any other secondary, from Rad, to Dark, but Thermal is so utilitarian that I would be stupid to think to use anything else...but specifically to your case, yeah, thermal.
  6. Thugs are second best in the game....traps on the other hand.... I have a twisted on and off love affair with traps. To keep it short; Web Grenade, Caltrops and Trip mine, are pretty useless end game (web all game), if you're using them to mule, of course knock yourself, but as standalone powers, pure basura.
  7. To be fair, even when they were first released, MM"s were never about running through enemies. We have Blasters/Corr's for that. My job is to debuff/heal, At those levels, trash mobs should be dealt with swiftly, your target(s) are LT's, Bosses, and of course AV's. Idk about anyone else, but even when CoX was released, I still found teams and enjoyed myself. ...then again, I also read what the class entailed carefully. I knew I would be healing/buffing and debuffing....I was NOT a wrecking ball, that was for Brutes , Scrappers, Blasters and Corrs. I got on teams because I was far more flexible with how I dealt dmg and how I helped out the team in general. My only problem with MM's has been how short lived the weaker sets are (Ninjas I'm looking at you), and how more pets needed aoe. Making a Demons /Thermal has been way more fun than my previous Ninja/Dark build. But again, I was never delusional about what my role was/is.
  8. Natrure and time are set it and forget it heals...which take no kind of end when you're slotted.... but sure, lets pretend my end is running out?
  9. In combat....obviously to summon and buff pets takes end....but running through missions its a breeze. Even if I'm healing, just with regular IO's, my end is going nowhere. Even more so, if we have Time and or Nature Corr's/Defenders. Now if we're talking about full set IO's, and Incarnates....yes, end goes nowhere, and that's just fine.
  10. When you're not a D-bag, people tend to want to help you out.
  11. I feel you there, but all EM is Martial arts, with better aesthetics and pom poms. It needs to be more solid for end game runs (without io sets even). It just becomes relegated to AV's, which is always annoying. I suppose that'll always be the case though, I don't see any of the fixes we've mentioned, actually changing the life of the AT.
  12. Join Excelsior.... Seriously, I know the horse is pretty much dust by now, but even when I first came back, looked up the most populated server, joined, and was invited to an SG, PL'ed, ran multiple TF's, got all the badges I had on live, and run everything from SBB, to FrostFire.
  13. Yeah he's definitely playing the class wrong, and needs to implement defensive stance. My MM can take alpha strikes from groups at 50+, with regular IO's, with set pieces, its just ridiculous.
  14. Was there on beta... Vanilla CoV was better than CoH, it was an expansion with more areas, flexible AT's, Masterminds, fun missions, etc. I love both, but if you think CO is better than Homecoming, you're just trying to incite. Seeing as everything you do in this game is optional. Are classes OP? Yes, but so was the Ill/Rad and Rad/Rad powers. Fire/Kins was FOTY, and Fire/Ice tanks could solo GM's. Let's not cherry pick, it had both of what it has now....except now we can get PL'ed more effectively, and still run old missions/arcs. CO had the Beast class, which was running around soloing everything. Which is my point, every game has those few classes that are OP. Dated graphics? Sure, but go ahead and try cel shaded mode, tweak that a bit.....because WoW didn't get much of a facelift, and people still play Ultima. The graphics debate, is a strawman at this point in gaming. In the end; CoX is everything we wanted, more powers, more flexibility, great missions, user friendly, more QoL buffs, and even a cel shaded mode...all this for free; that alone makes it 10X better.
  15. Either way you go, you chose to be a Corr instead of a Defender....you're already making smart moves.
  16. Considering no one will be getting the Bug Hunter and several other badges, they'll always be that "one that got away" feeling. But ideally speaking? I'm always badge hunting. Something to do while I wait for BAF to fill or waiting on a TF.
  17. To be accurate, and fair; AoE is king in everything but AV/GM fights....so that's not even 5% of the game? Turning TF into a single target PBAOE would be nice for when you're literally doing everything else.
  18. SS high five son! You're a good egg....a good knockout blow of an egg.
  19. You can have single target dmg with an aoe splash attached.....this way both parties get what they want. This isn't a new concept, WoW and FFXIV have done this years ago. Initial dmg, followed by a trickle down of dps to enemies in a cone or circle. Again however, two powers being AoE does not make it and aoe based set. Also as has been stated....even on PI radio teams, aoe is king. So either they have to turn up the dmg of aoe's like Whirling Hands and or, make TF PBAOE with a single target being selectable, ala the Warshades Unchain Essence.
  20. The set is too simple as it is. QoL buffs, need to be made. You want people to actually choose the set because its more than pretty....I want a useful set. If I take a power that is basically a stun, I want it to actually stun something more than fodder. It also desperately needs another AoE, In my opinion; turning TF into a PBAOE would be much better than it just being single target. If you think that's over complication, than you need to look at "simpler" sets, that do a lot more. For example....Katana Melee, or even SS.
  21. I'm guessing the GM's thought IO's would be stronger the added effect side....and while that may be true for IO's, individual powers that contain stun aren't really useful endgame. I always found it weird on release, how a lot of the stuns were pretty much gimmicks. So if we don't get controller-like mag's (even though the numbers are the same, MAG-3) then why even bother grabbing up a power that 1; Is on a long cooldown, and 2; will never have high stun?
  22. Alien, we need a build link update, not working with Mids fella.
  23. Single target is more than fine...but if we're gonna be the Top....EM needs -Def as well as high stun. Speed hasn't been an issue, its just that each strike feels ineffectual. You're just there to do a lot of dmg and that's....its too one dimensional even with the added effects.
×
×
  • Create New...