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Uun

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Everything posted by Uun

  1. Actually, Increase Density doesn't protect against fear. Neither does Rune of Protection, Dispersion Bubble, Faraday Cage or Force Field Generator. Other than popping a Break Free, you could take Hybrid/Melee or Destiny/Clarion.
  2. You posted asking for advice. I offered advice. Whether you agree with the advice is up to you. I play all my builds from origin to completion through teaming and TFs with minimal assistance from my other toons. To date, I have taken 60 characters to lvl 50 with no farming or power leveling going back to 2005. The dmg/end HO in Assault is pointless because the power can't be enhanced for damage nor can the damage buff be enhanced at all. The only enhancements it accepts are endred and recharge. My statement regarding your proc chances in Neutrino Bolt and X-Ray Beam isn't a notion, it's math. Neutrino Bolt has a 1.5s recharge and a 1.0s activation time. Each 3.5 PPM proc slotted in it has a 14.6% chance to fire, barely higher than the 10.25% minimum chance. X-Ray Beam has a 4.0s recharge and 1.67s activation time, resulting in a 33.1% chance to fire. By comparison, each 3.5 PPM proc slotted in Irradiate has a 37.8% chance to fire against each target hit (up to 16). https://homecoming.wiki/wiki/Procs_Per_Minute
  3. This is my Rad/Rad. It was built before they changed the levels powers become available, so would be shuffled if built today. Uunbrella - Sentinel (Radiation Blast).mbd
  4. Skipping Enervating Field is a huge mistake. It's a core power and provides -res and -dmg. Doesn't require more than 1-2 endred IOs. Radiation Infection at lvl 32? Again this is a core power and should be taken much earlier. Not sure how you made it to lvl 29 without either of these. Spamming Radiant Aura and Accelerate Metabolism doesn't make you a Rad defender. Slotting Neutrino Bolt and X-Ray Beam for procs yields poor returns. The chance for procs to fire is based on the base recharge of the power, with longer recharges resulting in higher chances to proc. Also, taking both T1 blasts is almost never a good idea. I would drop Neutrino Bolt for Irradiate (which has very good proc chances). Tactics needs to be running in order for Gaussian's %BU proc to fire. You need endred slotted to run Tactics. Pacing of the Turtle is a poor choice in Lingering Radiation. The power is valuable because of its -regen (which stacks), not because of its slow. Slot 1 acc IO and 1-2 rech IOs. While the set bonuses are very nice, Choking Cloud doesn't require accuracy or recharge. Slot 2-3 end/hold IOs are redeploy the remaining slots. Slotting HOs in Boxing and Assault is pointless. Boxing will never be used and can be left empty and Assault gets 1 endred IO. Musculature Core is the wrong choice for your Alpha slot. You want Musculature Radial or Intuition Radial. You want Support Radial, not Support Core. Core provides double buffs for pets, but you don't have any.
  5. Powers are designed to either have their duration enhanced or the magnitude of their effects enhanced, not both. Powers with status effects (hold, stun, immobilize, sleep, fear, confuse, taunt, placate) have the duration of their effects enhanced. Powers that buff/debuff (heal, +regen, absorb, endurance, recovery, defense, tohit, accuracy, movement speed, hit points) have the magnitude of their effects enhanced. Their a few buffs/debuffs that can't be enhanced (recharge, damage, -regen). The game engine doesn't permit what you're asking for. Specific to Combat Readiness, all Build Up type powers have an unenhanceable 10s duration. That's unlikely to be changed.
  6. Small nit - in Venomous Gas, swap the rech/end piece for -tohit.
  7. Normally, -regen powers are flagged to ignore enhancements and other boosts. Envenom doesn't have this flag. This is almost certainly an oversight. In any case, as the power doesn't accept healing enhancements, the healing component of the HO won't work. I just confirmed this on the beta server. https://cod.uberguy.net/html/power.html?power=defender_buff.poison.envenom&at=defender In any case, what you want to slot in Envenom is accuracy and recharge (so you can stack the -regen) or an Accurate Defense Debuff set. For example you could slot Analyze Weakness: acc/rech and acc/end/rech.
  8. I've got a Poison/Sonic defender and an Illusion/Poison controller. In addition to the comments above: There are alternatives to Clarion. On my defender I've got Rune of Protection and Hybrid/Melee, which allows me to take Ageless. I would devote more slots to Envenom if you can spare them. In addition to the -res and -def, it's your only source of -regen (which stacks). It also procs reasonably well and takes the Achilles' Heel proc. In addition to requiring accuracy, Poison Trap is useful defensively if you slot for hold duration. After a lot of experimentation, I've settled on 5x Unbreakable Constraint or Gladiator's Net (including the %dmg proc) plus one additional %dmg proc. Achilles' Heel proc only has a chance to fire every 10s in Venomous Gas. I would use this slot elsewhere. You could also drop a piece of Dark Watcher's Despair. You're at ED max with 3 pieces and the 4th piece isn't doing anything for you. 6-slot Thunder Strike w/ Obliteration (for the melee defense bonus). Also, Thunder Strike does knockdown so KB>KD isn't required. Add a slot to Charged Armor for 4x Unbreakable Guard (for the melee defense bonus). Drop a slot from Weave.
  9. I love me some Storm, but whoever thought putting Hurricane on a flying pet was a good idea should be flogged.
  10. This has yet to be fixed. Note, he isn't a hostage, just an ally that joins you when you enter the mission.
  11. I think this is correct. The only piece I'm not sure of is whether ATBE uses Animation Time or Arcanatime. In any case, it's pretty rare that a power has an animation time after effect of less than 0.5s.
  12. That's just stupid. Dark Miasma has existed as a defender set since launch. Dark Affinity was created as a controller set in I22.
  13. I suspect this page is out of date. https://homecoming.wiki/wiki/Freedom_Corps_Special_Forces Freedom Corps Special Forces was ripping you off. They charged 25% more for DOs than the origin stores, but they gave you a really good deal on lvl 25 and 30 TOs. (Did anybody ever use TOs at that level?)
  14. Dark Miasma can't be renamed Dark Affinity. Dark Affinity already exists as a controller secondary.
  15. Many people don't realize that you can lead the ITF at levels other than 50 (all the way down to 35). I find it much more enjoyable to run it at the level of the lowest team member so that everyone can contribute.
  16. If you're running a +4 ITF, any non-50s on the team are being carried. The foes are +5 to them and their powers are only 30% effective. If I'm leading an ITF, most of the team needs to be lvl 50 before I run at +4. Otherwise I'm dropping it to +3 or +2.
  17. Mass Hypnosis is useful in situations where two spawns are close to one another or as a panic button if you accidently aggro a second spawn. It's autohit and doesn't aggro. As stated above, I don't add slots to it. Obviously not that useful in teams where everybody is doing their own thing and not following directions. Mesmerize is more situational, but is useful when facing multiple AVs and you need to take one out of the fight to focus on the other. Sleep ignores the purple triangles and Mesmerize will sleep an AV in one application. Hold doesn't work on AVs when the purple triangles are up. EBs have higher sleep protection and can't be effected in one application (unless you're playing a dominator).
  18. I have it on a stalker, but there's only one version of the power on CoD, so scrappers have the same power. It does occur in both slow and quick snipe modes. This is recorded from the Icon power customization screen. 20241107-1406-12.1685504.mp4
  19. The animation for Ice Mastery/Frozen Spear puts you in horse stance with your right arm extended (as if you were aiming). Your left arm is at your side with your hand near your hip. After the animation completes, the ice projectile emanates from the hand near you hip, not the hand you have extended.
  20. Uun

    New to Sentinels

    I don't take it (because I don't like T9s with a crash), but Overload covers the Psi/Tox hole.
  21. Uun

    New to Sentinels

    I've taken 3 sentinels to 50; Rad/Rad, Elec/Bio and Psi/Nin. Elec/Bio is just nuts, especially if you lean into -endurance/-recovery. The ranged nuke is also a big plus.
  22. While Mind Control is better on dominators than controllers, it's actually one of the higher damage control sets. It struggles with AoE control due to its reliance on sleep and fear, as well as with establishing containment. Radiation Emission is very good set, and if used properly, makes up for some of Mind's shortcomings. I had a lvl 50 Mind/Rad on the live servers from about 2005 on. It's a very viable combination and far from the the worst possible. There are quite a few shortcomings in the build you posted that work against you. An issue across the build is the lack of slotted accuracy in powers slotted as proc bombs. Procs have to hit in order for them to go off. You don't have enough global accuracy in your build to compensate for this. You also have Decimation %BU and Hybrid Support toggled on in Mid's, which falsely inflates your global tohit and accuracy bonuses. Dominate requires accuracy. The Decimation %BU proc is 1 PPM and will almost never fire in a short recharge power like Dominate. There's no point in slotting the Overwhelming Force %KD proc in a hold. 6-slotting Superior Overpowering Presence in Mass Hypnosis is a waste. The power is autohit in PVE and doesn't really need more duration. Put a recharge IO or Call of the Sandman %heal in the base slot and call it a day. Instead of slotting 3 recharge IOs in AM, slot 2 +5 IOs. Total Domination requires accuracy. Note, this power has a 20% accuracy penalty. Terrify needs more accuracy (this power has a 10% accuracy penalty). Swap the Ragnarok dmg piece for the acc/rech. Choking Cloud doesn't require accuracy or recharge. Optimal slotting is 2 or 3 end/hold IOs. Move the Superior Will of the Controller set to Mass Confusion. Lingering Radiation requires accuracy. It's most valuable for its -regen, so i would slot recharge instead of %dmg procs. Drop EM Pulse for Mesmerize. It's useful for setting up containment and will sleep a boss (or AV) in one hit. Note, the sleep is autohit but the damage is not. Enervating Field should be taken much earlier. Recharge IOs in Hasten should be +5.
  23. Although the buffs are AoE, both Transfusion and Transference only drain endurance from a single target.
  24. So this is where I ended up at 50. I haven't slotted incarnates or any purples/HOs yet. I'm very happy with how it performs. I generally keep Ice Slick up any time I'm fighting more than a few foes, so I really haven't noticed an issue with runners. Uundercover - Stalker (Ice Melee - Stone Armor).mbd
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