Jump to content

Spaghetti Betty

Members
  • Posts

    1200
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Spaghetti Betty

  1. It works on any door that doesn't load you into an instance. You have to emote as you're clicking the door so that it plays over the door entering animation. Try holding forward as you're coming out. If you can move within a second of exiting the door, you did it right.
  2. If you bind /e opengift, you can mash it while clicking on a door and it'll override the animation. This lets you act immediately after passing through a door/vator. I think /e ultimatepower works for this as well!
  3. I like to pick out an idle emote for a lot of my toons! I'm not great at writing bios, so having a little action for them to perform is the closest thing I can get to adding extra character. But I'm always using /e opengift since it gets you through doors faster!
  4. Cordon Bleus are great! It's like a big chicken nugget that's also a Hot Pocket!
  5. There are so many good ones now! Argh! I choose Moose!
  6. Tankers and Defenders (and Corruptors) by a long shot. These ATs have the benefit of superior Defensive scaling out of the box which means they aren't taking much risk by skimping out on some set bonuses. Bonus points go to any set that has multiple opportunities to slot Force Feedback: Chance for +Recharge, as this will allow you to "fake" your global recharge in combat without hindering your proc chances.
  7. Rad Melee's #1 flaw is the huge endurance tax associated with a lot of its key powers, like Irradiated Ground (.52 end/s) or Atom Smasher (20.18!!!!). This makes any armor with supreme endurance management an ideal pairing! To that extent, Elec, Rad, and Bio (and to a lesser extent Ice (Ice tends to run heavy on end because it has so many heavy toggles)) are great cruise control choices for it, providing tons of freedom slotting-wise since they will handily deal with the End demand without much extra investment. That's not to say other armor pairings can't manage End, but oftentimes end up having to go out of their way to slot for it, causing other areas of your build to feel a bit restricted! This is absolutely not ideal, since Rad Melee will start shining when you're allowed to proc bomb its attacks for a massive return!
  8. It's old biases! Shadow Maul was always a great power even before the changes (though it did require some aiming). With the buffs, it's now a 120 degree arc that animates in half the time. And unlike new Touch of Fear, it's -tohit applies to every target hit.
  9. One of the best cruise control melees you can make (whether on SOs or otherwise) would definitely be a Dark/Rad. Dark Melee gets a very solid AoE as early as level 4 which is a huge difference maker. Stacking -tohit from punches will help ablate some incoming damage as well. Rad Armor will also have a good chunk of it's tools by level 18, which includes an AoE heal and an absorption barrier which Siphon Life will do a great job of padding. End may be a little wonky without dipping into IOs, but it's pretty easy to smooth out by your late 20s.
  10. Melt Armor is frankenslotted with 2 acc/rech IOs. This is a budget option vs slotting 2 lvl 53 D Sync Provocations (which is absolutely not budget friendly). It's there to add just a little bit more -RES on top of everything. I will concede that for a team setting, Gaussian could be moved to Tactics, but I prefer having 2 Build Ups on demand for my Blasters (or even just having 1 in this case because Soul Drain) for burst windows. Once Rad blasts start hitting, it's not a big deal. But, if everyone is running Leadership, +tohit isn't a big deal anyway! By the by, I get crazy good mileage out of the BU proc in snipe. Maybe I just have good luck. I have a blaster that runs very similar to this, the only difference being /Earth propping up the recharge very well!
  11. Whenever I'm ready to play CoH, I simply take my private helicopter to my underground cave base located deep in the Siberian wilds. My gaming setup there comprises of a 1-storey high, 10 feet wide LED monitor with blue light protection (and zero input delay), light-up titanium mechanical keyboard, and an integrated device that uses my brainwaves to simulate a mouse. There's enough heat and food there to last me months, but my sessions will usually range from 1-8 hours depending on how I'm feeling. Oh and there's a little bed for my kitty cats!
  12. Anyone is welcome to take my builds and modify them how they see fit. My blaster builds are usually directed towards maximizing damage in a team setting while fitting in as much slow RES (personal preference) and sneaking some max HP in to hopefully live more than 1 hit. If you find something else that works for you, great!
  13. Rad Melee wouldn't be my first pairing for Invuln, but I looked at it anyway. Here's what I came up with! Tanker (Invulnerability - Radiation Melee).mbd I'm not a big fan of Tower builds, so my armor numbers may seem anemic compared to what's common here, but I do feel like I did get a good balance of damage and mitigation. The DEF and RES are actually fine in a saturated mob, this is just with 1 target in range. What an End-heavy combo!
  14. I agree with this sentiment! /Dark is definitely in a bit of an odd situation. With your sustain being tied to a ST attack, you will have to remember to hit it every now and then in combat. It has a 2 minute duration, so you wouldn't need to hit it any more often than a Fiery Aura toon would need to use Consume! As for a build, you can definitely turn this thing into an AV damage specialist, thanks to the debuff power Rad/ brings and the hard-hitting ST attacks from /Dark. Here's how I would do it! Blaster (Radiation Blast - Darkness Manipulation).mbd Right off the bat I'll say that this would be an absolute nightmare to try and solo with. You do have some tricks for mitigation, but you would have to select how you engage pretty carefully. With team buffs however, you turn into a guided missile that will make light work of any boss! Hope this helps!
  15. The Devilman's Circus, Demons/Radiation Mastermind
  16. The few times I choose to do Synapse, I usually do it with a very small team, as it prevents the large maps from spawning for the defeat alls. You can have a team of 4 before bosses in spawns and larger maps will start being prevalent. My fastest time is 36 minutes, and that was including Babbage!
  17. Well somebody around here has to hit harder than a napkin. How else are we gonna finish all of these +4 Enemies Buffed TFs?
  18. crumpets - Tanker (Radiation Armor).mxd This is how I'm currently running mine. It sacrifices a tiny bit in proc rate on Mu Lightning and Cross Punch but what I get as a tradeoff is capped Fire RES. I would say it trades for capped Slow RES too, but that isn't ever negotiable! I might finally get around to giving this another pass.
  19. Not to necessarily bring your build into question, but my Rad/SS runs max procs and has 0 end, recharge, or survivability issues. You've seen it in action. It basically ends up feeling like a melee blaster that can't die in regular content. For that one I use Musculature Radial for most content and Vigor Core for Hard Mode. I always have Barrier Core loaded and Hybrid is Melee Radial or Assault Radial.
  20. Now that I think about it I don't really use in-game chat much these days. I might answer a question in Help and very rarely you might see me recruit for something in LFG. I'm like a secret fairy, or a letter in your mailbox that isn't a debt collector trying to get in contact with the previous tenant!
×
×
  • Create New...