Jump to content
The Character Copy service for Beta is currently unavailable ×

Uun

Members
  • Posts

    3573
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Uun

  1. There's no way to play through all the low level hero contacts at natural level before you outlevel them. There are too many of them and you gain XP too quickly to get through more than 1-2 at each level range. You can either a) turn off XP; b) go back and do the story arcs later though Ouroboros; or c) create another character to run the content you skipped. When the game was created, XP gain and level progression were much slower and multiple contacts were required to ensure players didn't run out of content (this actually used to happen frequently at the lvl 35-39 range).
  2. I wasn't trying to drag Mids. Mids serves a different purpose than CoD and performs well at that. I use and support Mids and have been a frequent reporter of errors and bugs on Mids Discord.
  3. I largely agree with this. You should be able to hit the S/L resist cap without SoW and the F/C/E/N resists SoW provides doesn't have much to stack with since the primary protection WP provides against those damage types is defense not resist. That said, there is a niche use for SoW (other than serving as a mule for Resist set IOs). One of WP's weaknesses is that it has no protection or resistance to end drain. Arachnos Mu and Malta Sappers can (and will) drop your toggles. SoW provides a 1-click means to restore your mezz protection (it can be cast while mezzed) as well as an unresistible recovery boost.
  4. Uun

    Taunt Aura

    I currently have lvl 50 Invulnerability, Radiation, Shield and SR scrappers. I prefer scrappers with taunt auras. I don't have to worry about runners or grouping foes for my AoEs. (The SR, which doesn't have a taunt aura, was a result of the 2023 slot machine challenge.) For the most part I have no issue handling the attention of an 8-man group, although I would think twice before taking on an 8-man spawn of Banished Pantheon with Radiation Armor (which is weak to cold damage). To me, scrappers without taunt auras feel like stalkers. All the scrapper taunt auras are autohit. For the most part they're baked into some key defensive power and really aren't skippable.
  5. You need to look at the proc sub-power, not the Interface power. Interface debuff procs can stack up to 4x on one target, regardless of the caster. Interface DoT procs can stack up to 8x on one target, regardless of the caster.
  6. There's a day job temp power, Smoke Bomb, that does the same thing as Smoke Grenade. You need to earn the badge and charges red side, but once it's charged you can use it either side. https://cod.uberguy.net/html/power.html?power=temporary_powers.day_job_powers.black_ops_smoke_grenade&at=corruptor https://homecoming.wiki/wiki/Black_Ops_Badge
  7. Your other option is Preemptive, which has both -end and -recovery, but it's REALLY small (-5% recovery & -1% end, stacks up to 4x).
  8. It's not just the description. It's definitely supposed to have it. https://cod.uberguy.net/html/power.html?power=boosts.superior_attuned_winters_bite_f.superior_attuned_winters_bite_f
  9. Staff is one of the worst scrapper primaries in terms of damage, so not much you can do about that. Don't skip Serpent's Reach. It's one of the highest DPA attacks in the set. Recommend that you only use Eye of the Storm and Sky Splitter with 3 levels of Perfection. Instead of Energy Mastery, take one of the epics with a snipe (Ice, Mu or Soul). In Eye of the Storm, drop the Forced Feedback rech/end for the Eradication dmg. Practiced Brawler only needs 1 rech IO. Innocuous Strikes is a poor place to slot the Critical Strikes proc. It's got 1.7s of animation time after effect, which eats into the 3.25s duration of the buff. Best places to slot it are are Precise Strike or Serpent's Reach. In Tough, you want the Steadfast res/def unique, not the res/end. Skip Elude. Your defense should already be soft capped without it, so all it provides is movement and recovery buffs. Unless you actually intend to use it, I wouldn't bother slotting Spirit Ward. Drop the Power Transfer dmg/end from Stamina. It's not doing much for you.
  10. It's not the proc, it's the training dummy. The dummies have 85% resistance to -speed and -recharge. https://cod.uberguy.net/html/entity.html?entity=vanguard_pylontest_trainingdummy
  11. Gravity controllers get Wormhole and Dimension Shift. A Gravity/Dark controller could get Black Hole as well. (The difference between Dimension Shift and Black Hole is that Dimension Shift allows you to enter the bubble and combat the phased foes.)
  12. Electric Control does a good job of draining endurance but has limited -recovery tools. It's the flip side of Electric Affinity, which has good -recovery but not much end drain. If you put the two together, you have an effective sapper.
  13. Not immune, but AVs heavily resist both end drain and recovery debuffs. https://homecoming.wiki/wiki/Archvillain_Resistance
  14. Temp Invul will serve you much better than Force of Nature. TI is a toggle that's always on. Slotted it provides about 32% S/L resistance. Force of Nature will provide 54% S/L/F/C/E/N/T resistance for 2 minutes, but it has an endurance crash at the end and you can't get the recharge under about 4 minutes.
  15. Without repeating what's already been said, LotG +recharge, Steadfast +def, Gladiator's Armor +def, Unbreakable Guard +hp, Reactive Defenses scaling res, Shield Wall +res, Preventive Medicine +absorb (plus others) are globals, not procs. They don't need to be in an active power and will always be on. Numina's +reg/+rec, Miracle +rec, Kismet +acc, Panacea +health/+end, (plus others) are procs. While they don't have a PPM and are guaranteed to fire, they do have a 120s duration. They need to be in a toggle or an auto power.
  16. I don't do star content often and it's usually 1* or 2*. That said, I tanked a 3* ITF on my Dark/Dark tank and it performed well. There's a lot of negative damage (which Dark Armor should be capped to), plus it has the best heal in the game.
  17. Don't rely on Mid's for accurate information. You need to go to CoD. Power Sink has a 30% chance of -100% recovery. Short Circuit and Thunderous Blast have a 100% chance of -100% recovery. Ball Lightning has a 100% chance of -40% recovery while Shocking is active. Numbers are the same for both sentinels and blasters. https://cod.uberguy.net/html/power.html?power=sentinel_defense.electric_armor.power_sink&at=sentinel https://cod.uberguy.net/html/power.html?power=sentinel_ranged.electrical_blast.short_circuit&at=sentinel https://cod.uberguy.net/html/power.html?power=sentinel_ranged.electrical_blast.thunderous_blast&at=sentinel https://cod.uberguy.net/html/power.html?power=sentinel_ranged.electrical_blast.ball_lightning&at=sentinel
  18. I would support this if it's just a costume/skin option (similar to Phantom Army).
  19. So yesterday I ran the OG Maria Jenkins arc, A Hero's Hero, for the first time (I think) since it was revamped in 2010 and became A Hero's Epic. (I ran the OG Tina Macintyre arc, The Praetorian War, a few years ago.) Although it has the same number of missions as the current arc, it takes longer. The maps are gigantic and 4 of the missions are defeat alls. There are several hostage/glowie hunts. You don't get help from Serpent Drummer, Penelope Yin, Ms. Liberty or Manticore. Even stealthing to objectives when possible, it took me a bit over 3 hours running it casually on a blaster at +2/x3 with AVs turned off (T3 Alpha, Judgement and Interface but no Destiny, Lore or Hybrid). Good news is it awards 60 merits (vs. 35 for the current version). It was refreshing to see the original versions of the AVs before the Praetorian revamp. Siege and Shadowhunter are included in the OG arc. It was also refreshing not to face IDF and Resistance in so many of the missions. Instead, each AV has its own faction. While Battle Maiden's Warriors, Infernal's Demons and Black Swan's Shadows weren't changed in the revamp, you get to see Chimera's Ninjas, Bobcat's Followers (Alley Cat/Lynx/Ocelot), Diabolique's Spirits, Dominatrix Followers (Servant/Trainer/Lady), Malaise's Lunatics, Marauder's Fighters, Mother Mayhem's Lunatics, Neuron's Robots, Nightstar's Androids and Siege's Androids. These factions have mostly vanished from the game except for a few of Maria Jenkins non-arc missions that weren't updated. No question they're not as challenging as the IDF/Resistance, but they're also not as repetitive. I highly recommend giving this a try if you've never done it (or haven't done it in 15 years) or are looking for a change of pace.
  20. Didn't you see the Hero/Villain Zone Announcements every 10-15 minutes in game about the mapserver gaining sentience? Also, this is the 4th year in a row this event has repeated on April 1.
  21. Even though the %opportunity proc is crappy, I wouldn't skip the Opportunity Strikes ATO. The set bonuses are quite good. Unlike other ATs, the sentinel version of Tesla Cage does high damage. I wouldn't bother proccing it out and would slot it like a normal attack. Consider slotting Synapse's Shock in Short Circuit. Enhancing the end drain as well as the damage is quite useful. You want Musculature Radial (not Core) to boost the end mod.
  22. Maybe at low levels before you can make it perma. Once you get permadom, t's on all the time and there's no need to save it.
  23. Uun

    Elec/?

    About a year or two ago I built an Electric/Dark controller that's a lot of fun. It's light on damage, but not annoyingly so. Basically unkillable. Probably the safest character I've played short of a tank. The Gremlins are pretty squishy and Dark does a good job of buffing and healing them.
  24. All +recharge buffs and -recharge debuffs in the game are flagged to ignore enhancements and other boosts.
  25. I've got a lvl 50 Storm/Storm corruptor. I've never parsed the logs (and I'm not sure all the damage shows up in the logs), but I find that if you use it in a confined location it will wipe out all the minions and lieutenants in a room over the course of its duration, so similar to most corruptor nukes. It also throws out some pretty hefty debuffs, so nobody is shooting back while it's going. I generally use it on top of Storm Cell along with Intensify (w/ Gaussian's proc) and/or Spirit Drain. Excluding the 4 lightning subpowers which have different chances to occur and target caps, the primary damage subpowers of Cat 5 are: Category Five - 0.3337 cold every 0.2s (30s duration). 16 targets max. 30 ft radius. Eye Wall (Nukenado Pulse) - 3.3366 smashing every 0.5s (25s duration). 16 targets max. 30 ft radius. By comparison, this is what Blizzard does: Blizzard - 1.8629 cold every 0.2s (15s duration). 16 targets max, 30 ft radius.
×
×
  • Create New...