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Uun

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Everything posted by Uun

  1. The dominator version of Dragon's Tail has a 15-foot radius and can hit 10 targets. Spinning Kick has a 90 degree arc and 9-foot radius and can only hit 5 targets.
  2. Alpha: Intuition Radial. It buffs your holds, defense debuffs, range, damage, tohit buffs and slows, all of which are useful to you. Judgement: Whatever fits your concept. I tend to go radial for the secondary effects rather than core for the additional damage. Interface: The best debuffs are Degenerative and Reactive, or you could go for one of the DoT radials (Preemptive, Reactive and Spiritual do more damage than Degenerative or Cognitive). Lore: Whatever fits your concept. Destiny: Clarion Radial for the mezz protection and double power boost on Farsight or Ageless Radial for the debuff resistance. Support: Control Core for the chance of +1 mag to controls (the damage is meh) or Support Radial for the league-wide buff to accuracy, defense, damage, healing and mezz.
  3. It depends on your team size setting. Did it recently set to x3 and got 3 EBs at once.
  4. It's a mistake to run this arc at the level it's first offered. You just don't have the slotting in place. I tried this once when HC first launched and couldn't get past Silver Mantis in the first arc. It's much more enjoyable to run it at lvl 50.
  5. Virtually nothing. I can't stand Hami and can count the number I've done since launch on one hand. I might join a MSR once or twice a year (never before lvl 50). If I want a patron pool, I rotate through the arcs and enjoy most of the other patrons more than Black Scorpion. I try to get the defeat badges for the accolades in the normal course, but there are a few that often require camping a location and defeating a bunch of greys (Pirate and Spider Smasher).
  6. I like the New Praetorians arc and have done it a bunch of times on all ATs. The best way to approach the Calvin Scott fight is to ignore him when you're on the volcano top and focus on taking out the 2 groups of loyalists first. You shouldn't need more than 4-6 medium or large purple inspirations (used 2 at a time) for this. Once the loyalists are all defeated, Calvin teleports you inside the volcano and you can buff up and take him out 1 on 1. Assuming you're fighting him as an EB not an AV, he goes down pretty quickly. I usually wait until I have T3 or T4 Incarnates fitted before running the Calvin Scott mission. You only get a +1 level shift (I usually set the mission to +3), but the Destiny and Hybrid powers make things go easier. Lore pets will eat dirt pretty quickly if you bring them out at the beginning of the fight, so you might want to hold them in reserve.
  7. I see the 151.00 damage per activation time for Brawl in game but it makes no sense. The same screen shows that the power does 22.52 damage and has an activation time of 0.83s, which works out to 27.1 DPA. It's some kind of error. Your best source for authoritative data is City of Data https://cod.uberguy.net/html/index.html
  8. As stated above, your math is off. Brawl has less than half the DPA of Thunder Kick. Not sure why you need to jump through hoops to create an attack chain with only 3 attacks. You're really not giving up much with an attack chain of Storm Kick>Crippling Axe Kick>Cobra Strike>Crane Kick in whatever order you like.
  9. Uun

    New To Dom

    You need more global recharge if you want permadom. All the Thunderstrike sets are boosting your ranged defense but they're not helping your recharge. You want the Ascendency of the Dominator %dmg proc (or the entire set) in a power you use in your attack chain. It's wasted in Total Domination. If you're just going to 1-slot Levitate, drop it and take Mesmerize as your T1. Skip Psionic Dart and take Mind Probe instead. You've got more than enough ranged attacks. The Kinetic Combat %KD is pointless in Telekinetic Thrust. If you want KD instead of KB, you need Sudden Acceleration KB>KD. Also, devote more slots to this power or drop it. Other than the secondary effects, Mental Blast and Subdue are identical. I would drop one of them. Mid's hasn't been updated for the p7 changes to Telekinesis. It's now an immobilize and requires accuracy (and accepts Immobilize sets). Levitate now does AoE damage if you use it on mobs immobilized by Telekinesis. Don't skip Drain Psyche. It's both a regen/recovery buff to you and a debuff to your foes. You don't need Indomitable Will. Domination provides mezz protection. Don't get excited about Psi Tornado. It's pretty crappy. Also, Mid's hasn't been updated with the p7 changes to this power. It now has a 40s recharge. Tactics needs end reduction. Here's the build I'm currently running for my Mind/Psi/Ice. I have a Trap of the Hunter acc/end in Telekinesis. Uunknown - Dominator (Mind Control).mbd
  10. If you're a rogue, do Sgt. Schorr's arc "Hammers of Justice". At the end of the arc, you have the option of sharing your pay with each of the 3 members of the Hammers or refusing and fighting them. If you share, you get an EB level summon of each of them with a 5 minute duration (only 1 can be out at a time). I pulled one out recently when I was getting stomped by Pendragon, Grant Creston and Aurora Pena in Mr. G's 2nd arc (I was on an Electric/Dark controller). For psi protection, don't forget Elusive Mind (the accolade power you get with the Watchman badge).
  11. Without Epics 96 / 34 / 100 - Tank: Fiery Aura/War Mace 98 / 65 / 18 - Tank: Shield Defense/Dark Melee 81 / 65 / 61 - Sentinel: Psychic Blast/Ninjitsu I've done all the sets in #1 and #2 (although not in those combinations), so I'll give #3 a shot.
  12. Technically it doesn't have a crash, you just can't recover endurance for 15s. That said, I'd like to see EM Pulse get the same treatment EMP Arrow got.
  13. FWIW, I was in Perez the other day on a team doing a Numina and Kraken was there when we exited our mission. We couldn't invite to our team but we started a league for Kraken and waited several minutes for people to join.
  14. Hard no on changing the debuffs to ally targeted. Radiation Infection and Enervating Field were already changed so that their effects continues after the target is defeated. If the 8s cooldown is too long for you, slot recharge reduction enhancements. Choking Cloud suppresses when you're mezzed and should only detoggle if you're defeated. Again, if the 20s cooldown is too long, slot recharge reduction.
  15. I don't understand the attraction of Ill/Dark. The only powers that benefit PA are Tar Patch and Howling Twilight.
  16. Works fine for me. Do you have the current version (3.6.6)?
  17. Stacking is per caster, so if each Seeker is considered a separate caster, then the -tohit and -dmg would stack. The stun definitely stacks, although it only has a 25% chance to occur, so the odds of both occurring at the same time are pretty low.
  18. This is what I'm currently running on my Ice/Kin. Note, this is an old build before they changed the level powers become available. Uunchill - Corruptor (Ice Blast).mbd
  19. Mid's is out of date. Time Bomb was replaced with Temporal Bomb in p7. https://cod.uberguy.net/html/power.html?power=controller_buff.traps.time_bomb&at=controller
  20. I'm leveling this now (currently lvl 48) and having a lot of fun with it. One of the safest non-armored characters I've ever played. Electric is light on damage, so you'll want to add procs and/or additional attacks if you plan to solo. Damage gets a little better once you get Gremlins, but they have the AI of monkeys on crack so you have to keep them buffed and healed. I lean heavily on Synaptic Overload (chain confuse), which takes a bit of practice since the confuse takes a few seconds to spread. Static Field (location sleep) is also very good, as is Jolting Chain (chain knockdown), particularly since the Gremlins also get this power.
  21. Your math is slightly off (defenders get 109% and corruptors get 81.75%) but I agree that it's not worth worrying about. I've got this combo on a defender, but I primarily use it for teaming. It really shreds hard targets. The one shortcoming Poison has vs. AVs is that its -regen is somewhat limited. Envenom is only 50% (stackable) compared to 500% in Benumb.
  22. Smoke (Fire Control) and Flash Arrow (Trick Arrow/Tactical Arrow) also allow this. There's also Smoke Bomb, which comes with the Black Ops day job accolade (Arachnos Agent + Thief) and can be recharged by logging off in an Arachnos Base or Vault.
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