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Everything posted by Uun
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Questions about the ITF (Possible Spoilers within)
Uun replied to biostem's topic in General Discussion
This is mostly explained in the Sister Solaris and Dream Doctor story arcs and personal stories (part of the Dark Astoria story line). -
I agree with you about the amount of DDR, but I'm not convinced that whether it's enhanceable factored into the balancing. Originally, none of the DDR powers were enhanceable. In 2008 it was added to SR, with the following patch note: Super Reflexes powers which granted Defense Debuff Resistance were, in most cases, not increasing that resistance when enhanced. This has been corrected. In other words, your Defense slotting will now also increase your resistance to Defense Debuffs. This suggests that DDR was intended to be enhanceable and this was a correction, not a buff. Shield Defense (the only other armor with enhanceable DDR) was added to the game after this change. It wouldn't surprise me if the original devs just never got around to fixing the other sets. I think the current set up, where some DDR is enhanceable and some isn't, leads to a lot of confusion among less informed players. If they made all the DDR powers enhanceable, I wouldn't object to adjusting the base values as required to maintain appropriate set balance. I'm not advocating for increased DDR across the board.
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All of the defense-based armor sets have powers which provide defense debuff resistance (DDR). They do not all treat enhancements in those powers the same way. All numbers below are for Brutes/Scrappers/Stalkers and ignore T9s. Super Reflexes: DDR is enhanced proportionately to the amount of defense you have slotted in each of the 6 powers. The base DDR of 62.3% can be enhanced to 97.2%. This wasn't always the case and was changed in 2008, seemingly as a bug fix. Energy Aura: base DDR is 51.9% and cannot be enhanced. All 3 powers are coded to ignore enhancements. Entropic Aura doesn't accept defense enhancements, but Kinetic Shield and Power Shield do. [If DDR in Kinetic Shield and Power Shield was enhanceable, DDR would be increased to 71.3%.] Shield: base DDR is 45.0%. Battle Agility can be enhanced but Grant Cover cannot. Active Defense stacks with itself and can be doubled with sufficient recharge. As a result, DDR can be increased to 70.0%. Ice: base DDR is 41.5%. All 3 powers are coded to ignore enhancements. Wet Ice doesn't accept defense enhancements, but Frozen Armor and Glacial Armor do. [If DDR in Frozen Armor and Glacial was enhanceable, DDR would be increased to 57.0%.] Stone: base DDR is 41.5%. All 3 powers are coded to ignore enhancements. Rooted doesn't accept defense enhancements, but Rock Armor and Crystal Armor do. [If DDR in Rock Armor and Crystal Armor was enhanceable, DDR would be increased to 57.0%.] Ninjitsu: base DDR is 34.6%. Both powers are coded to ignore enhancements and accept defense enhancements. [If DDR was enhanceable, DDR would be increased to 54.0%.] Invulnerability: more of a hybrid set than a true defense-based set, but it has base DDR of 50.0% (DDR was added to Invulnerability in 2008). Both powers are coded to ignore enhancements. Resist Physical Damage doesn't accept defense enhancements but Tough Hide does. [If Tough Hide DDR was enhanceable, DDR would be increased to 64.0%] I'm fully comfortable with the idea that some sets have more DDR than others and that SR is the king in this regard. I'm not suggesting that other defense sets be buffed to that level (but a balance pass may be in order if Invulnerability has more DDR than most defense armors). I am suggesting that, barring coding constraints, DDR provided by powers which accept defense enhancements should be increased by those enhancements. Is this power creep? Possibly, but I'm really trying to level the playing field so that powers that provide DDR are treated the same way.
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2 seconds. Look at the CoD link I posted above.
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Don't buy attuned versions of Very Rare (purple) or PVP sets. The lvl 50 versions (which can be boosted) retain their set bonuses down to lvl 10.
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I can't imagine running this in 4* content. It's a hot mess sorely lacking in defense and resistance. 5-slotted Brawl? 6-slotted Stamina? I don't have the time to rebuild this from the ground up, but here are some suggestions: Drop the slots from Brawl Slot Stamina with 2 Performance Shifters (endmod + %end) Add slots to Arctic Fog - 3x defense set + 3x resist set Slot the 2 +def uniques and the 2 +resist uniques. These can go in Ice Shield, Glacial Shield or Arctic Fog. (The +def uniques can also go in Mind Over Body.) Slot Freeze Ray and Bitter Ice Blast for damage, not procs. I would slot the full Malice of the Corrupter set in one of them. Slotting Sleet for damage is a huge waste. Move the 3 pieces of Scourging Blast to Freeze Ray or Bitter Ice Blast (whichever one doesn't get Malice of the Corruptor). Slot Sleet with 2x recharge IOs or the defense debuff set of your choice. Slot Heat Loss with one of the non-damage endmod sets. Heat Loss does no damage. Not sure why you have Dominate since you already have 2 holds in Ice. I would drop this or Bitter Freeze Ray for Ice Storm. If you keep Bitter Freeze Ray, slot for damage, not hold (move the Apocalypse set from Ice Bolt). Slot Mind Over Body with 4x Unbreakable Guard.
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Slot Machine's Random Challenge (the limited edition 2023)
Uun replied to Troo's topic in General Discussion
Hit 50 this week. Now fully IOed (no purples beside the ATOs), it's got a gapless attack chain and Incarnate capped defenses. I use Boggle for laughs, but it's really not needed. Psi Melee isn't top tier but if feels solidly middle of the road. Uunthinkable - Scrapper (Psionic Melee).mbd -
Another option would be Kinetics. It only has one end drain power (Transference), but it drains a LOT (56.25% unslotted on a defender, 49.5% on a corruptor). Enhanced, you can take a foe to zero as long as they don't resist it. Note that the end drain is ST (the buff is AoE). For additional sapping, add Power Sink from Electricity Mastery or Mu Mastery. In that case the end drain is PBAoE (and the buff is self).
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The DoT is coded 100% chance. The only reason they wouldn't go off is if the target is dead.
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Staff: Change Perfection of the Mind to be an offensive stance?
Uun replied to MirrorDarkly's topic in Suggestions & Feedback
You're missing the point entirely. If you have a complete attack chain with no gaps, the power's recharge is irrelevant to the set's damage output. -
Staff: Change Perfection of the Mind to be an offensive stance?
Uun replied to MirrorDarkly's topic in Suggestions & Feedback
Recharge time is immaterial. Damage per activation time is the correct metric. -
Fixing consume and dark consumption, and related issues.
Uun replied to WindDemon21's topic in Suggestions & Feedback
From the Page 5 patch notes (the last round of fire armor changes): Consume Power now grants a small Max HP buff even if no targets are available or hit. Power no longer needs a target to grant End Drain protection. (+End still requires targets) Power is now auto-hit. Damage still requires a to-hit check. This power now takes Healing sets and enhancements. -
On Wild Growth slot 3 pieces of a resist set and 3 pieces of a healing set. The +regen is substantial and worth enhancing. The Panacea proc in Wild Bastion will only go off when you fire the power. Better to slot it in Health where it can fire 3x per minute. The Numina proc has a 120 second duration and works well in Wild Bastion if you re-apply the buff when it expires.
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I don't think there's a need for both Shadow Punch and Smite and would drop the former. I would also take Moonbeam instead of Dark Blast. Scrapper's Strike provides a global bonus, so it doesn't matter what power you slot it in. I generally slot it in a power that has a long cooldown (like Midnight Grasp) to take advantage of the recharge boost. Alternatively, you can split the set between two powers to double the 5% S/L defense bonus. You want to slot Critical Strikes in the power you use before your heavy hitter. Core works best for ATs with a damage modifier of 1.0 or greater.
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Fixing consume and dark consumption, and related issues.
Uun replied to WindDemon21's topic in Suggestions & Feedback
The recovery boost only lasts 15 seconds, but the end drain resistance and hit point increase last 2 minutes and can easily be made perma. The recovery boost is probably the least important thing Consume does. -
I've got a Nature/Seismic defender that's a lot of fun.
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plz need help with dark/dark build. this build is a No wolf build
Uun replied to h4rtl3ss225's topic in Dominator
Download Mid's and enter your powers and enhancements. The export function is currently bugged, so you have to attach the file created to your post. https://midsreborn.com/ -
In Lightning Field, switch 5x Superior Avalanche for 6x Armageddon. You'll pick up 6% T/P resist. Rather than chasing defense with the 6x Gaussian's in BU, redeploy those slots. Add 1 slot to Lightning Field and 3 slots to Grounded. In Grounded, 4x Gladiator's Armor for 3.75% T/P resist (and some additional KB protection). In Total Focus, switch Touch of Death for Hecatomb for 6% F/C/T/P resist. It doesn't move the needle much, but I swapped UG for Aegis in Charged Armor and for Impervium in Static Shield. Those both have a 4.5% T/P bonus for 6 pieces. In Weave, switch LotG for Shield Wall for the 4.5% E/N resists (move the LotG +rech to Combat Jumping). Drop Physical Perfection or Hover for Power Sink. It's one of the defining powers in the set and even with just the base slot can refill your blue bar from 0 to 100 with 3 targets. Not sure how you're running Focused Accuracy without any endred slotted. The above changes take your toxic resist from 31% to 48%, your fire/cold resists from 80% to 90% and your neg resist from 64% to 65%. (FYI, EA typically refers to Energy Aura. Electric Armor is usually ELA.) z Brute (Pussycat Doll).mbd
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Officially Unofficial Weekly Discussion #42: The Shadow Shard
Uun replied to SeraphimKensai's topic in General Discussion
I do as well, but there should be a way to replenish a jet pack if it runs out in the middle of a TF (aside from traveling to Pocket D). -
Officially Unofficial Weekly Discussion #42: The Shadow Shard
Uun replied to SeraphimKensai's topic in General Discussion
There are enhancement vendors in Firebase Zulu, Chantry and Storm Palace and combat medics in all 4 zones that sell inspirations. I don't see why those couldn't sell jetpacks as well. -
In addition to Rune of Protection and Clarion, another option is Hybrid/Melee/Core (radial has a taunt aura). My issue with Indomitable Will (and why I never take it) is that it has to be used preemptively and can't be used while mezzed. The hold protection in Acrobatics is only mag 2 and isn't really worth the additional power picks.
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Sorry, it's my fault 😉. I sell all my uncommon salvage on the AH for 999 inf, but I've been busy lately and haven't been in game for a few days. I've seen the uncommon salvage price spike occasionally, but I put in my bids at 2k or 3k and they're always filled within a few hours. If I need something sooner I might bid 5k. I've been bidding 500 inf for common salvage for years and I don't think I've ever had an order not filled immediately.
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The +25% damage boost is for critical damage out of stealth. Separately, Shinobi grants a 20% chance to inflict lethal critical damage with every attack. That damage is based on the recharge time of the power. https://cod.uberguy.net/html/power.html?power=blaster_support.ninja_training.kyokan&at=blaster https://cod.uberguy.net/html/power.html?power=redirects.blaster_ninja_training.shinobi_proc&at=blaster
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Here's @mistagoat's build with the tweaks above. I also shuffled the powers around as several are now available earlier. Fire-Dark Corruptor.mbd
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Possible, but with normal slotting it's not going to be noticeable. Also, the difference in damage is pretty small (about 5 points over 15 seconds).