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TheZag

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Everything posted by TheZag

  1. I feel like many of these choices are points that have been advocated for by the OP. I would vote other over validating a lopsided poll.
  2. Force field shields have some resistance but it isnt enhanceable. If the ignore outside enhancements attribute were removed from cold shields, any source of damage buffs including red inspirations and fulcrum shift, would increase the resistance of cold shields. This is due to the way that damage and damage resistance are basically the same thing as far as the combat system is concerned. The damage resistance could be made unenhanceable, but then anyone that uses resistance sets in the power would lose those effects. Recoding everything damage and damage resistance related might be possible but would need to cover hundreds of powers and enhancements. I could never say with 100% certainty, but i dont think the devs will spend months recoding the entire combat and enhancement system just so ice shields can work with power boost. I admit that it looks strange on the surface when the shields dont work with power boost, but after a deeper dig it makes total sense.
  3. I think that was from a tanks gauntlet inherent. Nowadays getting 16 mobs into a small space would be less efficient than just killing them where they stand, assuming the bug is not fixed. Back then, tanks were grabbing hundreds of mobs to hit them all at once with their single target attacks. Mob collision with each other would likely remain unchanged and even if the devs change player collision, it probably wouldnt go away completely, just shrink some. It would help on itrials also when all the melee is trying to pile up on the smaller AVs with all the ranged trying to pile up on the melee. Most itrial AVs are larger than normal but some are still quite small when it comes to getting into melee range.
  4. Ive played several MMOs where players didnt have collision with other players and even with mobs. It didnt feel janky either, much the opposite in fact. I was able to move where i needed to go without getting 'stuck' on someones elbow. It would be worth a shot to see how it feels on the test server in my opinion.
  5. That is alot of requested sets - control, buff, manipulation and armor. A single set cant cover all those archtypes. I would be down for some multi-elemental themed sets but we arent likely to see all of those powers in a single set unless some new sort of AT were added.
  6. I would be more inclined to say a vocal minority keeps bringing it up and another vocal minority keeps shooting it down - not that people want it and a vocal minority shoots it down. Ultimately, it doesnt matter if the player base is convinced or not, only the devs need to be convinced. The devs have mentioned that they strive to keep the feel of the original game while homecoming servers are moving in a different but similar direction as the retail servers. Some larger core changes have been made such as the levels that primary and secondary powers become available. Even this was done for a reason - the devs wanted a new primary/secondary power to be available every time for a power pick and not force players to pick a pool power at some point. Ive noticed that the devs like data. Bring the numbers for why a core mechanic should be changed and they will probably be more likely to consider it. I can say if i had 2 more slots then i will have 2 more set bonuses and 4 slots means i will have 4 more set bonuses. There is alot of stuff that gets missed out on because a build is a few slots short - i could swap out an orange set for a purple set to get the better values and another 10% recharge and pick up the lost defense with 2 of the slots and use the other 2 slots for tactics which i can now pick because i dont need boxing anymore. And thats just what i would do, other players are even more efficient with builds. But with a whole bunch of data that shows how that wont happen or wouldnt throw the game even more out of balance, my guess is the devs will take notice. If the majority of players wanted sandbox mode, they would play on the test server with instant 50 and free everything. Sure the test server may get wiped on occasion but with instant and free, we could have everything back. There has to be something stopping people from wanting free and instant. My guess is even though its easy, people still want to earn it.
  7. I may have suggested this myself or maybe just replied to a previous suggestion on this topic. I even tried to make a super base mockup of a design until i found that im absolutely horrible at base building and gave up on that part of the idea. I would be in support of a fallen heroes memorial but i realize now that upkeep of a changing list of players and avatars would be extremely time consuming. A 1 time build with fallen NPC statues and a history marker that has a generic 'this is devoted to our fallen heroes' message could work so it doesnt need constant maintenance. And in those rarer instances that a player is to be memorialized ingame, their avatar could start in the memorial for those who wish to pay their respects before the avatar is moved to its permanent location in the city.
  8. Abyss and Hive hami do share the same reward timer. Ive ran both on the same character on the same day and the rewards were locked out.
  9. Offended and offensive are different. My sister was offended when my brother offered her career advice but that doesnt make it offensive and mean nobody can offer anyone career advice ever again. It may mean some names, while generally considered to be in poor taste, may be deemed ok while others that are meant as a punny joke get generic'd.
  10. Even if the game calls it a profanity filter, it filters a whole bunch of stuff that isnt profanity. Most of that is things i prefer to not have to explain to my kids before a certain age. A friend of the family had their 8 year old come home from another friends house and ask if her parents could explain some explicit things she heard but didnt understand. Turns out an older child had 'the talk' and felt she could drop that info on anyone. The game is rated teen, even if it isnt retail anymore, and the filter does a pretty good job at keeping chat in check. Its easy to turn off for anyone that would like to have unfiltered chat.
  11. I use mostly the default layout. W A S D for movement and Q E for rotation. I can reach 1 2 3 4 5 for the first 5 powers in tray 1 without lifting my left hand. My mouse has a few extra buttons that i sometimes use for powers in tray 3 but most of the stuff in tray 2 and 3 arent used often or are toggles so i tend to click them as needed. I put the prestige teleport stuff in tray 4 and click over to it from tray 3 when needed since those have long cooldowns and are not used often. On characters that need more than 3 visible trays, i make 1 more bar and have it near the bottom center of the screen. It usually ends up as mastermind pet powers and other summon abilities.
  12. The team makes judgment calls on this on a frequent basis, i assume. There are ways that a character would be allowed from a strictly legal standpoint that the team here may drop the generic hammer on. Changing the costume a bit is helpful and not having the name is a big help. Write a bio for your character is probably the biggest help for keeping your character from getting generic'd, especially to show a different origin story or if you use parody since parody is allowed under the laws. Make it obvious parody though - I have a character who's bio is he did 99 pushups, 99 situps, and a 9.5k run and almost became super. The name is also parody with the costume adjusted as well.
  13. Im not sure on how the upgrade button is implemented, but if it runs a slash command then it may be possible to add the ability to use while not on the enhancement screen. My understanding is Null works his alignment modifying magic by running slash commands that are restricted from player access. *If* the upgrade button runs a slash command and it was changed to be a level 0 (regular users) command, then it could be made into a macro button to press. However, i dont see it likely to occur even if it were easy to code. When you ding during a major firefight, you get a rainbow of big inspirations for free. That more than compensates for the small reduction of going from +3 to +2 enhancements for a few seconds.
  14. Ive never done the math, but i made my attack chain so it consumes blood frenzy at 4 stacks to stop me from getting locked out. I can still get locked out on occasion because of a miss though. I would be interested if the increase in damage from 4 to 5 stacks is more than the loss of damage and other buffs over the lockout period. I went to start getting numbers once and then i realized it sucks to try that on a brute because of fury. Ive been thinking of rolling it as a tank to have both and then i could run some consistent numbers.
  15. I wouldnt mind a file to edit for adding additional filtered words and exceptions. There are several words that i would add and several that i would remove. Like in the mission where an enemy says something to the effect of 'im gonna slit your throat' (in the chat bubble), except it shows as 'im gonna <bleep> your throat' (in the chat box)....no way anyone would fill in the blank wrong there. And players cant use slit at all without getting bleeped in both the chat box and bubble. But as for adding or removing words server side, that is likely a can of worms best left unopened. I think client side lists of additions and exceptions is the way to go (if its possible to begin with).
  16. My first post was meant in response to the video of lookey what thunderspy has. I tend to not quote or do @ very often though, my bad.
  17. We cant hit the damage cap through our build alone but we can cap defense and resist. I would measure against what is lost in a build and not that a team or league has me buffed to the extreme on hardmode. And i missed that range was meta for the hardest content, ill have to reconsider my tank.
  18. I would have to try and make a build that chases max range set bonuses and see if it can still achieve 45% defense and adequate resists. It that turns out to be impossible (such as losing 15% defense to chase range), then i dont see an issue with a new set that includes a global range unique. As it is now, you probably have to sacrifice other set bonuses to get crazy range.
  19. Homecoming doesnt do things because another server did them. HC also doesnt not do things because of other servers. I dont think wind control is in the pipeline right now and another server having it will have nothing to do with if or when HC does it. I would like to see it, i even offered up some animation recycling possibilities in another thread for some of the powers.
  20. A zone with a ton of roads that are all empty, only for all the cars to be in the exact same spot.
  21. Power armor costs alot of money and all the enemy groups only have inf.
  22. Bio armor / Dark melee tank Just over 3k hp in defensive adaptation. I turn off most of my toggles so my friend isnt bored on her empathy characters. She still says healing me is pointless with absorb pain refilling less than half of my hp. I run a hami tank build and an AoE damage build as well. Shadow maul with a tank is quite satisfying.
  23. Looks like we need a large circle for the bottom layer, which we already have. Then we need a chest symbol that is a medium circle with a large dot, which we dont have. At that point, anyone could make them any 3 colors they want since its built off 2 costume pieces. That would limit chest options somewhat but its how getting 3 colors would need to work with the current costume designer. Some signature NPCs have tri-color costume parts where players could copy either of the pairs of colors but cant do all 3, an example is Tyrant's pants that are red and blue with gold stars. The requested bullseye would need to be sized appropriately to proportions with the large circle but otherwise is a very simple chest symbol that would look tri-color when used with the chest pattern.
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