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Everything posted by GM Impervium
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Funny thing about that. We prefer qualified, objective feedback based on testing and first-hand experience, not "armchair patch-note reading". Not that armchair patch-note reading is always a bad thing. If there was a patch note that said "All summoned Pets will now be a non-combat Baby New Year", that would be objectively awful (and okay, kinda hilarious), and I would hope that the developers would take the flood of angry/confused/objecting comments seriously before fully committing to that path. But in this case? You seem to be letting your competitive instinct guide your opinion on this (as you're apparently concerned that a super-speeder will beat you to a mission door?). That's all on you, unfortunately, and has no bearing on whether or not we'll ultimately go forward with these changes. Now, if you tested this out and found, say, that the super speed members of your team were able to complete a mission before you could even get to the door (assuming you started from the same spot and tried your best to reach the door as fast as possible, including use of temp and day job teleport powers), then THAT would be an issue we'd like to hear, have other people test, and THAT might (no promises) lead the devs to closing the speed gap a little. This is the difference between subjective and objective feedback, the later of which is much more highly valued.
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Hmm, you're right 😃 "It is what it is... for now. Hopefully one of the devs will see this and take it into consideration!" ...is what i SHOULD have said! I'll be more mindful of my wording in the future; thanks for keeping me on my toes!
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Impervious ...Okay maybe I'm biased.
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With that particular SF, speaking to Lord Recluse (not Barracuda) after the "final" mission is a mission itself, not the standard debrief (or rather, it's part of the mission). If people bail before the team lead can talk to Recluse, they're technically leaving before the SF is complete. It is a little out of sorts with how most TFs go, but it is what it is.
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We're not giving every character a way to have 100% mez protection all the time. Also, closing this, since people can't help but argue.
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Hey all, just hid a bunch of posts. First warning: keep it cool. If you feel yourself getting heated over someone BEING WRONG ON THE INTERNET (ie, not agreeing with your opinion), just walk away from the keyboard for like 10 minutes.
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Discussion: Improvements to the Warriors
GM Impervium replied to Piecemeal's topic in Developer's Corner
I too would prefer to not become 2nd best!- 188 replies
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Focused Feedback: Power Changes (Build 1)
GM Impervium replied to Arcanum's topic in [Open Beta] Focused Feedback
I've just removed several pages worth of off-topic replies (and I may have over-zealously snagged one or two relevant posts; if so, I deeply apologize). This is NOT a discussion thread. It is a feedback thread. Play the beta, then post your experience and opinions based on that playing and testing. It is OKAY if other people don't like some of these changes and choose to air that opinion, or if they enjoy something that you do not. If you wish to counter saying why you like/don't like a certain change being put forward, that's okay, too, but the moment it starts turning into a conversation, stop and let it be. If you wish to promote a discussion about other parts of the game elsewhere on the forums, that's fine. But please keep it out off the feedback threads. Thank you. -
Hi @IronDan You've already been given several of the standard suggestions: Verify, restart PC, restart router, play with the internals... But so far, nothing seems to be working for you. So, that's where I come in. Here's what I'd like you to try: Hit the Windows/Start button, and in the little dialog box, type "Dxdiag" and hit enter. This will bring up a self-test utility. Run it, and assuming it doesn't give you any obvious errors or anything, find the dxdiag.txt file that it creates. PM me that text file, and I'll hand it over to our tech guys to take a look at. Do NOT post it publicly in this thread, as it may have personally identifying information. You have my complete assurance that any such data is confidential and secure with the HC staff. Please note that it might take a little while to get back to you on this, as the dev team is all-hands-on-deck getting the next big update ready.
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Focused Feedback: Travel Power Updates (Build 1)
GM Impervium replied to Arcanum's topic in [Open Beta] Focused Feedback
Just hid nearly an entire PAGE of back-and-forth banter. While some of it may have been constructive, it was in the greater context of an argument. This feedback thread is for just that: Feedback. People are entitled to their opinions... HOWEVER, such opinions will hold more weight if they are quantified by play experience, and not just reading the patch notes or saying you don't use a certain power anyway. There's also no need to defend the proposed changes to someone doesn't like them. Please stay on topic; thank you. -
They're story focused, and as such, only one person will get the full experience... however, some of the combat situations can require either a few teamamtes or a well-built character.
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Depending on which version of Windows you're on, simply hitting your Windows key/Start menu and typing "Windows update" should bring up the windows update interface. You can also google Visual C Runtime and try re downloading/reinstalling (preferably form Microsoft's website, not some 3rd party download hub).
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How do we recover a lost account in game?
GM Impervium replied to blackswan's topic in Help & Support
I'll close this for you since no further help is required; Glad you were able to get your situation sorted out! -
Pool Powers / hasten / epics / thoughts
GM Impervium replied to Incursion's topic in Suggestions & Feedback
Hid some not-nice posts made AFTER Lines' warning. That's Strike 2. Cut the hostility. -
The custom foes in MA are limited to their own versions of Player Powersets. It sounds like Rookery encountered custom critters who were Sonic Attack/Time Manipulation characters who were dressed up like Malta. So it's not quite free-form power selection, but it's not as limiting as it may seem at first glance. For instance, you can give critters two attack sets, Or a MM Pets/Armor combo. Or a Control/armor combo. You can't do something like debuff/armor, though.
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Yes, it's just a name change. Nothing else gets touched 😃
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And people wonder why we barely ever post =P Snark aside, I take full responsibility for the misunderstanding, and apologize for any grief I caused. @Christopher Robin, I promise you that neither I (in my capacity as a GM) nor the other GMs, nor the Dev team, are doing anything to sabotage or impede the ability of players to use and make influence off the Market. We don't use dev tools to manipulate prices or availability. We're hands-off, aside from some "quality of life" things which I'll list explicitly below. Seeding (as stated by @Ura Hero) : There's always a large number of salvage of all tiers available, though for prices far higher than you ever see them normally (I forget the exact prices, but I *think* it's Commons for 1,000, Uncommons for 10,000, and Rares for 1 million). We also seed some special salvage that you're otherwise unlikely to find, like the Access Bypass and Prototype Element (<- I think those are actually bucketed in with the rest of the Rare invention salvage, but I'm not 100% sure). This ensures availability, and places a ceiling on salvage prices. We also seed the Super-Packs, which cannot be obtained by any other means. Bucketing: In addition to the above, all invention salvage within a rarity (Common, Uncommon, Rare) is bucketed. So if you sell a Kinetic Weapon, and another player is looking to buy a Luck Charm, your Kinetic Weapon will be "turned into" a Luck Charm to be sold to that other player (assuming the pricing works out). We also bucket IOs to an extent. All levels of a given Set IO are bucketed. So if you want a level 25 Luck of the Gambler: +Recharge, and someone puts their level 50 LotGg: +Recharge on the market at the price you're looking to buy at? Then you get that LotG, but at the level you wanted it. This also works for Attuned versions of that Set IO. However, this only works on a Per-IO basis: I can't try to sell an LotG: Def/End and expect to have it turned into a +Recharge IO for someone to buy. Basic/Common IOs are not bucketed OR seeded. Increased Availability: Less about the AH itself, but PvP Recipes drop from PvE foes now, and, along with every other recipe (Very Rares included), are available to purchase with Reward Merits should luck not be on your side. This places an effective price ceiling on these goods. If they ever get "too expensive", people can just get whatever they want from a Merit Vendor instead. Heck, some people do that anyway, because they don't want to spend the time buying and selling converters. Speaking of: Converters! Did you get a lousy Red Fortune: Endurance as a drop? No problem! Craft it up, use up some converters, and BAM, you got a nice juicy LotG: +Recharge, without spending millions on the AH! And then you can use it... or sell it, MAKING millions! The only downside to the increased availability is that your fortune is likely to come piecemeal now, as compared to Live where one lucky drop would fund your alts forever. That's it, really. For better or worse, gone are the days of a piece of common salvage going for 25,000 inf, or using in-betweens to buy certain items for over 2 billion inf, while other items sit unused in a glut (even the most worthless Set IOs can now be converted into something worthwhile, and either used or sold, to either save or make money). This raises the price of "junk" Set IOs, and lowers the price of desired ones, putting most things in a happy medium. Note that our measures mainly target Salvage and certain (but not all) Enhancements. Some parts of the market, like Inspirations and Basic IOs, are completely player-driven. But yeah, that's all we do, and why we do it. Promise 😃 (unless I'm forgetting something, in which case, please assume ignorance instead of malice on my part; I'll edit this post with corrections if need be!) EDIT: Oh, we posted at like, the exact same time. Awkward!
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Hey all. A couple things have become apparent. 1) We need to Nerf Regen. Not really, just had to get that meme out of the way 🙂 2) Everyone is arguing into a brick wall at this point. Base Performance vs "All the trimmings"; anecdotal personal experience vs numbers and data; whether or not Regen can do certain things that are the hallmarks of a top-tier set or player. These are important discussions to have, buuuuut.... 3) People have been getting a bit heated in these debates. Things seem to have cooled down a little over the last page or so, but I'm *this* close to closing the topic. Especially since the answer to the question posited by the thread title seems to have been answered: Is Regen Worth playing? The consensus is somewhere between "Yes, but it needs help" to "Not really". What, if anything, to do about that, has already been discussed, as pointed out by the posters who keep linking back to the same threads again and again. At this point, nothing new is being added to the conversation. I'll keep this thread open for the moment, but consider this a final notice (barring some exceptionally constructive discussion occurring soon).
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The Phasing tech also apparently prevents Ritki invasions from happening in a given zone, which is why you never see invasions in Atlas or Mercy, and another reason the feature wasn't expanded (that, and, well, the Sunset)
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What is the worst Tanker you've ever played?
GM Impervium replied to Perfect Weapon's topic in Tanker
My GameMaster avatar is an Invuln/EnM. There's nothing wrong with the combo per se, but since I don't usually PLAY the character, I have no money for enhancements, making it really hard when I actually choose to do so! His attacks tickle opponents, and he's not quite as tough as the name or powerset would suggest (the one time I let villain players smack me around in PvP for laughs, I died faster than I could blink!) I'm sure the combo is fine if actually slotted, though! -
Hey all! Just popping back in to clarify a few things and hopefully not embarass myself more than I already have! First, yes, this was done on my regular account, no GM tools or anything else used. I'm sorry for leaving that open to interpretation, I should have been more clear. In fact, mistake number two was posting about this on my GM forum account to begin with. Live and learn! Second, this was just me, not part of some vaster GM or Dev-led conspiracy. If we were doing something on an official level, we would announce it (unless we were countering an active expoit, I suppose, in which case we would only announce something once the situation had been resolved). That said, with some obvious exceptions (seeding, bucketing, etc) we're rather lassiez faire, and content to let the market run itself. And third, none of this was intended to fuel any speculation about current or future development. So, no, I don't know when or even if we'll be able to convert Hami-Os. Sorry 😞 That about covers it. I'm sorry for having caused a stir, I'll use better judgement next time!
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So, at the start of the weekend, I noticed something in the market that I found disturbing. A certain commodity had a LOT of items for sale, no bids, and the going price was... insultingly low. This is something that should be a desirable item and should go for at LEAST 1K. So, I decided to do some cleanup by bidding on as many of them as I could to clear out the cheapies, and have some "false bids" up so they looked like they would have more demand and bump up prices a bit. That was Friday night, and in the meantime, I, uh, forgotten I had done that. I logged in today, and... All the false bids filled. I now have HUNDREDS of these damn things I now have to go and delete. Agh! I done played myself! I figured people would appreciate that even GMs make silly mistakes 😃
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Got this from another user: "Raid the Banished Pantheon lair!", a villain alignment mission, says in its description that the Banished Pantheon has a cave with the artifacts in Sharkhead Isle. Yet once accepting the mission, you are directed to Cap au Diable to find the cave. This makes no sense. The simple fix is to change the mission description so that the cave is described as being in Cap. The complex fix would be to ensure that the door for the mission spawns in Sharkhead to match the description. Tl;DR, mission text gives the wrong location.
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Lightning Rod (Tanker version) has a chance to fail
GM Impervium replied to GM Impervium's topic in Bug Reports
The power was being tested without the use of macros. I'll put that up as a possible point of investigation, though!