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Everything posted by Spaghetti Betty
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Why is there no Armour set in the game?
Spaghetti Betty replied to Scarlet Shocker's topic in General Discussion
My first thought is because you can tailor yourself to be in a suit of armor and Invulnerability is very shiny!- 35 replies
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I miss the old Sleep powers already
Spaghetti Betty replied to Scarlet Shocker's topic in General Discussion
Speak for yourself, my Mind Controller is loving it! -
I don't think WP was ever better than Regen! At most, they were sitting at about a tie, because they were better at different things! With the addition of things like more accessible IOs, better pool powers, and knowledge, Regen was absolutely pulling ahead rapidly. Now it's been buffed! There isn't really a contest anymore, in my eyes. If you thought my take of "Regen is one of the strongest armor sets" was controversial, then get ready for 'Willpower is absolutely the worst armor in the game"!
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Please keep in mind that for a lot of your early Regen levels, your primary form of mitigation will be Inspirations! That hasn't changed at all. You'll have to play much like a Blaster until you get a majority of your tools and IOs!
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Post your best costume designs here!
Spaghetti Betty replied to ChanelNo2's topic in Art & Multimedia
I think I like this version a little better!- 8028 replies
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If you're asking what you can give up when concentrating on building for team scenarios, I can give you a nice list from a completely meta-driven perspective! -Fast Healing and Quick Recovery (Don't offer much in terms of sustain. Endurance would be handled by the Kin and Heat Loss) -Resilience (Minor +RES and Stun RES, not needed) -Ailment Resistance (Debuff protection not needed on an optimized team and Second Wind has more utility as a heal/Max HP boost) Everything else is pretty much a required pick, even with a lot of healing in the team, since healing is your primary form of mitigation, and you need to do some of the legwork yourself! Also, I really don't see any reason to take Instant Healing over Reactive Regeneration. The toggle just offers way more consistency! And Regen on Brutes is still fantastic! You can take it from me, they're only in a better spot than they were previously!
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I think a Hardcore server wouldn't really jive with the game's T rating! Oh wait, that's the wrong kind of 'hardcore'
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A quick look at my potential new main - Regen/SS
Spaghetti Betty replied to Spaghetti Betty's topic in Tanker
@WuTang pretty much hit every point, so I'll just reiterate! Cross Punch is a fantastic option for sets without many good damaging options, as it provides solid ST DPA while having a bonus cleave effect. It being a PBAoE with knockdown means it also takes a a slew of very useful IOs! As far as skipping Kick for the extra bonuses, not a whole lot is lost in the grand scheme of things. Doublestacked Rage makes up for the lost damage bonus, and the extra +to hit and +recharge granted by slotting Kick is very miniscule in comparison to what we can already squeeze out of Cross Punch using IOs. As far as Weave goes, it wouldn't serve as much more than a mule here anyways, as the 20% DDR granted by Ailment Resistance isn't going to stand up to cascade. Which is why I ultimately opted for Maneuvers as my mule, since it'll at least stack with others on the team running it for their benefit! -
A quick look at my potential new main - Regen/SS
Spaghetti Betty replied to Spaghetti Betty's topic in Tanker
I've been showing what Regen can do for a couple of years now and they buffed it! -
Procs, sure! My first suggestion would be to grab an epic Hold and slot a Decimation: Chance for Build Up in there. With no recharge enhancement, it actually has a pretty good chance of firing, giving you a nice spike in damage output that won't interrupt your attack chain at all! Another neat trick you can do if you team a lot is to drop the Gaussian's proc in Tactics. The chance for it fire on yourself will increase for every single ally entity affected by your Tactics, including Mastermind henchmen! It's a bit wobbly as far as consistency goes, but when it works often, you really feel it!
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Nope! It really is just that weak. The best DPA attacks are the first 3. Focused Burst is a fun attack, but not very great. You can squeeze some ok AoE if you proc bomb Burst, but I feel like Repulsing Torrent is just way too slow to be considered useful even chuck-full of procs. I'd highly suggest looking outside the set for some options to raise your damage output!
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Does the cottage that new Build Up spawns have a decent mortgage rate? Housing is nuts!
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Post your best costume designs here!
Spaghetti Betty replied to ChanelNo2's topic in Art & Multimedia
Purrious Rage, Regeneration/Super Strength Tanker (Not totally sold on the name) -
A quick look at my potential new main - Regen/SS
Spaghetti Betty replied to Spaghetti Betty's topic in Tanker
I'm capable of having a good idea sometimes! My Rad/Earth/Levi Blaster is still one of my faves. Having both Seismic Smash and KO Blow on a Blaster is so funny! I'm really glad you like my work! -
A quick look at my potential new main - Regen/SS
Spaghetti Betty replied to Spaghetti Betty's topic in Tanker
Tanker power progression has been fixed in Mids, so I added a new version of the build. You can find it in the OP! -
A quick look at my potential new main - Regen/SS
Spaghetti Betty replied to Spaghetti Betty's topic in Tanker
You really strive to make this point every single time I bring up Rune, and I still don't care! Please save your fingers the extra typing! -
A quick look at my potential new main - Regen/SS
Spaghetti Betty replied to Spaghetti Betty's topic in Tanker
Mhm, that's exactly why! I guess it's mostly just a force of habit if anything! I'll probably go back and change it once the Mids database is fully integrated. Right now, I have a few tweaks lined up that I just can't make until the bugs are fixed. -
That's what I do! I just treat it like perma-DP. I also use Radiation Therapy on cool down since I'm popping it for AoE damage. The way I see it, if Rom can still clip you for ~1k even after resistances, then there's only so much you can do. It's totally possible you did miss a Barrier during the Nova phase, because that happens to me all the time! Try monitoring your Ranged DEF specifically, as it's the one least likely to have any investment in a 4-star focused build. This will tell you exactly if you missed a Barrier, and you can communicate that to your team!
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A quick look at my potential new main - Regen/SS
Spaghetti Betty replied to Spaghetti Betty's topic in Tanker
In my testing during Beta, treating Second Wind just like Dull Pain still gave me a nice cushion of healing that helped a lot during encounters against things like Arachnos or IDF, so I'm opting to keep it! It does hurt a bit not being able to take other goodies like Melt Armor or Fireball, but it is what it is! It's not like SS is completely suffering on the AoE front, due to how good proc'd Foot Stomp is! -
Howdy pardner! I hope everyone has been enjoying the new update! I haven't been able to do much other than theorycraft a bunch of stuff in Mids, but that's like half the game! The one thing I did pay a lot of attention to during Beta was the fact that Regen was getting some love and also getting ported to Tanks. Now, anyone that has listened to me rabble knows that I've stressed the fact that Regen would be among the top mitigation set if Tankers ever got it, and I feel like I've only been proven right! I'm also happy with the fact that it was mostly unchanged from what I got to play around with before release. Anyways, here's the build! New Main! - Tanker (Regeneration - Super Strength).mbd So, in building this, I noticed a few things. Tankers are going to go through a bit of a headscratcher placing their ATOs depending on their chosen Melee, mostly because there is no damage aura to dump some of those in. Also, pretty much everything will be picked. This is namely because you'll be arsed to pick between having both Fast Healing and Reconstruction or taking your T1 melee at level 2. There is an argument for skipping Quick Recovery based on how end-hungry your chosen Melee is, but I absolutely could not do it here. Other than that, the slotting itself is still pretty straightforward from every other Regen I've demonstrated here on forums. The major difference here is Tanker scalars are giving me some really, really wacky stats! The RES numbers above are with 1 stack of MoT, but check this out! Sweet bajeebus! That's a lotta armor! See, I'm still going to recommend the usual Rune of Protection and Melee Core juggling for this. It really does allow you absurd levels of protection for next to no investment! This means trading off set bonuses to rocket your damage comes with no consequence at all! Well, maybe the consequence of juggling two clicks. Anyways, I already have confidence that I'm going to be playing this toon a ton once I get settled in, and I also hope this helps give some pointers on how you could potentially spec your own Regen tank! QUICK NOTE: So, I realized the power progression on Mids is a bit bugged at the moment (6/18/2025), so this build might change a bit once that gets ironed out! *** EDIT 6/21/2025 *** Tanker power progression has been fixed in Mids, so I've made a new version of the build! You can find it below. New Main! v2- Tanker (Regeneration - Super Strength).mbd I've traded out Fast Healing for Melt Armor, but someone wanting more control over force multiplication can easily trade it for a 2-slot Hand Clap instead! The Miracle: +Recovery has been moved to Ailment Resistance, as I found Max HP can still easily be capped with just set bonuses, accolades, and Second Wind active. There is also a slight gain in F/C RES, as the Hamis in Foot Stomp have been traded out for +5'd Armageddon Dam, Dam/End. The previous version will still run fantastically, but this one is just a tiny bit more tweaked in my usual direction!
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I have posted a new build for the i28p2 Regen buff! You can find it in the OP!
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Hullabaloo and howdy doo! So, I took a look at your build, and I'm just going to cut to the chase. Your build isn't geared for 4-star optimization at all! The reason being is that the mindset you need to get in for that kind of stuff is not individual toughness. You'll generally want to stray away from speccing into things like the Fighting pool or Focused Accuracy since those don't do anything for your team. If everyone on the team is taking things like Leadership instead, then you all get to share 8 times the benefit! This also coincides with the fact that a coordinated team will be doing Barrier cycling, keeping your DEF and RES at a suitable level for mitigation (for the number freaks, this is ~125% DEF minimum and whatever your AT's RES hardcap is). You should also be looking at what other offensive utility you can bring that will provide benefit to everyone during the fight, such as debuffs (every little bit helps!) or Epic Holds (no need for a Controller if everyone is throwing a mag3-7 Hold)! Yes, Max HP is generally your biggest priority when building for 4-star, because you are going to get hit and it is going to hurt. Rad Armor gets around this by having a huge Absorb layer (your team should also ideally have a Nature or Elec Affinity to do most of the heavy lifting), so it's not as important! Nictus Rom absolutely does hit insanely hard at 4-star and also does irresistible damage, so it kind of is what it is if you end up getting chunked! But, once again, if you're positioning yourself like you need to and clicking your own mitigation where applicable, then it's up to the support on your team (and Barrier cycles) to keep you standing! Remember that there's no point in facetanking Rom during his invulnerability period while the rest of the team steps away to neutralize the Barrier Novas. Just run around and keep him taunted! The staircase at the ambush door is great for providing LoS breaks to keep yourself safe while doing so. As for a build, I quickly whipped up this example of what a pure 4-star Rad/MA Tank would look like for your perusal! RadMA4starEX.mbd I'm sure it's not a surprise at all that this thing would absolutely crumple without some outside help, but that's the whole point! You're there to provide Taunt and damage, first and foremost! You also want to have high mobility so you can move on a dime, and also so you can reliably get to each objective without having to be TP'd around. I hope this helps!
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So ..... how are we slotting the new regen stuff?
Spaghetti Betty replied to Fergz99's topic in Scrapper
I'm actually going to be tinkering with some stuff today! I still think Regen as a set is going to need all the help it can get as far as solo durability. Remember that soft control is tons better at helping Regen do it's thing over stuff like debuffs, which is why I personally avert from rolling DM as a pairing, but it can work! -
What do you plan on running once we get the update?
Spaghetti Betty replied to Xandyr's topic in Tanker
Definitely a Regen/SS! I'm probably going to be making quite a few Regen Tanks, now that I think about it, but that one is at the top of the list! I'm also juggling a few different pairings I'd like to try with Psi Armor. Since everything has to be taken (except maybe Aura of Insanity), I'm leaning towards a melee that doesn't require a ton of investment to function, like maybe EM or Fire. Katana doesn't sound like a bad pick, either! I'm curious on unearthing my various Elec Armor Tanks and seeing if the buff causes me to play them any more as well! Oh, and as far as Energy Armor goes, I already know it'll be plenty strong, but Ice Armor is already my go-to DEF armor for Tanks. I'm sure I'll come up with something eventually, but it's not very high on my list! -
Skipping Quick Recovery is going to be very dependent on which Melee you plan on pairing with. I'd say the power I'd skip in a heartbeat is still Fast Healing!