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GM Impervium

Lead Game Master
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Everything posted by GM Impervium

  1. You have me confused with Enchanted Impervium, but either way, you're very welcome 😃 Keep the vids coming, folks!
  2. Threads merged by request 😃
  3. Spent an hour figuring this one out tonight. When you go to test your AE mission, it doesn't always grant you the badges for testing an arc. You have to make a change to the arc, and then select "Save and Test" from within the editor. If you just click "Test" from your main browser, you're still in Test Mode, but the game won't grant the badges. At least, that was my experience with tonight. Affected Badges (may not be a complete list, but I was unable to confirm or write-off the others): Virtual Extractor Virtual Destruction Virtually Impulsive If anyone has any corroborating (Or contradicting!) info, please post here. Otherwise devs, just another item for the ol' Bug Tracker!
  4. Are you sure you didn't take "Infiltration"? Invisibility is gone now, rolled into "Stealth". Infiltration is a travel power that provides SOME stealth, but not as much as the power "Stealth".
  5. Hiya! You won't lose your characters, they're stored on our server, safe and sound! If you get a Microsoft/WIndows message when trying to start up, that means the game crashed and can't start back up. I would restart your PC, and then re-verify your manifest through your launcher. If you're using HC Launcher, click the "..." under the "play" button and click "Verify". If you're using Tequila, click "Options" then the "Revalidate" button. Let us know if you complete these steps and are still having issues!
  6. Give them the Rikti Monkey gas attack, and it'd be accurate!
  7. When this Proc is slotted in Trip Mine, as per the title, it only lasts for 1 second (if that) upon detonation when it procs. I used the power over and over again in testing conditions (AE mission; Invincible on; No other powers or abilities active or used; Trip mine ONLY slotted with the Proc; Just kept laying a trip mine at an AV's feet while he attacked me fruitlessly), and with combat monitor running to observe when the proc would activate and for how long. Any additional info from the community would be helpful.
  8. Can you post how you solved your issue so that other users who may have similar issues in the future know what to do?
  9. Nope; Once you have LRTP unlocked by getting a single zone's accolade, you only need one exploration badge from subsequent zones to have them added to your list 😃
  10. Hello all; We've seen a couple of support requests relating to issues with certain binds or macros no longer working since the latest update. If you have one such bind or macro that no longer works, please reply with the bind and what it's supposed to do. That way the devs can see what the problem is and work on a fix Thank you!
  11. Edit: This is now resolved. Thank you for your patience! IMPORTANT NOTE! Please do NOT use LRTP to access Echo Plaza at this time! The entry point is currently bugged. Use Pocket D or TUNNEL instead! We'll fix this soon, though!
  12. He just wants to be painted like one of your French girls. His TF involves gathering paint, brushes, and a canvas. Oh, and sinking a giant luxury liner. ...You ARE a villain, after all!
  13. Got a ticket in about users in Mothership raids who, despite being flagged by Null the Gull to ignore movement buffs, are still zipping around super fast, as if something was affecting their speed. A single cast of Speed Boost doesn't affect a character, but perhaps multiple are overriding whatever flag Null sets on a character. Or there's another power with a +speed effect that the flag isn't set to affect?
  14. Good news, everyone! The Devs have found the culprit code and have worked out a fix! Go Team! Though I guess this thread isn't needed anymore, so...
  15. Have had a few complaints about this since page 2 came out. Apparently, prior to the patch, players were able to have both Power Slide and Ninja Run active at the same time. They would slide as normal, and when they jumped, they would flip in the air. Kind of like how we now allow Super Speed + Ninja Run to operate. This no longer happens. PPS now completely overrides the NR jumping animation, even if it's only on for 1/3rd of a second at any point in the jump. The Jump with arms out + flip is replaced with a standard jump. If anyone has any extra info, that would be appreciated!
  16. Hi, i think I responded to your ticket, but just so it's said here: Make sure you're changing the correct password. Your Forum account and Game account are linked, but have separate passwords. You'll want this page here: https://forums.homecomingservers.com/gameaccount/ If that's the one you've been using, let me know (either here, in PM, or respond to your ticket) and I'll escalate to a Lead to see what the problem might be!
  17. I don't see this turning into anything constructive at ALL =(
  18. For those dissatisfied with the normalization of the Crit chances: are there additional ways to normalize the sets in question (KM specifically, apparently) to help make it competitive without relying on a single power working much better than it probably should?
  19. This is the most beautiful thing I have ever seen, and I look in the mirror regularly!
  20. You're also probably better off asking this type of question over in the Brute sub-forum; or, even better, search for one of the many existing build threads there.
  21. Listen to Number 6, everyone; He's MUCH smarter than I am, AND his Avatar looks nicer!
  22. We're currently tracking this issue. It seems to be related to what you're targeting (specifically something you can't hit, like a civilian or an out-of-range teammate) but we're not 100% sure. Any information that anyone can provide would be greatly beneficial in tracking down and squashing this bug!
  23. Hiya! Can you post a screenshot of it?
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