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Uun

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Everything posted by Uun

  1. You seem to be unaware of how Dimension Shift actually works. Note highlighted portion of the power description below: Location-targeted AoE toggle. This power folds space in an area, immobilizing and phasing all targets within the sphere. Enemies who enter the area become immobilized and phased for the duration of the effect. Allies who enter the sphere's area of effect will enter the phase as well, allowing them to combat phased enemies. Detoggling this power ends the effect, bringing the phased creatures back into the physical world. Maintaining this dimensional distortion is taxing on the user, and cannot be done for more than 20 seconds.
  2. I assume this is working as intended, but worth noting that selecting +4 on a lvl 50 mission now results in lvl 54 and 55 foes (as opposed to lvl 54 only).
  3. The highlighted information is incorrect. Per the screenshots below, Tactics is granted by Equip Thugs and Assault is granted by Upgrade Equipment (unchanged from live).
  4. Patch notes are incorrect. Tame Beasts doesn't accept Resistance enhancements/sets, it accepts Healing enhancements/sets. There doesn't appear to be a way to enhance Dire Wolf Will of the Wild for resistance.
  5. The highlighted portion is incorrect. Should read that it accepts Healing enhancements and sets.
  6. Uun

    best ST stalker

    Turn off Geode.
  7. Uun

    best ST stalker

    I think this is current but I haven't checked (file is dated 9 months ago). No purples or HOs slotted yet. Uundercover - Stalker (Ice Melee - Stone Armor).mbd
  8. The DDR from Active Defense stacks. Stick another recharge in it.
  9. /Marine, /Nature or /Time corruptor.
  10. I've got an Ice/Stone stalker that I really enjoy and is virtually unkillable. (Ice is better on stalkers than scrappers.)
  11. TLDR Every response doesn't need to be 4 paragraphs.
  12. Electric, Dark and Fire, and to a lesser extent Radiation and Psionic (due to their absorb shields and +regen). Bio is a hybrid set and only has resistance to S/L/T, relying on defense against F/C/E/N/P. I consider Invul to be a hybrid set as well.
  13. They weren't cancelled, they were in development when the game was shut down and the HC devs haven't seen fit to release them. Both have been released on one or more of the competing servers. They are not the same and neither of them provides defense. https://cod.uberguy.net/html/powerset.html?pset=pool.gadgetry https://cod.uberguy.net/html/powerset.html?pset=pool.utility_belt
  14. I can't find the patch note so maybe I'm misremembering or confusing it with another power, but I think Spirit Ward was originally a click and changed to a toggle at some point.
  15. Uun

    EM/Invuln

  16. Unfortunately, things like this require new animations and the dev team is severely limited in its ability to do this.
  17. That seems like a problem with your build or your play style. Properly built, Fiery Aura works perfectly well for general content. I've had my Fire/Fire tank on HC for 3 years (as well as a Fire/Mace tank back on live) and never farm. As I posted 2 pages back, I tanked a Master of Kahn run with it just last weekend. Pretty sure I never used my heal once against Reichsman.
  18. I like Invulnerability (and I've mained a MA/Inv scrapper since 2004), but I don't think it qualifies as a "resistance heavy" secondary. Base values are 33.75% S/L, 15% F/C/E/N/T and 11.25% P. Most of the heavy lifting against non S/L damage is done by Invincibility, which is a defense power. Compare the resist values to Dark (22.5% S/L/F/C, 15% E/T, 30% N, 37.5% P) , Fire (22.5% S/L/E/N, 67.5% F, 15% C/T) or Electric (32.25% S/L/F/C, 61.88% E, 22.5% N, 15% T, 26.25% P).
  19. On my Axe/Bio brute I put the Cupid's Crush set in Axe Cyclone and get good results. It has a larger radius and higher target cap than Pendulum.
  20. Defense armors perform better than resist armors on scrappers due to their lower resist cap. I've found Shield, SR, Energy, Ninjitsu and Stone to be very survivable. Shield and Stone also buff your damage. If you're looking for a taunt aura, Shield would be the way to go (Energy also has a taunt aura, but it's weak on scrappers).
  21. I haven't played Fiery Assault, but I've played both Fire and Electric Control and they have very different play styles. With Fire, your go-to control is Flashfire (targeted AoE stun). Hot Feet is good, but requires you to be in melee range. I tend to use Bonfire if Flashfire isn't recharged or I'm dealing with adds. Note, the nerf to Bonfire while using a KB>KD IO is negated if the foes are immobilized, so I always drop Fire Cages on top of it. Electric's go-to control is Synaptic Overload (chain confuse), which was greatly improved in the latest patch. Jolting Chain is used by both you and your pets and keeps most of your foes flopping, as well as working reasonably well with procs. The sleep patch (Static Field) is very useful because it reapplies every 4s. I tend to use it sparingly as it works against the confuse. Conductive Aura isn't wasted at all - every one of Electric's powers has -recovery and it also buffs your regen and recovery.
  22. All blasters have a "sustain" power which provides either health regeneration, absorb or heal over time and endurance recovery (Frigid Protection provides a stacking absorb buff). Personally, I find that the recovery buff provided by the sustain (+50%) is sufficient on its own when combined with Stamina and doesn't need to be slotted further but YMMV. I generally devote 2-3 slots to enhance the heal/absorb aspect, either 2x Heal IOs or 3 Preventive Medicine (including the absorb proc). Frigid Protection also has a 30 ft radius PBAoE that debuffs enemy speed, recharge and damage. This effect suppresses while stealthed, however, suppression requires a stealth radius of at least 36 feet. You can get this from Stealth (the power) but not from stealth IOs. If you want to be undetected without turning this power off every time you do, I recommend taking Stealth.
  23. Earth and Ice are notoriously light on damage outside of the pets.
  24. Objectively false. I've got a Fire/Fire tank that sits at the resist cap for S/L/F/E/N (not including the MotT proc) and can heal 925 hp every 20s. I tanked MoKahn over the weekend and have soloed AVs.
  25. The cone works well on sentinels, but I agree that it makes no sense on scrappers/stalkers.
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