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TheZag

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Posts posted by TheZag

  1. Im partially to blame for enhancement diversification.  It probably would have happened anyway,  but maybe a few issues later.

     

    Depending how you feel about enhancement diversification,  either Im sorry or you're welcome.

     

    Edit:  Back on live there wasnt much interest in fighting hamidon.  I did everything i could to get players interested to battle him,  so much that we made a supergroup called Hamidon Death Squad.  My server, Liberty, wasnt the first to kill hamidon but we were the first to get a 'farmable' kill method.  This all happened shortly before pvp and players with alot of Hami-o's absolutely wrecked everyone else in pvp.  The Dev solution was enhancement diversification.  So you couldnt run 6 Acc/Dam in all your attacks and destroy everyone.  So it probably would have happened eventually anyway but getting lined up with pvp probably made it happen sooner.

     

    Hope that clears it up.  🙂

    • Confused 1
  2. Ya they arent saying that powerleveling is wrong or get rid of AE.  Just that a player should have the very basic ability to at least be able to reach another zone before a new player (not a new alt) joins a team at lvl 1 or 2 and comes out at lvl 22+.

     

    Then there they sit with a character in the mid 20s which is just the level range that players say is when they finally get at least a full set of SOs because the enemies are finally fighting back.  But they dont know what an enhancement is or where to get some or what to do with them once they have some.

     

    So they get frustrated and quit or ask for help.  The community is great with people that ask for help ingame but for those that just quit because they are dying and never asked for help is what this seems intended to address.

     

    Ive farmed AE as well and powerleveled others and i dont feel this is aimed at reducing or hindering AE.  Just that its the way the OP feels will give new players a chance to acquire some very basic ingame skills before joining their first AE team.

    • Thumbs Up 3
  3. Im on the fence with this one.  Im not sure how much players should be 'forced' to learn while ingame (by forced i mean in an unsolicited popup like twinshot).  And while the player guides and wiki are useful,  they arent the same as having a user manual like came in the original box game.

     

    If the help menu ingame were to get an overhaul and a way to link a specific page,  it could be much more useful to allow the veteran players to give the new players easy access to the information they need.

     

     

    • Like 1
  4. I would like it to be more random but the way it works now,  you are more often seeing costume parts from the categories with very few costume parts.  The different monster head categories are just as likely to be chosen through random as hats, full helm, half helm,  and all the other head categories.  Meaning about half the time you end up seeing a monster head since they all have their own category and the hundreds of other heads are rarely seen.

     

    Random should mostly be for inspiration but having random from the total of costume choices and not from the total of costume categories would be nice.  I can say when it plops a monster head on there,  im inspired to hit the random button again.

     

     

  5. 29 minutes ago, alphamax said:

    Sorry naive question: it looks like the HC launcher can only run 1 instance at time - how do you run 2+ instances to run with your own alts on the same computer?

     

    Go into options on the launcher and turn 'allow multiple instances' on.  Then fire up the game again like you would normally.  You have to run a second account,  not the same account twice.

  6. Is your UI scale set to something other then 100% ?  With large monitors and high resolutions,  people tend to make the UI larger and then the badge names ghost out like that.  I set my UI scale to 125% and have this same problem but it works fine at 100%.  Of course i dont want a tiny UI so i deal with the badge names being faded.

    • Thumbs Up 2
  7. BP used to be bugged to ignore level differences so they were doing damage to a lvl 54 as if they were lvl 54 and their AoE was capped at 255 targets so it gave them a massive damage advantage.  This has been fixed so now they are only the highest damage by a small amount but still the highest (last i checked anyway).

     

    That said,  i like longbow because that mech looks awesome and comes with a -500% regen attack. 

     

    Just need them to add PPD so i can have a giant blue mech also.  Or let me change my robots MM to giant mechs.

    • Like 1
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  8. If its a product of perfect timing then probably nothing to worry about.   But if there is a setup that makes the result repeatable then there may be a problem.

     

    Even so,  an extremely low level character SKd to 49 can barely do anything to an enemy so i doubt there would be any exploits.

     

    Did u maintain lvl 49 through a loading screen while solo?

  9. 10 hours ago, Boudicia.Dark said:

    I saved my windows, it still happens (only my inspiration tray) but only on SOME maps, seems like maybe older maps only?

    Just hit load windows then and they should go back to the correct place at least.  Mine used to move around but dont anymore.  Maybe because i loaded it on every character so there is no conflicting setups.

     

    Edit:  Now that i think about it,  you probably have to save then load windows to overwrite whatever is on that character anyway.  Just save wont do it.

  10. But as far as getting the badge is concerned, ive found it much more difficult to get it now compared to the previous event.  Ive seen the message several times but only 3 times was i not doing something else and only 1 time did i actually make it before construction finished.  I used to make a GM team every week and include the paladin if the league grew large enough but i havent for the past 2 months i think (need to get back on that).

     

    Im curious if there is data for how often the badge was getting earned before and after the event was reverted.  But overall im not too concerned about the current event since they said its temporary while they rework it.

  11. You (or your team) need to do 10% of the damage inflicted to a GM to get rewarded for the kill.  The GMs have a level but its hidden and i believe Kraken is level 16.  If you are lower level then the GM,  you will deal damage as if you are 1 level higher then the monster.  so if you are lvl 10,  your attacks would damage as if you are level 17.  If you are higher level then your attacks hit as if you are the same level as the monster.  So being lower level then the GM means you actually do more damage but for someone to exemplar down usually means they lose access to so many abilities that it isnt worth it.

  12. I had ambrosia not drop once and i blamed it on skipping the monster quarry.  I turned around and killed the monster and had ambrosia drop after that. 

     

    Of course i have a sample size of 1,  so my results might not be reliable.

     

    I was running as a lvl 50 at -1 and we still get the occadsional EoE drop.

  13. You also need to convince the current team that the rule, made by a team from a canceled game with no connection to the new team, is a rule that should be followed when the old team said they would break the rule if needed.

     

    There was a fairly lengthy discussion about it.  I prefer to think of it as the cottage advice instead of the cottage rule.

     

    And that idea about force field having some DDR sounds like something that could give the set a nice facelift.

    • Like 2
  14. If you are using the homecoming launcher,  click the gear icon on the top right for settings then click the homecoming tab on the left of the settings window.  In the box 'extra launch parameters'  type in 

     

    -maxinactivefps 15

     

    This will run the inactive screen at 15 frames and help with some of the lag.  You can go lower then 15 but if you go really low then the second character will start to skip around instead of animating smoothly.  Also whenever you switch what screen is active it will automatically switch which one is running at full frames and 15 frames.

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