Jump to content

Naraka

Members
  • Posts

    1035
  • Joined

  • Last visited

Everything posted by Naraka

  1. I'm pretty sure I made at least part of this suggestion before (the rolling the Opportunities together). Personally speaking, I prefer ideas that give a tangible change in how an AT plays compared to its peers. Like how Stalker feels different from Scrapper due to its mechanics or how a Brute is different from a Tanker due to fury and the difference in AoE range. I think a similar difference between Blaster, Corrupter, Defender and Sentinel should exist within the blast sets dynamics. Build that into the ATs then let the opportunity mechanic be extra flavoring on top that you can take or leave if you choose.
  2. To make it have some unique mechanic to it (because I don't see one), maybe look into some tech that allows the pets to steal stuff from enemies, be they buffs, powers or even whole enemies to use as your own. Like, if you're fighting Sky Raiders, your pet could just jack a force field generator from one of the engineers and summon it for themselves or if you're fighting Knives of Artemis, steal their caltrops right off the ground and throw them yourselves. It's a unique debuff (taking off an enemy's powers) and buff (using it for yourself) that's kind of variable depending on the foes. Or some variation of gaining powers depending on the enemy, at least, to act as the "pirating" mechanic for the set...
  3. I've got one of these too. It's pretty nice from a concept point of view. If slotted right, it's not only damaging but safe when you drain targets down. If you haven't played around with Electric blast's shocked mechanic, give Elec/nin a try and pick up a light saber. The set even has a decent force choke ranged attack to go along with your slashing and zapping.
  4. I'd say, once you start reading more into pools and sets, you can start broadening your concept characters besides coloring powersets. I managed to make a unique Sith build that is actually pretty fun by taking my Elec/Nin Blaster, building for a bit of defense and then using Presence and Force of Will power pools. Force of Will has Weaken Resolve to act as a kind of Shatter point force ability, you can pick up either Project Will or Wall of Force as your Force Push ability, Mighty Leap can also work as a force jump/force push combo but I skipped it. Unleash Potential is a nifty +def bump that, when stacked with some IO bonuses, can get you capped for a short time when things get hectic. Then Presence has Mind Trick, Force Terror and your Force Grit abilities to get yourself up after a defeat. Leaning on the Sword skills + the Force Choke and a mass mind trick in Blinding Powder, and you have a whole cataloged of Lightsaber attacks + Force abilities to make you feel like you're playing The Old Republic. And you can do that with a multitude of other ATs, changing around some of the force abilities to make a Jedi Scrapper or a Sith Tanker. Another concept build using sorcery is combining my Peacebringer's heal and sorcery's absorb to create a pseudo-support while in human form and swap to the squid or lobster for alternate playstyles. It works for him because I'm trying to make a "magic android" given life and being piloted by a kheld so sorcery helps get across some of that concept. Another build I aimed for as many click buffs as possible so my Kat/Regen has a lot of pools to use Unleash Potential, Unrelenting, Shadow Meld, Moment of Glory, etc. Conceptually, he has "Golden Potential" which shines when in dire situations.
  5. You all deserve movement suppression because you're cheating. Not only do most of you have unlimited endurance to run multiple travel powers almost all the time, you can even pick up those movement powers as early as lvl 4 (IIRC) AND without having to pick up a prerequisite. But realistically, this is the appeal of building characters for run speed/jump speed. Those quick-fix powers have to have some drawback while the directed build focus needs to have some perks.
  6. This must be how they got people to buy random comics back then, throw some random shit on the cover and prey on curiosity. If there was a comic with pregnant Superman at a cheap motel holding a baby elephant with an intergalactic alien holding a camera saying "ya gotta spread em open wide, Supes. Now take 3! Action!" I just might spend a dollar to find out wtf is happening...
  7. I would kind of do the reverse and give each attack of the set a bonus that slightly reduces Aim's recharge. You can also give a lingering +ToHit to Aim OR make it similar to Kinetic Melee's buff power that stockpiles buffs every time you attack...only thing I'd limit is a kind of duration boost to a separate +ToHit buff (the lingering ToHit) instead of a higher stacking ToHit buff that increases with every stack. Namely because I am not a fan of the "stack up then use the biggest attack at max stacks" mentality of that power. So, in essence, to get that lingering +ToHit, you have to shoot stuff while Aim is active and the more you shoot the longer it lingers....+ while Aim is down, your attacks are getting Aim up quicker. I would likely push that idea as a utility bonus to Assault Rifle instead of Archery. +Range and +perception in some fashion...
  8. The first part you're talking about was a joke to be light hearted. You then make accusations to instigate the poster in a more serious post. So far, there's nothing wrong with that... But to then deflect, as if that's not what you were either trying to do or unintentionally did is just cowardly. There's nothing even wrong with being mean spirited so that doesn't justify your gaslighting. FYI, I'm not angry or annoyed, I'm just pointing all this out. If you didn't realize it before, well now you do... Even if you don't feel that's what happened, that's how it's perceived, which is the important part. Back on topic, you didn't comment on my point about the damage proc. That leads me to believe you are fine with adding more damage procs to things that already have effects? Why not add damage procs to the chance to immob proc? Or the chance for slow proc? Wouldn't those be deserving as well?
  9. Well, my /regen is Katana so I've got some defense to spare lol My other regener is Electric Melee and relies on incidental CC which is better...or -recovery to eventually wear down the target to be helpless.
  10. You have to take some self responsibility too. If I make a suggestion and people criticize it, I can just leave their advice to stand or I can describe my intent and leave it to them to either respond or further criticize the suggestion. Once you start agitating to get a reaction, you can't then deflect that intent. You were clearly trying to get a rise or reaction...I know because I do it all the time.
  11. As a devil's advocate, I appreciate your willingness to put your ideas out there. But on the other end of the spectrum of criticism for the idea, I don't think it'd be unreasonable to have the proc added BUT procs are still hotly debated as is. I was surprised to find out that added some more while I took a break.
  12. I don't believe there is a way to change durations of effects besides mez effects. If they wanted to add new mechanics to allow that, it could be something to uniquely add to the set.
  13. Just adding stacking debuff resistance (to -rech, -movement, -ToHit, -def, -END and -HP; -regen should just be naturally high without the extra clicks) to all its click powers would likely be more valuable than a scaling +def buff primarily because of those -def debuffs. As is, there are so many sources of these types of buffs and the resists to the debuffs is the premium. Basically, +def is cheap and the demand is low because of that...but -def resist? I'd wager 5% -def resist on its own is equal to +3% def BUT once you get past somewhere like 15% +def, -def resist value quickly outpaces +def. Would you rather +25% def from a passive that is quickly stripped away with 1 Quicksand? or +25% -def resist? One you're going to have to brute-force to defend against while the other, it's only a matter of a small purple and 1 application of maneuvers....but not only that, there are *dozens* of other sources of +def to stack with your debuff resistance. You could apply this buff to regen in 2 ways: Basic Click Application- Using Reconstruction, Dull Pain, Instant Healing, Revive and Moment of Glory apply a base +res to all those debuffs but with small amounts and moderate durations, requiring stacking several Recons and Dull Pains to get a decent baseline with Instant Healing and Moment of Glory giving you that fat dump of extra +debuff resists. This makes the set more oriented to clickiness and making you want to keep all of your clicks in a moderate rotation rather than saving them up too long. Mechanic Power Application- Only certain powers would provide certain debuff resists. For example, Fast Healing would be the basic passive that gives a small amount of debuff resist to -rech while Resilience gives a small amount of debuff resist to -def and -movement....using your click powers then applies multiple stacks of those particular powers' debuff resist as a bonus. The main difference between this is it emphasizes build comp and allows to skip certain powers if desired but you give up certain debuff resists for it. All in all, on any kind of team with buffs flying around, your Regen will just be that much better than other sets because they fill in the gaps instead of just making them one-man islands of self-sufficiency. Conceptual justification for this change: you get your eyes blasted by bright light or smoke or inky blackness, instead of just suffering through it, you regenerate the damage sustained by your eyes and now you can see again (-ToHit resist); you get your body frozen and wracked with frostbite and you're unable to move...instead of forcing the ice to crack, just rip your flesh off and regenerate that and keep on going at a normal pace (-movement). So on and so forth. If there's any set that deserves to just shrug off a portion of these effects, I'd say it's Regen...but only if you don't overbuff it to make it some competitive powerhouse that leaves many other armor sets in the dust....because if you implemented this idea, Regen would then leave other armor sets in the dust under certain circumstances...and that is more balanced.
  14. Why not aim for a KB specially combo for each AT? I think they all have their different pros that can benefit from the CC. And they gave us unsuppressable speed for a reason so hoping around on your melees while ragdolling everything is it's own entertainment. Claws has some nice and speedy AoE KB and an extremely reliable ST KB (you have to enhance it, tho). You can also get some solid KB from pets on MM, supplement that with a primary and let your pets do the running. Dual Pistols had a nice trick in being able to shift in and out of KB mode so slotting to get good distance can be a unique goal for it's build made to be very versatile or team focused.
  15. Odd concept aside, I think a neat visual effect to differentiate the set would be a desaturation of color on the target or a saturation of color on allies or when buffing someone. It's subtle but different. I actually had a character concept that did that exact thing although I couldn't create the effect well in-game. Overall idea obviously from Mr. Mime from Powerpuff girls. https://i.ytimg.com/vi/wQr_L_2B87Q/hqdefault.jpg
  16. I'd almost suggest looking into the Poison, Nature and Traps support set for some extra powers to diversify it a bit. All in all, maybe add this to the eco-friendly powerset suggestion thread.
  17. Looks like Cringe has become the new passive inherent power along with the Fitness pool.
  18. Well, Regeneration as a comic book concept, is going to have a limitation inside of a game, namely that a component of "high regeneration" in such settings is time. While sure, there are crazy feats like regenerating back to full from a skeleton or regrowing a body after you're decapitated, if that happens in seconds, then that isn't regeneration. That's mechanically replacing your HP, i.e a heal. If you get an arm blown off and over a few minutes, you get the skeletal structure back but you're still in the process of regrowing your muscle tissue or skin back, then that is closer to mechanical regeneration...you just need a basic structure to regenerate off of (likely a shield/barrier/tough exterior). The concept of regeneration is being able to shrug off damage. Getting your arm blown off isn't a big deal because it will grow back...not because it will grow back in 2 seconds. It's nearly impossible in this game for purely regeneration to be your only sustain....you need mitigation, be that from resistance, defense, absorb and/or heals. In the case of the Willpower set, it is the closest proxy for "standard regen sustain" but it is a blend of a bit of everything. Because it gives a slight touch of everything besides heals, none stand out to make it a "defense set" or "resist set"...it leans on the +regen enough that it creates a concept similar to the above "getting your arm blown off but not sweating it". The Regeneration set, I'd agree, isn't actually comic book Regen unless you consider the Hulk coming back from a skeleton as a staple. No, I think when people think of regen for the Regen set, they want Wolverine getting peppered by gunshot and healing it off almost as fast as he receives it. The only problem there is, Wolverine also has that metal skeleton that is indestructible (i.e. resistance). In-game Regeneration is closer to cartoon regeneration (where specific comic book feats of ultra fast regeneration from nothing is either a unique feat of resilience rather than actual regeneration or just cartoon logic applied to American comics lol. If an anime does it, it likely knows it's ridiculous) and I personally like it like that. tl;dr: I don't think a regen-only set would ever work well. Willpower is comic book regen. Regen is cartoon regen. You might scoff at cartoon regen, but that is what those super comicbook feats are based off of.
  19. Searched up the wiki for the original Defiance. Here's the quote: Defiance was changed to its current state on December 11, 2007. The previous version, introduced in Issue 5, made use of the "brown bar" on the UI, which represented a buff to Damage and ToHit. As a Blaster's HP dropped, Defiance's buff would rise. The exact mathematical forumlas used to calculate new Damage and ToHit values are as follows: Multiplier = 2 ^ ((45 - HealthPercentage) / 10) DamageBoost = 25% * Multiplier ToHitBoost = 1.25% * Multiplier Following that route, the buff values at 25% health would yield a 100% boost to Damage and a 5% boost to ToHit. At 5% health, there would be a 400% boost to Damage and a 20% boost to ToHit.
  20. I'm still waiting for some response for just adding a difficulty setting that gives enemies KB protection. Then you won't have to worry about slotting at all. Of course, high levels (over +2) might end up with high enough KB protection that they won't even be knocked down unless you actually slot for KB to overcome their protection. I think I've check-mated this whole thread.
  21. Hmm, I just had another idea. Why not make a new difficulty setting where enemies just have KB protection? Or is that already a thing?
  22. I think one possibly legitimate indefensible argument against KB is knocking foes into map geometry, making them difficult to hit or untargetable.
  23. Well, it was mostly a joke response because I know you just quickly made up an easy scenario that might have KB being the culprit for disaster. But at the same time, I find it funny that you're basically pointing to the trinity for why KB is bad. Lol who here cares about the trinity? I guess we will shit in the trinity's mouth until it's convenient to get KB tarred and feathered. All this is in jest, btw. I'll as soon don my devil's advocate hat before I actually get very emotionally involved in a debate like this one.
  24. If that ends up killing people, that must be the most unadaptive team that could exist and they should feel lame and just admit that they need every crutch in the game to be able to beat a gang of low level skulls.
×
×
  • Create New...