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Ironblade

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Everything posted by Ironblade

  1. Well, that's some serious BS. NVidia needs to get their act together. Their cards power draw can spike to around 1,000 watts and they say the power supply manufacturers are the problem?
  2. Awesome. Now if only your post didn't use the word 'cosmic' incorrectly nearly ten times, everything would be great and there would be nothing to confuse new players. "using the cosmic macro, monitor duty, Rapid Response portal and base transporter" "So recently they changed the cosmic so that you can't just use it anywhere," "so I figured a quick way to still use cosmic with other base travel powers" "You can try in other shards using their specific cosmic macro." "Now how to use these to get to cosmic." "3) utilize cosmic platform as much as you need and pick your exit" "2) once the portal opens up use the cosmic transporter" "I tried this method in one of the other shards but do not have the correct cosmic portal," So, to clarify for anyone unfamiliar with the transport system, there is no power called 'cosmic', Homecoming never made any changes to anything called 'cosmic' and there is no 'cosmic portal' on any shard except Excelsior.
  3. I think so, but where are we going to find lederhosen at this time of night?
  4. So, um, FYI, the power isn't called 'cosmic'. Cosmic is part of the name of an SG on Excelsior that has the best-known public transit hub. The full name is 'Cosmic Council'.
  5. There's your problem. I associate with geeks and nerds so I'm fine with telling them I play video games. In fact, I met my girlfriend in CoH and my friends and family know it.
  6. Okay, Snarky, how did you get on Ukase's account? 😛
  7. Also worth noting, you can frankenslot PAIRS of set enhancements. Regen and recovery are generally the first bonus in a set so slotting 2 pieces from 3 different sets in one power can give quite a bit of regen/recovery.
  8. 1. Aside from the places mentioned, you can also get some of the special inspirations as random drops - including from the Inner Inspiration power. *BUT* you have to go to the Pay2Win vendor to TURN ON those drops. 2. The description says boosts your TEAMMATES within 20 feet, 16 targets max. Why 16 when a team can only be 8? Pets count. 3. Tremendously. On the Really Hard Way badge runs of the Magisterium trial each person is required to have some. They are very powerful. Is the cost trade-off worthwhile? I can't answer that. How much inf do you have? Are you struggling to finish your build? Don't buy them. Billionaire marketeer? Load up. The cost comparison to regular inspirations isn't the right comparison. It's more about how much you have and whether you want to burn inf to optimize team performance. On a side note, I turn on the team and multi-inspiration drops on all of my tanks and accumulate the good ones in my tray. It's one more way to keep teammates alive.
  9. You're aware that the salvage is 'bucketed' by rarity, right? So, you weren't trying to manipulate the price of one item - because you can't. You were trying to manipulate the price of all uncommon salvage.
  10. Pretty sure none of the 'task forces' given out by the Menders are actually considered 'task forces'. I know at least some allow people to join part-way through, making them just mission arcs.
  11. Nope. I just checked a character who is vet level 5 and his Hybrid slot is only half-way to unlocked. All unlocked by vet 3? Nope.
  12. You don't need that much accuracy. So, if you only cared about accuracy and damage, you might put 3 damage and 1 accuracy and put the other slots elsewhere. If I had six slots (and using SO's), I would put 3 damage, 1 accuracy and 2 recharge. Definitely look into the IO's and ATO's. And not every character needs two ATO sets. Some of the sets really don't have great bonuses since not everyone is building for the same goals. On the other hand, some are awesome and definitely worth having both sets.
  13. Actually, it does. If I buy a stock and the stock price declines, that represents a reduction of the entire company's market capitalization. The entire company has lost value and every shareholder has lost some money. No one has gained. When a company goes bankrupt, the value drops to zero (or close to zero). Every shareholder has lost money. If we have a market crash where most companies lose a portion of their value THE ENTIRE ECONOMY HAS SHRUNK. Value (money) is lost. Gone.
  14. That's actually not true. If you buy a stock and the stock price declines, you have lost money. No one is making money unless someone expected the decline and shorted the stock. If a company goes bankrupt, many people have lost money. Many people believe that the stock market is a 'zero sum game' where someone must lose for someone else to win. This is not the case. If I recall, futures and options are zero sum. The stock market is not. Over time, the stock market goes up and up and many people 'win' with no one (or few) people losing.
  15. Appropriate. You remember what happened to Old Yeller? Well, that's what they should do with whoever is messing with salvage prices!!!
  16. You need to be on his lawn while you do it.
  17. All of this is accurate - BUT - in a game where you can create more salvage out of thin air, no one can corner the market except in the very short term. Also, let's take a step back and look at the big picture. The price was around 1500 and now it's around 10,100 - so that's an increase of about 8600 inf. If someone is doing their final build, we have like 98 slots to fill. If every recipe needs one uncommon, that's about 843,000 inf across the entire build. So little that it's irrelevant. In my marketeering, my recipe/salvage/crafting/converter cost is around 200,000 and I'm selling for 1 million or more so I'm making 8600 less per sale. Again, so small it's irrelevant. So, while it may be irritating to pay 11,000 for something that used to cost 1400, the difference isn't really hurting anyone. It's just annoying because you know it SHOULD be cheaper.
  18. I find farming about as tedious. I prefer running task forces when they're the weekly.
  19. 1. I am not aware of any limit on how many accounts you can HAVE. You can only have 3 accounts logged in at the same time. 2. Each account needs a different email address. My email provider allows me to have 20 'aliases' per email address so I could have 21 accounts if I wanted.
  20. It's tedious. Back on live, I worked the market in pretty every way possible and it was time-consuming. Now I have one character doing super casual marketeering.
  21. BZZZTT! Wrong answer. Most of the people working the market are not hurting anyone and some are benefiting people. Example: I marketeer by buying garbage uncommon recipes that no one wants (i.e. 600 for sale, 50 bids), crafting them and converting them into stuff that people want (i.e. anything that sells for 1 million or more). I am giving money to people who are selling junk and keeping the price of good enhancements lower than they would be if there were less supply. Of course, the people selling the junk could do this themselves but they aren't - due to being too busy, too lazy, or lacking knowledge of converters and the market. Also, when Supertanker said "Then sell your Uncommon Salvage. Easy money.", how the hell is that making anyone's life harder??? All they said is that if the price is high, you should be selling instead of buying. That's common sense. Nothing they said indicates they do ANYTHING in the market.
  22. So much work. I basically just play and do a tiny bit of farming and marketeering. My most recent farming was a few weeks before Dr Q TF came up in the rotation. I normally solo it on my main, each time it comes around, for the merits. It occurred to me that I didn't have a character high enough for Dr Q on my 3rd account so I farmed one up. Log in all 3 accounts plus my girlfriend logs in. Then I solo it on Ironblade. Took me about 4 hours of lackadaisical play to earn 732 merits for me and 244 for her (obviously plus inf and drops). I do one or two weeklies each week if it's stupid ones. If it's something I enjoy like the ITF or Penny Yin, I might run it a half dozen times on different characters. I always have multiple characters who can uses the Notices - the merits are a bonus. I actually hadn't marketeered since live until just recently. I decided to have Ironblade on every shard with the same build and I decided to have the one on Reunion self fund. So I started buying trash recipes that didn't use rare salvage, crafting them, and converting in category to stuff that sells. That was easy enough, so I had a new tank on Everlasting do the same. After paying for his build, I figured I'd keep at it until he was fully incarnate (I built him for the Underground trial). At that point, I won't be playing him as much so he'll retire from marketeering. So, minimal marketeering (30-45 minutes per week) pays for my characters - since I don't PL any character I intend to play. I play them level 1 to 50 so there's loads of time to accumulate funds for their builds. Then with the weeklies and a few Hami raids per week, I'm swimming in reward merits. Anyone doing any one of these things in moderation should have plenty of funds.
  23. hmm.... Reference to the Petrovic brothers (leaders of the Skulls) who took the names of Slavic deities of the underworld when they gained supernatural power?
  24. I guess you didn't notice that I was specifically quoting and asking someone who buys converters from people en masse.
  25. I think you've misunderstood my question. I was asking how many converters can be traded in a single trade between two players.
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