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Uun

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Everything posted by Uun

  1. If you want fast AS to have 100% crit chance (3 stacks of Assassin's Focus), you'll need to use PC or BS before AS.
  2. I've got an EM/EA stalker and a BS/Shield scrapper. The major difference in Shield between a scrapper and a stalker is that Phalanx Fighting is replaced with Hide (losing 1.875% defense in the process) and Against All Odds loses its taunt aura. I understand your philosophy regarding inspiration use, but you could definitely soft cap your defenses if you took the Fighting pool and a few additional set bonuses (instead of %dmg procs). Don't skip Grant Cover. It provides a big chunk of your DDR, as well as 30% resistance to recharge debuffs. Recommend putting Superior Assassin's Mark in Total Focus instead of Bone Smasher. Because of the Energy Focus mechanic, TF is going to be your opening move 99% of the time. Slot Super Jump with the Winter's Gift 20% slow resist. Consider adding another heal IO and/or the Preventive Medicine absorb proc to True Grit. Active Defense should get 2 recharge IOs (the DDR stacks). Slot Combat Teleport with the Rectified Reticle increased perception global. Consider swapping LOTG for Shield Wall in one of your defense powers for the 4-piece 4.5% E/N resist bonus. Since you're skipping the Fighting Pool, I wouldn't skip OWTS. The crash is minimal and it provides significant resist and hp buffs.
  3. Not sure when you left, but TW was revamped in i27p1 (11/24/2020). I recently leveled Battle Axe/Bio on a brute and found it to be a fun combo. Should be similar on a scrapper. Bio definitely helps with BA's end issues.
  4. AVs resist both defense debuffs and tohit debuffs equally. For standard foes, enhancing the tohit debuff is more valuable. Alternatively, slot Enzyme HOs, which enhance both. https://homecoming.wiki/wiki/Archvillain_Resistance
  5. Uun

    best ST stalker

    Stone gets psi defense in Minerals. I've got an Ice/Stone stalker that's soft capped to S/L/E/N/P and is virtually unkillable. Psi is a layered resist armor, with regen/recovery buffs in Devour Psyche and absorb/hp buffs in Psychokinetic Barrier. Nope. The stuff that can see you through Hide will still see you if you also have Stealth.
  6. Because Distortion Field summons a pseudo pet, it's important to understand what's going on under the hood. The -speed, -jump and -recharge are autohit and have a 100% chance to occur every 1s. The hold is also autohit but only has a 2% chance to occur every 1s (3% if the target is effected by Time Crawl) and really isn't worth enhancing. Optimal slotting is 2x end/rech/slow HOs. I've played around with procs and found that Slow set %dmg procs (Ice Mistral's Torment and Impeded Swiftness) fire very reliably on cast. In theory they should check again every 10s. The Pacing of the Turtle -rech proc should fire at a similar rate. I haven't tested Hold set %dmg procs. I wouldn't slot the Lockdown +2 mag hold proc because of the power's 2% hold chance (the proc would only make a difference if it happened to coincide with the power's hold chance and also hit a boss). Much more reliable to just tag bosses with a ST hold. https://cod.uberguy.net/html/power.html?power=villain_pets.distortionfield_corruptor.distortion_field&at=minion_pets
  7. My daughter (24) has had the AMD version of the Asus Zenbook for several years and is happy with it. She doesn't play CoH but she does game on it.
  8. You skipped the Gladiator's Armor 3% def unique, Reactive Defenses scaling resist unique and Unbreakable Guard +HP unique. In Jawbreaker and Shatter, swap the dmg/rech piece for dmg/rech/acc. Consider 2x recharge in Active Defense. The DDR stacks. Against All Odds should be taken at lvl 16, not lvl 47. It's one of the core Shield powers. In True Grit, swap Aegis for Unbreakable Guard. In Grant Cover, slot LOTG +rech or Reactive Defenses +resist. The defense doesn't benefit you, only your teammates. In Crowd Control, swap Kinetic Crash for Force Feedback. In Tough, swap Impervium Armor for Unbreakable Guard. Superior Conditioning is over-slotted. It doesn't need more than 1-2 endmod IOs. Laser Beam Eyes requires accuracy. Weave and Maneuvers are over-slotted. Drop the endmod/acc and endmod/rech from Stamina and add chance for +end. Add slots to Health for Panacea +health/+end and Miracle +recovery.
  9. When I roll new characters, I seed them with 10 million inf. Between that and crafting/converting/selling drops, I'm generally good to lvl 50. This allows me to buy SOs through lvl 22 and IOs thereafter (I start slotting sets after lvl 27).
  10. All of these are powers that are frequently skipped or used as mules. Most people are fine with that, as it allows them to devote power picks/slots elsewhere. A half-strength heal splash isn't a bad compromise, although the recharge would need to be doubled. Converting Elixir or Antidote into AoEs are likely non-starters. Most rez powers are single target, as are all the mezz protection powers (Clear Mind, Increase Density, Enforced Morale, Antidote, Clarity, Thaw). (For Increase Density, the S/E resist is AoE.)
  11. Swap the psi/status resist piece in Deflection for more dmg resist. Active Defense should get 2x recharge IOs. The DDR stacks. Since you've taken Energy Mastery, I would take Focused Accuracy over Tactics. The resistance to tohit debuffs is very useful. Redeploy the slots in Grant Cover. The defense doesn't affect you, just your teammates. OWTS is putting you 200 points over the HP cap. Redeploy the heal slots or swap to end mod. Why are you skipping Shield Charge? Victory Rush or Assault could easily be dropped. Take Combat Jumping instead of Hover. Much more useful on a melee character. No travel power? The Crystal Titan has 3 attacks: Prism Blast: 60 degree cone with 310 ft radius. 525 energy (1.5 acc)/525 unique damage (autohit). Foot Stomp: 30 foot radius PBAOE. 1155 smashing (1.5 acc)/875 unique damage (autohit) Salt Crystals: 30 foot radius PBAOE. 525 lethal damage (1.0 acc). 20% -def (autohit) Only the unique damage is autohit and can only be resisted (partially) by Ambrosia inspirations. The standard damage requires a tohit check and can be resisted and blocked by defense. Note that Prism Blast and Foot Stomp have higher than normal accuracy. Suggest loading up on large orange inspirations. Crystal Titan also has 40% En/Ne/Tx and 20% Le/Fi/Co/Psi resist. Not sure from the above if you're trying to solo him, but you may need Envenomed Blades and/or a pet that does smashing damage. https://cod.uberguy.net/html/entity.html?entity=devouringearth_eden_trial_giant_crystal_titan https://cod.uberguy.net/html/power.html?power=inspirations.special.ambrosia&at=scrapper
  12. Uun

    Oil Slick Arrow

    I had the other one.
  13. I try not to take both the Leadership pool and the Fighting pool on any character. In addition to the various endurance discount set bonuses outlined above, Hybrid Support provides an always on 10% end discount.
  14. Anguishing Cry (Pain) has the same SFX as Taunt (at least it does for Huge characters). Can this be changed to something that makes more sense?
  15. I assume you mean Breath of Fire in Fire Melee, which has a 30 degree arc (but a 15 ft radius and can hit up to 10 targets). Fire Breath is a ranged cone in Fire Blast. The narrowest melee cone attacks are Head Splitter and Golden Dragonfly, which both have 20 degree arcs but are balanced as ST attacks. Cross Punch has a 50 degree arc, which is the same as Jacob's Ladder and wider than Shatter or Sands of Mu (both 45 degrees).
  16. Uun

    Oil Slick Arrow

    They really should add a small amount of energy damage to Entangling Arrow, much like they did with Tactical Arrow/Electrified Net Arrow for blasters.
  17. Uun

    Oil Slick Arrow

    The chance for fire damage and chance for energy damage procs won't light the slick, but Preemptive or Reactive Radial Interface will light it.
  18. Neither Lightning Rod or Shield Charge crit under any circumstance on either stalkers or scrappers.
  19. Still not fixed.
  20. I raised this question several months ago, although I wasn't advocating for a second attack. That said, I think it's unlikely that Tri-Cannon will be buffed as it's already one of the top control pets.
  21. Useless to you the way you play Poison. I've got an Illusion/Poison controller and a Poison/Sonic defender. I find both to be incredibly useful. Poison Trap works well as both an AoE control and a proc bomb. If you're comfortable living in melee range (which you should be to play Poison effectively), Venomous Gas, stacked with Envenom and Weaken, neuters your foes and floors their resistance.
  22. Sentinels have multiple fast cycling PBAoEs/TAoEs in addition to the nuke. Scrappers typically have no more than one.
  23. Scrappers have nothing that compares to sentinel T9 nukes, which have a 90s recharge.
  24. It's the same scalar (3.56 * Melee_Damage) that the tank and brute Super Strength versions use, as well as the blaster and sentinel epic versions.
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