Jump to content

Baney

Members
  • Posts

    56
  • Joined

  • Last visited

Everything posted by Baney

  1. Could a GM or the OP edit this post every week and Strike out the ones that are over, so we could quickly find the current one?
  2. "Defeat Vanessa & Her Servants" from Harvey Maylor, its the last mission of his 4th arc. CR Missy tried to help me, but the mission is broken, it has no Map IP, no way point, and no Door.
  3. My Water/Cold is in his 77's. I do TFs, Examplar lot, and ITrials. I'd suggest Snow Storm and Frostwork. Snow Storm is great for AV fights, keeps them slowed, in place, and hitting you less. Plus any foes that join the fight get debuffed as they get close. You can also use it to ground mobs of fliers which can be very handing, since Sleet can't get that far up in the air, nor can whirlpool. Frostwork is pretty good at giving some Extra HP to a Squishy who you want to help keep alive, or to a Meat Shield who's having issues staying alive. IF not, Most teams can make use of Manuvers and Tactics, just keep in mind they are as End heavy as a Travel power.
  4. I slot it for jump, but it still isn't as fast as ninja Run, even when paired with Sprint.
  5. Thank you for this thread. I've been scratching my head for weeks why this particular mechanic didn't work. As somebody who Mains a Cold Corruptor, Leave power Boost Alone. If you can't fix it so that my shields get buffed, then just leave it be. It makes me sad, that it won't work for my Shields, but If it works on my slows and debuffs, its doing more then enough.
  6. This is what I always wanted from Teleport.
  7. Could we get a Boost to Combat Jumping, so its Horizontal AND Vertical High are at least as good as Ninja/Beast Run? Ninja/Beast Run are Free, Faster then Sprint, and paired with Sprint is almost as fast as Super Speed. It feels a little ridiculous to toggle between Ninja Run for Travel and Combat Jumping for Missions. CJ has all the Up, but none of the forward, Can it get a little love?
  8. For real. Just make it a Click. Toggles are for "Set and forget", clicks are "I keep doing this thing, for this effect."
  9. Id rather they leave it as it is, and just reduce the recharge time of the Anchor Based toggles. Better yet, let me choose if my anchor is a player OR a NPC.
  10. Well the Defender version of Frostwork has a base value of 535 Max HP. So maybe split it so that it has a base value of +200 MaxHP and +300 Absorb (scaled down as appropriate for other ATs)? I still think a pure absorb shield is more interesting but I can see your point and this would work as a decent compromise. I Like the idea of it giving either: +Max HP + Healing (maybe over time?) or +Max HP + Absorbing. I tend to put forstwork on the fire brute, Elec Armour scrapper, Regen Sentinel, or the squishy whos getting in trouble. Sometimes I see somebody taking damage and I cast it. I know it won't heal them, but at least when they get healed it'll give them a larger cap.
  11. I would like it if it converted a power like haste or Practiced Brawler into a toggle if your recharge is fast enough. That would free up powers you would want to auto exec. This would be brilliant. I could agree to having two Auto Powers, But no more then two. Or 1 "any power you want" and 1 "Only effecting Self" option.
  12. I could have swore we had "upgrade" as an option on live. But I agree with your ideas. Let us combine and upgrade!
×
×
  • Create New...