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Spaghetti Betty

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Everything posted by Spaghetti Betty

  1. I gave this a whirl for my main! As a refresher, this is Spaghetti Betty I rolled the Bing Image creator a lot, more than I care to admit! Using this prompt: cel shaded, style of artstation, city of heroes, plain background, no cape, white female, long ruby red hair, black fox ears with red tuft, wearing black-tinted red-framed round glasses, spiked collar, black long-sleeved shirt with a red tie, red pants with black tiger stripes, combat boots, black cat tail Honestly, it got really close on some of the rolls! Here are a few of my favorites.
  2. Just keep playing! Slot what you can. Archetype Origin enhancements should be your top priority when it comes to how you spend your inf. The Tanker ones are super strong! And Ice/Ice is a strong enough combo that keeps itself super safe even on just SOs, so you can rest easy on slotting until you're ready to expand your knowledge and push your toon to its limit. Keep in mind that mobs in this game are dumb enough to chase you around a corner to punch you! Use this to your advantage so you can get every mob possible inside your Ice Patch and Frost cone!
  3. It doesn't really directly affect me too much since I either solo or have my various dedicated groups to play with. It's great seeing the game alive though! I took my core group on a goldside run on Indom, and it blew my mind seeing a bunch of randoms running around!
  4. Wow! I'm the absolute worst person to try and teach someone with coherent thoughts! I'll give it a go anyway! Staff Fighting I happen to enjoy Staff Fighting a lot! While it's not winning any DPS races, it's certainly a more functional set than others kinetic melee, and presents a ton of interesting slotting opportunities! If you're just looking at hard numbers performance, then a lot of Staff powers would be deemed skippable. But really all that means is you should just use what you see fit! Personally, I skip Mercurial Blow, Innocuous Strikes, and Sky Splitter. I skip the T1 for T1 reasons, Innocuous Strikes because there's just something about the animation time I don't like (but I should mention that on Tanks it's worth taking despite the clunky animation), and Sky Splitter for the same reason! It's sooo slooow. What this leaves me with is a rotation of Guarded Spin -> Precise Strike -> Serpent's Reach. This is a pretty spammable chain with built in AoE that you can continue until the end of time, or at least until the Boss's HP is gone. Save Perfection stacks, as the buffs are great, or cash them on Eye of the Storm for big AoE! Regeneration Regen is a controversial beast that hinges a lot of its performance on the driver's skill. I personally think it's one of the strongest armors a Brute has access to! Of course, the nature of the beast means that YMMV. Pretty much everything in the set is a required pick, but I will skip Fast Healing in a heartbeat if I need another pick. Some builds can also forgo Quick Recovery if their recovery is good. But I'll tell you one thing: I never skip Revive! Rezzing yourself is an important option select! As far as Pool picks go, anything that provides extra recharge and burst mitigation will be great tools for Regen. By "burst mitigation," I mean things like Unleash Potential, Unrelenting, Rune of Protection, etc. Juggling these with your other tools like Instant Healing and Moment of Glory is how you live! For me personally, I like to choose the more consistent route of building RES and leveraging Rune of Protection so I know exactly how much damage is incoming. More on that later! Some other quick notes would be that Slow Resistance is the #1 most important kind of protection you'll need. Since Regen functions on clicks, you can't function if they never come back! This is a no brainer. And another thing to remember is that Regen's greatest strength is its ability to soak up team buffs like stains on an expensive T shirt! As far as a sample build goes, all I can offer is how I would build a Staff/Regen and my thought processes behind it. Woosh! Brute (Staff Fighting - Regeneration).mbd Staff is definitely one of the better pairings for Regen. Since it has some KD present, leveraging Force Feedback procs means we can keep our recharge healthy as we fight and not have to lose out on any other important set bonuses trying to chase global recharge! I was also pretty close to softcapping Melee DEF, but not having it is mostly inconsequential, as DEF is usually the first thing to go in a fight. -DEF is so prevalent, that it might just rival Slow in popularity! Both are present starting at level 1. Let's just build RES instead and consider the 39% DEF as a happy accident! To that extent, the strategy I use for keeping my RES high is to mix Rune of Protection and Instant Healing and juggle the uptime of that with Melee Core Hybrid. Here's what my RES and Regen look like with that going! With Rune + IH With Melee Core Embodiment (10 targets) Not too shabby! There's about 30 seconds of downtime between these 2 activations, and you can fill that with things like Barrier Core, Moment of Glory, or inspirations! This strategy is how I use my Regen Brute to take on some of the toughest stuff the game has to offer! Of course, not everyone is gonna love this approach and it definitely requires a lot of handiwork to run. There are plenty of other players that have massively different directions when it comes to tuning up a Regen. Hope this helps!
  5. That's gonna depend a lot on your build goals, but a pretty universal slotting would be Golden Dragonfly: 2 acc/dam HOs, glad proc, 2 DMG procs, ff proc Sting of the Wasp: 4-piece MotT, Achilles Heel Soaring Dragon: 2 acc/dam HOs, 3 DMG procs, ff proc The 2 aoes are pretty much the same. If I wasn't at work I could probably illustrate this with a build or two. Maybe later!
  6. Katana attacks have extremely good DPA and even better proc math. Try a proc bomber that uses Golden Dragonfly -> Sting of the Wasp -> Soaring Dragon. You can do the same with for AoE with GD -> Flashing Steel -> Lotus Drop. Epics only push this further!
  7. This is about the only thing I would happily change about the build, but it's not very easy for me to find a good trade. Picking 1 power to leave out + 5 slots has been wracking my brain for awhile, but it still performs well enough that I can live without a triple nuke.
  8. Hello! I'm the lunatic goblin that only thinks about damage when building a toon! So what in the world am I doing in the Sentinel forum? Well, I am here to drop the one Sent I've ever had fun playing! I've soloed with it, teamed with it, and it's even been on some 4*s! Lemme preface the build drop a bit by talking about what I like about each set. Sonic Blast is what I consider to be one of the strongest primaries a Sentinel can pick. The main reason being the massive amount -RES that is brought to the table. A lot of the powers are also relatively quick and the nuke is super spammable, even if you don't have Amplify up. That stun is nasty and can instantly swing a battle into your favor if placed right! While Fiery Aura can be a bit on the squishy side, it's good enough! What I really chose it for was the extra offense it adds to the mix. Having a rez is nice, too, because sometimes winners die! Psionic Mastery is a force to be reckoned with. I wouldn't be lulled too much by Link Minds. The Sentinel version is pretty weak and not what I'm here for. Instead, special attention should be paid attention to the attacks provided. They're all super strong! You'll see in the build below that I opted to skip Psychic Shockwave, which is unfortunate, but I have Burn! Anyways, here's the build: breakcore sonicfire - Sentinel (Sonic Attack).mbd Now, before you start throwing tomatoes, hear me out! Do I have a smooth attack chain? Nope! Am I facetanking +4x8 mobs? Uh-uh! What this build does well is fit in nearly any scenario that is presented to it. Do we need a little AoE? Here I go! Hey, we need to dump some burst damage on this AV! I got you covered! Man, we could really use just a little bit of -RES! Say no more! And it does so with impressive grace and doesn't have a funny face! So I guess the next thing I can do is try to preemptively answer any questions that may pop up! Why no Shout? I mostly didn't take Shout because Mind Probe and Dominate are both quicker and deal more damage. Inherent -> Amplify -> Screech -> Mind Probe -> Dominate will slam a 54 boss in an instant, and that's good enough for me. If I didn't pick Psi as my epic, I might have taken it! No Siren's Song? It's super good now! There are a number of reasons for this. With Burn and Mind Probe being an essential part of my offense, I can't make great use of cones. I went with Howl over Siren's Song because Howl applies -RES. As a bonus, I didn't take Shockwave because I didn't wanna pay the KB2KD tax on it. How good is Cauterizing Blaze? I don't know! I'm not sure if I would recommend this build to the average player, but as someone that looks at Sentinels and would rather player a Scrapper or Blaster, this one continues to shine on my roster and sometimes I even log into it without a second thought! That's a huge win!
  9. The costume creator lets you preview (and customize) each power in your primary and secondary, but if you want to see how they work in gameplay, you can always hop over to Brainstorm and try them all with no commitment!
  10. I would say Energy Melee, Battle Axe, Super Strength, Fiery Melee, and Katana are all vying for top 3, but I don't have the attention span to do any real testing to back that up!
  11. Try Super Reflexes/Dark Melee! It's the definition of cruise control. By level 20, most enemies will be whiffing their attacks, and by 35, you'll be an unstoppable beast! Works great on SOs, but can really be pushed once you start learning the Invention System. A tried and true combination that's been around since the launch of the game*! *-for Scrappers
  12. These days I PL alts to 27 to save them from an early delete. Before that, I would grab a ton of p2w stuff, crank my difficulty to x8, and grab a legacy contact. Hammering out 2 indoor missions this way is enough to qualify for The Hollows. Following the same format through there will usually have me at 20 by the time Frostfire is done with.
  13. If I take a long break, I'll usually grab a 50 I remember being real fun and running some radios to shake off the rust. I find everything else starts coming back to the surface after playing something breezy for a bit.
  14. With my routing strategies, it was A-OK and we even had 0 Witty deaths!
  15. Apologies in advance for the word soup that follows. I'm horrible at organizing my thoughts! I'm not the biggest fan of Tower builds, so I would be scrutinizing from a very offense-oriented point of view. Stone Melee is fantastical at utilizing FF procs! So much so that I would argue you could forego slotting Purples for recharge and just load up on procs instead! What you really want to be doing with those funds is loading up on Winter sets. I know you stated you avoid using them out of fear of the price, but they pay for themselves! Just slotting a 2-piece of most Winter sets will grant you Slow Resistance, which lets you mitigate -recharge debuffs. Since you're Rad Armor, you'll be taking every debuff to the face, so being immune to the most problematic of them is great value! Just get Lords of Winter Super Packs instead of trying to buy the enhancement directly from the AH. It's more cost effective and you get a lot of bonus goodies! Radiation Therapy is missing 1 critical IO - Theft of Essence: Chance for +Endurance. This extremely balanced IO has a very high chance to sap End from every target hit, guaranteeing a full refill on click. This will handily solve any End problems you might have running Stone Melee! Fault should absolutely be slotted for damage. It's on such a low timer that the KD spam alone will be enough control to keep you very safe! Take advantage of it slotting Ranged AoE sets and drop an Anhilliation: Chance for -Res in there. It has a good proc rate and will soften up targets so that Tremor can actually do something! 1 overarching thing that I disagree with in your build strategy is overslotting Maneuvers, Weave, and Tactics to try and build DEF. Rad Armor Tankers absolutely do not need DEF in order to be impervious to 98% of content. Having great RES, a great heal, 3k effective HP (whatever you have now + 800-1k absorb from Particle Shielding), and a secret 4th thing is more than enough to deal with mobs! By the way, the secret 4th thing is Rad Armors ability to inflate your damage through clever use of the IO system! Here, I can post a build to provide an illustration of what I mean. **This is 100% a no expense spared endgame build** Tanker (Radiation Armor - Stone Melee).mbd As you can see, my Tanker here sacrifices a tiny bit of protection for a ridiculous amount of offensive output. You were asking about Ground Zero, so check this out! This is a nuke. There are no ifs ands or buts about it. You have a nuke in your armor set. In fact, this is a nuke too! A nuke that heals your HP and End?! On top of your armor set being a Blaster primary, Stone Melee's proc math is excellent and is where the set can really be taken to the next level. I hope some of these ideas help you out!
  16. My team did great! We slammed our ITF out at a 49 minute pace, even though I purposefully accidentally turned off all temporary powers! Wow! Every pull was mayhem, and that's exactly how my pics came out!
  17. PLV is at least right about Dragons Tail. It's meant to be a buzzsaw AoE ala Spin, Foot Stomp, etc. MA is an ST specialist set, but Dragons Tail is designed for you to spam it when it's up in between your ST attacks. You could always take another AoE from an epic pool if that's not enough for you. Might I suggest Dark Obliteration? Imagine playing MA at launch when it was just a cone!
  18. I have a ton of experience with Staff, and I think it's a tie between Stalker and Tanker for me! It's really better ST vs unrivaled AoE. It's a pretty easy proc to throw in Guarded Spin for me. It's a great DPA power so you'll already be using it a lot. It's not the most optimal but I prefer Guarded Spin -> Precise Strike -> Serpent's Reach -> AS* (hide) -> Serpent's Reach/Snipe. The correct answer is neither! If you're fighting a big target, you want to hold onto your perfection stacks for the damage bonus. EotS is a fantastic AoE and I'll argue spending stacks on that in mob scenarios, but I can't ever see Sky Splitter being a good payout since it's so slow. Geode is great! I find using it can be a bit tricky because it seems like there's a brief window upon activation where it can be broken immediately (I haven't tested this to be sure), but it has saved my Spaghetti on lots of 4* runs! Placate is fantastic after it got buffed into an AoE, and Staff definitely appreciates the extra spike damage from going back into Hide. It doesn't need any slots so I say stick it out and make sure to use it lots.
  19. You got your knothole plugged at the tiki bar?
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