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Uun

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Everything posted by Uun

  1. An interesting way this could work would be to summon a hologram of yourself at a targeted location. It would taunt foes and/or have a taunt aura. It would be targetable but wouldn't take damage, and would disappear after 5-10s. Targeted AoE confuse that doesn't effect the target? Not sure how you get them to attack the target and not each other.
  2. They show up Episodes 2 and 3 of the Pandora's Box SSA and the Mortimer Kal SF.
  3. The non-henchman powers in Thugs are Pistols, Dual Wield and Empty Clips. These powers are taken from the Dual Pistols blast set and all the animations use pistols. You can change the weapon in the costume creator, but you can't select a rifle as a weapon as it wouldn't work with the animations for those powers. If you want a MM primary that uses an assault rifle, you want Mercenaries. The non-henchman powers in Mercenaries are Burst, Slug and M30 Grenade, all of which are taken from the Assault Rifle blast set.
  4. Try these pages. They list all the story arcs by level and identify the enemy factions in each. The Tsoo story arcs are levels 15-19 and 20-24 blue side and go up to 30-34 red side. They also appear in 3 of the Dark Astoria story arcs. https://homecoming.wiki/wiki/Hero_Story_Arcs https://homecoming.wiki/wiki/Villain_Story_Arcs
  5. I slot it with a Gaussian bu proc and use it with Cat 5. I’m pretty happy with the results.
  6. If you 6-slot Superior Will of the Controller in Gravity Distortion you won't miss out on the 5% ranged defense bonus. If you 5-slot Superior Overpowering Presence in Wormhole, you're only losing the 5% E/N defense bonus. Personally, I slot Absolute Amazement in Wormhole and find Superior Overpower Presence to be a pretty crappy ATO. I'll occasionally slot it in the AoE immobilize.
  7. After leveling to 27, Night Widow Ragana reappeared in my active contacts and introduced my to Orpheus.
  8. Found it. Hibernate was toggled on.
  9. Regardless of how much defense you add to a build, Fiery Aura has no defense debuff resistance (DDR). Meaning that your defense can be stripped away very easily. I don't worry about soft-capping defense on armors without DDR.
  10. This is because Imps and Gremlins spawn at -1 to the caster's level, while all the other controller pets spawn at level. Remove the negative level shift and the squishiness would go away.
  11. Drop Flash Freeze for Cold Snap. AoE sleep is virtually useless as a control, but a wide cone fear/slow is very good and makes a great opener. Slot Siphon Speed with 1 acc IO + 1 rech IO. Impeded Swiftness doesn't provide enough recharge. Stealth isn't worth slotting for defense (other than a LOTG +rech). All but 2.25% of the defense suppresses in combat. I wouldn't take both Stealth and Infiltration. If you slot a Celerity +stealth in Infiltration, you get full invisibility, making Stealth redundant. Drop one of them and take Combat Jumping instead. Slot Jack Frost with Expedient Reinforcement, not Sovereign Right. You want the recharge so you can resummon more often. 18 points of kb protection is far too much on a controller. Slot the Gladiator's Armor +def in Increase Density or Tough.
  12. Carnies, Knives or Talons are good if you want normal sized lore pets. Polar Lights or Robotic Drones if you want something small and unobtrusive.
  13. I just leveled one as a corruptor as part of a static weekly team and really enjoyed it. The combination of Direct Strike, Lightning Storm and Storm Cell is pretty striking. Scourges really well (Cat 5 in particular). Chain Lightning is "meh" and a poor substitute for a targeted AoE. [you have type above - T8 should be Cloudburst]
  14. I slot Consume with Numina heal & heal/rech and Synapse's Shock endmod, endmod/rech & dmg/rech. That gives me 69% heal and endmod and 78% recharge (more than I need to have it perma), plus 10% slow resist, 12% regen and 7.5% movement speed.
  15. I don't have a Fire/Dark, but I've played a Rad/Dark since 2019. I've never had the Fighting pool in my build and have no issues with survivability. I think you're underestimating how effective -tohit (and -dmg) can be. Dark Servant doubles down on this. I would encourage you to try out the builds on the test server at lvl 50.
  16. Incorrect. The in-game numbers for corruptors are very misleading and all include Scourge. Corruptors are 0.75 damage scale while defenders are 0.65; i.e., they only do 15% more base damage. Corruptor base damage is 45 for Burst and 126 for Full Auto. https://cod.uberguy.net/html/index.html
  17. Darkest Night doesn't need more than 3-4 slots. Slotting Howling Twilight for damage is a huge waste. Slot it with 1 recharge IO and call it a day. Slot Aim with the Gaussian %BU proc. 6-slotting Shadow Fall with Red Fortune isn't getting you much. I would slot 3 pieces of a defense set and 3 pieces of a resist set. The E/N/P resistance is substantial and worth enhancing. You really don't need 12 pts of kb protection on a corruptor. 4 should be fine. I would drop all but the LOTG from Combat Jumping and kb IO from SS. Dark Consumption should be slotted with an end mod set, not a damage set. I would skip Tough and Weave in favor of Dark Servant. Spirit Drain should have 3-4 slots. At a minimum it requires accuracy. Slotting Tactics for +perception is unnecessary. Replace Rectified Reticle with a set that goes to lvl 50 (Gaussians or Adjusted Targeting) and include end reduction.
  18. You didn't specify your team composition (the Simulacrum powers match your team's powersets), but there is no -perception power in the game that has a duration longer than 60s. Presumably the power was being reapplied. By reviewing your teammates powers, you should have been able to determine who had this power and which Simulacrum you all needed to focus on. Also, that foe should have been revealed and targetable once they attacked.
  19. This is a red side mission. (Mr. G is both a gold side and red side contact. You are introduced to him red side via the Inside Information tip mission.) That said, Mr. G's red side arc has quite a few tough missions. I usually have difficulty with the mission where you have to defeat the New Praetorians and the ones where you fight the Awakened. I don't recall if I've run his arc on a MM.
  20. Despite the patch notes stating the above, this is only partially correct. Containment was actually introduced to offset the massive nerf to controller pets. Prior to I5, controller pets could stack and you could have multiples out at the same time.
  21. The extra resistance is ok but nothing to write home about. The more important benefits are the hp and recovery boosts, which can both be enhanced. That said, if you've got +hp accolades/set bonuses and have heal enhancements in True Grit, it's possible to run up against the hp cap when you use OWTS. It's worth checking this in Mid's before you slot OWTS. On my scrapper I found that heal enhancements in OWTS were putting me over the cap and weren't doing anything. I think it's more difficult to hit the hp cap on a tank, but I haven't done the math.
  22. It was changed when Fiery Aura was revamped in i27p5 (almost 2 years ago). Fire Mastery in the epic sets still has the old version. Rise of the Phoenix (now Phoenix Rising) Renamed Phoenix Rising. This power can now be used when alive. The effects of this power (damage, healing, endurance) will be stronger the closer the user is to death. The player power can't be used if the player has more than 75% health. The power will only make the player invulnerable and grant XP protection if the power is used after death. Damage increased when used while dead, relative to Live.
  23. Not specific to blasters, but slot one end reduction in each attack.
  24. The original versions of Tina and Maria's story arcs had missions in which you fought Shadow Hunter. They're still available via Ouro.
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