
Naraka
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Everything posted by Naraka
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Minor Improvement to Archery: Improved Aim
Naraka replied to oedipus_tex's topic in Suggestions & Feedback
I would kind of do the reverse and give each attack of the set a bonus that slightly reduces Aim's recharge. You can also give a lingering +ToHit to Aim OR make it similar to Kinetic Melee's buff power that stockpiles buffs every time you attack...only thing I'd limit is a kind of duration boost to a separate +ToHit buff (the lingering ToHit) instead of a higher stacking ToHit buff that increases with every stack. Namely because I am not a fan of the "stack up then use the biggest attack at max stacks" mentality of that power. So, in essence, to get that lingering +ToHit, you have to shoot stuff while Aim is active and the more you shoot the longer it lingers....+ while Aim is down, your attacks are getting Aim up quicker. I would likely push that idea as a utility bonus to Assault Rifle instead of Archery. +Range and +perception in some fashion... -
Sudden Acceleration: Knockback to Knockdown
Naraka replied to kelika2's topic in Suggestions & Feedback
The first part you're talking about was a joke to be light hearted. You then make accusations to instigate the poster in a more serious post. So far, there's nothing wrong with that... But to then deflect, as if that's not what you were either trying to do or unintentionally did is just cowardly. There's nothing even wrong with being mean spirited so that doesn't justify your gaslighting. FYI, I'm not angry or annoyed, I'm just pointing all this out. If you didn't realize it before, well now you do... Even if you don't feel that's what happened, that's how it's perceived, which is the important part. Back on topic, you didn't comment on my point about the damage proc. That leads me to believe you are fine with adding more damage procs to things that already have effects? Why not add damage procs to the chance to immob proc? Or the chance for slow proc? Wouldn't those be deserving as well? -
Well, my /regen is Katana so I've got some defense to spare lol My other regener is Electric Melee and relies on incidental CC which is better...or -recovery to eventually wear down the target to be helpless.
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Sudden Acceleration: Knockback to Knockdown
Naraka replied to kelika2's topic in Suggestions & Feedback
You have to take some self responsibility too. If I make a suggestion and people criticize it, I can just leave their advice to stand or I can describe my intent and leave it to them to either respond or further criticize the suggestion. Once you start agitating to get a reaction, you can't then deflect that intent. You were clearly trying to get a rise or reaction...I know because I do it all the time. -
Sudden Acceleration: Knockback to Knockdown
Naraka replied to kelika2's topic in Suggestions & Feedback
As a devil's advocate, I appreciate your willingness to put your ideas out there. But on the other end of the spectrum of criticism for the idea, I don't think it'd be unreasonable to have the proc added BUT procs are still hotly debated as is. I was surprised to find out that added some more while I took a break. -
I don't believe there is a way to change durations of effects besides mez effects. If they wanted to add new mechanics to allow that, it could be something to uniquely add to the set.
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Just adding stacking debuff resistance (to -rech, -movement, -ToHit, -def, -END and -HP; -regen should just be naturally high without the extra clicks) to all its click powers would likely be more valuable than a scaling +def buff primarily because of those -def debuffs. As is, there are so many sources of these types of buffs and the resists to the debuffs is the premium. Basically, +def is cheap and the demand is low because of that...but -def resist? I'd wager 5% -def resist on its own is equal to +3% def BUT once you get past somewhere like 15% +def, -def resist value quickly outpaces +def. Would you rather +25% def from a passive that is quickly stripped away with 1 Quicksand? or +25% -def resist? One you're going to have to brute-force to defend against while the other, it's only a matter of a small purple and 1 application of maneuvers....but not only that, there are *dozens* of other sources of +def to stack with your debuff resistance. You could apply this buff to regen in 2 ways: Basic Click Application- Using Reconstruction, Dull Pain, Instant Healing, Revive and Moment of Glory apply a base +res to all those debuffs but with small amounts and moderate durations, requiring stacking several Recons and Dull Pains to get a decent baseline with Instant Healing and Moment of Glory giving you that fat dump of extra +debuff resists. This makes the set more oriented to clickiness and making you want to keep all of your clicks in a moderate rotation rather than saving them up too long. Mechanic Power Application- Only certain powers would provide certain debuff resists. For example, Fast Healing would be the basic passive that gives a small amount of debuff resist to -rech while Resilience gives a small amount of debuff resist to -def and -movement....using your click powers then applies multiple stacks of those particular powers' debuff resist as a bonus. The main difference between this is it emphasizes build comp and allows to skip certain powers if desired but you give up certain debuff resists for it. All in all, on any kind of team with buffs flying around, your Regen will just be that much better than other sets because they fill in the gaps instead of just making them one-man islands of self-sufficiency. Conceptual justification for this change: you get your eyes blasted by bright light or smoke or inky blackness, instead of just suffering through it, you regenerate the damage sustained by your eyes and now you can see again (-ToHit resist); you get your body frozen and wracked with frostbite and you're unable to move...instead of forcing the ice to crack, just rip your flesh off and regenerate that and keep on going at a normal pace (-movement). So on and so forth. If there's any set that deserves to just shrug off a portion of these effects, I'd say it's Regen...but only if you don't overbuff it to make it some competitive powerhouse that leaves many other armor sets in the dust....because if you implemented this idea, Regen would then leave other armor sets in the dust under certain circumstances...and that is more balanced.
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Why not aim for a KB specially combo for each AT? I think they all have their different pros that can benefit from the CC. And they gave us unsuppressable speed for a reason so hoping around on your melees while ragdolling everything is it's own entertainment. Claws has some nice and speedy AoE KB and an extremely reliable ST KB (you have to enhance it, tho). You can also get some solid KB from pets on MM, supplement that with a primary and let your pets do the running. Dual Pistols had a nice trick in being able to shift in and out of KB mode so slotting to get good distance can be a unique goal for it's build made to be very versatile or team focused.
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Odd concept aside, I think a neat visual effect to differentiate the set would be a desaturation of color on the target or a saturation of color on allies or when buffing someone. It's subtle but different. I actually had a character concept that did that exact thing although I couldn't create the effect well in-game. Overall idea obviously from Mr. Mime from Powerpuff girls. https://i.ytimg.com/vi/wQr_L_2B87Q/hqdefault.jpg
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I'd almost suggest looking into the Poison, Nature and Traps support set for some extra powers to diversify it a bit. All in all, maybe add this to the eco-friendly powerset suggestion thread.
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Looks like Cringe has become the new passive inherent power along with the Fitness pool.
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Well, Regeneration as a comic book concept, is going to have a limitation inside of a game, namely that a component of "high regeneration" in such settings is time. While sure, there are crazy feats like regenerating back to full from a skeleton or regrowing a body after you're decapitated, if that happens in seconds, then that isn't regeneration. That's mechanically replacing your HP, i.e a heal. If you get an arm blown off and over a few minutes, you get the skeletal structure back but you're still in the process of regrowing your muscle tissue or skin back, then that is closer to mechanical regeneration...you just need a basic structure to regenerate off of (likely a shield/barrier/tough exterior). The concept of regeneration is being able to shrug off damage. Getting your arm blown off isn't a big deal because it will grow back...not because it will grow back in 2 seconds. It's nearly impossible in this game for purely regeneration to be your only sustain....you need mitigation, be that from resistance, defense, absorb and/or heals. In the case of the Willpower set, it is the closest proxy for "standard regen sustain" but it is a blend of a bit of everything. Because it gives a slight touch of everything besides heals, none stand out to make it a "defense set" or "resist set"...it leans on the +regen enough that it creates a concept similar to the above "getting your arm blown off but not sweating it". The Regeneration set, I'd agree, isn't actually comic book Regen unless you consider the Hulk coming back from a skeleton as a staple. No, I think when people think of regen for the Regen set, they want Wolverine getting peppered by gunshot and healing it off almost as fast as he receives it. The only problem there is, Wolverine also has that metal skeleton that is indestructible (i.e. resistance). In-game Regeneration is closer to cartoon regeneration (where specific comic book feats of ultra fast regeneration from nothing is either a unique feat of resilience rather than actual regeneration or just cartoon logic applied to American comics lol. If an anime does it, it likely knows it's ridiculous) and I personally like it like that. tl;dr: I don't think a regen-only set would ever work well. Willpower is comic book regen. Regen is cartoon regen. You might scoff at cartoon regen, but that is what those super comicbook feats are based off of.
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Searched up the wiki for the original Defiance. Here's the quote: Defiance was changed to its current state on December 11, 2007. The previous version, introduced in Issue 5, made use of the "brown bar" on the UI, which represented a buff to Damage and ToHit. As a Blaster's HP dropped, Defiance's buff would rise. The exact mathematical forumlas used to calculate new Damage and ToHit values are as follows: Multiplier = 2 ^ ((45 - HealthPercentage) / 10) DamageBoost = 25% * Multiplier ToHitBoost = 1.25% * Multiplier Following that route, the buff values at 25% health would yield a 100% boost to Damage and a 5% boost to ToHit. At 5% health, there would be a 400% boost to Damage and a 20% boost to ToHit.
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Null The Gull -> Knockback to Knockdown
Naraka replied to flyinggecko2's topic in Suggestions & Feedback
I'm still waiting for some response for just adding a difficulty setting that gives enemies KB protection. Then you won't have to worry about slotting at all. Of course, high levels (over +2) might end up with high enough KB protection that they won't even be knocked down unless you actually slot for KB to overcome their protection. I think I've check-mated this whole thread. -
Null The Gull -> Knockback to Knockdown
Naraka replied to flyinggecko2's topic in Suggestions & Feedback
Hmm, I just had another idea. Why not make a new difficulty setting where enemies just have KB protection? Or is that already a thing? -
Null The Gull -> Knockback to Knockdown
Naraka replied to flyinggecko2's topic in Suggestions & Feedback
I think one possibly legitimate indefensible argument against KB is knocking foes into map geometry, making them difficult to hit or untargetable. -
Null The Gull -> Knockback to Knockdown
Naraka replied to flyinggecko2's topic in Suggestions & Feedback
Well, it was mostly a joke response because I know you just quickly made up an easy scenario that might have KB being the culprit for disaster. But at the same time, I find it funny that you're basically pointing to the trinity for why KB is bad. Lol who here cares about the trinity? I guess we will shit in the trinity's mouth until it's convenient to get KB tarred and feathered. All this is in jest, btw. I'll as soon don my devil's advocate hat before I actually get very emotionally involved in a debate like this one. -
Null The Gull -> Knockback to Knockdown
Naraka replied to flyinggecko2's topic in Suggestions & Feedback
If that ends up killing people, that must be the most unadaptive team that could exist and they should feel lame and just admit that they need every crutch in the game to be able to beat a gang of low level skulls. -
Null The Gull -> Knockback to Knockdown
Naraka replied to flyinggecko2's topic in Suggestions & Feedback
I think it might be time to dust off my Peacebringer. Nothing against the KB but I just haven't played any of my magic robot characters in a long time, Mercury-Mage being the PB. -
Null The Gull -> Knockback to Knockdown
Naraka replied to flyinggecko2's topic in Suggestions & Feedback
Well hopefully I get it recorded so I can put it on TikTok. It might go viral and I can earn some pocket change lol -
Null The Gull -> Knockback to Knockdown
Naraka replied to flyinggecko2's topic in Suggestions & Feedback
I get you. I just find it bizarre and, for lack of a better word, soft. It'd be like playing outside as kids but it starts raining and everything is getting soggy... I'd rather be that kid that just plays and gets muddy. The ones that want to keep their good clothes clean and play inside can just go... But apparently, those inconveniences should be eliminated because we need control. Sterility. Predictability. Isolation from emotions like frustration, anger and annoyance. Everything should just be the good Matrix that existed before the movies. I just don't vibe with that... -
Null The Gull -> Knockback to Knockdown
Naraka replied to flyinggecko2's topic in Suggestions & Feedback
I guess we should all just become a hive mind and just agree on everything lol The things you pointed out: there's nothing wrong with those. Also, not everything has to be tailored for complete comfort and convenience. This constant directive to recreate this experience of retuning to the warmth of the womb with no worries, cares, opposition, ect is just bizarre to me. -
Well, we have post react thingies. Jranger is mostly just an archaic version of that for a board that didn't have them. Posting jranger now...I dunno...I guess to get post counts up. Maybe add a jranger post react instead?
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Null The Gull -> Knockback to Knockdown
Naraka replied to flyinggecko2's topic in Suggestions & Feedback
Considering most view such a change as a "buff" and also how it has broken some powers, I'd counter this suggestion with a more balanced option. Don't turn KB into KD, just turn KB *Off*. You want to turn a "tax" into a free slot, then you owe something back. -
Didn't someone put out a pie-in-the-sky tier wish-list for a kind of "branched" AT concept that basically allowed you a selection of inherent powers at character creation? Of course, we know that inherent powers are not module in nature but rather built into the powers themselves...but what if it was possible to pick your inherent among a branch of them at character creation depending on your AT? Defiance old skool was a fun play style. I had my jollies with it but have adapted into my scrappier ways with my current blasters....but I would definitely roll a few old skool blasters that could seemingly obliterate things if they were put at that threashold. With IOs, it might actually be somewhat broken... The fascinating part would be what varied inherent powers could other ATs have? Bring in beta Stalker with its %HP damage AS to come solo some GMs?