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Everything posted by Uun
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It can't end soon enough for me. The lag it generates is unbearable and slows the entire zone to a crawl.
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What are the actual mechanical benefits of Domination?
Uun replied to Story Archer's topic in Dominator
Fiery Orb isn't a traditional proc. It summons a pseudo pet with a 20s duration (if not defeated sooner) that has a 15 ft radius damage aura and a chance for a mag 2 stun. I've never tried it in Creepers. I have it slotted in Seeds on my Plant, Stone Cages on my Earth and skipped it on other 3 doms. -
What are the actual mechanical benefits of Domination?
Uun replied to Story Archer's topic in Dominator
You need a minimum of 123% (223% including the 100% base), but you'd want a little extra to provide a cushion. With Hasten you need about 90% to keep it perma comfortably. -
What are the actual mechanical benefits of Domination?
Uun replied to Story Archer's topic in Dominator
Duration is 90s. Recharge is 200s, which can be reduced via Hasten and global recharge buffs (but can't be slotted with recharge enhancements). With sufficient recharge it can be put on auto and refreshed before the bar empties (aka "permadom"). As stated above, perma-Hasten isn't required and there are permadom builds that skip Hasten entirely. The villain alignment power (Frenzy) grants 100% Domination without needing to fill the bar. -
I understand what damage auras and procs are. Apparently you don't. A damage aura is a toggle power that inflicts a single pulse of damage (not a DoT) every time it activates, typically every 2s. Each pulse of damage is subject to a tohit check for each foe in range. A proc is a random chance for an event (damage, debuff, etc.) to occur when an another power (not necessarily damaging) activates. The chance roll occurs only if the primary power has a successful hit. It's not at all clear what you're suggesting. You asked for Gamma Boost and Integration to proc damage. These are powers that only affect the player and have no effects on foes. Your suggestion would require these powers to effect foes. Would there be a tohit check or would the powers be autohit? Would there be a 100% chance of damage on a successful hit? If not, what would be the chance of the proc occurring? Would the proc effect foes in a radius around the player or would it be triggered by other attacks?
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What are the actual mechanical benefits of Domination?
Uun replied to Story Archer's topic in Dominator
Other than the longer mezz duration and increased magnitude, which is listed individually in each power that benefits from it, CoD breaks up the other effects of Domination into 6 entries. The meaningful ones are listed in the first entry. I think the other 5 relate to tracking and filling the Domination bar. Note, Domination hasn't provided a damage bonus since i15 (2009). https://cod.uberguy.net/html/power.html?power=inherent.inherent.domination&at=dominator - mezz protection, +100% endurance, +15% tohit for 15s https://cod.uberguy.net/html/power.html?power=inherent.inherent.domination_boost&at=dominator https://cod.uberguy.net/html/power.html?power=inherent.inherent.domination_dampen&at=dominator https://cod.uberguy.net/html/power.html?power=inherent.inherent.domination_meter&at=dominator https://cod.uberguy.net/html/power.html?power=inherent.inherent.domination_mode&at=dominator https://cod.uberguy.net/html/power.html?power=inherent.inherent.domination_rage&at=dominator -
Tina Macintyre - Defeat 50 Crey doesn't give credit for defeats
Uun replied to Uun's topic in Bug Reports
Not sure. -
Tina Macintyre - Defeat 50 Crey doesn't give credit for defeats
Uun replied to Uun's topic in Bug Reports
Mission owner was in PI and the kills there didn't count. I don't think she was in RWZ for those kills. -
I stand corrected. Just confirmed vs. the RWZ training dummies (which unlike the pylons have levels).
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Resistance debuffs are resisted by the target's resistance to the damage type. Their effectiveness is NOT reduced by the Purple Patch. Assuming a 30% resistance debuff and the target doesn't have resistance to the damage type, the resulting damage against a +4 foe would be 100 x 1.30 x 0.48 = 62.4 (as compared to 48 damage without the debuff). Is a 100% damage buff more effective than a 30% resistance debuff? Yes, but that has nothing to do with the Purple Patch.
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Purple Patch applies to damage as well as debuffs. So yes, Kin does lose effectiveness. https://homecoming.wiki/wiki/Purple_Patch
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Tina Macintyre has a defeat 50 Crey mission (See what you can learn about Crey's efforts). Mission states that Crey can be found in the Rikti War Zone or on Peregrine Island. Defeats of Crey by team members in RWZ and PI did not count toward the mission requirement. Ended up having to autocomplete the mission. https://homecoming.wiki/wiki/Tina_Macintyre#See_what_you_can_learn_about_Crey's_efforts
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I know your dislike for the Keyes Trial, but if you want to lend your talents to something more frustrating than Triple Threat, try Loves a Challenge or Avoids the Green Stuff. Also, folks manage to fail Bunker Buster on a regular basis.
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I don't recall if it's always been that way, but it certainly dates back to the live servers. It applies to most of the red and blue side TF/SF
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Almost all the SF (except Aeon, ITF and Mortimer Kal) are "signature" strike forces, meaning they always spawn at max level plus the notoriety of the leader. Max level for Ice Mistral is 40, so this was working as intended.
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I hear the Shadows Shard's lovely this time of year!
Uun replied to MonteCarla's topic in General Discussion
I like Sara Moore and Faathim, but in all my years playing CoH (going back to 2004), I've done Dr. Q once. I don't intend to change that. I've done Justin Augustine a few times, but it's got to be the worst TF in the game. -
Over the past year I've gotten a couple of respec recipe drops. When I got the first one, the AH was flooded with them and it was almost worthless. It sat in my inventory for a while and I eventually sold it when the price improved. Pretty sure I also sold the second one, but now I have to check. It's possible that since Winter Packs are no longer discounted during the Winter Event, fewer people are buying them and there are fewer respec recipes entering the market.
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Don't know if it's possible, but it's not going to happen. Also not sure why you think people don't take HOs/DSyncs from the reward table. That's simply not the case.
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There are LOTS of armor sets that don't have damage auras (Energy, Invulnerability, Ninjitsu, Radiation, Regeneration, Shield, Super Reflexes, Willpower). Most of them perform quite well. Regeneration does not. Adding a damage aura or damage boost won't fix its primary issue - it doesn't keep you alive.
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Electric Armor is also a good option for +end.
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You don't mention that the Zombie Invasion is triggered by completing the Katie Hannon TF or Virgil Tarakoss SF.
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Not sure about creating a merged power with both stun and kb, but one of Crane Kick, Cobra Strike or Crippling Axe Kick should be dropped in favor of Dragon's Tail.
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Radiation Armor is currently one of the top performing sets. There is no justification whatsoever for buffing it. You can already slot multiple %dmg procs in Radiation Therapy, Beta Decay and Ground Zero. Regeneration is another story. It performs poorly and needs a rework to make it viable. Adding %dmg would do nothing to improve its defensive capabilities. Changes to the set should be handled wholistically, not by one-off tinkering on the edges.
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Not all the damage proc Interfaces do the same amount of damage. The higher damage ones are fire (Reactive Radial), energy (Preemptive Radial) and negative (Spectral Radial).
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Auction House - add Date Listed to items you're selling
Uun posted a topic in Suggestions & Feedback
Just what it says. It would be nice to know how long an item has been listed without being sold. This is just for your own inventory. Buyers wouldn't see this information.