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GM Impervium

Lead Game Master
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Everything posted by GM Impervium

  1. Are you sure you're logging into the correct account? I took the liberty of checking into this, and noticed you have more than one. Try logging into an alt account and see if that's where your character is.
  2. It's a somewhat self-correcting issue. At 1,500 players, the queue starts up. If people don't want to wait, they'll head to other shards. Hopefully.
  3. When it comes to base building, HC has made it MUCH easier than on Retail. Nothing costs prestige, and you can build "outside the box" (vertically, anyway). I bring this up as it would be quite doable for many of your alts to share a single base and still have their own space within it. The downside to this approach is that you're still limited to about 18 storage units per base. So if you have 20 alts, they're going to have to share, instead of each having their own inspiration, salvage and enhancement storage.
  4. I seem to recall that the code for this was either removed, or locked down, early on. In either case, OP, while we GMs don't normally make a habit of trying to shut down people's ideas, I feel as though I should take this opportunity to assure you (and everyone else) that this sort of thing is not needed. Our financial needs are met by monthly donations, and our donation target each month is often reached within a day, if not just a few hours. Still, we appreciate the thought behind it!
  5. What this boils down to is that you're not allowed to name your Supergroup "Arachnos". You MAY name your SG "West Coast Arachnos" "Arachnos Special Forces" "Mercy Island 3rd battalion Arachnos", etc. Just so long as you're not attempting to claim ownership of the canon group.
  6. Hmm... yeah, that's integrated graphics. CoH doesn't play nice with that sort of thing. Even though CoH isn't a very demanding game by modern standards, its engine was built with "desktops having a discreet graphics card" in mind. You might want to try freeing up RAM and CPU usage by closing out other programs, and running CoH on a fresh reboot. You can also use Windows Update to make sure you have the latest video drivers available, that might help a little. Lowering the in-game resolution might help, as well (though that'll make things look blurry). If you want, also try this: in your windows search bar, type "dxdiag". Run the program. Then, have it save a log report. Send this text file to me directly via forum DM, and I'll take a look at it to see if maybe there's some other issue. Don't post the file in this thread; it may contain personal identifying information.
  7. It would be good to know what graphics card you have, and how much memory your system has installed.
  8. Hi there Try reducing your graphic settings one at a time. It might be one of the advanced shadow or reflection settings that, for whatever reason, is giving your PC a hard time. Or, other way around: reduce everything to minimum, and crank up slowly from there. Also, post your specs, maybe something will stand out as being a problem.
  9. They were called "Training Origin", and would enhance a power attribute by something like 8%. So while static attributes like accuracy and recharge would see a minor improvement if you stacked a couple, damage enhancements on low-level characters character would be completely unnoticeable (what's 8% of 10 damage? 10.08 damage).
  10. Given that the info presented in this thread is out of date, I'll be locking it now to avoid future necromancy. Thank you for the heads up.
  11. Not sure if this counts as a "costume bug", but a user on discord posted this screenshot of his character with a jetpack, which seems to duplicate itself: He says that his teammates see it happening to him, as well, so it's not a "local" display error.
  12. Just doin' my part... For real though, each of the GMs are all pretty good about this. Once in a while we even race each other to resolve a ticket that came in! But either way, I appreciate the props, so, thank you 😃
  13. Yeah I think this has run its course.
  14. So, the folks in this thread mostly have the right idea. I'll add for clarification's sake that we prefer that users provide both the character name and global name when sending in a report. Note that, due to font and spelling shenanigans, that you should probably copy/paste the other user's name and global instead of just manually typing them. "lNSTIGAT0R" has an L and a zero in it, which may be hard to tell at a glance, and it will be harder to find the relevant log if you assume it was spelled correctly. But otherwise, yes: Report, Ignore, and Move on.
  15. If you haven't already, you can fill out a support ticket with any information you DO remember (global name, character names/shards, e-mail address used, etc) and we can look into it. The e-mail address would be best, as we can send an e-mail to that address linking back to the forums and have you sign in on the other account, and from there you can see your game sign-in name and reset your password if necessary.
  16. I dunno what started this, and I'm not sure that I care, but calling out specific players isn't very excellent of you, so...
  17. Nah, it's a bug, and apparently we'll have it fixed soon 😃
  18. I think I've figured out the issue and reported it to the admin staff. Fingers crossed that I'm right and they can do something. Unfortunately, the sample size is pretty small, but so far, it seems the only people who can view the events page are those who access the site from within the continental US. Which means it's gone to the Americans. Probably due to jerk hackers duppin' rares >_<
  19. Events page/calendar is working fine for me, too. This thread technically belongs in website feedback, but I'll keep it in general for another day or two for visibility before I move it. I'd like for others to chime in and see if the events page works for them or not.
  20. Moved to Suggestions & Feedback
  21. Moved to "Archetypes" forum
  22. This is a website issue, not an in-game one, so, moved to Website feedback. Probably a bit late for that now since it seems to have been figured out, but still.
  23. I did some independent checking on the above: with the exception of white in the first color, the flame will be the OPPOSITE color of whatever first color is chosen (red/green, blue/orange, yellow/purple). It's not 100% consistent, though (it prefers to be a bit greenish when using an orange as the first color). Choosing black will still result in a white flame, but smaller/more diluted than the white flame. The second color doesn't seem to affect anything, other than tinting the proper parts. Hopefully that helps nail down a solution.
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