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JackDaniels

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Everything posted by JackDaniels

  1. And I know the first thing most are going to say. "YOU JUST WANNA HERD!" NO! I just want the game to be a challenge again. everyone plays' their character like they are invincible and everyone's a tank. It needs to get back to where every class is needed to be an efficient group. It will make it more fun for others to play other roles like Healer or controller or even the heal/trollers. right now gone are the days of seeing in global or group chats "Looking for tank" "Looking for Healer" etc. make it harder so playing the game takes a bit more thought and not just every person in the team running around the map nuking everything on their own and force everyone to play "as a team should." I know this will not be well received but I myself really think this needs to be done to ad more of a challenge back to the game. Just my two cents, if you don't like it then move along
  2. I found an issue with the enhancement boosters was wondering if it a known issue or if its a bug hunter badge worthy issue. with the enhancement boosters i have noticed you can +5 any set but once you get to the 5th and 6th slot to boost them it will not show you have any enhancement boosters at all even if you have 20+ of them left. I even tried to only boost the first 3 to +2 and I still cant boost the 5th or 6 slots at all.
  3. I played on Justice server I played an Illusion/Empathy controller named Spc. Savage, also played a Katana/Regen Scrapper named Jack D. aniels. also Fire/Fire Tank named Raging Inferno. If anyone remembers me please add me on global @Jack Daniels
  4. Here's the only build i have its a fun build, don't know about "Solo" but its a good fun build. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Toxic Canndy: Level 50 Mutation Controller Primary Power Set: Earth Control Secondary Power Set: Radiation Emission Power Pool: Leaping Power Pool: Teleportation Power Pool: Speed Ancillary Pool: Fire Mastery Hero Profile: Level 1: Fossilize -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(15), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(46) Level 1: Radiant Aura -- Prv-Absorb%(A), Prv-Heal(11), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(50) Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(9), AchHee-ResDeb%(11) Level 4: Accelerate Metabolism -- PrfShf-End%(A), PrfShf-EndMod/Acc(5), PrfShf-Acc/Rchg(5), PrfShf-EndMod/Acc/Rchg(7), PrfShf-EndMod/Rchg(7), PrfShf-EndMod(9) Level 6: Quicksand -- ImpSwf-Dam%(A), ImpSwf-EndRdx/Rchg/Slow(48) Level 8: Stone Cages -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(21), SprFrzBls-Acc/Dmg(23), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43) Level 10: Enervating Field -- EndRdx-I(A) Level 12: Stalagmites -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(13), AbsAmz-Stun/Rchg(13), AbsAmz-Acc/Stun/Rchg(17), AbsAmz-Acc/Rchg(17) Level 14: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(15) Level 16: Mutation -- EffAdp-EndMod/Rchg(A) Level 18: Earthquake -- TchofLadG-DefDeb/Rchg(A), HO:Enzym(19), TchofLadG-%Dam(19) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21) Level 22: Lingering Radiation -- Acc-I(A), RechRdx-I(23) Level 24: Recall Friend -- WntGif-ResSlow(A) Level 26: Volcanic Gasses -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(27), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprOvrPrs-EndRdx/Rchg(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50) Level 28: Choking Cloud -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Animate Stone -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33) Level 35: Fallout -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(36), PstBls-Acc/Dmg(36), PstBls-Dmg/Rchg(36), PstBls-Dmg/EndRdx(37) Level 38: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(39), Rgn-Acc/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/Rchg(40) Level 41: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam(42), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(46) Level 44: EM Pulse -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(45), UnbCns-Acc/Rchg(45), UnbCns-Acc/Hold/Rchg(45), UnbCns-Hold/Rchg(46) Level 47: Consume -- PrfShf-End%(A), Acc-I(48), PrfShf-EndMod/Rchg(48) Level 49: Rise of the Phoenix -- Obl-%Dam(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Clarion Radial Epiphany Level 50: Agility Core Paragon ------------
  5. This is my Dark/Dark controller build fun set to run. http://www.cohplanner.com/mids/download.php?uc=1573&c=724&a=1448&f=HEX&dc=78DA6594CB4F135114C6EFB453B1A5A56FA6501E6D79BF0A1504352646418D428584B52115A63011DBA61D1359BA70E946176ED58502266E34EA1FE09FA0D1A5F88A51A1286B534FE73BE33476D2E677E7BBDF39F7CCB977267D63C6FDF4FCCD5342F24DAF674AA5A5E97C4E2FE6D7D7D5A2239D59D596055DFE0B393D1FD3D7D4D84CA67835A7964A0DA4765956332A69CE9B42BCC673E67A366B194E67B35A4ED337847B214F81736AA6A0E5565DC6CD62415557BCA6BEA2164B6B5AC163DC9FD356D7743206CE16B4E5E4A29ECFA94BE94C49578B1B11AA6984FEDF15C157C52EEE1352B2901F808187E0F035C9E007CB2B8B88DDD07CCD604001432170240CEE508C8418210D21DF0FD2EC9CC7FE0ADAA197CC6760E80538FA1C54A8890ECEE38822F72EE56980E6687802EDF036F311E87ACCDC043BB6C04F14EBE41A9CF33643735F62A6C1A639E62CF891621A1123354E1164217CCC3D9AF3702D9E76D9F0C7DA981170B085D9CA8C829F29D62B21D6ABD080E2E34750673C84DEF7A5E8BE8F38CAFDF5412F53AC9FF7CF5F469DB1DF60FC001CDD07BF9037C8EB04BD58A7B90979221EA61B6C6D64BAC004353A8C5829CCFBD86C92E614CCD99430FC03B35CE71F61ACB34F6BB7709D2DEF6D86D6FD0EEC7D0BF6BD01BF92372AF98CBD89B6628DB6BB7886B6DB604707EFE722D74D35B4A306D11E47CC2FCAD389356D9D27ABFB6417BDFFF127A549F0BE256E2177D724738A7914EC9E608E83DF287F0F3F53CF24F2A58E314F308F83BBB44E3FF7A8DFEC5119CF307000FAE91986D833C49E61DEE7613E0741F224F90C26B7787F37C100CD8D710FC6B807D523C8EF2CFDE8AA36D8542A8375B363754AAA4E19AF5326EA94B9AAC2B50827EA5B906BBE0586CBE9FBF725A8ECBA689623A411545FB63449BA28196F802D8E6EEDD5FAFBE1DFB7349B740FABDAEE80329FA0F920019ECAB4628DAFB88C5A8DF176D5C3E3D7096B9CA9F15CAE192FD48CFF026E57FBBB
  6. I thought they had it fixed so you could just use the check for updates in the mids reborn. it worked there at first any reason why not using that?
  7. Looks like a solid build but where is your KB Protection? just making an observation.
  8. I have a 50 MA/DA brute and love it. It does great damage and has great survivability.
  9. JackDaniels

    Optimal Brute

    do you have a build for that for a scrapper? i have one at lvl 38 at the moment and have stopped playing him for now and off to another toon till i can find a good build.
  10. i have been looking for a good TW/Elec build for my scrapper for a while but no one seems to like electric armor. IF anyone has a good scrapper build please post!!
  11. do you have any builds for this? i have been looking for a killer one.
  12. Yes i don't see nerfing a power set that is already underplayed as it is. why touch Battle axe??
  13. So does anyone in here have an actual build they care to share?
  14. Really no one chose taunt to be tank or off tank in anything? Just wondering. i know the taunt aura is a strong one but its not strong enough to pull mobs off teammates without taunt enhancements slotted. and even then still not reliable.
  15. do you have any good SS/Invluln brute builds or any Spine/Fire "NON FARM" builds?
  16. where is Agent Hassell located hero side? cant find him on paragon wiki
  17. I was just coming to this thread to address this exact thing! SG membership numbers need to be raised at least to 1000!! and soon. we have removed characters from our SG because of the SG being full 3 times now. My vote is to rise the cap for SG characters to 1000 or 1500 something like that.
  18. If you look at the enhancement for the overwhelming force it says Chance for Knockback to Knockdown so its not an always like the sudden acceleration so its not going to happen all the time thats why i never use them
  19. I myself don't want to herd the whole map but if i run in on a full group on any tank not just a fire tank, and i grab aggro from say three mobs the and aggro cap is 17 people "not mobs" and only half of one group or not even one out of the third group even looks at me, yeah Ok that would happen. most people don't even know how to run with a tank anyway these days. tank goes in, pulls aggro and brings around line of sight to get a tightly packed group for easier killing and easier healing. looks back and the team has rushed in anyway and the controllers have the whole mob scattered and locked down everywhere. team takes forever to move to all of group and scrappers in the next room thinking they are invincible because their armor says they are. while the Kin defender has his Repel and whirlwind power both on throwing everything all over the map saying "but it keeps the baddies off the team!" sorry this shit actually happened. lol getting away from the post a bit but that's how things go. yes i love tanking i don't care to "Herd a map" i just want the way it used to be to come back because it was more fun than mobs IGNORING you because you have already taunted "too many" that's just crazy way of thinking. the other AT's are not helpless but each has their own job and to make a good team you need to know that. there are times to pull and times to taunt and group. so don't get all petty on and hate on me for giving my opinion about a "suggestion" isn't what this forum is for? some of us that have played the game from the beginning or almost that know how much fun it was till NCShit changed everything after all the crap they used to say about "we want our game to be as realistic as we can." well how damn realistic is groups ignoring you when you go in to piss them off just because you have one too many already.
  20. Character Name: Phyre Freak CPU:Core i7-8700 @ 3.20GHz Graphics card: NVIDIA GeForce GTX 1060 3 GB resolution @ 1920 X 1080 refresh @ 60Hz RAM: 16 GB SSD/HD:256 GB SSD/ 2 TB HHD Graphics Settings (Screenshot, or pharaphrase ('all maxed out') Or go down the list individually if you're feeling thorough! maxed out ultra settings Did you notice a specific power or ability fire off when you got thanos-snapped?: Never crashed at all and lowest frame rate went down to 11 FPS
  21. Totally agree that the dark armors need the end usage reduced a bit i had the same and i have been working on a spines/dark brute as well now and the end drain is INCREDIBLE!!! even slotting massively for end reduction and slotted stamina don't help.
  22. Not looking for another faster way to farm characters. when i'm in a mission and i jump into multiple groups and only half of a group gets aggro and the other half just sit there and do nothing. Yes i remember when it was put into place, but the game was more fun and a lot more challenging to team in missions when that cap wasn't there. the cap was put into place because people were Herding entire zones, like perez park. take that cap out of just missions and keep it so they cant do that in the regular cities
  23. How about killing that annoying Aggro cap implemented by NCSoft???? makes the game more challenging again. let tanks be TANKS again
  24. Question for the Mods. I was wondering if the mods would consider removing that crappy aggro cap that NCsoft put in the game, and take the game back to when it was better and more challenging. and i also wanted to know if the Patrol XP would be getting fixed so that it works as it should later on. my characters are gaining it but its not being used when i run missions and gain XP.
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