Jump to content
The Beta Account Center is temporarily unavailable ×

Uun

Members
  • Posts

    4177
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Uun

  1. Uun

    Breath of Fire

    CoD also says no. Should be reported as a bug, as the tanker, scrapper and stalker versions all accept ATOs. https://cod.uberguy.net/html/power.html?power=brute_melee.fiery_melee.breath_of_fire&at=brute
  2. It's a proc with the amount of damage determined by the power's base recharge and area factor. [MagExpr] points of Toxic damage (all affected targets) Magnitude Expression: 55.612 * (0.16 * minmax(power.base>rechargetime, 0, 20) + 0.36) / power.base>areafactor https://cod.uberguy.net/html/power.html?power=blaster_support.plant_manipulation.toxins&at=blaster https://cod.uberguy.net/html/power.html?power=temporary_powers.temporary_powers.plant_manipulation_toxins&at=blaster
  3. Don't open with AS. Use quick AS as part of your attack chain when you have 3 stacks of Assassin's Focus (orange ring).
  4. ATOs are Archetype Enhancements. In the case of blasters, (Superior) Defiant Barrage and Blaster's Wrath are the ATO sets. Blaster's Wrath has a %dmg proc as its 6th piece. ATO %dmg procs have a higher chance to fire and do more damage than standard procs. Defiant Barrage has a chance for status protection as its 6th piece. You appear to have dropped Superior Blaster's Wrath entirely. I would keep that in the build, perhaps replacing one of the purple sets (you're already maxed out on 10% recharge bonuses). This is part of the blaster inherent, Defiance. All blasters can use the T1 and T2 powers in their primary and the T1 power in their secondary while mezzed. https://homecoming.wiki/wiki/Defiance The 3-piece set bonuses from Gift of the Ancients aren't great. You would be better off slotting the Shield Wall and Reactive Defense +res uniques. I would suggest you skip it entirely. You don't need it to get Temp Invul or Force Bomb. I'm not sure I've ever seen it used in game. Although it received a small buff recently (reducing its endurance cost), it's not a good power. I've never taken it, but it should be fine provided you add a KB>KD. I would swap one of the procs in Irradiate for an acc IO or acc/dmg HO. The end reductions in Stealth, Maneuvers and Evasive Maneuvers don't need to be +5. For Stealth and Maneuvers I would switch to LOTG def/end.
  5. Prior to the most recent patch, Plant was an S class set, not a "middle of the road" set. Seeds of Confusion was massively overpowered and rebalancing was long overdue. Carrion Creepers' proc rate was broken and had to be fixed. That said, nobody was searching for Plant controllers/dominators for their 4* runs. Plant did receive significant buffs to Spirit Tree, Spore Burst, Vines and Fly Trap in the most recent patch. Today it's a solid class A or B set.
  6. Why are you skipping the ATO procs? You're also passing on some juicy 6-piece bonuses (i.e., 5% ranged defense for Superior Blaster's Wrath). My personal preference would be to take X-Ray Beam over Neutrino Bolt. Superior Defiant Barrage (including the proc) should be slotted in whichever T1 you select. By slotting the status protection proc it in a power you can use while mezzed, you essentially get break free. While Time Wall is underwhelming as an attack, it buffs other powers when the target is subject to the Delayed effect. For example, Aging Touch and End of Time do bonus damage, Time Stop and Time Shift pick up an additional 1 mag and Future Pain gets a 100% mag 3 fear. Mostly not meaningful for you since you're skipping most of these. In addition, as a T1 power it can be used while mezzed. Irradiate is a very good candidate for %dmg procs as well as the Achille's Heel proc. Stealth requires end reduction. Chronos should be slotted with the Gaussian's %BU proc. It doesn't need capped recharge. I generally try to match the recharge with that in Atomic Blast. Unclear why you're slotting the Touch of Lady Grey proc in Proton Volley instead of the Sting of the Manticore proc. Same damage and chance to fire at the cost of 4.5% T/P resist. Slotting Evasive Maneuvers for defense is a waste. All its defense suppresses in combat. Maneuvers requires end reduction. Unclear why you're slotting the Touch of Lady Grey proc in Cosmic Burst instead of the Apocalypse proc. The Apocalypse proc has a higher chance to fire and gives you 5% psi defense as a set bonus. While Time Lord is a great place for res uniques, slotting it for resist isn't that productive (it only provides 7% energy resist). I would switch the Gladiator's Armor res for Unbreakable Guard +HP. Personal Force Field doesn't need it's defense enhanced. It's soft capped out of the box. Slotting Repulsion Field with KB>KD drops its chance to trigger from 110% to 10%. Mid's is out of date. Repulsion Bomb was changed to Force Bomb in i27p7. Now does kb (not kd) and has -res. https://cod.uberguy.net/html/power.html?power=epic.force_mastery.repulsion_bomb&at=blaster
  7. I have one character with Fold Space, a BS/Shield scrapper that also uses Teleport for travel and Combat Teleport in combat (and obviously Shield Charge). It's fun, but I don't use it that often.
  8. The fact that you can't cast IW while mezzed is a nonstarter for me. I never take it and always go Rune of Protection instead.
  9. If I'm dipping into the Force of Will pool it's because I want Unleash Potential on a melee character. It's better than many of the armor set T9s. (I take Mighty Leap and Weaken Resolve as the prereqs.)
  10. It's not possible to slot purples until you're lvl 50.
  11. A lvl 50 LOTG/+7.5% enhances defense by 15.906%. Boosting it to 50+5 increases the defense enhancement value to 19.8825%. For that to have a material impact, it would need to be slotted in a power that has a large base defense value. In a power that has a base value of 15.0% defense, boosting the enhancement would increase your defense by an additional 0.6%. In a power that has a base value of 5.0% defense, boosting the enhancement would only increase your defense by 0.2%. On top of this, it would need to be in a situation where ED doesn't enter the picture. Say the 15.0% defense power is 3-slotted with LOTG def, def/end and def/+7.5%. Boosting the first two pieces will increase your defense by 0.45% but boosting the third piece (the 7.5% global) only adds another 0.09%. Even in the "end game", fractions of a percent under/over the defense soft cap aren't going to meaningfully effect your survivability. If you're never going to exemplar go ahead and do it, but I've got to believe there are better ways to get there.
  12. At character creation you select whether you want your character to be a Hero, Villain or Praetorian (Epic Archetypes can't be Praetorian). Heroes start in Atlas Park, Villains in Mercy Island and Praetorians in Nova Praetoria. Heroes and Villains can change their alignment at any time by seeing Null the Gull in Pocket D, and have the additional options of Vigilante and Rogue. Praetorians can't use Null until they reach level 20. https://homecoming.wiki/wiki/Alignment
  13. Most of the self rez powers (including those available from the START vendor) include 15s of Untouchable status. Unrelenting does not. This should be corrected.
  14. This is a known display bug for all attuned IO sets that cap below level 50. The in-game numbers incorrectly report lvl 50 values rather than showing the values for the level cap of the set. As your research shows, the actual enhancement values applied are the correct level capped values.
  15. The suggestion is for Minimal Fx, not No Fx. You can still see the buffs with Minimal Fx. In the case of the Cold shields, you're covered in a thin layer of frost/ice with a few icicles (instead of looking like an ice cube).
  16. Uun

    Decision Help

    I've never heard anyone suggest skipping Whitecap. Shoal Rush is most frequently suggested.
  17. First mission of the arc (Save City Hall) is an Atlas Park map filled with Nemesis. Set to x8, there are 25-30 Fakes. Defeat all the Fakes, quit and reset the mission. Four runs and you've got the badge. People recruit for this on LFG all the time.
  18. Already exists. https://homecoming.wiki/wiki/Heldenjaeger
  19. Go red side and get Born in Battle.
  20. Uun

    Decision Help

    Only the T3 Thugs henchman fights in melee. The T1 and T2 stay at range.
  21. Not my experience.
  22. Boosting to 50+5 has more value if you're slotting 1 or 2 enhancements (i.e., Hasten). If you're 6-slotting a power, boosting the entire set to +5 gains you very little due to ED. Hamidon (HO) and DSync enhancements are similar - they allow you to get higher values from fewer slots. Very Rare (purple) sets have higher enhancement values and provide a lot of bang for the buck. That said, they mostly have the same set bonuses (recovery, F/C resist, acc, recharge, P/T resist). There are a few outliers, but if you're looking for defense bonuses, you probably want to look to Winter sets. Global IOs (i.e., LOTG +7.5% rech) should always be attuned. If slotted as lvl 50 IOs, they will stop working if you exemp below lvl 47.
  23. Here are all the ST pool attacks. Project Will's damage is very much in line with the others. While its DPA suffers somewhat due to its long animation, the power most in need of a buff is Flurry. Shadow Maul (which originally had the same animation) had its cast time reduced to 2.508s years ago.
  24. I go a different direction. I slot the Steadfast Protection and Gladiator's Armor +def uniques and 1 heal IO. I haven't slotted the sustains with end mod on any of my blasters.
×
×
  • Create New...